Talk:Primal Rage
Progression headings[edit]
There's a pretty big random factor in the headings use for the progressions, this one, especially with the embedded [br /] was so big it annoyed me. Cloud 21:22, 20 June 2007 (UTC)
What a crappy skill. Why hasn't Izzy fixed this yet? The most hurtful thing about this skill is that it seems like it's pretty close to being quite cool and powerful, but instead it's one of the very worst skills in the game. I think the biggest problem is that it's a strength skill, and Strength only provides its benefit during attack skills, while this skill disables the use of all skills. It's pretty dumb for a skill to effectively shut off a Primary ability for its duration, especially when it's in the very same attribute. Come on Izzy, I'm sure you can find a way to balance this without "disables all skills."71.17.165.30 17:01, 13 August 2007 (UTC)
- It does add 20% armor penetration, more than what Strength adds on any attack skill. But since it's a Rage, maybe it should have a move buff as well... Da Si 04:01, 16 August 2007 (UTC)
- Could always cut the disable down with higher strength, like Shove. You wouldn't be able to use it with adrenal skills though. RitualDoll 21:57, 9 October 2007 (UTC)
- They should give this an 33IAS, to balance it out with the IAS boost make it remove adren at the end16:14, 5 December 2007 (UTC)
- This skill sucks for soooo many reasons - 1 at 15strength its only 5% more AP which is beyond minor, 2 it uses up your stance so you probably wont have a ias or move speed, 3 - no attacks..., 4 - crits are good to supplement your dmg but not as a main form of dmg, 5 it wastes your elite
Armor Penetration[edit]
"and have 20% armor penetration." What do this means? u have 20% armor penetration or u have MORE 20% armor penetration?
- 20% base armor penetration, see armor penetration for details, it even mentions Primal Rage. - HeWhoIsPale 20:21, 8 November 2007 (UTC)
This really had some serious potential to be cool but its really really bad. unless u reworked the whole mechanic so that it didnt disable attacks i dont think itd ever see play.
On the upside its pretty pwnage for skillbars with no other skills on it! XD Destructos Maximus 22:26, 29 December 2007 (UTC)
buff[edit]
Isnt this skill way to useless to even be a skill (let alone be an elite).It gives you about 5-10 % extra armor penetration (mostly 5 as you want the high crit) and you cant use youre attack skills that do much more damage and mostly are a source of knockdown and deep wound (both are more important).
IMO you should still be able to use skills and it should give an ADD 20 % armor penetration even then eviscerate would still be prefered.Lilondra 18:27, 13 February 2008 (UTC)
Even worse it doesn't recharge after its duration, and its a stance it can be removed. It needs to last for its full duration, decrease the +crit% and armor penn. Stack with strengh, and allow the use of ONLY attack skills. Once Great King 20:36, 31 March 2008 (UTC)
Disables all skills? Anet wants to tell you: NEVER BRING heal, rez or ANY skills anywhere. Nty, stick to AoE axes in PvE. Ninjas In The Sky 15:48, 15 April 2008 (UTC)
Out there to the 5-10% more AP thats not entirely true, The AP you get for Strength only affects Attack Skills, therefore you have 0 AP while under the effects of endless rage due to the fact you cannot use said skills, so technically you get a 20% AP increase from your 0% AP.Weaponmaster
-looks at skill, shakes head, and walks way-
Honestly though, I think the issue with this skill is just like the issue with hundred blades it has some much potential, however as is its worthless and if u buff it in the least it will be over powered. But unlike hundred blades, ANET's seems to have realized this and tried to correct it but giving it the classic "I'm a Dirt Bag Skill" clause AKA "Primal Rage disables all skills for 10 seconds". Because of that there is not point to have this skill on your bar unless it is the ONLY skill on your bar, Ideal for PVE Monsters whom may have insanely high level and stats and kill basically "1 hit kill" you anyway. Outside of that it’s worthless. Really this skill must be torn down completely and given a whole new purpose. Ideally an adrenaline boosting Purpose as that seems to be what the Term Rage means when referring to warrior skills anyway.68.26.244.221 20:09, 19 November 2008 (UTC)Auron Bushi
- maybe removing the "...Dirt Bag" Clause reducing its duration, changing it from a stance to a *skill* and making it disable attack skills in the same way vow of Silence disables spell skills would be a reasonable improvement. One of the many killers with this is that it resets the recharge time of your skills dumping your adrenaline reserve and preventing you from gaining any adrenaline for some time to come. For a warrior this not only makes it so that you can't do anything while using the skill but also for some time after. The recoil of this seems to suggest that it’s to be used as a sort of finishing move but it impact on the user is far greater than the impact on your foe. The suggestion to disable attack skills in the way that vow of silence prevents the casting of spells is there simply because this skill still has so much potential for insane spikes whilst combining it with attack skills. However take in consideration another skill Vow of Strength, which once suffer from a similar ailment (not quite the "...Dirt Bag Skill" Clause, but reasonably close to it) ANET finally through caution to the wind and made a way to have attack skills thrown into the mix. Granted it is a very limiting, way but away none the less. I fear as similar plan of attack is in order for this skill. Or as stated before your could simply completely remake the skill and stop try to find a way to fix the broken idea. Sorry for the double, and somewhat contradictory post here the moment I hit save I thought of this68.26.244.221 20:29, 19 November 2008 (UTC)Auron Bushi
For Mo/W[edit]
is this usable for a mo/w? the duration and penetration are this way however. —The preceding unsigned comment was added by 85.146.249.89 (talk • contribs) at 17:40, April 22, 2008 (UTC).
