Talk:Miniature Polar Bear
A Fun Fact[edit]
We have more chances of being struck by lightning (1 in 576000) than to have this drop. Remarkable! --King Of Kamelott 07:08, 1 January 2009 (UTC)
- Now it seems even more impossible to get. Try to get struck by lightning and try again. You might have some better chances after that... - J.P.Talk 09:11, 1 January 2009 (UTC)
- Current data suggests the drop rate is at or less than 1 in 1667. So at least when I get struck by lightning, I'll have a good armful of cuddly little bears to absorb the shock for me. :p --Mme. Donelle 11:20, 1 January 2009 (UTC)
- That's what I said at the beginning. You're just in the denial stage of grief. As for myself, I'm currently in the bargaining stage but will soon move on to depression and then finally acceptance for not getting a mini polar bear drop. :P
- I am still in the hopeful stage, because I am again farming it for my guildleader (who got sick again this year, what are the odds of that?). And no, she's not faking an illness, because she's my wife so I know her pretty well irl. ^^ 145.94.74.23 17:26, 1 January 2009 (UTC)
- You, my friend, are a brave soul for joining your wife's guild... Dean Harper 20:40, 1 January 2009 (UTC)
- I am still in the hopeful stage, because I am again farming it for my guildleader (who got sick again this year, what are the odds of that?). And no, she's not faking an illness, because she's my wife so I know her pretty well irl. ^^ 145.94.74.23 17:26, 1 January 2009 (UTC)
- That's what I said at the beginning. You're just in the denial stage of grief. As for myself, I'm currently in the bargaining stage but will soon move on to depression and then finally acceptance for not getting a mini polar bear drop. :P
- Current data suggests the drop rate is at or less than 1 in 1667. So at least when I get struck by lightning, I'll have a good armful of cuddly little bears to absorb the shock for me. :p --Mme. Donelle 11:20, 1 January 2009 (UTC)
- sounds like QQ imo --Uchiha Lena 09:00, 3 January 2009 (UTC)
- i dont like the way this drops so randomly because my friends friends has done something like 40 runs and has had 4 bears ive done like 70 and havnt had 1 its a tad anoying --Nick123 20:02, 3 January 2009 (UTC)
- 4 bears in 40 runs? Either you're exaggerating, or your friend's lying. Many people have done well over 500 runs and have seen no bear. You're right, it's annoying, but this mini was clearly designed to be a rare treat, and not something most people can expect to get. --79.171.74.8 20:08, 3 January 2009 (UTC)
- It's really hard to believe to get 4 after 40 runs, but in theory you can get 1 after each run. But i don't kinda believe this 4 minis after 40 runs either. But it can be true, who knows? - J.P.Talk 10:20, 4 January 2009 (UTC)
- I've been doing this almost non-stop since the event started and I still have not gotten a bear. My friend got one on his 20th run. Trying to get one is now getting really frustrating, and worser still is that there's only 2 days left so if I dont get it (which i probably wont!), I'll have to wait another year! :(--Alexander Elaeus 21:42, 3 January 2009 (UTC)
- It's really hard to believe to get 4 after 40 runs, but in theory you can get 1 after each run. But i don't kinda believe this 4 minis after 40 runs either. But it can be true, who knows? - J.P.Talk 10:20, 4 January 2009 (UTC)
- 4 bears in 40 runs? Either you're exaggerating, or your friend's lying. Many people have done well over 500 runs and have seen no bear. You're right, it's annoying, but this mini was clearly designed to be a rare treat, and not something most people can expect to get. --79.171.74.8 20:08, 3 January 2009 (UTC)
- i dont like the way this drops so randomly because my friends friends has done something like 40 runs and has had 4 bears ive done like 70 and havnt had 1 its a tad anoying --Nick123 20:02, 3 January 2009 (UTC)
I agree Alexander, I am getting a bit anoyed as well, I really wanted one to put in my Hall of Monuments and to keep. But In 2 days might be lucky, but I doubt it. Anyway to those that are still farming them till event ends I wish you all luck :)--124.179.148.228 07:22, 4 January 2009 (UTC)
