Talk:Magebane Shot

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The wording of Magebane Shot indicates that it can interrupt anything. Assuming that is true, wouldn't heroes (and monsters) use it to interrupt things their other equipped skills can't, like attacks? HeWhoIsPale 17:20, 26 June 2007 (UTC)

True - ever try using Junundu Smash against a couple Margonite Rangers? You'll never get one off. ~Seef II <|> 07:58, 18 August 2007 (UTC)

Has the AI for this skill been updated, since it now is more of a interrupt like Savage Shot? - User HeWhoIsPale sig.PNG HeWhoIsPale 14:21, 28 January 2008 (UTC)

5 Second Disable = Weak?[edit]

Why would anyone care about a 5 second disable? It seems kinda weak to me seeing as distracting shot is as spammable and 4 times as long and will disable all skills, not just spells. The only difference is this is more likely to hit at the cost of your elite. Is this a nerf? Dancing Gnome 02:22, 9 November 2007 (UTC)

Killing the instant-recharge is annoying, but adding the skill disable (even such a small one) does make this more useful. And with such a big amount of Blocking skills in PvP right now, this might be a good, straight-up interrupt option for some Rangers. This gives them a bit of a leg up towards Mesmers too, the one thing stopping Ranger interrupts was generally blocking, and this is now a useful option. Dunno if it's worth the Elite slot, but I guess if it was unblockable, disabled skills, and instantly recharged, then Spellcasters would just fold against a Ranger with good reflexes... --User Jioruji Derako logo.png Jïörüjï Ðērākō.>.cнаt^ 03:48, 9 November 2007 (UTC)
It's still worthless. It's an "elite" Distracting Shot that only disables spells, only for 5 seconds, and happens to be unblockable. Recharge needs to be lowered if this is ever going to see use, but I've given up on ever hoping the devs will get their act together on the enormous junkpile of useless Ranger skills. Arshay Duskbrow 04:39, 9 November 2007 (UTC)
The fact that Izzy's paying attention to this one is a good sign IMO. He's expressed interest in making R-Spike viable again before, but afraid to make it a new metagame; I'm happy that he's at least working on it. --User Jioruji Derako logo.png Jïörüjï Ðērākō.>.cнаt^ 05:00, 9 November 2007 (UTC)
There are several other ways to add the "cannot be blocked" effect to an attack, one of them is even a ranger skill. This looks worse than before, I never had trouble with blocking attacks unless I was attacking a ranger or maybe a sin. Dancing Gnome 06:45, 9 November 2007 (UTC)
I'm not saying this skill is great, but if you actually played or even observed GvG you'd know that the amounts of blocking is absurd, this allows you to still distract that Diversion or Ward through Aegis/Guardian/Defensive Anthem. On another note, does it disable for 5 seconds or for 5 additional seconds? 18:27, 9 November 2007 (UTC)

Why was this skill nerfed? 20:31, 9 November 2007 (UTC)

I dunno, it's kind of stupid as I don't believe this skill was overused what-so-ever. — Eloc 20:33, 9 November 2007 (UTC)
The problem was that nobody used the skill, the update was meant as a buff, not a nerf. I think it's got some nice features going for it now, even if it would be much more playable with a five-second recharge... but name one good use for the old version. Keeping in mind that Heros can't use this skill properly anyway, so it's no interrupt machine on one of them. --User Jioruji Derako logo.png Jïörüjï Ðērākō.>.cнаt^ 21:48, 9 November 2007 (UTC)
Well, for one, the old one recharged instantly, so if you were a good enough interupter against an Elementalist, you could keep that going forever. And two, well, I need to think of a two right now lol. — Eloc 21:51, 9 November 2007 (UTC)
First thing I did when I saw this skill was go capture it, but I've yet to get any good use from it. Sure, I can interrupt great, but the lack of any other effects made it fairly useless to do that. Aftercast delay on the bow gave some casters a split-second to fit in a skill, not to mention, you need to fire the attack before they activate the skill if they've got a spell with a short cast time. All in all, Distracting shot to simply turn off the skill, or Savage to add some good damage, Magebane just seemed like a worse option. --User Jioruji Derako logo.png Jïörüjï Ðērākō.>.cнаt^ 21:55, 9 November 2007 (UTC)
Ghostly Weapon, Guided Weapon, Seeking Arrows, Expose Defenses, Rigor Mortis. Just 5 of the ways you can get around blocking without blowing your elite slot on this, (one of them is even in the ranger attribute lines). This topic comes up A LOT when discussing buffing Punishing Shot: If you are going to buff an elite ranger interrupt it HAS to be better than the current options Distracting Shot and Savage Shot. Unblockable is nice but it's not nice enough. Shorten the recharge or at least make the disable longer. Dancing Gnome 08:41, 10 November 2007 (UTC)
Well said. Unblockable is a good idea to make it more interesting, but I think people would have preferred the instant-recharge indeed - and even then, Savage Shot and DShot were preferred. So far the "buff" is indeed more of a nerf to an already underused skill. P.S.: Of course I won't use this, in case of an elite interrupt, even Punishing Shot does a much much better job. --Longasc 10:47, 10 November 2007 (UTC)
Five-second disable, five-second recharge would be nice on it's own, I would think. As quick a recharge as Savage, with a small disable like D.Shot; and all for the same cost as D.Shot. You could probably drop the unblockable at that point and still have a solid skill, or make the unblockable trigger when the target's Enchanted or something. --User Jioruji Derako logo.png Jïörüjï Ðērākō.>.cнаt^ 01:43, 11 November 2007 (UTC)

