Talk:Obsidian Flesh

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Public opinion[edit]

Brilliant skill90.192.144.156 20:57, 26 November 2008 (UTC)

I'm astounded that this is the first comment that this skill has garnered. --snogratUser Snograt signature.png 06:36, 27 November 2008 (UTC)
Lol, xD -- Halogod35 TALK TO ME NAO plz. :D 06:43, 27 November 2008 (UTC)
Hmm I guess I am not as stoned over this skill as he is, oh well. Weaponmaster 05:44, 27 January 2009 (UTC)
"Hmm I guess I am not as stoned over this skill as he is, oh well." +1-- 01:28, 27 February 2010 (UTC)

Removing note[edit]

I'm removing the note about using an essense of celerity to maintain it as it cannot be maintained any more with it. There is a split-second of downtime, enough for a mindblade to interrupt you. --Sam6555 16:52, 5 May 2009 (UTC)

Actully with 16 earth and a 20% enchantment mod, it is possible to maintain it. 21 x .2 = 4.2 + 21 = 25.2 seconds. And essence makes it recharge 20% faster. 30 x .2 = 6 30 - 6 = 24 seconds. So it lasts about 25 seconds and recharges in 24. Don't forget essence also reduces the casting time.--Mx2dmax35 21:17, 10 September 2009 (UTC)


Can this enchantment get stripped if a foe targeted a nearby ally and cast a hex spell that stripped one enchant of target and nearby allies? Such as Crystal Bonds. In theory, it doesn't directly target you so the spell does engage the intended target. But does it do its job or are you still protected? I'm thinking it would get stripped. 23:10, 6 August 2009 (UTC)

Stripped. Vili 点 User talk:Vili 00:37, 11 August 2009 (UTC)

Needs a buff.[edit]

Take off the speed penalty or add some stuff to it or at least lower the speed penalty. (preferrablt get rid of it) No-one is going to ever use this in general PvE so why not make it slightly better for farming purposes? --Sam6555 00:43, 12 August 2009 (UTC)

Why is it not buffed? Because you elementalists don't need Shadow Form. ~ WELL HELLO Chao 17:20, 26 September 2009 (UTC)
nothing prevents them from bringing shadow form anyways. not to mention sins don't need shadow form either. Hate that skill btw. Roflmaomgz 20:26, 7 December 2009 (UTC)
good thing it got a sick antibuff 02:46, 26 February 2010 (UTC)

Pointless Skill[edit]

Great now OB Flesh is even more pointless than it was before. There was already no reason to bring it with you why in world would it be used now when their are much better elites?. The energy degen is just stupid, at the most this skill should have been made into an ele version of mantra of resolve, now it's completely pointless.Wynterarwynrose 03:45, 26 February 2010 (UTC)

If you wish to comment on the update, take it to Feedback talk:Game updates/20100225. This page is not a forum for discussing the skill, it's to discuss the content of the associated article. -- Wyn User Wynthyst sig icon2.png talk 03:49, 26 February 2010 (UTC)

I agree, they just completely screwed this spell, I don't know what kind of crack a-net is smoking but I want some. I can see the 25 energy to purposely nerf OBtanks but - 2 energy regeneration? Can't attack? Wow. GG A-net W/e tanks now tht stance are shitty OP

Haha, Smiters Booned in both PvP AND that's just humiliating. Astralphoenix777 08:32, 1 April 2011 (UTC)
[1]. -- Oiseau | User Oiseau Melandru.jpg 16:23, 1 April 2011 (UTC)

Harn Coldstone[edit]

So I guess you just made Harn Coldstone pretty much a useless boss, you know, seeing how he uses a sword with conjure frost. 13:03, 26 February 2010 (UTC)

