Talk:Glimmering Mark
Just an elementalists version of ebon dust aura i suppose. Hm, but can only be used on one person at a time...--Raph 18:07, 9 December 2007 (UTC)
- It blinds adjacent to your target as well. An ele can 1v1 a group of warriors with this. —♥Jedi♥Rogue♥ 18:15, 9 December 2007 (UTC)
- True, and thats what i was thinking about as well--Raph 18:52, 9 December 2007 (UTC)
- I ♥ this skill. --Lou-Saydus 19:26, 28 December 2007 (UTC)
- This skill works decently on an assassin with Unseen Fury and Black Mantis Thrust xD --67.70.40.186 07:23, 11 May 2008 (UTC)
- I ♥ this skill. --Lou-Saydus 19:26, 28 December 2007 (UTC)
- I had a crazy idea like that, but i thought about adding slippery ground like a shock but w/o exhaustion.
- True, and thats what i was thinking about as well--Raph 18:52, 9 December 2007 (UTC)
- Technically, Ebon Dust Aura is a Dervish version of Glimmering Mark. Blind is a better cover condition than Poison is... unless they are using SBS. Forgot to sign. <>208.117.81.202 19:55, 5 July 2008 (UTC)
- This is fairly useless in pvp, except in Fort Aspenwood where Luxon warriors tend to cram together. But I do like this skill a LOT more than Blinding surge, simply because you don't lose the power behind the punches. With this, you can throw down some serious spells and not have to worry about renewing blind between the hits. FleshAndFaith 00:49, 30 July 2008 (UTC)
How do you 1v1 a group of warriors? Irrelevant now, but...
Buff or Nerf?[edit]
Depends from which point you look at it, now it's a fire-and-forget hex spell (Chain Lightning and Invoke Lightning do not end it btw, neither do any PBAoE's, only spells targetted directly at the hexed foe), the old glimmer would pretty much guarantee someone stayed blind as long as the hex was on them and the ele even wanded them. It won't blind anyone anymore, but it can keep a healer distracted as someone else's HP drops, and then they themselves start getting pounded with spells. Obvious use is runners of course, they won't get too far with a nice hex ticking damage on them. Works the other way around too, cast on a melee and start running away, letting them take damage, recast when it runs out, and run again.. Woo. New lame tactic. -- IGN: Angelo Silverwolf
- I would say Buff, just maybe not for an Elementalist primary. I've been enjoying this skill quite a bit in RA with my W/E. The skill costs just the right amount for a warrior who is using entirely adrenaline based attacks (and the once-a-minute Conjure Lightning), and is easy to manage due to its duration equaling its recharge. It's definitely a great response to being blinded or blocked (focusing on Healing Signet). Good times! Austin Spafford
- Gogo apply glimmering gank with shocking/vampiric bow. 86.17.103.215 18:23, 9 August 2008 (UTC)
- I miss the blindness feature... how about this? -(10 seconds.) Deals 5...21...25 lightning damage per second. End effect: adjacent foes are blinded (5 seconds). Ends if you use a skill that targets this foe.- this way, you have the tactical option of prematuraly removing this hex and punishing enemy healers--falconeye
Ugh I'm upset about this change, but then again all arenanet cares about is pvp. I have used this skill for a lot of builds in pve, the original function was very useful if used in the right way >_<. 69.180.96.223 20:40, 8 August 2008 (UTC)
- Funnily enough, this update was PvE-focussed. So what if those builds got nerfed. You got friggin' AoE daze instead. Saphatorael 09:50, 9 August 2008 (UTC)
- There always was Technobabble For PvE. --Ckal Ktak 14:38, 9 August 2008 (UTC)
- Thunderclap gives Daze. This gives ~12 uncapped degen. Abedeus 17:49, 9 August 2008 (UTC)
- Yes, well, but I have slightly higher expectations of an Elite skill to begin with. This is kinda like "hey nice midrange fire & forget skill - wot, it's elite ?!" If it had been 15/2/10 and dealt its damage to target/adjacent with the current end condition I might have liked it - but at 19 Air Magic it might just counteract one Destroyer's Inner Fire. Now either that's a comment on the strength of a Destroyer, or the lameness of this skill - and I'm afraid it's the latter. So yes, extreme nerfbat action - and Air Magic wasn't exactly rich in good elite choices to begin with. I'll not even go into Thunderclap - which is now more like "Clap Your Hands, tickle your opponent" Clan Yumemiru
- Thunderclap gives Daze. This gives ~12 uncapped degen. Abedeus 17:49, 9 August 2008 (UTC)
- There always was Technobabble For PvE. --Ckal Ktak 14:38, 9 August 2008 (UTC)
- You might consider that with the exception of one area, all of the destroyers are lvl 28 BeeD 13:51, 11 August 2008 (UTC)
- So basically Destroyers own this supposedly elite hands-down then. LAME tag please! Clan Yumemiru 14:16, 11 August 2008 (UTC)
- Don't forget also, that this damage can be further boosted by degen. With maxxed degen+Thunderclap you could get -45hp/s, easily countering Inner Fire. And yes I know you can't get degen skills in the Air line, (airline get it? haw haw), I was just pointing it out BeeD 14:22, 11 August 2008 (UTC)
- ss necro > this in pve 87.189.234.105 18:24, 11 August 2008 (UTC)
- Anet needs to add AoE damage. --The preceding unsigned comment was added by User:72.64.1.46 (talk).