- A Monk/Warrior can get it and use it, however since Strength is the Warriors Primary Attribute you can't raise it above 0 so it will always have 10% chance of being critical hits. --Kakarot 17:45, 22 April 2008 (UTC)
Just a thought[edit]
I haven't actualy tired it but it apears to me that this skills could be use to great effect with an axe or scythe since both weapons benefit from crit hits. & perhaps use it with some skills that trigger on physical dmg.
- I tried it with a Scythe before. Didn't do much difference, even at 14 Strength. 71.127.159.233 01:28, 11 August 2008 (UTC)
sugestions[edit]
Auron Bushi---Yeah this skill need to be completely reworked... i think they had an idea for a awsome skill but then decided it would be to powerfull so they cut it back and made it useless... I donno the word Rage impliess that helps you gain addrenaline like every other skill with the word rage in it does.and primal hints at the augmentation of Adrenaline skillz. so heres my suggestions
A. Primal Rage: For 5-10 Sec you gain X% (33 sounds good) more addrenaline from attacks and have a x% (15-25% sounds good) IAS. this skills disable all non-attack skills and/or Loose all adrenaline when it ends.
B. Primal Rage: For 5-10 Sec you gain X% more adrenaline and X% IAS, this skill ends if you use a Non Adrenaline Skill. if this skill ends prematurely all your skills are disabled for 10-5 sec. (Kind of like an Offenceive Disciplined Stance)
Both these suggestions have Logical Buffs with Resonable Penalties, not to mention being a stance makes them easily counterable. 70.2.21.64 20:36, 21 May 2008 (UTC)
If A. were implemented that would make battle rage useless. 71.132.154.40 18:15, 6 July 2008 (UTC)
- Primal Rage. 5e, 15rech. Elite Stance. For 5 seconds, your next 0...2...3 attack skills activate 50% faster. When this stance ends, you are exhausted.