New Buff[edit]

I really like this skill now. An elite interupt which is actually better than the normal ones. I might actually cap this for my PvE. I'm interested to see how powerful the interupts can be, I wouldn't be suprised to see the duration dropped back to five but the recharge stays at 5. I personally think the 10 is fine though. 02:18, 14 November 2007 (UTC)

i think the instant recharge was better. — Eloc 03:15, 14 November 2007 (UTC)
Holy Crap, this is now godly. Please please leave it as is. Arshay Duskbrow 03:56, 14 November 2007 (UTC)
This skill is actually a bit TOO overpowered in my opinion, unblockable, extremly low recharge and energy cost, even though energy isn't a problem with rangers. ONLY way to stop it is to blind. I just don't like the idea of rangers being able to disrupt almost anything with only one skill and a condition removal for possible blindness. Since rangers are pretty good with energy at least put it to 10 or something. ~ajc2123
Can't it also be blocked by mantra of resolve? Or does the disabling overpower mantra of resolve?-- 21:12, 14 November 2007 (UTC)
I think disabling is applied AFTER interrupting, so yeah, mantra of resolve can stop this. Finally another worth elite skill for rangers...removing BHA from my RA build now. Rayd 01:02, 15 November 2007 (UTC)

Well now this is worth an Elite slot. D.Shot still disables one skill longer, but if you're spamming D.Shot vs. M.Shot, M.Shot's going to shut down two skills instead of one. Not to mention the unblockable part... M.Shot still can't shut down non-skills (even though it can interrupt them), but if it could disable anything, then I might actually be worried about power issues. :P I'm definitely going to try using this one a bit; not sure if it'll be too special in PvE (BHA is generally better for shutting down a single target, although Tthis will do MUCH better against multiple foes)... but definitely a skill that can actually see some use. Also pushes the one thing Interrupt Rangers can do that Interrupt Mesmers can't, which is the skill disable. --User Jioruji Derako logo.png Jïörüjï Ðērākō.>.cнаt^ 08:49, 14 November 2007 (UTC)

Power Lock, Power Block, Psychic Distraction, Signet of Distraction (though they don't see nearly as much use as pdrain, etc, obviously). I agree though, unblockable 5e, 5 recharge interrupt with disable is alot of fun. --onoes! Mafaraxas 10:22, 14 November 2007 (UTC)
It sound very good on paper, let's see if people will now use it. --Longasc 16:07, 14 November 2007 (UTC)

This is basically Savage Shot combined with Distracting Shot. Which is to say, really nice, and worth the elite slot. I really like where it is now, though I do agree that it might see a bit of abuse, and that increasing it to 10 energy might be a good solution so Rangers (like myself) are at least somewhat limited and not throwing it around at recharge. 22:40, 14 November 2007 (UTC)

