Talk:Bear Club for Men

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the reward changes with the player gender.

when resigning while in the mission area you will not die and transported back to Olrun Olafdottir in Varajar Fells. Added this to the article.-- 18:59, 3 October 2007 (UTC)

Ranger build[edit]

using the template OgATYt7iZyoU7Y7A5I5Q5Y5YXCA i was able to defeat this, this build is similar to the one used for "round 1: fight".

move up to the further edge of the boulders just before the circle of the arena. first use energizing, then serpents, then quickening and spam traps until quickening is useable again. Then recast the 2 spirits and serpents, step forward, hit ursan blessing.

draw the bear into your traps it will go down to about half health, now spam all your attacks, with the quickening spirit you "can" kill him, he will still use troll on you but you barely out dps his regen.

note this is done without any secondary or nightfall skills. He should be dead in 8 troll applications and you at half health. not as easy as spirit spam but at least i didnt have to buy 6 skills i would never use again

Any / Ritualist[edit]

Using this template OghjosgqoSGlxlnNxiPOdilTfTA very easy to defeat. Place spirits outside stones near 1st guard then run in, back to spirts then convert to ursan.

Took about 10 seconds to kill him.

Worked perfect for me too, E/Rt Thehockeydude44 22:14, 1 December 2007 (UTC)

I used a variation of the above build. OghjwQgs4SGl0lZOnNPOdilTfTA is what I used, and have to say that the credit goes to the posting above. I found this to be very successfull! Took me about 10 seconds too. Upon your arrival, select the farthest Norn Guard away from the pit entrance. Keep her selected, and run in the pit aggroing the bear. After the bear starts to attack, then cast Ebon Escape. you will be teleprted to the outside of the pit where the guard is. Cast all the spirits from right to left (organized by spirit life span) and then once they are all cast, cast Ursan and engage the bear. takes no time at all to kill him! Thanks for the posting.--Nolan Al Thane 17:40, 14 December 2008 (UTC)

I used this

Ursan Blessing.jpg
Ursan Blessing
Ebon Vanguard Assassin Support.jpg
Ebon Vanguard Assassin Support

Code:OgiiAyiMZUuL6D2J+NBAAAAAAA Max Sunspear, Rank 5 Norn & Rank 4 Ebon. Just cast the spirits outside the arena, agrro the bear, cast E.V.A.S, then Use the Blessing. 12:13, 7 March 2010 (UTC)

Warrior / Ritualist[edit]

I used that template OQgjEhgr4OfzyZ10u8XBAAAAAA to kill him. It wasn't as fast as the template above but easy to use for me. 99dragons 12:31, 20 June 2008 (UTC)

Warrior / Ritualist[edit]

Distracting Blow.jpg
Distracting Blow
Distracting Strike.jpg
Distracting Strike
Sever Artery.jpg
Sever Artery
Vengeful Weapon.jpg
Vengeful Weapon
"I Am The Strongest!".jpg
"I Am The Strongest!"
Dolyak Signet.jpg
Dolyak Signet
Warrior's Endurance.jpg
Warrior's Endurance

Skill template: OQglEtTBlUZhMVUIJ6XQ8MTmWYX4DC

Equip a sword and keep him bleeding. Change to the club just before he dies.

Any / Ranger[edit]

Hunter's Shot.jpg
Hunter's Shot
Distracting Shot.jpg
Distracting Shot
Poison Tip Signet.jpg
Poison Tip Signet
Barbed Arrows.jpg
Barbed Arrows
Ebon Escape.jpg
Ebon Escape
Favorable Winds.jpg
Favorable Winds

Keep the bear poisoned as much as possible. Use Ebon Escape on any NPC to teleport you outside the ring (sometimes you must use this skill a second time on another NPC to get outside), while the bear remains stuck inside. Once outside, you can use the spirits and any attack to poison the bear without fear of death. The poison will counter his natural health regeneration, allowing you to whittle him down with bow attacks. Use Distracting Shot to interrupt his Troll Unguent. Don't forget to switch to the club at the end!
Attention: In some cases the bear can pop out of the arena, chasing you. If this occurs, use Ebon Escape to shadow step back in the arena and you're safe.

Quest solvation in under 2 minutes.

Beast Mastery: 8
Wilderness Survival: 12
Marksmanship: 10

Skill templates:
Paragon OQKTYRMnV6w4x4S03iuE745A4CA

Feel free to add the other skill templates. BigBlueUser Big Blue Icon.pngtalk 21:34, 13 April 2009 (UTC)

ebon vanguard assassin may be better than winnowing? and will be useful for finishing the bear off with the club in hand :) Xiay 10:29, 22 April 2009 (UTC)

I went on a similar strategy degening using ranger secondary. But instead I had a pet, Blazing Finale, Heal as One, and had my pet inflicting bleeding and poison. It was much easier my bad memories from my time through there with my derv had me believe it would be - VileLasagna 09:53, 7 May 2010 (UTC)

I posted the build I used at 08:44, 8 May 2013 (UTC)

Warrior / Necro[edit]

Grenth's Balance

Drunken Master

Asuran Scan

Ear Bite

Counter Blow

Pulverizing Smash

Mighty Blow

Body Blow

Start with Drunken Master, then Asuran Scan, then Ear Bite whenever available. Then use hammer skills ensuring Asuran Scan is active on bear. Once your health is down to about 50 use Grenth's Balance. Repeat this process a few times until you win. MAKE SURE YOU HAVE THE BEAR CLUB EQUIPED BEFORE THE FINAL KILLING BLOW!