- Alas, no polar bear, as i was expecting /sigh. Now i'll have to wait another yeat for this. Did anyone else here who was farming mangage to get one?--Alexander Elaeus 22:55, 6 January 2009 (UTC)
- No mini for me either. 3 persons farming for me, but too bad. Maybe next year :p Mistress of Trade 21:48, 7 January 2009 (UTC)
- I ended up doing well over 1000 runs, no mini bear for me. Maybe next year. I did shed a little tear at the end of Winterday but by that point I just could not do that run one more time without wanting to pull my hair out so I'm glad it was finally over. (Ameythst Jasmine (Talk) 01:54, 26 December 2008 (UTC) 04:45, 11 January 2009 (UTC))
- One mini for me ^^ found in first run of the new year (after about 30-40 runs, maybe some more) Nikademo 16:09, 12 January 2009 (UTC)
- Its amazing to me how many people report this drop in such a low run count...too amazing actually. 98.219.48.111 17:02, 12 January 2009 (UTC)
- Near 3500 chests were opened. That's more then enough to get a certainty of 97% percent for the values.. Too lazy to calculate how far we're from the right amount exactly atm.. -- Karasu (talk) 17:14, 12 January 2009 (UTC)
- here's the screen polar bear ;-) Nikademo 18:16, 12 January 2009 (UTC)
- Its amazing to me how many people report this drop in such a low run count...too amazing actually. 98.219.48.111 17:02, 12 January 2009 (UTC)
- 1 in 576000? Have you factored in the chance of your average guildwars player actually going outside? :P --BlueNovember 16:19, 22 December 2009 (UTC)
Possible Explanation for Erratic Droprates[edit]
Please refer to this article on GWGuru a while back going into detail about how drops are determined the moment you enter a zone: http://www.guildwarsguru.com/forum/showthread.php?t=10225077
After considering this, it got me thinking about how this Polar Bear business is really going down. Suppose this:
- Let's say that this means there are "drop time slots", in which anyone who enters a certain zone within that time slot gets the same loot table. I don't know how long each time slot is, but let's assume it's about 1 second, or maybe less.
- Let's suppose the Polar Bear is programmed to drop at only ONE drop timeslot per day (24 hour period), for every day throughout Wintersday.
- During that ONE drop timeslot, anyone who enters the zone will get one.
- Entering at any other time slot during the day will result in no polar bear.
This would explain why some people tended to get it very quickly, while others spent a lot of time getting nothing. It's because you basically had a 0% chance of getting it if you hadn't been trying to farm it during whenever the winning timeslot was for each day. Now the time slot could have certainly moved each day (and it probably did). But this still means that you actually had a 0% of getting it some days, depending on when you happened to play.
Add this in along with the very slim chance you have of successfully hitting that winning timeslot even if you were farming it during the time it was active, due to the run taking at least 10 minutes usually. This means that not only did you have to be farming it during the winning time slot's time, but also had to then be lucky enough to just happen to enter the run at that exact second or so on top of that.
It would make it extremely rare overall, but also explain how some people got it relatively easily, because they just happened to play during the time of day that the winning timeslot occurred, while others didn't. Consider this:
- Suppose I play one hour a day, but for some reason just happened to be doing it during the winning time slot. This gives me a slim but possible chance that I win and get a polar bear.
- Suppose my friend plays it 23 hours that day, but didn't play it at all during that same hour that I did. They have a flat 0% of getting it; they're already pre-determined to lose.
Even if my example of having one timeslot per day (which could easily be disproven if two people get it at different times on the same day), it still may generally explain why there have been such erratic Polar Bear droprates reported. It's because it's not how MUCH you play, but WHEN you play that matters.