It's nice now but it IS an elite skill so you still lose your best skill in brining it over savage/distracting. Annoying sure but I think this skill is a bit of a niche skill. Arrows are still harder to hit with than mesmer interrupts. 08:37, 15 November 2007 (UTC)
Ya, Mesmer interupts are guaranteed to hit, nothing can stop that, but Arrows can be blocked or even dodged. — Eloc 15:03, 15 November 2007 (UTC)
Thanks to this skill, that takes blocking out of the question, and just leaves dodging. And since most spells (read: all) can't be activated while moving, dodging is also out. There's already the flight time deal keeping Rangers from stepping on a Mesmer's toes, this skill is just a nice way to make a pure-interrupter Ranger a more consistent threat. --User Jioruji Derako logo.png Jïörüjï Ðērākō.>.cнаt^ 21:16, 15 November 2007 (UTC)
You can also blind a ranger, it is much harder to "stop" a mesmer as their spells are usually so quick anyway and caster shut down isn't as easy as physical shutdown. Don't forget aside from dodgeing one of the greatest advantages a caster will always over a ranger is line of site. It is very to run out of line of site of a ranger but pointless against a mesmer. If used by a skilled ranger this elite is powerful - it should be. If used against an intelligent opponent, it is not overpowered. I hope the disable and recharge stay at 10, it makes the skill interesting. If either were to be dropped to 5 it would make this a boring one skill shutdown with a little bit of control at the cost of ease of use and your elite (compared with diversion which is easier to inflict, but harder to target with). People often comment that ranger interrupts are inferior to mesmer interrupts simply because of flight time and line of site. I think the biggest thing this skill has working against it is the elite slot, can rangers really afford to drop it to do something a mesmer would likely do better than them. 23:50, 15 November 2007 (UTC)
Alot of the Mesmer skills are Signets, and those are impossible to stop I believe besides Rust maybe. — Eloc 00:21, 16 November 2007 (UTC)
Rust and Ignorance work on Signets directly, and most interrupts work on Signets as well. With the exception of a majority of Mesmer interrupts, such as Power Lock/Spike/Drain, which only interrupt Spells/Chants, and are spells themselves. Rangers and Mesmers are fairly split on interrupting power; there's plenty of counters for both of their interrupts. Mesmers have the bonus of more types of interrupts, and more ways to really make use of them. --User Jioruji Derako logo.png Jïörüjï Ðērākō.>.cнаt^ 03:40, 16 November 2007 (UTC)
Mesmers rarely bring more then one signet unless its an all signet build, which i also barely see. Most bring power spike, clumsiness, ineptitude. That still doesn't change the fact that this is too powerful, even if it IS an elite. Rangers barely need elites anyways.
You said it is too powerful, you didn't say how. Ranger Interupts have always been less efficient than a Mesmer simply because mesmer are almost guaranteed to hit and you dont need to worry about positioning to pull it off. This is an elite interrupts it NEEDS to be powerful compared to the non elite ones, and this one fulfills this. Please explain how this skill is too powerful in the meta with so many other similair interupts. Crip shot and BA still get more play than this, if it was so OP more people would want to use it. People just percieve interupts to be powerful because they are a huge pain in the ass. 11:49, 26 November 2007 (UTC)

Auron B(not that guy) i like the revision for this skill alot. now if only the magehunter skills would learn from this.

Its just a bit over the top. Combined with e.g. serpent's quickness and mending touch you get an uber interrupter that can finally shut down two players alone. No surprise RA is flooded with magebane rangers now (many of them mindlessly spamming constantly several interrupt skills and succeed just because most of them are simply unblockable). I've see many (somewhat skilled) magebane rangers shutting down two monks with ease and being almost unkillable by troll unguent all the time. IMHO it is like angorodon's gaze: its okay, but it should cost a bit more, like an 8 sec recharge or 10 energy, so you need again to use your brain to win. I don't play monk anymore since this buff, because its just absolutely no fun to have no way stopping being shut down completely (no block skill, no remove of a hex or condition, no preprotting, no stance, almost no kiting or hiding, just having very much fun looking being shut down by an inane noob buttonmashing and meanwhile called names by your team mates about what a noob monk you are). And since the last buff I hear the monks in my teams every day moan that they find themselves every other game in a situation, where their skills and experience doesn't help anything against an imbalanced skill palette that just shut downs a char without any possible defense (except very, very, very rare lucky team combinations). --Xer 09:04, 17 December 2007 (UTC)
I didn't think this skill was overpowered at all when it got buffed... until I started to monk. Rangers are my first love, and I was glad to see them getting a really great elite interrupt, but being on the wrong end of this skill is enough to make you want to just /ragequit. Combine this with Frustration, Savage Shot, and Antidote Signet and it's gg - ability irrelevant. Like Xer said, one player can now completely shut down one caster with very little skill and two if he's good. Suggest removing disabling aspect or increasing cost to 10e with 8r.--Glenforder 10:12, 17 December 2007 (UTC)
Well, after some additional more-than-frustrating hours in RA dominated by magebane shot rangers that would have won the game even without half of their team mates solely by spamming this elite I will do exacly what you suggest: I will /ragequit GW for a few weeks until everyone is getting tired of hundreds of magebane shot rangers killing each other in PvP. And maybe someone gets a clue that a spammable skill without proper defense availabilities results in imbalanced builds. There are very strong elites in the game, but all have some well-thought limitations that prevents them being exploited. Except this one. The first posts in this thread that plead for not nerfing this skill under all circumstances should already have been a serious warning sign. --Xer 21:53, 17 December 2007 (UTC)