Harn wasn't even using a cold weapon in the first place, but yes, this is obviously an overlooked consequence of changing OF. Or he could Crystal Wave you to death... -- Arduin talk 13:26, 26 February 2010 (UTC)


well i can see they nerfed the "popular" obsidian tank....toobad it was hardly used and now the elite will have no use imo...i cant really see one for it atleastAurenX 15:34, 26 February 2010 (UTC)

wat nerf? lern2essence bond. Thanks! NuVII User NuclearVII signature 3.jpg 21:25, 26 February 2010 (UTC)
so u get 1 energy regen? how many skills are u planning on using?AurenX 00:28, 27 February 2010 (UTC)
Uh... what? EB gives you 1e every time you're hit by phys/elemental damage, how does that equal 1 regen? – Emmett 00:31, 27 February 2010 (UTC)
Essence bond, Balth's Aura, Mantra of Earth+Stone Striker. Earth tanks are better than ever before, earth farming is faster than ever before. What they called a nerf, I call a buff <3-- 01:30, 27 February 2010 (UTC)
I'll be sure to try that the next time I play my E/Me/Mo. The Arcane Warrior 02:09, 27 February 2010 (UTC)
Can someone ping me this build ya'll are talking about? --BriarUser Briar BriarSig4.pngFlame Me 02:11, 27 February 2010 (UTC)
  • rolls eyes* E/Me , Obby, Mantra, Stoneflesh, Stone Striker + Geomancer runes and extra defense spells for damage reduction, or just Obby + Stoneflesh + maintained + defense spells if you're going E/Mo.-- 05:01, 27 February 2010 (UTC)

Obsidian Flesh + Mantra of Earth + Sliver Armor (+ Stone Striker). Alternatively, Essence Bond. ---Chaos?- (moo!) -- 02:23, 27 February 2010 (UTC)

The nerf was kinda just wtfish. This skill will always be a "tank" skill whether its on a melee character or an ele farmer. WTH is the point in having secondary professions if we are not allowed to use the skills of another profession without the risk of a nerf? This update just makes it virtually exclusive to elementalists with its 25e -2ER. If any thing they drove this skill further into "gimic" simply because this version is less useable as a general enchant. Justice 07:29, 27 February 2010 (UTC)
its 1 energy regen in total after u would have obsidan flesh and balth aura. i guess i worded it bad, 4 normal -2 from obsidian flesh -1 from bond = 1 pip of regen...and the hi energy cost already of half the skills you guys are talking about, its either going to run out of energy fast and wont be able to recast, or barely maintain and not be able to do anything...aka its kinda pointless now imoAurenX 18:18, 27 February 2010 (UTC)
Yeah, you've never played an earth tank before. Move along, citizen. Thanks! NuVII User NuclearVII signature 3.jpg 19:27, 27 February 2010 (UTC)
Essence Bond gives 1 energy every time you are hit, Mantra of Earth gives 2. So if you aggro 20 foes and they all auto-attack you every ~1.5s, it's a ton of energy per second. ---Chaos?- (moo!) -- 19:31, 27 February 2010 (UTC)
I'm still confused on how you would use all these skills. Essence Bond is a monk skill. Mantra of Earth is a mesmer skill. Obsidian Flesh, Stone Striker, and Sliver Armor are elementalist skills. The Arcane Warrior 19:49, 27 February 2010 (UTC)
You go either E/Mo or E/Me. ---Chaos?- (moo!) -- 19:56, 27 February 2010 (UTC)
GG arcane, he bit. 7/10. Thanks! NuVII User NuclearVII signature 3.jpg 20:00, 27 February 2010 (UTC)
GWW people are so autistic that I never know who is actually playing stupid and who isn't. ---Chaos?- (moo!) -- 20:03, 27 February 2010 (UTC)
I know that, I play an E/Me myself. It just seemed like people were were saying that they used Essence Bond to great effect with Mantra of Earth. The Arcane Warrior 21:53, 27 February 2010 (UTC)
I think people should distinguish whether or not they are talking about soling or using a monk hero. I Have used E/Mes to solo for a loooooong time and do not use a hero so the use of monk skills is completely irrelevant to me. This skill is far from dead tho. It's still a great tank skill for groups as long as you have a bonder in the group. It just lost its effectiveness in soloing. 21:36, 3 April 2010 (UTC)

As as spell with energy degen[edit]

Shouldnt this be maintainable?