134.24.148.64 20:45, 1 April 2009 (UTC)
- If your assumptions are correct, you'd still have a 1 in 86400 chance to be in the right time slot, so it's all still chance. They might also have just coded the chance to be very slim. It wouldn't make any difference. — Why 21:09, 1 April 2009 (UTC)
- When I read that article on Guru about drops in an area being determined by "time slots", I decided to test that myself. I have two computers on my desk besides eachother, on which I set up two identical solo farming chars and entered the area at excact the same time. I then killed stuff in the exact same order simultaneously on both account. I did the whole setup about 10 times. And what did I find? - I found that there was no similarity whatsoever between the drops on the two accounts. Based on those findings, I firmly believe the Guru article is a hoax. Manassas 10:16, 20 December 2009 (UTC)
- If this article is correct it would still be very hard to reproduce results by simply doing what you did. GW servers can be unpredictable, and therefore your two computers may not be connecting to the explorable area at the same time, although it may seem like it. Though in the article he does state there are minor differences in their drops which could be attributed to entering the instance within milliseconds of difference, it might be possible that even small differences on entering the area may contribute to drops being completely different from each other. Because of this unreliability it should be very hard to either prove or disprove this theory. FC 18:24, 20 December 2009 (UTC)
- Imagine the complexity and need for processing power of recalculating full droptables for each and every foe in the game each fraction of a second (I did, without any doubt, enter the instance withing the same second every time) - In stead of just assigning a fixed random value to each foe. It doesn't make much sense to me and I stand by my belief that the article is a hoax. Manassas 06:40, 21 December 2009 (UTC)
- The article's authors stated that they were able to produce the same results in three separate instances, but their data has not been replicated - by you, or by other posters in the Guru thread (1)(2). At least one person, however, succeeded (1). Given your recent failed attempt to replicate their data, and the similar difficulties others have had, it would seem that either the drop code has changed since the author posted and the Guru article is no longer relevant, that the original post was a hoax, or that failed experiments have been somehow flawed, probably due to a tight sync window. When you continue to read the thread, you realize that the mechanism of determining drops is likely much more complicated (1). Also, we are assuming that the drop determining mechanism for chests is the same as it is for monsters (which the thread author claimed (1). Bearing all this in mind, and considering the low observed drop rate on the wiki, your best strategy for getting a bear is to farm as much and as often as you can - which is the strategy you'd use whether the authors were right or not. --Threid 00:17, 23 December 2009 (UTC)
Possible explanation for erratic droprates is that Law of large numbers doesn't apply for small samples... Elephant 20:00, 20 December 2009 (UTC)
- what Elephant said. on a side note, anyone who plays poker a lot, know that though the odds might be 1% or w/e doesn't mean that if 1000 people do the same thing it becomes 100% chance. luck is a definite factor. I would laugh my buttocks off if there was 30% chance of said mini dropping, and we are just all unfortunate... likely? no. possible? yes. Roflmaomgz 19:35, 26 December 2009 (UTC)
- Remember, there is no magical moment at which point the Polar Bear will drop for you at a certain second in a "timeslot". If anyone has any coding experience, they would know that each time someone enters this mission, the drops in the chest are already there (its either that or they are created the moment the chest is opened), and they would also know that you are put up against a weighted random number generator EACH time you come into the instance or open the chest (depending on which one is right). There are 4 set items (Spiked Eggnog, Snowman Summoner, Fruitcake, Wintergreen Candy Cane) which have 100% fixed drop rate. There are 8 other items which are not fixed at 100%, including the Polar Bear (5 total drops). When that last item needs to be created, your number is drawn from the random number generator (1-8) using the weighed percentages fixed to each number. Lets say the bear is #8. That number is going to have the approximate percentage (.1%-.2%) affixed to it, so that eight in the random number generator will appear a lot less than the rest. This also shows that there is no global percentage or count of the polar bear drops, there is no wrinkle in time where it will be available, it is all random weighted percentage numbers. SuperJ 17:10, 19 December 2010 (UTC)
- silly comment at the top, shows that you know nothing about probability. the reason some get it after 10 runs and some have done 1000 and not got it is nothing to do with the time you entered the map. its just how probability works. if enough people do it, and submit their data, you would see a normal distribution curve, with the highest number of people at a few thousand runs, if the 0.02 % thing is right. of course, that number is probably inaccurate anyway, but thats besides the point. 89.243.241.53 10:38, 20 December 2010 (UTC)
- Remember, there is no magical moment at which point the Polar Bear will drop for you at a certain second in a "timeslot". If anyone has any coding experience, they would know that each time someone enters this mission, the drops in the chest are already there (its either that or they are created the moment the chest is opened), and they would also know that you are put up against a weighted random number generator EACH time you come into the instance or open the chest (depending on which one is right). There are 4 set items (Spiked Eggnog, Snowman Summoner, Fruitcake, Wintergreen Candy Cane) which have 100% fixed drop rate. There are 8 other items which are not fixed at 100%, including the Polar Bear (5 total drops). When that last item needs to be created, your number is drawn from the random number generator (1-8) using the weighed percentages fixed to each number. Lets say the bear is #8. That number is going to have the approximate percentage (.1%-.2%) affixed to it, so that eight in the random number generator will appear a lot less than the rest. This also shows that there is no global percentage or count of the polar bear drops, there is no wrinkle in time where it will be available, it is all random weighted percentage numbers. SuperJ 17:10, 19 December 2010 (UTC)
Recent edit: drops ONLY in 2007[edit]
http://wiki.guildwars.com/index.php?title=Miniature_Polar_Bear&diff=1794918
Can anyone support this claim? Did really nobody find a mini polar bear last year?