This skill is just fine as is and was a necessity to buff it(considering that it's a elite skill). A lot of players are complaining about this skill but I encounter no problems while this skill is being used against me while playing as a necromancer. Sure they can interrupt one and maybe two skills if they have distracting shot but the fact of the matter is that they can only shut down one caster at a time and in turn leaves the ranger vulnerable to other foes. Other players have also mention that the attack has to hit so yes you can move out of the way when compared to a power block or mesmer interrupt and no ranger in pvp is going to have the time to constantly cast antidote signet on themselves. If you think this skill is bad against a monk, just imagine being hit by power block and having the mesmer arcane echo it. In game this skill is only a minor threat and the only real threat it is against is elementalist and guess what rangers are suppose to be a threatto elementals which is why all ranger armor has a natural elemental resistance too it and the majority of the insignas do too. This skill adds an excellent use for rangers and is not over abuse at all whatsoever compared to all fire elementalist spamming searing flames and the only immunity to it is investing eight points in water magic to be protected against it.Highway Man 12:18, 2 January 2008 (UTC)

You must be going up against some really shitty rangers if they can only interrupt one or two skills with Magebane and Distracting. -- 12:20, 2 January 2008 (UTC)
Okay, we'll compare Power Block to Magebane:

Power Block: 15e 20r 3...13...15 seconds of disable of multiple spells. Echo this, and the cost of that echo chain is a whopping 20+15+15=50 energy. I'm not sure about you, but that's nearly the entire energy pool on my mesmer. Magebane: 5e (less than 2 with 13 in expertise) 5r 10 seconds of disable on a single skill. The problem here is not the cost, the recharge, the unblockable aspect or the disable - it's all four of these things combined together that makes this a problem. The low cost means it can be thrown around at recharge with no concern for energy management, and the low recharge time means that this is always firing. The unblockable aspect means you can't do anything about it (ever try dodging arrows while casting spells?). The disabling aspect is annoying, but not the biggest issue. The problem is that there's really no reason not to spam this skill as much as possible, which basically means that you will be interrupted every five seconds for as long as that Ranger is alive. If you increase the cost or the recharge, this ceases to be a problem. The unblockable aspect is great enough to still earn a slot even at 10e or 10r, and you could even increase the disable to 20s just to keep it ahead of Distracting Shot.--Glenforder 08:34, 6 January 2008 (UTC)

Exactly. Its not a single feature of magebane that makes it that devastating, but the combination of all advantages. That and the neverending chain of unblockable interrupting skills a ranger can build up easily with magebane shot. Sure, a mesmer can be annoying as hell, but there is no way a mesmer can shut down two players for the entire game - and a powerful shutdown mesmer is a physically very weak charakter that needs constant backup by a healer. A magebane ranger/monk OTOH (troll + mending touch) is a very self sufficient class combination that can easily shut down the healer *and* the (caster) damage dealer that is supposed to kill him.
And still I wouldn't complain if there would be any way to defend against this. But there is absolutely no help available (except having a dedicated anti-melee necro or an extreme energy sucking mesmer by your side that both usually gets shut down by the magebane ranger before they can use his skills anyway). It's just a totally hopeless situation - there is no efficient anti magebane shot build even thinkable - and that's why this skill is imbalanced. --Xer 13:39, 8 January 2008 (UTC)

The Necromancer skill "Wail of Doom" always hits before this attack does and effectively shuts down the ranger for the next sixteen seconds (other than traps and what not).Highway Man 06:51, 12 January 2008 (UTC)