~ Thoughts? ~ Da Si 01:23, 30 September 2008 (UTC)
- Dumb. An ELITE stance that exhausts you and only increases attack speed for 2 or 3 attacks? Um no. 71.255.227.121 22:14, 20 November 2008 (UTC)
Good Skill Sync[edit]
Wouldn't this do good with Dwarven Stability or any other (if any non-elite) stance-enlongating skills? At r0 you add 3 seconds, in your midrange levels you add 5~6 seconds, and at your high-end you add 8~10 seconds for this stance. Thus, after the first 10seconds of the stance you have your attack skills back with extra power. Not saying, however, that even then this elite would be any better than other war elites, but just suggesting a way to get past that 10 sec disable. --Elven Chaos 00:44, 9 July 2008 (UTC)
- A guildie of mine runed up his warrior for energy (yeah crazy but listen...) and brought this elite with Dwarven Stability at r10. He used a Zealous Scythe with Scythe Skills and was hitting for a good chunk of damage (~175), it was an interesting build that worked. Basically, Elven has a really good point. Arty 20:32, 3 September 2008 (UTC)
OH....MY....Goodness!!!!! can u imagine this + aura of holy might(that allegience dervy scythe enchant)+ dwarven stability...jeepers u dont even need freaking attack skills for the extra 10 seconds!--Justice 05:08, 4 September 2008 (UTC) 2nd edit OH MY GOODNESS!!!!!The sunspear dervy skill that recharges all dervish skills! after primal rage disables your skills kill the enchant with an enchant removal (dervs have enough) and there ya go...lots of skills to use. Biggest prob is energy ofcoarse but some seriously dirty dmg if you equip a hero with bip or something.--Justice 05:12, 4 September 2008 (UTC)
PVE only skills dont count, I'm sorry, but they arent real skillz and when considering the effectiveness of the real skill PVE Skillz should not be taken into consideration68.26.244.221 19:55, 19 November 2008 (UTC)
- What do you mean PvE-only skills "don't count"? That's probably one of the dumbest things I've heard on this wiki. They are PvE-only for reasons: they are overpowered and they take advantage of the fact that they are being used against AI instead of real people. Using imbalanced skills in PvP would defeat the purpose of having to use your brain to claim victory over your opponent. If you think you're too leet to use them and that they are beneath you then you're just missing out. 71.255.227.121 22:19, 20 November 2008 (UTC)
- I mean exactly what i said; "when considering the effectiveness of the real skill PVE Skillz should not be taken into consideration" not saying pve only skills are bad skill not saying i'm above them either but saying that they shouldn't be weighed against real skills... or rather Real Skills shouldn't be weighed against them.70.6.254.187 04:16, 21 November 2008 (UTC)Auron Bushi
OMFG[edit]
Elite frenzy... WITH SPEED BOOST? →[ »Halogod (talk)« ]← 01:42, 12 December 2008 (UTC)
- This one was hands-down my favorite. Raine - talk 02:53, 12 December 2008 (UTC)
- I'm gonna watch people try to use this and laugh my ass for twenty minutes as I watch them forget why you need a cancel stance with Frenzy. Shitsux. --Jette 03:42, 12 December 2008 (UTC)
- Hey, you could get Frenzy as the cancel stance for Primal rage and vice versa. Now, that's wammo-ish. Ɲoɕʈɋɽɕɧ 03:56, 12 December 2008 (UTC)
- Has great synergy with Dark Escape - overall you'll be taking normal damage! Vili 03:59, 12 December 2008 (UTC)
- OMFG IT SUX OKIETHNXBYE! --Ulterion 04:00, 12 December 2008 (UTC)
- Wow, ownage :P Vortex ™ 04:15, 12 December 2008 (UTC)
- OH MY GOD!!! 67.82.179.27 04:23, 12 December 2008 (UTC)
- Wow, ownage :P Vortex ™ 04:15, 12 December 2008 (UTC)
- OMFG IT SUX OKIETHNXBYE! --Ulterion 04:00, 12 December 2008 (UTC)
- Has great synergy with Dark Escape - overall you'll be taking normal damage! Vili 03:59, 12 December 2008 (UTC)
- Hey, you could get Frenzy as the cancel stance for Primal rage and vice versa. Now, that's wammo-ish. Ɲoɕʈɋɽɕɧ 03:56, 12 December 2008 (UTC)
- I'm gonna watch people try to use this and laugh my ass for twenty minutes as I watch them forget why you need a cancel stance with Frenzy. Shitsux. --Jette 03:42, 12 December 2008 (UTC)
HAHAHA wow... so I can maintain a 33% fast attack and movement... but take double self damage? This is like elite self pawnage!!! SabreWolf 04:29, 12 December 2008 (UTC)
- For 1...12...16 seconds, you do double damage and take double damage.
- I'm not sure whether this is good because in some cases it could be effective, or just good because it's meant to be up pretty much permanently and thus synergizes well with healsig. Time will tell. Wonder if there's an appropriate cancel stance anyway. Hmm. -- Sirius (talk) 07:49, 12 December 2008 (UTC)
- duration makes it less heavy on youre energy,the ims actually wants you to invest into block stances i guess :/ Lilondra *gale* 11:57, 12 December 2008 (UTC)
- Hexbreaker is an epic cancel stance. Misery 11:59, 12 December 2008 (UTC)
- Hexbreaker has too long of a recharge, IMO. Distortion, maybe? that's getting pretty energy heavy, though 67.82.179.27 22:08, 12 December 2008 (UTC)
- Hexbreaker is an epic cancel stance. Misery 11:59, 12 December 2008 (UTC)
- duration makes it less heavy on youre energy,the ims actually wants you to invest into block stances i guess :/ Lilondra *gale* 11:57, 12 December 2008 (UTC)
- I'm not sure whether this is good because in some cases it could be effective, or just good because it's meant to be up pretty much permanently and thus synergizes well with healsig. Time will tell. Wonder if there's an appropriate cancel stance anyway. Hmm. -- Sirius (talk) 07:49, 12 December 2008 (UTC)
- For 1...12...16 seconds, you do double damage and take double damage.