- The sentence says "introduced during 2007", not "only drops during 2007". – Emmett 16:21, 22 November 2009 (UTC)
- For what it's worth, I met someone who found a mini polar bear in 2008. She got it on her 16th run, lucky sod! --Mme. Donelle 08:53, 1 January 2010 (UTC)
Another fun fact... XD[edit]
if we assume that the 0,035 percent drop rate is right, then you have only 2,333137409(highest chance,no matter how much runs you do) percent chance of getting him in a witersday period (if you do at least 315 runs in the period of wintersday). Interesting isn't it. XD XD XD
Im pretty sure that in the English language we use periods instead of commas for decimals. lol who cares.
- Another fun fact: you can sign your comments, just do it. -- Cyan 16:36, 28 December 2009 (UTC)
- Fact: the 0.035% is based on zero bears having dropped. The real percent could be several decimal places off. 24.197.253.243 09:05, 1 January 2010 (UTC)
- Im going to go with, There is no spoon... T1Cybernetic 13:06, 1 January 2010 (UTC)
- realy makes u hate thouse peeps tht get one on the 1st run~Nelson (n122333)
- If you assume a single run takes ~20 minutes. If you did nothing but farm this (24 hours a day) for a single week, you would only have a 5.7% chance of it dropping 83.90.164.217 14:57, 4 February 2010 (UTC)
- Unless you have gwX2. --Musha 00:30, 18 December 2010 (UTC)
- If you assume a single run takes ~20 minutes. If you did nothing but farm this (24 hours a day) for a single week, you would only have a 5.7% chance of it dropping 83.90.164.217 14:57, 4 February 2010 (UTC)
- realy makes u hate thouse peeps tht get one on the 1st run~Nelson (n122333)
- Im going to go with, There is no spoon... T1Cybernetic 13:06, 1 January 2010 (UTC)
- Fact: the 0.035% is based on zero bears having dropped. The real percent could be several decimal places off. 24.197.253.243 09:05, 1 January 2010 (UTC)
So I was told from random...[edit]
IF you refreshly install GW, load up the game and do a sample run of the Strength of the Snow Quest. Assuming you didn't get the mini polar bear and you dont encounter someone with mini polar bear at town. You can actually SEE if the mini polar bear will be in the chest through the loading screen if it downloads a file thats couple of megabytes big. hoax? I wish it was true thou QQ (Still farming). 110.175.41.212 04:18, 4 January 2010 (UTC)
- Probably a hoax. I didn't notice any extra file being loaded (and don't believe i've seen a mini polar bear in town ever before) few days ago when I got mine... ----Шзвч [TALK] @ 14:04, 5 January 2010 (UTC)
- Your getting warmer ;) but no, new items that drop from a chest or a monster are not significant enough to cause any form of notification for a packet download, well not any type of notification you would always indefinitely see, by this I mean it could simply stall at 0% then jump to 100% and you wouldn't know whether it was a small spike in your connection or if the the mini had just loaded into your data bin (I'm assuming you have crazy fast internet like me tho). But, me and my guildies had finessed a method close to this (28 out of 73 people got a mini-bear this year in my guild). Here's a hint your going to need a 3rd party program that can monitor avg size variables within a program. (WHY? Because a mobile Mini-Pet that has an audio clip attached to it's actions is going to take up more space then anything else you will find in that chest!!) Maybe remember for next year. ^_^
- So...What is this program you speak of? 19:02, 18 December 2010 (UTC)
- Your getting warmer ;) but no, new items that drop from a chest or a monster are not significant enough to cause any form of notification for a packet download, well not any type of notification you would always indefinitely see, by this I mean it could simply stall at 0% then jump to 100% and you wouldn't know whether it was a small spike in your connection or if the the mini had just loaded into your data bin (I'm assuming you have crazy fast internet like me tho). But, me and my guildies had finessed a method close to this (28 out of 73 people got a mini-bear this year in my guild). Here's a hint your going to need a 3rd party program that can monitor avg size variables within a program. (WHY? Because a mobile Mini-Pet that has an audio clip attached to it's actions is going to take up more space then anything else you will find in that chest!!) Maybe remember for next year. ^_^
Great, the only hint we get towards an easier farm and it's ambiguous. :( --Ben