And it has three times the cost (7.5 times with Expertise), three times the recharge, a 10% sacrifice, and disables only attack skills and only if the target is attacking. This is not the equivalent skill you're looking for. Move along. --Glenforder 15:17, 14 January 2008 (UTC)

I did not even understand a word of what you were attributing too. Wail of doom has a one fourth of a second casting time which automatically disables and interrupts a ranger who relies on using this skill, "Wail of Doom" is a necromancer primary skill so that means necromancers have three times the energy than a ranger has and plus four ticks too of energy regeneration, and a ten percent health sacrifice is nothing too a necromancer, what do you think Magebane shot is of course it's an attack skill so it automatically disables all of your other bow attacks for the next sixteen to seventeen seconds with only minimal points invested into soul reaping and with just two extra points keeps the ranger disabled for the next eighteen seconds and a ranger doing nothing for the next eighteen seconds which completely makes the ranger worthless and how many rangers run around using traps now in the metagame or place down nature rituals, and of course the target is attacking when they are using this skill. Please do some research first before you post so not to mislead the the guild wars community.Highway Man 06:43, 16 January 2008 (UTC)

Sure there are very apocryph ways to neutralize any single skill (as was tenais wave for the unnerfed angorodon's gaze), but honestly its not possible during "real" pvp-games to sacrifice a whole team slot for a wail-necro (not to mention RA). Teambuilds would get much too static if you need several dedicated anti-builds (or even one single specific elite!) in it. A wail-necro is during a longer streak of games by far a weaker char than the magebage ranger he is intended to disable. And even a wail-necro can be nicely shut down by a magebane shot interrupter just by spamming his neverending chain of interrupting skills and hoping for a lucky shot. --Xer 11:48, 16 January 2008 (UTC)

Please read what the skill "Wail of Doom" does before posting. The skill disables ALL of your attack skills which means that the ranger can not spam any interrupts whatsoever (unless he is using a pet which even than puts the player in a dangerous position). Another thing that your missing is that it disables them permanently for the duration and is not a hex which can be removed( yes it also disables oath shot) so the only other option the ranger can do is use pet attacks or traps which are by far the easiest skills to interrupt in the game. If your worried about getting interrupted before the ranger uses this skill which is impossible because the ranger needs line of sight and with a longer "casting time" means your wail of doom will hit, just invest a few points into inspiration magic and equip Mantra of Resolve and signet of lost souls which will cancel out the power loss. As playing as the necromancer, when has investing a minimal fourteen points into your primary attribute became a problem? The player still has plenty of points to invest in other attributes such as blood which allows the individual to 'vamp' the ranger to death sense rangers only have two self heals ( one is a trap and the other one has a three second casting time). Rangers who rely on interrupting have very low dps and if your whole opposing team consist of these so called All "Mage Bane" rangers there is really no significant threat whatsoever so in other words your only inviting classes that are susceptible to interrupts and need to look into other professions or invest into more one second hexes because rangers have very little defenses against hexes without a monk or relying into some other class to remove them. Besides what is your definition of a "Real" PVP game someone please elaborate on that for me ( everyone playing as the same profession and using the same skills in the team, inviting only specific classes into the team, or are you saying that necromancers are horrible in pvp please explain what your defining as a so called "Real" pvp)?Highway Man 00:49, 17 January 2008 (UTC)

Jesus, I've never seen a section so painful to read in my life. Highway Man: yes, you can totally disable an attacker with Wail of Doom, but it's largely useless against anything else, whereas Magebane is significantly cheaper, more spammable, and unconditional, meaning you can adapt to many more situations much faster. --click moar Mafaraxas 02:18, 17 January 2008 (UTC)
Heh, a bit ironic they buffed Wail and nerfed this in light of the conversation. --click moar Mafaraxas 20:39, 17 January 2008 (UTC)


Energy increased to 10e. Thank you, Izzy; you do listen to us :D *Goes back to monking RA*--Glenforder 19:51, 17 January 2008 (UTC)