Olol. Brokenness. Anet made RaO for wammo's and dervishes. I lurv their balances. Dark Morphon(contribs) 17:23, 12 December 2008 (UTC)
- There's still very little desire to take frenzy and rush compacted into one and use up the elite slot. I'd rather stick to shock axe still. --Ulterion 17:25, 12 December 2008 (UTC)
- It's good for a perma boost, but I'm not really sure how good the skill is simply because 1) it's elite, 2) combining IAS and movement speed isn't ultimately necessary, and 3) the bar compression you might get is at the expense of a cancel stance, without which this skill is still pretty dangerous to run. I'm thinking that if there was something else in there - say 20% armor penetration or a boost to critical hit chance - it would at least have some use for a "glass cannon" warrior build, at the risk of being potentially overpowered if you can overcome the downside. As it is, only time and players' imaginations will show if it really has much use. -- Sirius (talk) 02:47, 13 December 2008 (UTC)
- Perma boost is OP. This is simply Frenzy with a speed boost and more favourable duration. Combining IAS and IMS is overpowered because it makes it impossible to flee, or at least very much harder. Also, why would you not run this with a cancel stance? Dark Morphon(contribs) 13:38, 13 December 2008 (UTC)
- Socalled "Glass Cannon" for wars is also known as WE Axe. Except thats not even glass... it's just a cannon. -- 75.175.21.134 01:41, 15 December 2008 (UTC)
- Perma boost is OP. This is simply Frenzy with a speed boost and more favourable duration. Combining IAS and IMS is overpowered because it makes it impossible to flee, or at least very much harder. Also, why would you not run this with a cancel stance? Dark Morphon(contribs) 13:38, 13 December 2008 (UTC)
- It's good for a perma boost, but I'm not really sure how good the skill is simply because 1) it's elite, 2) combining IAS and movement speed isn't ultimately necessary, and 3) the bar compression you might get is at the expense of a cancel stance, without which this skill is still pretty dangerous to run. I'm thinking that if there was something else in there - say 20% armor penetration or a boost to critical hit chance - it would at least have some use for a "glass cannon" warrior build, at the risk of being potentially overpowered if you can overcome the downside. As it is, only time and players' imaginations will show if it really has much use. -- Sirius (talk) 02:47, 13 December 2008 (UTC)
- How can you say War's dont need IAS and IMS? Wars need to be mobile and fast attack to be very effective because their profession needs to be in close range... all other professions (including Sin due to shadow stepping) can attack from long range (The only exception is Derv of course which has Onslaught)... With an IMS you can cut down the distance quickly and start attacking faster, especially in a called spike... and an IAS only adds to that which also increases you Adr... although I dont care for the x2 dmg on self, its fun to play around with when I help new peeps in my Guild/Clan. Oh, and my favorite stance cancel for this is Pious Haste quick recharge and still maintain some speed pressure a little longer if target is trying to get away. -- SabreWolf 05:59, 25 December 2008 (UTC)
"Double Damage!" -GTA2[edit]
Doesn't allow for any bar compressing since we still need a canceling stance, scream if I'm wrong.. Then again, you can use something all new as the canceling stance instead of Rush. --Chaos Messenger 20:41, 12 December 2008 (UTC)
Rethink it ANet[edit]
Elite Stance. For 1...12...15 seconds, you attack 33% faster and move 25% faster, but you take 100%...52%...40% more damage.