- Ya know, following tips that involve 3rd party programs probably aren't the kind of tips you should be following. Unless you like temping Dhumm, that is. --Valshia 21:37, 28 December 2010 (UTC)
The program that person is talking about doesn't interact with the client, but rather 'monitors' an element of it. Knowing average sized downloads and making assertions from such knowledge can hardly be considered any more unfair than using the cartographer overlays available. --Ben
- I wish these so called 28 out of 73 guildies would post their drops in the research table so we would actually see evidence of more than one drop (not to mention get a better idea of the actual drop rate). I personally find it questionable that 28 people in a single guild got a drop that is only evidenced to have dropped a handful of times in 3 years. -- Wyn talk 07:59, 29 December 2010 (UTC)
Getting this drop should instantly max your lucky title[edit]
Seriously. 75.73.123.166 16:36, 18 December 2010 (UTC)
Drop Rate Research[edit]
Is there any research going on somewhere? --Musha 18:41, 18 December 2010 (UTC)
- Yes, see the answer to your question on the Wintersday Chest talk page. There are over 3000 chests opened, which provides an upper limit on the likely drop rate (roughly 0.2%). (See the bottom of the page.) — Tennessee Ernie Ford (TEF) 20:45, 18 December 2010 (UTC)
- In an MMO, if you take a sample of 3,000 and an item's drop rate says 0%, one of two things has happened: 1) there's a bug, 2) the designers are idiots. I'm not saying that to be mean, mind you. But, uh, how does someone think "hey, let's expend resources to make an item that less than .01% of the population will be able to enjoy!" and then have that idea approved by the rest of the design team? I'm going to bug Joe about this; I have a hunch it could well be the former... –Jette 01:33, 19 December 2010 (UTC)
- The drop rate for minis from Gifts of the Traveler is also less than 1%. Also: Dhuum and Mallyx minis aren't exactly available to the average player, who probably hasn't ever been to UW, never mind completed it. And, honestly, Jette, I will probably never have this mini...and I'm enjoying it just fine because it is so hard to get. There's not that much point to prestige items if anyone can grind for it.
- BTW: the drop rate is probably not 0.01%; it's probably around 0.1-0.2% — still not a lot, but a big difference assuming that at least a hundred thousand people open a Wintersday Chest this year. Also, it's possible that those receiving the mini just aren't reporting it here. Plenty of people don't want to post on the wiki.
- That said, I think it's a good idea to bring it to Joe's attention. At the very least, he can end the rumors and speculation about whether this was nerfed for 2009 (or 2010). Also, it wouldn't surprise me at all if you are right and the developers meant for it to drop more often originally. — Tennessee Ernie Ford (TEF) 01:52, 19 December 2010 (UTC)
- If the drop rate is, say, .01%, then after 3,000 drops, there's a good chance it should have dropped once. Not definite, but about 33%. Mallyx and Dhuum are rare, but they are much more common despite being much harder to get. Making a mini that has a .01% or less drop rate that appears only for 3 weeks once a year is just... kind of weird. If the drop rate were low but it's always available I'd be less suspicious. –Jette 02:14, 19 December 2010 (UTC)
- Yeah, I've always been perplexed by the rarity of this item as well. The reported droprate of .02% means 1 out of every 5000 chests which is just insanely low, .01% would be 1 out of 10,000, which is so much worse, of course. How can this be the case? The droprate should be AT LEAST .1% (1/1000) which I still think is too low. Somewhere between .15% and .2% would be a good rarity value and would still be less rare than mini Mallyx and mini Dhuum. --Musha 06:47, 19 December 2010 (UTC)
- If the drop rate is, say, .01%, then after 3,000 drops, there's a good chance it should have dropped once. Not definite, but about 33%. Mallyx and Dhuum are rare, but they are much more common despite being much harder to get. Making a mini that has a .01% or less drop rate that appears only for 3 weeks once a year is just... kind of weird. If the drop rate were low but it's always available I'd be less suspicious. –Jette 02:14, 19 December 2010 (UTC)
what does it look like when dropped from the chest?[edit]
Does it come out as a mini, or a birthday present, or what?
