Talk:Cautery Signet

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There is more than a "handful" of skills that inflict conditions to the user. Necromancer skills (Chilblains, Signet of Agony), warrior skills (Headbutt), dervish skills (Wearying Strike), assassin skills (Shadow Sanctuary), mesmer skills (Illusion of Haste), monk skills (Draw Conditions, Martyr).... --Karlos 06:55, 17 June 2007 (UTC)


What's the range of this skill? Is it really the entire map, or (like Heal Party) just slightly more than the minimap?Nicky Silverstar 09:37, 2 August 2007 (UTC)

Unlimited. —ǥrɩɳsɧƿoɲ/ 04:47, 14 August 2007 (UTC)
duh party range duh

Lyric of Purification[edit]

How do these two skills combine? Does the burning never happen if you have Lyric of Purification up when Cautery Signet is used? ~ Kailianna Firesoul 12:32, 15 August 2007 (UTC)

I'm not sure, but I think Lyric of Purification would apply before the burning have effect - so the burning would happen anyway.--Drake of Storms 18:34, 13 September 2007 (UTC)
Tested in Isle of the Nameless...Results were strange. I don't know how to make
One condition -> Lyric of Purification -> Cautery Signet = No Burning
Two conditions -> Lyrics of Purification -> Cautery Signet = Burning (about 1 second) 14:01, 29 July 2008 (UTC)
This makes sense, since the condition loss from Lyric removes the only condition, and Cautery won't have anything to remove. So it effectively lowers the burning by 1 second. Paddymew 09:00, 11 April 2009 (UTC)

Frigid Armor[edit]

Could be combined with Frigid Armor to keep your party clean from conditions without drawback. -- 14:15, 21 October 2007 (UTC)

Or purge conditions, but i fancy a Paragon/Warrior for adrenaline gain skills, so i dont think ill use this very often--Raph User Raph Sig.png 21:07, 8 November 2007 (UTC)

Or, i just realized, remedy signet, easy condition removal--Raph User Raph Sig.png 21:09, 8 November 2007 (UTC)

And 4.5 seconds wasted in casts and after-casts. 2 slots as well. --Spura 17:08, 4 June 2008 (UTC)
As opposed to using RC, using 35 more energy, and waiting on the recast between each go. FleshAndFaith 03:26, 29 July 2008 (UTC)
Yeah coz RC has such a long recharge and cast time doesn't it? and pfft let's just forgot the healing bonus shall we? and lastly; don't you just loooooove standing in Searing Flames AOE with your ENTIRE party? coz i do that all the time....nice fail.--Silven 04:45, 15 September 2009 (UTC)
Scenario: Your entire party is diseased. You can, A) Have an RC monk cast on each of them in turn, taking time and energy when they should be healing or protting, perpetually casting RC as it continues to spread. Or B) Have a CS Para remove all those pesky conditions for no energy cost, saving the prot's energy pool and allowing him to cast other spells and win the game. Don't be dumb, its possible for your entire party to become conditioned without them standing in one AoE... Durrrhay. FleshAndFaith 01:37, 4 November 2009 (UTC)
Pure Was Li Ming on any /Rt, take Stunning Strike or something instead. Vili 点 User talk:Vili 02:25, 4 November 2009 (UTC)
I would agree with you, that Pure Was Li Ming is a better skill choice IF you have access to a ritualist hero or buddy. However, if you don't, then I would take CS, because it provides fast, effective relief ;) FleshAndFaith 02:31, 5 November 2009 (UTC)
Forget your imbagon, we got a CS para!!! awesome sauce. I like flagging all my heroes in disease too, it's sooo fun! Having a monk with draw conditions drawing the important conditions off your team and RCing them off him is a stupid idea amiright? Foul feast is also dumb and 2s cast time is super appealing. OK so you're dumb we know that now, you stand in condition AOE, you don't flag heroes, you waste entire party members on removing a condition that shouldn't be on your ENTIRE party (and even if you did manage it 4pips isnt worth wasting half your party removing it all at once) and one day you just might figure out why you're the only person using this skill. (also whose to say you won't get the entire party condition raped again in the recharge? hell you did it perfectly well the first time)--Silven 12:23, 6 December 2009 (UTC)
Forget that I always use the same party as you, I have my own way of playing!!! Arseome Sarce! I run my teams my way, if I roll H/H. If I have company, I let people run what they want. Sometimes we end up without a Prot Monk, and therefore we have no RC. I know we will be heading into an area of the game with lots of conditions, I will actually, get this, CHANGE MY SKILLBAR so that we have a better chance of surviving. Ho' Lee Shiii 'et! I'm competent enough to play more than one bar, on a class that has been branded a one-trick imba pony. How novel! FleshAndFaith 21:00, 17 January 2010 (UTC)
I don't even need to counter that, you just proved me right ty ^^--Silven 05:22, 19 January 2010 (UTC)