- Do none of you understand the potential of this spell? degen is capped at 10 pips, this provides approximately 12 pips of degen without actually counting as degen, allowing you to have a total of 22 pips of degen. With 22 pips of degen this is about 44 damage per second that you don't even have to cast during it's duration. That with something stupid like flare spam can nearly get you to 100dps, thats killing a warrior in 6 seconds with out deep wound by yourself. A E/Me or Me/E could gain 22pips of degen, deep wound and do decent damage by spamming lighting strike and shock arrow. Untill i have more time to research how this works i won't exactly say it needs to be changed, but it has a lot of potential. --Lou-Saydus 19:50, 12 August 2008 (UTC)
- YOU can't cast anything while Glimmering Mark is active, otherwise it ends. So you'd have to apply all the other thigns before slapping GM on BeeD 10:02, 13 August 2008 (UTC)
- Do none of you understand the potential of this spell? degen is capped at 10 pips, this provides approximately 12 pips of degen without actually counting as degen, allowing you to have a total of 22 pips of degen. With 22 pips of degen this is about 44 damage per second that you don't even have to cast during it's duration. That with something stupid like flare spam can nearly get you to 100dps, thats killing a warrior in 6 seconds with out deep wound by yourself. A E/Me or Me/E could gain 22pips of degen, deep wound and do decent damage by spamming lighting strike and shock arrow. Untill i have more time to research how this works i won't exactly say it needs to be changed, but it has a lot of potential. --Lou-Saydus 19:50, 12 August 2008 (UTC)
- Anet needs to add AoE damage. --The preceding unsigned comment was added by User:72.64.1.46 (talk).
- ss necro > this in pve 87.189.234.105 18:24, 11 August 2008 (UTC)
- Don't forget also, that this damage can be further boosted by degen. With maxxed degen+Thunderclap you could get -45hp/s, easily countering Inner Fire. And yes I know you can't get degen skills in the Air line, (airline get it? haw haw), I was just pointing it out BeeD 14:22, 11 August 2008 (UTC)
- So basically Destroyers own this supposedly elite hands-down then. LAME tag please! Clan Yumemiru 14:16, 11 August 2008 (UTC)
This confused me for a while until I realised Anet had done a complete nerf on an awesome farming skill. Now there's nothing that compares, anywhere. With this, you could farm an entire bundle of melee NPC's on an ele whilst using a shocking scythe and barely take a moments damage...now there's no skill that comes even close to this kind of use...I'm disappointed. I still think they should bring back the original...its not like blinding surge is any real use outside of pvp? PvE...hmm...large mob, cast on boss...oh wait, the minions annihilate you. Handy...not. The damage isn't even armour-ignoring or %AP...so of course it's useless against the kind of targets you really want to cast it on...and that you can't even cast after it...so no covering hex? LAME! Bring back the original gods damnit!! At least that had SOME merits... --195.137.81.78 17:29, 3 November 2008 (UTC)
I've had LOADS of FUN with the NEW AND IMPROVED version of this skill - Before the update I found this skill practically unusable. I usually cast Conjure Nightmare and Conjure Phantasms on a foe before GM and additional wand/staff damage to total up to -70hp/sec!! It's also very easy to keep two foes pre-occupied which the Air Magic line of skills has been ineffective for doing so. I mean, of course you could (and still can) blind multiple foes and skills like Arc/Chain/Evoke Lightning may damage more than one foe but apart from that multiple-enemy-damage-wise? Not good! So yes, definite PLUS!!!
