Talk:Needling Shot

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Aftercast[edit]

after some time testing, i found this skill to have aftercast... though it is different from skills like savage shot. it's shorter, and only applies SOME of the time. unlike skills like penetrating shot and hunter's shot, you're not going to fire off two shots every second. --Moriz 01:50, 17 March 2009 (UTC)

It could be lag. There is a delay between the client (your computer) and the server (Anet) that causes extra time in things like skill activation, and this can vary at times depending on your latency (red/yellow/green dot). Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә User Aliceandsven 1.png ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ 18:56, 29 January 2010 (UTC)
Also: I noticed this too, some shots took longer to "rapid-fire". But if it was after-cast it would have been consistent. Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә User Aliceandsven 1.png ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ
Besides also noticing the 'sometimes' aftercast of needling, I've observed that increasing attack speed doesn't seem to change the speed at which you can fire off needles, unlike other attack skills that have activation times. Possibly it doesn't change it enough to really notice, though I was using a 33%; possibly its just part of the weird aftercast mechanics.75.158.134.214 17:00, 25 August 2011 (UTC)
Further obsessive observation seems to indicate a slight decrease in refire rate when IAS wears off... but its almost impossible to tell. 75.158.134.214 17:10, 25 August 2011 (UTC)

Armor Ignoring[edit]

Is this skill Armor Ignoring? -- Natalie Black User NatalieBlack sig.jpg 00:46, 17 September 2007 (UTC)

As far as I know and have experienced, the plus damage on Needling Shot is armor ignoring, which is what makes it such a delicious skill after the target has reached 50%. It also recharges even if it fails to hit or is dodged as long as the 50% condition is met. - Thulsey Zheng - talk 01:51, 17 September 2007 (UTC)
It isn't +damage, it's just damage. Like Distracting Shot it's armor ignoring, and thus good for taking down high-armor targets. - User HeWhoIsPale sig.PNG HeWhoIsPale 12:29, 24 October 2007 (UTC)

It makes even Conjure X armor ignoring![edit]

Test this: 14 Expertise, 12 Marksmanship, 10 Fire Magic Needling Shot, Glass Arrows, Conjure Flame: 26 + 19 + 15 (fire) damage = 60 damage. BUT: The fire damage becomes armor ignoring! You can shoot Rangers, Destroyers, Warriors, whatever you want - regardless of armor level it does 60 damage all the time. This might be a bug that appeared after the latest change to the conjure spells. --Longasc 20:23, 21 October 2007 (UTC)

This is neither a bug, nor does it have anything to do with Needling Shot -- that's just how the conjure spells work now, regardless of which attack skill you use (or even with normal attacks). --68.112.142.241 12:13, 24 October 2007 (UTC)
I don't get what you are saying-this skill doesn't do +dmg, it clearly says ONLY ... dmg. Ninjas In The Sky 17:12, 27 March 2008 (UTC)
Yea but the others (glass arrows, conjure flame) say +xx Damage so it does 25+<bonus>+<bonus> - Byakko User Page 06:44, 11 June 2008 (UTC)
@14 Mysticism, 12 Marksmanship, Avatar of Lyssa+Read the Wind+Needling Shot=+82 armor ignoring damage. - WeHeartKatamari 12:40, 25 August 2008 (UTC)
bad. energy management. 86.91.141.232 10:45, 17 May 2009 (UTC)
Wut? Avatar = 5e Read the wind = 5e needling shot = 5e. 5 skills for utility/attack and e management. 114.77.98.223 04:04, 31 January 2011 (UTC)
not bad anymore thanks to dervish buff 3 or 4 months before this post. 98.134.146.82 14:26, 16 July 2011 (UTC)

Choking Gas + Needles Hurt[edit]

I was trying this out the other day in random arena, and since Choking Gas doesn't require your arrows to hit, you can use needling shots while blind or enemy has blocking skills up, and keep doing fast spell interrupts. And when your arrows don't miss, you're putting out a blistering amount of interrupting arrows while killing at same time. - Elder Angelus 14:50, 8 May 2008 (UTC)

Critical Hits[edit]

How does this skill handle critical hits? Will it still stay at the designated damage? - WeHeartKatamari 12:41, 25 August 2008 (UTC)

crit hits dont count on armor-ignoring attack skills.--81.184.113.182 23:59, 9 September 2008 (UTC)
Critical hits won't change the damage, but will still trigger and provide bonuses from Way of Perfection, Critical Strikes, Disrupting Accuracy, etc.

energy management + needling shot = fast dmg output[edit]

If you use Marksman's Wager with needling shot, every arrow you fire (that hits) works to keep your energy high. The problem with this skill alone is that you run out of energy before you really start getting an opponent's health down. So, keep your energy up with Marksman's Wager and you can keep firing as long as it endures. That's the way to get quick kills if you ask me. 208.92.184.201 23:16, 15 November 2009 (UTC)Zeke64

Expert Focus is even better. With Expertise at 14 or higher and Expert Focus active, Needling Shot is free. As in 0 energy cost. ^_^ --Nathe 00:21, 31 January 2010 (UTC)
That's not actually true because Expert Focus actually cuts the energy cost before Expertise does. -- User Kirbman sig.png Kirbman 22:38, 22 March 2010 (UTC)

"faster than normal"[edit]

Just how much faster does this arrow go?