- I image it comes out as a mini, just like when opening lunar fortunes for mini celestial pets. --Musha 06:48, 19 December 2010 (UTC)
- It appears like any other a drop, a plain item that can be picked up. It uses the "generic item bag" appearance when it's on the ground. –Jette 07:08, 19 December 2010 (UTC)
- Thanks. So, here's hoping for a mere generic item bag!
- It appears like any other a drop, a plain item that can be picked up. It uses the "generic item bag" appearance when it's on the ground. –Jette 07:08, 19 December 2010 (UTC)
Loot Scaling[edit]
Do you think loot scaling effects chest drops? Technically speaking, due to completing the quests several times to aquire it as well as everyone else doing the same, does loot scaling effect the drop rate? It is a rare (gold) item after all. If you counter your own loot scaling by staying in the map at longer times or doing the quest less frequently, do you think that would increase the drops any? Even if the drop increase was as small as .1%. -- Magic Talk 09:13, 17 December 2011 (UTC)
- not sure if I misunderstood you, but according to the Loot Scaling page on this wiki, Golds (rare items) are exempt to loot scaling. so your idea wouldn't change anything, when it comes to aquiring a mini polar bear from the chest. quit trying to think of "easy" solutions and go out there and grind you! ;) 77.213.235.141 12:45, 17 December 2011 (UTC)
- Dungeon chests are not "drops" in the traditional sense of the term. They award items directly from the pool of potential items; there is no intermediate stage in which the game decides which player receives the items and whether to apply loot scaling. Ordinary locked chests work this way as well, the difference being that they are affected by the drop tables of nearby creatures, rather than having a single built-in drop table. The only chests that might be affected by loot scaling are the archaic old-style chests, the ones that mimic the behavior of chests in 2005, or the one that spawned in Dreadnaught's Drift once upon a time. A few of these can be found scattered in forgotten hidey-holes around the game, like Sorrow's Furnace and the Fissure of Woe. If memory serves, the Hall of Heroes victory chest still works like this as well, but loot scaling doesn't work in PvP, for reasons I shouldn't need to explain.
The horrifying truth is that the drop rate is frighteningly low, and that's all there is to it. –Jette 15:40, 17 December 2011 (UTC)
- Dungeon chests are not "drops" in the traditional sense of the term. They award items directly from the pool of potential items; there is no intermediate stage in which the game decides which player receives the items and whether to apply loot scaling. Ordinary locked chests work this way as well, the difference being that they are affected by the drop tables of nearby creatures, rather than having a single built-in drop table. The only chests that might be affected by loot scaling are the archaic old-style chests, the ones that mimic the behavior of chests in 2005, or the one that spawned in Dreadnaught's Drift once upon a time. A few of these can be found scattered in forgotten hidey-holes around the game, like Sorrow's Furnace and the Fissure of Woe. If memory serves, the Hall of Heroes victory chest still works like this as well, but loot scaling doesn't work in PvP, for reasons I shouldn't need to explain.
I Give Up[edit]
I officially give up. This grind isn't fun anymore, and the thrill of the possibility is long gone. Leave it for the people who want to spend real money on it. I've come to the conclusion that's what it's there for. --The preceding unsigned comment was added by 98.144.1.223 (talk) at 19:09, December 31, 2011 (UTC). I signed that. Not sure why it didn't show up. ~Ragnhilde
Received from Wintersday Grab Bag today[edit]
Received one of these from a Wintersday Grab Bag today. I received no text when opening, but am happy to confirm it happened. I hope ANet will also confirm this is possible. I updated this page and the Wintersday Grab Bag page. Best of luck! --Darius Shalnin 01:24, 1 January 2013 (UTC)
- Lucky you :) Chieftain Alex 19:02, 1 January 2013 (UTC)
- Text does appear when receiving a Miniature Polar Bear from a Wintersday Grab Bag. --Silver Edge 06:17, 23 December 2014 (UTC)
Increased chance of drop?[edit]
One of the guys in my ally is insisting that the drop rate has been bumped up to 2.3% this year. Can anyone confirm this? 67.246.60.56 04:48, 31 December 2013 (UTC)