... when YOU target the foe with a skill...[edit]
Does this mean that allies can continue to spike/cast spells on the target? ~ Da Si 21:13, 11 August 2008 (UTC)
- yes, and i love using something like conjure nightmare before throwing this out. --AnorithTalk 21:15, 11 August 2008 (UTC)
Putting up a bunch of spirits and hexing with painful bond and then this... whooobby.
I dont know how i fell about this skill. I loved the mass blind but the degen is nice as well. hard to choose. Makes it useless for heros though. This is a strict player skill, while the original was hero friendly. LegionRat 12:32, 13 August 2008 (UTC)
- They've done some odd tweaks to the hero/hench AI, so it might work once they've sorted out the AI. At the Ring of Fire, the henchies charged after the mursaat which get drawn away by the dwarves.... BeeD 14:01, 13 August 2008 (UTC)
L[edit]
LOoooooooooooooooooooooooooooooooooooooooooooooooooooooool, I just unlocked this cause I thought that it'd be nice to stack onto degen, and now THIS POS gets nerfed even HARDER LOL!!!!!!!
Because 3 damage per tick is really really worth it on a Ranger/Warrior/Para LOOooooooooooooooool once again rofl loool! Can't stop laughing at this huge failure that is Izzy.
- Oh shoot, guess we'll have to use Shell Shock to drop high AL targets faster. And it's in the same spell line too...waah! - Elder Angelus 21:39, 14 August 2008 (UTC)
- Still that makes it pretty much an awful elite to take with you, Shell Shock isn't exactly the greatest skill on a Air ele skill bar. the condition can be removed so the skill goes back to doing pitiful damage and you can't so a thing about it because recasting Shell Shock would end Glimmer Mark. It's a useless elite now that it requires a second skill for it to function properly. The skill now does at most 13 DPS(equal to 6-7 degen) on a Rangers,Paragons and Warriors, 130 damage over 10 seconds that you can't even cast a spell on your target for which is pretty bad.(Marsc 22:49, 14 August 2008 (UTC))
- Needs to end on "non spell skills" to give it a chance on an eles skill bar.--Ryudo 01:16, 15 August 2008 (UTC)
- You know Izzy isn't the only one that makes skills. Also, yeah, I don't really see why the nerf... it wasn't that great to begin with. Now I know I'll never use it. Vael Victus 04:34, 15 August 2008 (UTC)
- Needs to end on "non spell skills" to give it a chance on an eles skill bar.--Ryudo 01:16, 15 August 2008 (UTC)
- Marsc and Ryudo, you can cast spells on the target still just can't use skills. It's confusing and ANet makes it confusing to in their wording of it since everything is a skill. Some are clearly stated as I'll list here but other's I do believe are but I'm to lazy to decode ANets "skill" meaning anymore.
- Still that makes it pretty much an awful elite to take with you, Shell Shock isn't exactly the greatest skill on a Air ele skill bar. the condition can be removed so the skill goes back to doing pitiful damage and you can't so a thing about it because recasting Shell Shock would end Glimmer Mark. It's a useless elite now that it requires a second skill for it to function properly. The skill now does at most 13 DPS(equal to 6-7 degen) on a Rangers,Paragons and Warriors, 130 damage over 10 seconds that you can't even cast a spell on your target for which is pretty bad.(Marsc 22:49, 14 August 2008 (UTC))
Warrior: Deadly Riposte, Defy Pain, Endure Pain, Flourish, Grapple, Headbutt, Lion’s Comfort, Protector’s Defense, Rage of the Ntouka, Riposte, Shield Bash, Shove, Storm of Swords, Warrior’s Cunning, and Warrior’s Endurance. Ranger: Celestial Stance, Charm Animal, Comfort Animal, Companionship, Feral Aggression, Heal as One, Never Rampage Alone, Rampage as One, Revive Animal, Scavenger’s Focus, Throw Dirt, and Troll Unguent. Monk: Contemplation of Purity, Holy Strike, and Stonesoul Strike. Necromancer: Enfeebling Touch, Plague Touch, Star Servant, Touch of Agony, Vampiric Bite, Vampiric Touch, Vile Touch, and Wallow’s Bite. Mesmer: Blackout. Elementalist: Celestial Storm, Lightning Touch, and Shock. Assassin: Assault Enchantments, Critical Eye, Expunge Enchantments, Impale, Iron Palm, Lift Enchantment, Palm Strike, Side Step, and Star Strike. Ritualist: Ancestors’ Rage, Celestial Summoning, Ritual Lord, and Soul Twisting. Paragon: Angelic Bond, Angelic Protection, Awe, Burning Shield, Celestial Summoning, Focused Anger, Inspirational Speech, Leader’s Comfort, Leader’s Zeal, and Natural Temper. Dervish: PvE: Lightbringer’s Gaze, Air of Superiority, Brawling, Ear Bite, Low Blow, Feel No Pain, also Siege Devourer, Junundu, and all 3 Blessings have Skills.