180 miles per hour--88.24.12.200 21:34, 14 February 2010 (UTC)
Over 9000 User RolandOfGilead sig.png Roland of Gilead talk 14:16, 29 March 2010 (UTC)

Activation[edit]

If activation times are half of what's listed, why can't they just list the actual activation time (1/2 instead of 1 second)? Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә User Aliceandsven 1.png ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ 01:24, 29 January 2010 (UTC)

Wiki documents the game, then notes any abnormality from what the game actually says. -- FreedomBoundUser Freedom Bound Sig.png 19:08, 29 January 2010 (UTC)
I meant, why is Anet listing it this way? 65.40.197.16 19:11, 29 January 2010 (UTC)
I've seen it explained on a talk page elsewhere, but if I recall correctly, the activation time listed is for the whole attack animation, and the arrow actually leaves the bow halfway through. Manifold User Manifold Jupiter.jpg 01:47, 2 February 2010 (UTC)

Icon similarity[edit]

To Zojun's Shot. I know there are alot of icons that look similar but these look almost identical O_o 114.77.98.223 04:00, 31 January 2011 (UTC)

Needling Shot Needling Shot Zojun's Shot Zojun's Shot

I don't see it. One shows the victim falling down, back first; the other shows the target pushed backwards (and falling as a result). One shows skin from both legs; the other, no legs both are covered. One target is hooded; one shows hair blown from the wind. One shows a an intense halo around the shot; the other does not.  — Tennessee Ernie Ford (TEF) 04:13, 31 January 2011 (UTC)
Not really... It would be better to have a nice visual.
Needling Shot (large).jpgZojun's Shot (large).jpg
Needling has Zaishen armor and three arrows, Zojun's has Luxon armor and one arrow. Other than that, they do certainly resemble each other. –~=Ϛρѧякγ AHHH! (τѧιк) ←♥– 05:12, 31 January 2011 (UTC)
Plus what Sparky said. (Also: modified earlier comment slightly)  — Tennessee Ernie Ford (TEF) 05:16, 31 January 2011 (UTC)
One thing that just came to me: It's ironic that rangers always seem to be the ones getting shot by ranger skills. –~=Ϛρѧякγ AHHH! (τѧιк) ←♥– 05:24, 31 January 2011 (UTC)
No it's not. Needling is Elite Canthan, and Zojun's is Normal Luxon. --The preceding unsigned comment was added by 71.127.12.62 (talk).

Needling's Disable effect[edit]

I recently hopped on my ranger to do some questing, and had both Needling Shot and the EV skill Deft Strike. I noticed that, although Deft Strike is an attack skill (ranged attack) it does not get disabled like my other skills. Frankly, I find it a good way to open up on a new target after needling the former enemy, but I think it should be noted on one of the skill's pages Derikvyreflame 21:30, 12 December 2011 (UTC)

Does this also occur with other PvE-only attack skills (i.e. Club of a Thousand Bears, Spear of Fury, Sneak Attack, Triple Shot, and Whirlwind Attack)? Maybe try testing Deft Strike with other skills that disable attack skills (i.e. Deadly Paradox, Focused Shot, and Shadow Walk) and see if they have the same result as Needling Shot. If skills that disable non-attack skills (i.e. Expunge Enchantments, Marauder's Shot, and Tiger's Fury) disables Deft Strike, then maybe the game considers Deft Strike to be a non-attack skill. --Silver Edge 06:42, 13 December 2011 (UTC)
Excellent idea. I'll test this when I get time later today. Derikvyreflame 17:26, 13 December 2011 (UTC)
Just tested:
  • I brought trishot, the luxon allegiance PvE bow attack skill. After using needling shot, it was disabled.
  • I brought deathly paradox, after using it Deft Strike was disabled.
  • Out of curiosity, I brought the warrior melee attack Distracting Blow. After needling, it WASN'T disabled.
  • I then brought Cyclone Axe, (obviously) an axe attack. It, too, WASN'T disabled.
From this, it seems that needling shot only disables BOW ATTACK SKILLS, which is why deft strike, a generic 'Ranged Attack,' and melee attacks are not disabled. Derikvyreflame 19:03, 13 December 2011 (UTC)
And spear attacks? Da Mystic Reaper 19:58, 13 December 2011 (UTC)
Just tested, spear attacks are also not disabled. It appears needling shot specifically disables bow attacks. Would this be considered bug or anomoly? Derikvyreflame 21:46, 13 December 2011 (UTC)
Can be added but what is also strange is that Deft Strike is disabled as a ranged attack while the spear attacks who are also ranged attacks are not. Well it can be added as a note that it only disables bow attacks and as an anomily Deft Strike is also disabled while other non-bow ranged attacks are not. Da Mystic Reaper 21:57, 13 December 2011 (UTC)
NONONONO, deft strike is NOT disabled. That is why I posted in the first place XD (EDIT: I can see where you'd get that from: I meant that after using Deathly Paradox, Deft strike was disabled. After Needling Shot, it was NOT disabled.) Derikvyreflame 22:06, 13 December 2011 (UTC)