A must-have in Eye of the North[edit]

Man, they really went to town with condition-spamming monsters in EotN. Even with 3 monks, it's hard to stay ahead of the health degen when fighting things like mandragors. This skill makes life so much easier. -- 23:02, 13 December 2007 (UTC)

Sorry but no. The skill takes 2 seconds to cast, which a Monk can do the job in less plus, the recharge is at 15 seconds, since conditions are easily spammable(Poison,Burning,Bleeding,etc.) it's not a good elite. It's just an awful elite. If you think a shout like Lyric of Purification can cover after this, dont hinder your teammates with signets that they wont use.--ShadowFog 14:36, 25 August 2008 (UTC)
I agree. Cautery signet sucks. Long cast times on profession that needs to attack to earn its paycheck is just bad. Due to being a non-attribute skill, it's acutally a mesmer skill, with their ability to shorten signet cast times and recharges. --Spura 17:10, 25 August 2008 (UTC)
I never bring more than two monks (not counting smiting monks) even in HM. How about you bring heros and skills which prevent damage, like interrupts or conditions like blind and weakness? Most times one monk will be enough in NM. Back on topic, i'm really looking forward using this on a mesmer when facing condition heavy areas. Might be inferior but worth a try. --Elhuhn 04:09, 3 July 2009 (UTC)
it isn't a must have in eotn but it will work very well with some bosses like murakai

My eyes![edit]

Just a silly tidbit, but the name Cautery signet and it's operation suggests it cures conditions through causterisation. I can't help but laugh any time I see a Paragon use this on blindness; did he really just cauterise his eyes to try and "cure" his blindness? - Seems like a sure fire way to blind yourself.

That's why this is my favourite skill! Although less facetiously, it might be interesting to if this skill was changed so that it set the targets on fire. Basically it would remove every condition, but then inflict burning. -- Hong 17:48, 8 February 2008 (UTC)
Does this also convert all conditions on yourself into burning? 12:29, 30 March 2008 (UTC)
Yes ~ SCobraUser-SuperCobra-Sig.png 12:38, 30 March 2008 (UTC)
So it converts burning (any number of seconds) to burning (one second)... Nice... Paddymew 09:03, 11 April 2009 (UTC)

Weird question[edit]

What happens if you cure burning with this? Krelus Derian 01:04, 26 June 2008 (UTC)

The burning is removed. Since 1 condition was removed, 1 second of burning is applied. So it basically replaces it with 1 second burning. --Spura 18:29, 27 June 2008 (UTC)


Plague Sending in condition heavy area = setting all enimies on fire for ages + "they're on fire!" = mass damage reduction - Its cool. 14:33, 20 November 2008 (UTC)

And you don't even need to use any attribute points, since the burning only is one condition. Paddymew 09:08, 11 April 2009 (UTC)

Category target other ally[edit]

According to this wiki's Ally article, party skills do not typically affect allies. However, this skill is in the Category:Skills_that_target_other_allies. Does anyone know for certain if it actually removes conditions from allies? If yes, shouldn't this bug/anomaly be noted in the skill notes? Tennessee Ernie Ford 15:14, 6 May 2009 (UTC)

IMO, that category should be dropped anyway. Everything else in it requires a target to activate. Cautery signet you can just activate regardless. It should be in the category with things like Aegis -- which is apparently both Skills that Target Self and Skills with Earshot AOE -- if it works the way the skill description says. --Star Weaver 17:03, 6 May 2009 (UTC)

Better than Martyr[edit]

With this, you can completely remove all conditions from your party every 15 seconds if you take 1 condition removal to remove burning from yourself. With Martyr you have a lot of conditions to remove. Maskeus:The more you win, the more you cheat. 17:17, 10 July 2009 (UTC)


Aggressive Refrain.jpg
Aggressive Refrain
Anthem of Flame.jpg
Anthem of Flame
Barbed Spear.jpg
Barbed Spear
Vicious Attack.jpg
Vicious Attack
Wild Throw.jpg
Wild Throw
Cautery Signet.jpg
Cautery Signet
Frigid Armor.jpg
Frigid Armor
Conjure Frost.jpg
Conjure Frost
Alternative to Expel para? Hmm. Could be useful against WS/TF teams.
Stupid, You'd remove your other condition removals and rely on ths lame build. Any non-retarded person would interupt it and rape the shit out of your team--Silven 23:22, 7 December 2009 (UTC)
Don't discredit a build that works for someone. Kaisha 02:23, 18 January 2010 (UTC)
nty--Silven 05:26, 19 January 2010 (UTC)
 :/ Cautery Sig is such a terrible skill. I'd hope we're able to tell someone when and why they're gimping themselves for no apparent reason. --User Ezekial Riddle silverbluesig.pngRIDDLE 05:56, 19 January 2010 (UTC)