- Actually, you got that wrong. I've tested it, and using a spell on target do end this skill. Spells and skills might be confusing, but it's not really that difficult. In all skill descriptions it is true that all spells are skills, but not all skills are spells. And skills include sub-categories like shouts, stances, chants or preparations. Just like how spells have sub-categories like enchantments, hexes, item spells and weapon spells. --81.183.145.144 08:28, 15 August 2008 (UTC)
- Oops, forgot to log in. --Adul 08:29, 15 August 2008 (UTC)
- Actually, you got that wrong. I've tested it, and using a spell on target do end this skill. Spells and skills might be confusing, but it's not really that difficult. In all skill descriptions it is true that all spells are skills, but not all skills are spells. And skills include sub-categories like shouts, stances, chants or preparations. Just like how spells have sub-categories like enchantments, hexes, item spells and weapon spells. --81.183.145.144 08:28, 15 August 2008 (UTC)
- In other words, everything on a skillbar is considered a Skill. Environmental effects, area effects and so on are not. 82.139.7.240 11:12, 15 August 2008 (UTC)
- "Glimmering Mark: this skill no longer ignores armor." this shit was underpowered and now its even worse, retarded decision 87.189.202.81 11:25, 15 August 2008 (UTC)
- Yeah, now at max it's the equivalent of spamming a 0 fire magic flare without the aftercast, it's just like letting the game use an incredibly weak flare for you but you can't cast spells on the target you've chosen.(Marsc 13:09, 15 August 2008 (UTC))
- Spread pressure man! conjure nightmare+this on one target, bombard lightning hammer/orb on another target76.26.189.65 15:34, 15 August 2008 (UTC)
- Yeah, now at max it's the equivalent of spamming a 0 fire magic flare without the aftercast, it's just like letting the game use an incredibly weak flare for you but you can't cast spells on the target you've chosen.(Marsc 13:09, 15 August 2008 (UTC))
- "Glimmering Mark: this skill no longer ignores armor." this shit was underpowered and now its even worse, retarded decision 87.189.202.81 11:25, 15 August 2008 (UTC)
It's an alright skill, a nice final bite on a build that has Degen, Cracked Armor and DoT skills? (idk...). 203.212.159.41 11:51, 22 August 2008 (UTC)
Excuse Me?[edit]
I actually had a small bit of fun with this skill, before it was nerfed. And nerfed again. This skill is (mind my language) a huge pile of shit now. I don't PvP much, so I don't know if it has any uses there, but NO ONE should bring this skill into PvE. In fact, for an ele, almost NOTHING but Fire is worth bringing along. Theres NO balance AT ALL between the elementalist attributes in PvE. Whoever is in charge of that should be ASHAMED. Sure, earth has wards which can be handy. But you'd rather just take a prot monk. Water has some slowdown hexes, but you'd rather go fire and kill them all before they move. Air? I don't know.. PvE spike? No thanks? Too many elite skills doesn't deserve the Elite mark at all, tons of normal skills are way better. I'm probably going to try and get into PvP this autumn, if I can. I hear it's fun.
