Talk:Lieutenant's Insignia
Damage penalty[edit]
What is and is not affected by the damage penalty? -- Gordon Ecker 05:29, 5 June 2007 (UTC)
- looks self explanatory. damage you deal is reduced. so things that you do directly. but indirect like silver armor or splinter weapon would be unaffected BuG 00:31, 5 August 2007 (UTC)
- Like every other effect that modifies your attack damage by +/- a percentage, this affects only your weapon's base damage. I've tested and confirmed this on the Isle of the Nameless using a Candy Cane Axe and Cyclone Axe, with 12 Axe Mastery, 0 in every other attribute. Without the insignia, my normal attacks deal 10 damage and crits deal 14. With Cyclone Axe, I deal 20 and 24, respectively. With the insignia, normal attacks deal 9 damage and crits deal 13, modified by Cyclone Axe to 19 and 23. --Belker 15:00, 30 October 2008 (UTC)
In-game image[edit]
I have 2 Lieutenant's insignias, and one has the regular icon presented here, and the other has the Knight's insignia icon. Strange.... -- Lord Ehzed 17:16, 17 December 2008 (UTC)
Hex duration[edit]
Will 5 lieutenant's insignias decrease the hex duration to 0%, or will it reduce it to (0.8^5)*100% = 32%? --The preceding unsigned comment was added by 84.85.197.187 (talk).
- (Non-stacking) --Riddle 06:29, 14 February 2009 (UTC)
non stacking means you can't use more than one, it'll still be 20% you'd just have -20 armor globally for no apparent reason. --The preceding unsigned comment was added by 76.175.144.6 (talk).
- not to mention -25% damage --The preceding unsigned comment was added by 174.93.95.218 (talk).
- pretty sure the damage reduction is also non-stacking... --The preceding unsigned comment was added by 64.15.81.27 (talk).
Complete waste of time?[edit]
Does anyone even use this? Giving yourself caster armour and reducing the damage of your attacks, all for 20% reduced hex times seems pathetic to me. Astralphoenix777 02:51, 30 July 2009 (UTC)
Not a total waste of time. The -20 only is for one piece of armor and you still have the +20 to melee. And 20% less hex time can be a big deal especially with some hexes. The damage is a bit bad but Im sure some people use it 70.131.34.165 04:45, 4 August 2009 (UTC)
I don't know if the -20 armor can be utilized for something. Maybe if you want to amplify the incoming damage in order to trigger Spirit Bond or to maximize the effect of Pain Inverter (Prot Spirit reduces the damage you get AFTER Pain Inverter is calculated). Then again you can just undress your armor and you get 0 armor (if you don't need the rune bonuses). But yeah, its mostly a waste of time. --The preceding unsigned comment was added by 77.70.56.64 (talk).
- It can be useful as an armor swap when running though hex-heavy areas, but aside from that I'd say it's not worth the -5/+5 %'s. ena. 08:14, 23 April 2010 (UTC)
Damage increase from -20 armor[edit]
A -20 armor modifier would mean the damage inflicted would increase by roughly 41%. However, considering that it is being used on only the gauntlets or the greaves means that statistically the damage increase is applied 1/8th of the time, meaning on average you take roughly 5% more damage. So essentially what it boils down to is 5% less damage inflicted by you and 5% more damage taken by you in exchange for 20% hex duration reduction. --80.16.169.162 12:22, 4 December 2009 (UTC)
- Yes, and that makes an armor malus of roughly 2.91. Not sure how the wiki gets to 2.5. --numma_cway (talk) 18:42, 30 April 2020 (UTC)
- I doubt that IP is still around to read this. Also, 1/8th (chance of hitting one of the three listed armour pieces) of -20 armour is -2.5 armour. I didn't write the note, but that's what I'm reading in it. If it's wrong mathematically, feel free to edit it to correct it. - Infinite - talk 01:01, 1 May 2020 (UTC)
Running[edit]
This isn't bad for warrior runners running in hex heavy areas. I can't think of a reason other than running for this insignia though, and warriors make terrible runners anyway. I hope this kind of pointless and unused equipment doesn't exist in GW2.72.161.123.23 23:53, 3 November 2010 (UTC)
Dishonor[edit]
Does wearing the lieutenant's insignia reduce the duration of the dishonorable hex you get for leaving pvp games? --The preceding unsigned comment was added by 94.168.92.24 (talk).