Like holy veil... so if you need energy back you can cancel..

Anet breaking something which was never OP gj81.154.30.41 12:00, 28 February 2010 (UTC)

This has almost no effect on E/Me tanks.
And as it's said on Developer update, this had to be brought to same line with the current Shadow Form. - J.P.User J.P. sigicon.pngTalk 12:19, 28 February 2010 (UTC)
I think the only reason why this was nerfed is because anet saw the possibility of obsidian tanks coming back with SF nerf. It's not that it was OP, they just didn't want it coming back. Daeheru 17:55, 28 February 2010 (UTC)
Well then they should make the skills degen related the amount of energy storage you have I mean ele's have a high energy pool, so why not make it so that you can get no energy degen if you have enough ranks in energy storage. But as of right now this skill is weak for anything other than farming that's just sad for a so called "Elite Skill". The fact that it was nerfed to prevent a class from farming with it who were mostly using it as a secondary should have made it easy to nerf it without completely breaking it for the primary class, but either somebody sucks at their job, or nobody really cares as long as they don't have to listen to any more whining about Over powered skills and Farming any longer.Wynterarwynrose 18:42, 28 February 2010 (UTC)
That was a set of pretty terrible reasoning. The skill is just fine, and with the movement reduction gone, it can be used even more efficiently. ---Chaos?- (moo!) -- 18:45, 28 February 2010 (UTC)
+1 ^^ - J.P.User J.P. sigicon.pngTalk 19:18, 28 February 2010 (UTC)
Hmm it's basically -2 energy regen AND not attacking vs only doing 21 damage per attack. Not sure how that is good for the extra 20 energy obsidian flesh costs. It seems kind of double to give it 25 energy and -2 energy regen somehow. But the skill change lacks insperation. Would rather do something more interesting with it than blocking out something so...brute force. requires time though I guess =p ( 22:00, 5 March 2010 (UTC))
I agree. I mean the only thing gained is normal speed. But the energy cost to activate and maintain is crazy not to mention you can't attack. There is still a place for this in my E/Mes soloing builds but I'm not sure I want to use it anymore. I don't understand where this nerfing logic came from anyway. I guess I'm just tired of trying to refigure new builds after nerfs like this. It's so... so discouraging... in a game that is already getting boring as hell. Maybe they want people to be disgusted enough here at the end so that we all run out and buy GW2 as soon as it comes out. 21:48, 3 April 2010 (UTC)

This skill still works... I can still farm with it. I have to be more careful, but it is still possible. I can do the same runs in the same time, I just have to pay a slight bit more attention. This isn't broken, it is just different. FleshAndFaith 20:25, 28 March 2010 (UTC)

Why use it if you can use Shadowform instead? this is nerfed too much, bring back my 50% ms :( 13:22, 1 May 2010 (UTC)
If you ask me, SF = running Obbyflesh = farming. Damage reduction really limits choices, especially with the sliver armour nerf (still don't see why that was needed, it hurt legit non-farmers way too much) 07:57, 19 January 2011 (UTC)

bug about armor bonus[edit]

Apparently, the armor bonus from OF only applies to physical damage. Have not tested it myself. User Judas Sig.pngudas 19:09, 13 November 2011 (UTC)

PvP Version[edit]

Assuming anyone still played this game, I think it should get a separate PvP version, something like "For 20 seconds, you are immune to Bleeding, Poison and Disease and gain +X/X/X armor vs Physical Damage. Your Earth Magic Spells casts 25% faster. You move X/X/X% slower. Because honestly, f*ck degen rangers. -- 13:13, 14 July 2013 (UTC)For legal reasons, the preceding suggestion cannot be reviewed by ArenaNet until it is posted in the official Feedback section of the wiki. Please create an account so that you may formally present your idea.

That being said, an elite that counters conditions for the ele may not be a bad idea, condition removal is something they lack. Da Mystic Reaper (talk) 19:10, 14 July 2013 (UTC)