- You should seriously consider uninstalling the game, or playing HM. --76.2.228.169 20:04, 16 August 2008 (UTC)
- Eles are epic failures in most areas of HM. Increased armour, increased scattering AI, and increased HP means that the one line Elementalists had for PvE just got shot in the foot whenever you click the 'Hard Mode' button. While damage is still damage, eles just get out-classed by necros, sins, dervish, and even mesmers for Hard Mode. Silavor 05:08, 17 August 2008 (UTC)
- I disagree to eles being epic failure in HM. But that might just be me being an ele fanboi. <.< But I agree with mr.Anon..ymous...? (no idea how to spell that<.<) to that theres way too many sucky Elite skills. But warding is actually quite fun :) -- Verhaze 07:31, 17 August 2008 (UTC)
- Never said they are good for damage in HM. They provide great utility, while still doing some damage. I also never said that Eles are the best for HM, I simply said that the other attributes are much more valuable in HM compared to Fire. --76.2.225.168 18:40, 17 August 2008 (UTC)
- It's not relevant if eles provide great utility or not. This page is about Glimmering Mark and and Glimmering Mark sucks, do you understand ? 87.189.196.158 10:12, 18 August 2008 (UTC)
- Did you read the first post? --76.2.224.49 16:55, 18 August 2008 (UTC)
- It's not relevant if eles provide great utility or not. This page is about Glimmering Mark and and Glimmering Mark sucks, do you understand ? 87.189.196.158 10:12, 18 August 2008 (UTC)
- Never said they are good for damage in HM. They provide great utility, while still doing some damage. I also never said that Eles are the best for HM, I simply said that the other attributes are much more valuable in HM compared to Fire. --76.2.225.168 18:40, 17 August 2008 (UTC)
- I disagree to eles being epic failure in HM. But that might just be me being an ele fanboi. <.< But I agree with mr.Anon..ymous...? (no idea how to spell that<.<) to that theres way too many sucky Elite skills. But warding is actually quite fun :) -- Verhaze 07:31, 17 August 2008 (UTC)
- Eles are epic failures in most areas of HM. Increased armour, increased scattering AI, and increased HP means that the one line Elementalists had for PvE just got shot in the foot whenever you click the 'Hard Mode' button. While damage is still damage, eles just get out-classed by necros, sins, dervish, and even mesmers for Hard Mode. Silavor 05:08, 17 August 2008 (UTC)
Buff Needed[edit]
As it was, it was before armor counted, it was nearly useful. Now, you're okay if you put it on weak armor people. Still, the breaks on skill really hurts this skill. My suggestions: Make it so it breaks on Non Air skills, add 25% armor penetration or decrease duration and recharge to 5 seconds, make it cost 5 energy, or all the above. Something needs to be done. It had a little potential before, and I tickered around with it, but in the end, it just didn't do enough. StatMan 19:11, 18 August 2008 (UTC)
- Make it do Lightning Orb damage and cost another 10 energy if it is ended early? --76.2.224.49 19:32, 18 August 2008 (UTC)
- How about this: Player takes 5..17..20 more damage from lightning sources? So the hexed person takes +21 damage from most air spells, and wand damage. It would work well with two air ele's, one hexes with this, then they spam lighting stuff. It might be used by a warrior or something. Conjure lightning + My proposed change, would mean about + 30 more damage per hit (Air level 10), which doesn't seem off balanced, since that takes two skills to do, one of which is an elite. It would be Air Barbs. I know I put it only marginally better than barbs, but that is because many of the classes can deal lightning damage (via wands, or even weapon upgrades), whereas barbs requires physical damage, and it is in the Curse line, which doesn't have any physical damage skills. StatMan 19:47, 19 August 2008 (UTC)
- If you compare it Conjure Phantasm though, this skill deals damage equal to 15 degen on armor 60 targets (meaning it's 3 times as powerful, and this isn't even degen so no cap). That's not bad at all. But you'll need to carefully select your target to make the most of this skill. 145.94.74.23 07:28, 17 May 2009 (UTC)
- How about this: Player takes 5..17..20 more damage from lightning sources? So the hexed person takes +21 damage from most air spells, and wand damage. It would work well with two air ele's, one hexes with this, then they spam lighting stuff. It might be used by a warrior or something. Conjure lightning + My proposed change, would mean about + 30 more damage per hit (Air level 10), which doesn't seem off balanced, since that takes two skills to do, one of which is an elite. It would be Air Barbs. I know I put it only marginally better than barbs, but that is because many of the classes can deal lightning damage (via wands, or even weapon upgrades), whereas barbs requires physical damage, and it is in the Curse line, which doesn't have any physical damage skills. StatMan 19:47, 19 August 2008 (UTC)
Degen god[edit]