-- 08:30, 19 September 2009 (UTC)


I tried this a couple of times (still haven't managed to beat it). I used using ebon escape to get out of the arena, that part worked fine, but for some reason, about 20 seconds later, the bear just sort of popped out and started running after me. I shadow stepped back in the arena and this time he didn't come back in. Maybe it should be stated in the article that the bear can get out, for no apparent reason. 19:09, 21 April 2009 (UTC)

Yes, this happend to me also. But I shadowed stepped into the arena and killed him from there. Forgot to mention this in my guide, sorry. Added note to my guide. BigBlueUser Big Blue Icon.pngtalk 10:20, 22 April 2009 (UTC)


i lost my club can i get it back?

Miss Olrun will give you another if you talk to her. Hail and Kill! 15:37, 16 July 2009 (UTC)


Think we should merge this into Bear Club for Women, the quest after this is merged into the same page with the dialogues split... Dante Broekhart 11:17, 1 June 2009 (UTC)

Different quest name, requirements, NPCs... Nah. Preneptual Disagreement is only merged because both versions of the quest have same name. And I doubt there is any real need for merging these two either. Would be too confusing to have two differently named quests redirect into same page, which would repeat Bear Club for Men/Women everywhere in it. Mediggo 11:24, 1 June 2009 (UTC)


The second trivia is a bit wrong, that episode was called Fantastic Easter Special, not Hare Club for Men. That was the organization's name in the episode. --Aldarik 23:00, 1 October 2009 (UTC)

i can't beat this with Warrior/Monk[edit]

Well to start off even if you do interupt troll urgent (forgot the correct name) he still heals for some reason, i don't know if this is a bug or anything and honestly my weapons barely do any damage plus if i use ursa i wont be able to interupt both his heals because after you interupt the first one on the second attack after that he will heal again and considering you get that club to kill it , it was probably originally ment to kill that bear with that club wich is impossible..... But the worst part of all is that if i fail i have to keep going back to Olafs place to take away the death penalty and then back again....

On the Rabid Bear Page: ...Notes: The bear has a constant +3 HP regeneration. The fact you cant beat a wammo is very... Just plain terrible.--Neil2250 , Render Lord User Neil2250 sig icon6.png 16:03, 6 May 2010 (UTC)

Cartography Bug[edit]

I found out that if you take a Shadow Step to Foe skill to a Berserking Minotaur to the north, you can then run beyond the portals to get some extra exploration. Only really works with the south-west-most portal, so it's probably not worth the run. Malum Talk 13:57, 19 July 2010 (UTC)

I escaped by the guards without any shadow steps or any skills, just walked past the one on the left... weird. There is also a bit you can uncover at the North Eastern portal. Previously Unsigned 10:01, 4 December 2010 (UTC)


In my attempt to follow the steps of the most known/active/effective contributors and make the right choices I find myself several doubts.

  1. This quest is same with its "sister" version but they are written different (e.g. walkthrough). I felt compelled to bring in a Maintenance template. But I think I read somewhere that before adding such category a concensus or discussion is needed? When we have double pages like this...which talk page I use? Shall I comment in both?
  2. This quest page has more skill recommendations than walkthrough extent and is understandable but why no exclusive section? Guild_Wars_Wiki_talk:Formatting/Quests#Skill_recommendations.
  3. If a category were to be added which one corresponds in this case?

User Yoshida Keiji Signature.jpg Yoshida Keiji talk 13:13, 29 March 2012 (UTC)

I'm not sure I understand what you are asking. So, let me try to restate the issues I notice by comparing the two articles:
  1. By convention, the requirement/reward sections are taken word-for-word from the game. Obvious deficiencies are handled in Notes (and less frequently as a footnote to the section itself).
    → Since these two sections are not the same on the wiki, I'd argue for copying the more comprehensive one (BCfW in this case) to the shorter one (BCfM) and adding a {{verify}} to each so that someone can confirm the details.
  2. Walkthrough/recommendations. These should be identical, since there is no material difference between the two quests. There are three ways to make sure they remain identical:
    • Create a separate subpage for one of the quests with the recommendations and transclude the results to the other two (this is how e.g. Collector information appears the same on all articles).
    • Use DPL to copy the walkthrough from one to the other.
    • Leave a hidden note reminding people to update the other.
    • Alternatively, don't worry about it (these quests are not very popular and the pages don't see much traffic or many edits, so it might not matter in the long run).
One other possibility is to create a page called e.g. Bear Club for ___ and put all the common information on it: objective, requirement, trivia, walkthrough, notes. We can then use DPL to have those same sections appear on BCfM and BCfW articles and the primary articles would only include the uncommon content: dialogue, {{quest infobox}}, and the disambiguation note at the top.
Regardless, both pages could stand to be rewritten so that there's the usual orientation (this is what happens), a simple walkthrough (kill the bear), and three suggestions (tank it, SoS it, or use shadow steps to jump in/out). – Tennessee Ernie Ford (TEF) 02:12, 3 April 2012 (UTC)
Yeah this single quest doesn't seem to be worth the effort. I understand the "transclution" meaning know but I have never seen a page with it. I just went to the Collector page and clicked in "edit" without doing any changes and just canceling to "see" the coding...but didn't found anything unusual. How can I find pages with "transclutions"? So that I can have an idea of how procedure is.User Yoshida Keiji Signature.jpg Yoshida Keiji talk 07:05, 3 April 2012 (UTC)
Go to Jotun Pelt. The collector data listed on the page is transcluded from the NPC's subpage; it isn't part of the coding for the article itself. When you click the edit button for each collector, it takes you to editing the subpage, not editing Jotonu Pelt. – Tennessee Ernie Ford (TEF) 07:15, 4 April 2012 (UTC)