^^ i warned all those magebanes it would happen,i told them...but no dont listen,they all thought i was crazy using bha,but i showed them -.-,now i am supreme muahahahahah!!!! --The preceding unsigned comment was added by User: (talk).
*backs away slowly* *avoids eye contact* - User HeWhoIsPale sig.PNG HeWhoIsPale 20:18, 17 January 2008 (UTC)
It's still better than BHA — Skadiddly[슴Mc슴]Diddles 20:43, 17 January 2008 (UTC)
NOW it's perfectly balanced, you can't just spam it, and it's still a nice elite --Rayd 22:02, 17 January 2008 (UTC)
Yeah, this is what the skill needed. Now it's on the same level as savage shot for spammability, but just a bit stronger so still deserving elite status. 11:59, 18 January 2008 (UTC)
Izzy is learnin it it seems! Dark Morphon(contribs) 13:18, 23 January 2008 (UTC)
  • A bit late maybe, but I wish to say "thank you" as well. Now its a balanced skill and it is still often used in RA/TA. --Xer 19:07, 3 March 2008 (UTC)
Still broken. Still completely dominates any 4v4 match it's used in. Essentially limits everyone on the other team to 3/4 and faster skills. GG izzy.-- 04:53, 21 March 2008 (UTC)
I have actually interupted BHA with magebane before :D Couldn't again but was a victory overall that match. Magebane > BHA, PERIOD. -magebane- -savage- -Dshot- -troll- -power drain- -cry of fustration- -read wind- -res sig-. 9 marks 15 expertise 12 wilder 7 inspiration. Pwns and monk, including one who started this post. 10e? 15 expertise makes it 4 :D Energy problems even still? POWER DRAINZZZz -1337cshacker (pwnz j00)

Lol i just capped MB, and there have been teams of 2 monks that got owned =D, this is my new favo skill= ] together with savage shot is like constant interrupting of skills =D 20:12, 29 March 2008 (UTC)


Lol.. Why? Distracting Shot inters and disables for longer, and its not just spells it disables.. 10:11, 13 September 2008 (UTC)

However, Magebane hits through block chances (Guardian, "Shields Up!", etc), and recharges twice as fast, allowing the Ranger to shut down targets like Monks a little quicker. Not to mention, if you're running Magebane, D.Shot is probably on the bar as well. --User Jioruji Derako logo.png Jïörüjï Ðērākō.>.cнаt^ 04:26, 14 September 2008 (UTC)
My main use is to interrupt troll unguent through whirling defense in northern elona. 00:23, 6 February 2009 (UTC)


What is this icon?--Soulforged 18:16, 31 December 2008 (UTC)

A plant
Magebane Shot (large).jpg
--TalkRiddle 18:21, 31 December 2008 (UTC)
Yeah i can see that... i meant what's the connection between that plant and the skill?--Soulforged 22:24, 31 December 2008 (UTC)
Plants are natural. All these "nature" and melandru-related skills are kinda anti-caster. NR screws with enchantments and hexes, Tranquility kills them outright, Melandru's Arrows causes bonus damage to enchanted foes... I guess it's more weird symbolism. --Jette 22:28, 31 December 2008 (UTC)
There are lots of plants in the real world that are named something-bane. Wolvesbane is a plant that was supposed to keep you from turning into a werewolf. Henbane is toxic even in small doses to animals, namely chickens... It would be my guess that the Icon in Magebane Shot would be a plant in the guild wars world called Magebane, and subsequently, it would have negetive effects on casters of all sorts. 17:21, 10 March 2009 (UTC)
That right there sums it up pretty nicely. --Nicoli20 02:34, 3 June 2009 (UTC)
True , but it still seem somewhat odd, looks more like a preperation or a spirit in my opinion. Atleast the could've added an arrow or a bow there. --Soulforged 07:57, 4 June 2009 (UTC)
To make it look like all rest of the bow attacks? Naaah. This icon is pretty. <3 Mediggo 07:59, 18 June 2009 (UTC)
I tried to look up what kind of plant (or tree) that is, and what it would symbolize. I can't find anything worth mentioning in the trivia section... (Xu Davella 13:14, 17 May 2010 (UTC))

Giving +recharge to (mesmer) signets???[edit]

Obviously since this is an elite being spammed my first response was to try to stuff signet of humility on the ranger- either he takes the hit from it, or he has to continuously spam interrupts on me to keep it off... Problem being as I found out it's +recharge also applied to my signet, as well as shutting down me and the monk. A skilled ranger can manage to shut down people easily without having a +10 second cooldown to anything they hit on a caster. /ragequit ( 12:52, 15 June 2009 (UTC))

cool story hansel --click moar Mafaraxas 16:34, 15 June 2009 (UTC)
RAGEQUIT!!!! lawl! ftw go rangers. -1337cshacker
Agreed. As a mesmer this skill is broken. Can't block it, or shut it down. Time to run behind a wall and Empathy lol. As it has always been - Ranger is a better Mesmer. 14:51, 14 May 2010 (UTC)

ridiculous elite[edit]

This skill is hardly better than dshot... 5 more energy (2 or 3) doesn't matter for rangers, so it's 5 second shorter recharge; plus can't be blocked. Then take LESS disable and FEWER disable options... what's so much better that makes it an elite?