This on a caster (without armor buffs, which as someone pointed out earlier use shell shock which is same line) is like 15 pips of degen...cast on regular degen hexes/conditions first and follow with this. Use conjure lightning for added dmg as well. Do PBAoE spells get consider as "skills used on foe"? In any case if played right thats ~25degen= 50dmg a sec, which is ~ IW pressure wise.--Justice 20:10, 22 August 2008 (UTC)
- Conjure lightning won't do diddly squat to spells. Only your attacks. --216.220.15.211 23:22, 22 August 2008 (UTC)
- lol @ stupid person. You use Conjure Lightning while after using this because spells (or any skill) will end it. =\ Your wand does Lightning Damage. Now it does +x more. 71.127.159.233 01:11, 23 August 2008 (UTC)
the smart thing would be to mass apply degen and glimmering pressure on a caster immediately and start switching from target to target with other degening spells. simply constantly reapply when nessessary and teammates wll finish the job. The update changing it from armor ignoring to a higher DoT makes u have to think harder about who to degen. this also helps to protect Izzy's rangers so that they still have their rediculous armor against eles. seems Izzy likes rangers to win and other classes to degen to the death =/ 76.68.111.169 04:17, 23 August 2008 (UTC)
If only Cure Hex wasn't stapled to every monks bar. The extra 4 points of damage from the update are appreciated. Mostly I see this as the last hex you put on someone, right after Conjure Nightmare or something. You can get some good degen in, but it doesn't have actual killing power. Its easy to see you are dying slowly, so peopel kite and try and self heal. I'll have to try this out again. StatMan 05:38, 23 August 2008 (UTC)
- This could work well with a Warrior using an Elementalist secondary for GM. They could get conjure lightning and use IAS to add more damage without canceling it. Beserker Stance would be great for this, because it cancels when you use a skill, which you couldn't do anyway, and lasts 10 seconds with 12 Strength, the same time GM lasts. If you throw bleeding and any other degen a Warrior has on the target before GM, that could be good pressure. You could get 8 points in strength for a 9 second 33% IAS from Beserker Stance, 10 in {Weapon} Mastery, and 10 in Air Magic. 10 Air Magic would make GM do 23 damage each hit and an extra 15 damage with each hit of your weapon. With bleeding added before GM, and probably being able to last the whole duration, that's an extra 6 damage per second for 29 damage per second and and extra 15 damage added to each of your attacks. You could even throw in Shell Shock to cover bleeding and do a little more damage (or vise versa, whichever you would rather want on the target). Also have a "Too Much Information" inscription to boost your damage further. Link bungu 16:54, 20 December 2008 (UTC)
- What are you using this against? A 60 AL target, or a 100 AL target? for 100 AL, you'd get about 23/2 damage/secound, or 11.5 d/s which is about 6 degen. Mark of Rodgort gives you -7, is AoE, doesn't take your elite, and allows you to use skills against the foe. For a 60 AL target, you get the full 23 damage/second. Now, imagine that I had an infinite pool of rage(which is doable with the following): Sun and Moon Slash, Galrath Slash, Silverwing Slash, and Dragon Slash. Those skills will add about 42 damage every 1.75 seconds(24 damage/second, armor ignoring), plus additional crits, and you don't have to spend points in Air. Additionally, the 10 vs 16 points in {Weapon of Choice} mastery, is a 36% increase in damage for melee swings(from Damage calculation). Lastly, you are requiring too much energy from the poor warriors small energy pool. What you need instead of IAS for a warrior is IMS, because people kite, or you need some form of snare. StatMan 15:13, 23 December 2008 (UTC)
- Try this E/W instead of W/E Dasi
- What are you using this against? A 60 AL target, or a 100 AL target? for 100 AL, you'd get about 23/2 damage/secound, or 11.5 d/s which is about 6 degen. Mark of Rodgort gives you -7, is AoE, doesn't take your elite, and allows you to use skills against the foe. For a 60 AL target, you get the full 23 damage/second. Now, imagine that I had an infinite pool of rage(which is doable with the following): Sun and Moon Slash, Galrath Slash, Silverwing Slash, and Dragon Slash. Those skills will add about 42 damage every 1.75 seconds(24 damage/second, armor ignoring), plus additional crits, and you don't have to spend points in Air. Additionally, the 10 vs 16 points in {Weapon of Choice} mastery, is a 36% increase in damage for melee swings(from Damage calculation). Lastly, you are requiring too much energy from the poor warriors small energy pool. What you need instead of IAS for a warrior is IMS, because people kite, or you need some form of snare. StatMan 15:13, 23 December 2008 (UTC)
Better Version TBH[edit]
5 energy, 1/4 casting time 12 recharge. For 4 Seconds, The next time target foe attacks, that foe and all adjacent foes are blinded for 2...5...8 seconds.