Funny during the abbadon fight, instantly removes all dazed, and its recharged before abbadon decides to yell at you again DemonicFahrir 08:29, 24 August 2010 (UTC)

Or you could just fall back until daze wears, wear equipment that reduces the duration of daze, use elites that hardly make daze matter, or, use any of these fine, non-elite, decent alternatives. 21:52, 30 November 2010 (UTC)

Contradiction in notes[edit]

Notes both states that the effect is limited to party range and that it's unlimited --Manassas User Manassas Mannysig.png 12:59, 8 February 2011 (UTC)

It is not limited to party range. It's just that AI isn't aware of this fact and doesn't use it unless there's a condition-laden party member within party range. If you think the notes are confusing, feel free to fix them. Tub 13:56, 8 February 2011 (UTC)
Thanks for the clarification. I've edited the article accordingly --Manassas User Manassas Mannysig.png 14:08, 8 February 2011 (UTC)

frigid armor[edit]

So can somebody please explain to me how locking your secondary prof, wasting an additional skill slot, attribute points and energy is not objectively bad if the goal is to have effective condition removal, or to simply work for that matter. That is not an opinion. You can demonstrably prove that if you are forced to use cautery signet there are better options then frigid armor. A LOT of better options. Yeen 15:52, 12 October 2011 (UTC)

It's not about presenting what you consider best, it's about presenting the available options. There are different options for monks (Mending Touch), necros (Plague Sending), eles (Frigid Armor) or other professions (Remedy Signet and others). Neither of these options is strictly superior, all of them have their uses depending on the situation and primary class. (Cautery Signet is unlinked, so it can be brought on Mo/P, E/P, N/P etc..)
  • Attributes are only a minor problem, Frigid Armor can be maintained with 4-5 points, thus it fits into many builds without major losses.
  • There is no additional skill slot. You will use two skill slots either way: Cautery Signet and a second skill to remove or prevent the burning. No disadvantage for frigid armor here.
  • Energy costs may actually be lower than Mending Touch, since a single cast may be good for two invocations of Cautery Signet.
And don't forget the obvious advantage of Frigid Armor: it will remove the burning the quickest. All other methods will cause you to burn for 1-2 seconds, giving your foes a chance to cover or spread the burning. The physical armor is a nice bonus over Remedy Signet, too. Tub 17:00, 12 October 2011 (UTC)
I'm for having as few "synergies" as possible listed here, since, really, it's only burning. Frigid armor isn't so hot, since a paragon would have to find bar space and spec points, and it doesn't even remove other conditions; an ele would need to give up their elite for CS, which I don't see happening. A Nec could have plague sending, but you probably would have other self-condition skills anyway; a Paragon has to waste attribute points again. Remedy sig and mend touch are useful because they are essentially unlinked and keep the paragon condition-free. --JonTheMon 17:15, 12 October 2011 (UTC)
Like I said, It's not an opinion. It is demonstrable that frigid armor is not good enough of a combo to be worth mentioning on this page. If you disagree that is fine, but for now I'd like to stick to reality. You know, things that actually work. The armorbuff would be much more of a buff then the 2 seconds delay in burning. Something you seem to completely ignore. You also seem to assume that removing burn is a worthy goal in and of itself. Which almost never is the case. Simply put, there are way better skill options. Just because skill functions have synergy doesn't mean they are actually close to viable in game, let alone noteworthy on the wiki. Yeen 17:18, 12 October 2011 (UTC)
"not good enough" is an evaluation, therefore an opinion. On the other hand, Lilondra is also correct that "just because skill functions have synergy" doesn't mean they should be noted. ---> It's fair to be opinionated about which facts we include under notes.
Every possible condition removal could be used with Cautery Signet. All we really need to do is to link to the list and list 1 or 2 examples. Since the original text in the article did that (and Jon restored it), what difference does it make whether Frigid is good or bad? 17:27, 12 October 2011 (UTC)
if you want +armor vs physical, there are tons better ways to do it (guardian, Natural Stride, and Shield of Force come to mind), and the instant removal of burning isn't a big deal (you're using a skill slot and your secondary on preventing maybe 21 damage every 15s, which isn't very efficient), I agree that remedy signet is worth keeping because its another para skill, and mtouch is amazing in most situations and so is good enough to be mentioned unlike frigied armor 17:30, 12 October 2011 (UTC)
^This. People come here for info, not for bad advise. Saying something goes well with another skill when it clearly doesn't is bad advise. Yeen 17:33, 12 October 2011 (UTC)