Lol, someone's a bad ranger....unblockable is a good thing (try interrupting a MB Distortion Ele) and the recharge makes it better than you think. Think about it this way, every 5 seconds you can disable a spell for an additional 10 seconds. Combine that with Dshot and you can pretty much disable their whole bar (if it's a caster). Karate Jesus 19:59, 28 July 2009 (UTC)
It also does normal attack damage, instead of the reduced damage Distracting Shot does. --Jette User Jette awesome.png 22:53, 28 July 2009 (UTC)
I still think it's a weak elite compared to DShot or Savage Shot. Astralphoenix777 12:11, 12 August 2009 (UTC)
i take savage over this anyday on my bar, even tho this is unblockable, savage does the same and getting around block is not that hard. using savage also opens up other elite opportunities... BA is for loldammag for example - Wuhy User Wuhy sig.jpg 07:10, 17 August 2009 (UTC)
I get what your saying Wuhy but magebane in my opinion is one of the best interupts now. I use a build with -magebane- -savage- -Dshot- -troll- -power drain- -cry of fustration- -read wind- -res sig-. 9 marks 15 expertise 12 wilder 7 inspiration. Super Interupt I call it, does just that and is very spammable, power drain can give you 15 energy with 7 inspiration, which is allot for a ranger. magebane being unblockable is a buff, only 5 second disable because it recharges in 5, just hit that skill again, it makes the interupt more challenging but not really nerfed. This skill is ALLOT better than dshot, even though dshot is rape. Basically this is what rangers do best. Ridiculous elite? Ridiculous post is more like it, learn to interupt kid. Btw, interupt build is not supposed to do dammage, if you try to do both you will be so so or fail at both, PURE interupt is more powerful on the field, as the rest of your team does dmg/heals.
so basically, you're a shitter. — derp de derp derp a tum tee tiddly tum ta tum Maf 05:29, 14 October 2009 (UTC)
so basically, you try to compensate for your 2" penis by unleasing your make-believe 3' e-peen & prematurely e-ejaculate all over yourself & then mumble like a fucktard? Get a life. Oh noes, I NPA'd your NPA! Oh yeah back OT: Magebane is one of thew few good Ranger elites. ~ ín§ídíou§420 18:03, 6 November 2009 (UTC)
So much rage for something so long ago. It's called checking timestamps, must be a very difficult concept to grasp I assume. Pika Fan 18:06, 6 November 2009 (UTC)
LOL, "rage"?! Moreso I'm bored at work. And wtf do timestamps have to do with anything, considering all comments are plastered permenantly on a page & any1 can see them for the first time at any given time? I guess for you that "must be a very difficult concept to grasp". Regardless, I don't know who would consider a bit under a month as "so long ago", when I've seen people reply to comments months & years after the fact. Maf's comment was pointless, ass-hatty & unclear: did he think the previous guy was "a shitter" cuz he uses Magebane, or because of the bar he posted? While it may be obvious to some, being a dick for no other point than being a dick is hilariously immature. While he & you contributed nothing with your replies, I at least commented on Magebane specifically, & in the off-chance that Maf was saying Magebane sucked, I was disagreeing with him. ~ ín§ídíou§420 18:52, 6 November 2009 (UTC)
You know, "The internet is asynchronous" probably would have been better than a teh wall of butthurt. 20:46, 27 April 2010 (UTC)


Is this similar to PD in that it bypasses anti-interrupt skill through the disable? Spotina Talk 17:12, 27 July 2010 (UTC)

I would say no, but I'm only about 70% sure. -~=Ϛρѧякγ User Sparky, the Tainted guided sig.png (τѧιк) 18:32, 27 July 2010 (UTC)
No, PD states, "Skill is interrupted AND disabled" while this one says, "If a spell is interrupted, it is disabled". FleshAndFaith 23:19, 17 May 2011 (UTC)