Its like an elementalist inteptitude but still uses the origonal concept. Currently, this skill sucks worse than before. OMG lightning damage every second im so scared. Holy veil/Cure hex says hai. TBH its pretty balanced because nowadays everything carries Antidote signet, and monks RC everything, so using this is like a quick spikestopper. You have 2 warriors getting ready to spike the foe, and quickcast this the spike is dead. Sure it may seem overpowered, but compare it to its mesmer version which deals a shitload of armor ignoring damage and stuff :P. TBH its balanced because warriors can easily wait out the 4 seconds like ineptitude, clumsyness, wandering eye. Discuss please.67.81.169.196 20:53, 24 August 2008 (UTC)
- Why discuss?...Who cares?...Wtf are you doing running Air anyway? -- Inspired to ____ 02:05, 25 August 2008 (UTC)
- The skill was changed with PvE in mind, mind you. Also, the suggestion you're giving is horribly OP and would just in the face of Ineptitude. It's fine as-is, imo 157.193.59.44 11:04, 25 August 2008 (UTC)
Trivia/note[edit]
Keep adding fact that southern shiverpeak grawl are weak to lightning/ which is who u cap it from. Guess no one likes it on page as note or trivia. Theres nothing wrong with it on page yet people feel that it shouldnt be placed there. I have seen much more rediculous trivia...--Justice 07:43, 8 September 2008 (UTC)
- It's unnecessary. Otherwise people would be obliged to add notes on every ele skill that monsters are going to be weak against. Did you really intend on going through every lightning skill and adding that grawl are weak against it? --BeeD 08:58, 8 September 2008 (UTC)
um silly this skill is only caped off this boss. Its kinda an unknown thought that some monster species are inherently weak vs certain types of dmg. Yes undead are weak to holy dmg...every one knows that. Yes plants are weak to fire...every one knows that, however not everyone is aware that plants are also typically weak to slashing dmg. If there were a plant boss that had a fire skill to cap i wouldnt see the harm in placing a note about that as perhaps ironic. Its rare someone can use an elite they caped immediatly in the area with an additional bonus of the creatures being weak to it--Justice 18:53, 8 September 2008 (UTC)
- The point I'm making is that it's largely irrelevant to people because most players aren't going to make a build to capitalise on the weakness anyway. Air magic is nowhere near as powerful as Fire in PVE anyway. --BeeD 08:50, 9 September 2008 (UTC)
- I disagree with that statement. 145.94.74.23 07:20, 17 May 2009 (UTC)
=Re Zerpha's note in the history[edit]
As long as the AOE spell does nto use the target of Glimmering Mark as its target, then no it won't end Glimmering Mark. GM specificallyl states that skills that target the foe being affect by it --BeeD 09:00, 10 September 2008 (UTC)
WTF[edit]
WTF WITH TAHT NERF THIS SKILL WAS OKAY BUT ONLY CUZ CRYBABIES CRIED ABOUT HOW THEY GOT PWNT BY IT THEY NERFED IT
LEARN TO PLAY B4 COMPLAINING AGAINST GOOD SKILLS
I HOPE THEY WONT DO THAT KIND OF MISTAKES IN G2 DAMN
THEY NERF ALL GOOD ELITE SKILLS
DID THEY NOTICE THE WORD ELITE IN ELITE SKILL?!?
NOW ALL THOSE SKILLS ARE DOW TO SKILL STATUS 4 MOST PPL
ANET SHOULD LEARN TO BALANCE SKILLS --Tipttt 21:27, 20 September 2008 (UTC)
- you should learn a couple of things aswell.. first of all if you want people to actually read you message, and not just see it and get annoyed, you need to learn to control you Caps. Secondly you, like many other, need to realise that they dont nerf to get people angry, or just because a couple of people cries. they do actually play the game them self. Uh and BTW, if you want to get herd at least try to spell correctly. Its not like we are ingame. You can take all the time you want to correct your gramma.--Ice'wind 06:42, 22 September 2008 (UTC)
- /agree, I think my IQ dropped a couple of points when I tried to read that. --BeeD 23:34, 23 September 2008 (UTC)
- Becuz eh cnt spll ~ 69.151.96.204 00:45, 26 September 2008 (UTC)
- Just stop responding to this troll. It doesn't help. Responding makes it harder for me to respond to -real- posts. No one is listened to the OP, so don't bother making fun. StatMan 17:23, 26 September 2008 (UTC)
- Not to feed the troll, but tbh, most of the devs don't play GW. Skill balance in this game is ridiculous.128.194.21.133 07:03, 4 May 2009 (UTC)
- Just stop responding to this troll. It doesn't help. Responding makes it harder for me to respond to -real- posts. No one is listened to the OP, so don't bother making fun. StatMan 17:23, 26 September 2008 (UTC)
- Becuz eh cnt spll ~ 69.151.96.204 00:45, 26 September 2008 (UTC)
Uses? Needs Change[edit]
Only reason this can work out is IF you are chasing someone or are about to die. Pray other guy doesn't have heal skill... Just take out "This hex ends if you use a skill that targets this foe." and it might actually work.The Emmisary 00:20, 23 August 2009 (UTC)
- lol, yeah.... no. Add that to the usual arsenal of an Ele or any caster, and you can pew-pew paow stuff. 27 lightning damage per second, maintainable, is very nice. The downside of this skill is self-earned, as this skill is very beneficial if you know how to use it right; just like any other skill. Titani Ertan {{Snappy the Turtle}} 18:23, 23 August 2009 (UTC)
- Use this to maintain pressure on the team and your other 7 skills for utility or spike assistance. -- euphoracle | talk 22:37, 25 August 2009 (UTC)
- it's loldegen combined with Illusion of Pain, i just got 3 gladipoints in RA with that combo... just make sure Illusion of Pain won't end before the target dies. (which happened way too often to make this a Vialbe combo, but it was fun =D) --85.1.206.113 16:30, 28 September 2009 (UTC)
- IoP+GM is a pretty common combo now. It opens up a lot of room for utility and does like 40dps, which is pretty sick for just 2 skills. Karate Jesus 16:31, 28 September 2009 (UTC)
- ....40 dps is crap. Roflmaomgz 17:52, 31 March 2010 (UTC)
- 40 dps isn't bad... if it can be maintained; an average player in PvP with 600 health will die in 15 seconds. Sadly, not really much use for this skill in PvE.