- bruh--98.116.168.219 23:51, 30 October 2017 (UTC)
- Lol'd. 68.198.97.123 04:41, 23 January 2019 (UTC)
Lmao this is why I still read the talk pages. Justice (talk) 05:33, 16 December 2024 (UTC)
Question about a note...[edit]
The notes section states that shots to the head can suffer criticals whereas shots to the feet and hands can't ("The head receives the same amount of hits, but also exclusively takes critical hits"). What's the source/citation for this "fact"? I could've missed it, but I see no such mention in the armor article, nor in the article on criticals, and have never seen this mentioned elsewhere. Kruhljak 08:19, 23 May 2011 (UTC)
- It's typical in other games that headshots are more likely (or even guaranteed) to be critical. GW uses a different mechanic. (In particular, running enemies always suffer criticals and it seems more likely that they are struck in the back or legs than in the head.) — Tennessee Ernie Ford (TEF) 18:57, 23 May 2011 (UTC)
Over Compensating[edit]
I feel they are over compensating here. Both +5% DMG taken and -5% DMG Dealt for 20% hex reduction? would like to see it be either One or the Other Not Both. Or give Warrior and Paras (more specifically Paras) some hex removal/reduction skills. Every Castor profession has a Physical damage reduction skill after all. 180.131.218.252 11:59, 7 April 2012 (UTC)
- While I do agree, the -20 AL is likely due to historical reasons. Back then when there was only Prophecies (and later Factions), before Insignias were a thing, armor bonuses were inherent - much like old school items with an inherent modifier rather than an inscription slot. I remember there was this Lieutenant's Helm with the 20% Hex reduction, which was an oddity as it was only available in Maguuma Jungle. And since Prophecies does not have maximum armor rating for most of the campaign, it matched that area's non-max level of 60 for warriors, i.e. not the maximum armor level of 80 you'd get in the Southern Shiverpeaks. (Also yes I do realize I reply to a 12 year old question, lol) —ZerphaThe Improver 13:00, 9 March 2024 (UTC)
- Alright, I just checked the old wiki. It does list the Lieutenant's Helm as being crafted in Henge of Denravi by Alemeth. I'll add it to the article. Might be worth a trivia note on that NPC's page, too. —ZerphaThe Improver 13:18, 9 March 2024 (UTC)
Requesting Verification[edit]
Can anyone provide hard proof of the tier of armor that they found these insignias on? I have a very good suspicion that this, and a few other insignias are actually NOT common tier and are either uncommon or rare. Please only 100% verification of the rarity of armor so this can be updated properly, thank you! Shade the (talk) 04:50, 22 October 2020 (UTC)
- What're you even asking? If you're asking what "tier" this insignia is, then it's poopy tier. As far as "rarity" goes, you can find them at your rune trader for a fee [common]. If you're wondering about their drop rate, then that likely depends on a lot of things that range from "campaign" to "number of foes" in an instance [not to mention farming too much in any one area may be affected by the anti-farm code]. Hope this helps. --Ulterion1337 (talk) 14:48, 20 March 2021 (UTC)
- blue, purple, gold tier of armor. this is what I mean by tier/rarity. yes its sold as common at the trader but there are some insignias that only drop from gold tier armor not common tier armor, and that is what I am asking to confirm for this insignia.Shade the (talk) 15:43, 20 March 2021 (UTC)
- This is a good question, I think. I've never seen one drop in Pre-Searing Ascalon, for example, where all of the runes are minor and therefore all of the unidentified armors are blue. Of course, if anyone has ever seen one drop in Pre-Searing, that would disprove the theory. Maybe that would provide an easier way to investigate this, since it would be way simpler to offer an absurd price for a lieutenant's insignia in Pre-Searing trade chat and see if anybody has one. --RoyHarmon (talk) 21:00, 4 December 2022 (UTC)
- blue, purple, gold tier of armor. this is what I mean by tier/rarity. yes its sold as common at the trader but there are some insignias that only drop from gold tier armor not common tier armor, and that is what I am asking to confirm for this insignia.Shade the (talk) 15:43, 20 March 2021 (UTC)
- Just picked this up today. I found one last month also. So far I have only seen this on gold/rare armor.
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Frieah (talk) 05:02, 25 December 2022 (UTC)- I can also remember only getting these exclusively there, not on purple or blue loot. I started playing again recently and also only found this insignia on two rare armor pieces (in Nightfall and Eye of the North, respectively) since then. —ZerphaThe Improver 13:53, 9 March 2024 (UTC)
- Likewise here. I suspect it's also true for some others: I'm pretty confident I've only found Bloodstained Insignia at gold rarity, and feel like it might also be the case for Stonefist and maybe Sentinel's as well, but I'm much less confident about the last two. Loggy (talk) 14:06, 9 March 2024 (UTC)
- I can also remember only getting these exclusively there, not on purple or blue loot. I started playing again recently and also only found this insignia on two rare armor pieces (in Nightfall and Eye of the North, respectively) since then. —ZerphaThe Improver 13:53, 9 March 2024 (UTC)