- ....40 dps is crap. Roflmaomgz 17:52, 31 March 2010 (UTC)
- IoP+GM is a pretty common combo now. It opens up a lot of room for utility and does like 40dps, which is pretty sick for just 2 skills. Karate Jesus 16:31, 28 September 2009 (UTC)
- it's loldegen combined with Illusion of Pain, i just got 3 gladipoints in RA with that combo... just make sure Illusion of Pain won't end before the target dies. (which happened way too often to make this a Vialbe combo, but it was fun =D) --85.1.206.113 16:30, 28 September 2009 (UTC)
- Use this to maintain pressure on the team and your other 7 skills for utility or spike assistance. -- euphoracle | talk 22:37, 25 August 2009 (UTC)
Skill doesn't suck anymore.[edit]
Time to be creative. Vael Victus 21:52, 26 February 2010 (UTC)
Nice way to put it >:)--The Wind Sage 22:15, 2 May 2010 (UTC)
Can Heroes Use This Right?[edit]
If a hero casts this will they swap targets, or no?
- Yes, in most cases. Tested against the skeleton group outside Bergen Hot Springs. The hero (OAZDQrZILgt3o0fz4gMhjAA) switched targets...
- when attacked alone by the enemies
- when engaging as a result of the player attacking
- after being ordered to perform Glimmering Mark before combat
- even when locked onto a target, in which case Glimmering Mark was cast on another enemy
- The only exceptions I could find was when ordered to perform Glimmering Mark when already in combat, and when only one target remains, in which case the hero keeps using other skills on the hexed enemy. 94.254.109.238 11:21, 29 December 2019 (UTC)
Lightning Damage?[edit]
So, I apologize if this has been resolved (I couldn't find anything on it) I do know skill desc. doesn't say lightning damage, but one would assume that a skill named Glimmering Mark under Air Magic would deal lightning damage. Ok. After casting Iron Mist>Glimmering Mark on one of the dummies in Isle of the Nameless, I noticed damage is reduced to 0. Question: Bug or Function? 64.179.24.50 02:58, 6 November 2010 (UTC)
- Function, was changed to not be lightning damage in the February update when they made it ignore armor Amberlink 13:55, 18 November 2010 (UTC)
Post-update[edit]
Needs confirmation of when the blind is applied (before or after the attack skill). This information should also be put in the notes section. Porcelain1 03:15, 6 January 2012 (UTC)
- Also, is it every time they attack during the hex? Or just when it is casted?--38.101.36.162 20:24, 7 January 2012 (UTC)
- It's every time they use an attack skill while the hex is active its prety nice vs hammer wars and pressure dervs but not so good at stopping a spike becasue the first skill will hit 94.168.63.103 21:40, 7 January 2012 (UTC)
- Well, if you have a bunch of melees ganking a monk, it will be very nice.--38.101.36.162 01:05, 8 January 2012 (UTC)
- It's every time they use an attack skill while the hex is active its prety nice vs hammer wars and pressure dervs but not so good at stopping a spike becasue the first skill will hit 94.168.63.103 21:40, 7 January 2012 (UTC)
Still Single-target?[edit]
Or does this, like Binding Chains, hex the target and all foes within range?--Ph03n1x 07:13, 8 January 2012 (UTC)
- it only hexes the target. The damage that it does effects adjacent foes. So if you hex a foe with this you can swap targets and hex another one if you use Arcane Echo and the damage will stack with each other.--Yozuk 01:21, 9 January 2012 (UTC)