- Not balanced. Learn to Cancel instead. 67.82.179.27 04:20, 13 December 2008 (UTC)
Cancel Stance Cancel Stance 5 0 5 -- Stance. Ends after 0...0...0 seconds. --Riddle 04:30, 13 December 2008 (UTC)
5 0 8 -- Stance. Ends after 3...3...3 seconds. Close enough? 76.255.196.91 09:23, 3 January 2009 (UTC)
Spec less into strength and cross your fingers (at the cost of energy loss though ), and take a decent cancel stance like enrage,, Hexbreaker or bonetti's ect, also.. why have a run skill when it already is apart of the bar, I consider this elite to be too much for just one skill, and that's what makes it bad, why bother have an elite when the normal skill is just as good, and normally you'll use it when they're on the ground or if they run cancel it and rush, it's a bit of a wild card skill other than that. There are some skills to cancel your stance (that aren't stances) , but with a cast time it's risky and most are bad --121.215.168.206 11:14, 13 December 2008 (UTC)
- lol'd at ur decent cancel stances, none of them are decent78.20.153.111 13:03, 13 December 2008 (UTC)
- Constant Speed Boost + IAS is good. you're bad for thinking it isn't. It's like saying RaO is bad. This is RaO for warriors that wont eat energy and doesn't require a pet. Also, if you say its bad because you take double damage, you're also saying frenzy is bad. this skill is good. shitters need to stfu. - 70.15.5.28 15:59, 13 December 2008 (UTC)
- If this stance were to have retained it's critical strike/penetration stats I might've considered this an elite as it fit's the description more fully and is much more viable that way. As it stands now, though, this is nothing more than frenzy and rush compacted. it'd be a waste of an elite as most other elites have synergy and aren't as effective without it's corresponding elite (i.e.: Cripslash, Eviscerate, etc.). --Ulterion 17:15, 13 December 2008 (UTC)
- I'm sorry, did you just say Primal Rage pre-update is more viable than it is now?--72.81.117.137 00:52, 15 December 2008 (UTC)
- They could have just as easily reworked Primal Rage rather then making it into this crappy skill. I actually wanted them to -fix- the skill not rework it. As said before, this is nothing more then Frenzy and Rush combined, and since they are both stances that compliment (cancel) each other, there's no reason to even waste an elite spot on this. I don't know about PvP, maybe it's different and this is godly, but this is like a terribad version of Onslaught. Anet -finally- split PvP and PvE and they aren't even using it to it's full potential.
- lol, both versions suck. The old version made your skill bar redundant. The new one is like putting rush & frenzy into 1 skill, which is bad. You know why? Because that means you still have to cancel. That means you still need 2 stances. And since you want a cancel stance to be good for something rather than canceling, an IMS is usually the best cancel stance, since it allows you to get into combat faster, escape if taking too much dmg and generally doesn't fail (like flail). If you bring this, you still need an IMS, because if you use this as an IMS, you are going to get spiked b4 you reach ur target. Why? Because you are moving, so you already get auto-crit on any melee attacking you. Auto-crit+200%dmg=you die. Thus, this is simply a frenzy that scales with strength and also wastes your elite. For those who still don't get it, imagine this: you can either take this skill+cancel stance, or frenzy+cancel stance, and they have exactly the same effect. Why also waste your elite?Crimmastermind 07:03, 15 December 2008 (UTC)
- Because now you attack lolwutfast while you Bull's them onto the ground, then seamlessly spike until they don't get back up from the KD. Before you had to choose between IAS and IMS. Now you have a perma-IMS between it and Rush, plus on-demand IAS that doesn't make you lose your IMS. 66.75.136.251 06:32, 16 December 2008 (UTC)
- You're bad at the game Jonas 19:47, 16 December 2008 (UTC)
- lol, both versions suck. The old version made your skill bar redundant. The new one is like putting rush & frenzy into 1 skill, which is bad. You know why? Because that means you still have to cancel. That means you still need 2 stances. And since you want a cancel stance to be good for something rather than canceling, an IMS is usually the best cancel stance, since it allows you to get into combat faster, escape if taking too much dmg and generally doesn't fail (like flail). If you bring this, you still need an IMS, because if you use this as an IMS, you are going to get spiked b4 you reach ur target. Why? Because you are moving, so you already get auto-crit on any melee attacking you. Auto-crit+200%dmg=you die. Thus, this is simply a frenzy that scales with strength and also wastes your elite. For those who still don't get it, imagine this: you can either take this skill+cancel stance, or frenzy+cancel stance, and they have exactly the same effect. Why also waste your elite?Crimmastermind 07:03, 15 December 2008 (UTC)
- They could have just as easily reworked Primal Rage rather then making it into this crappy skill. I actually wanted them to -fix- the skill not rework it. As said before, this is nothing more then Frenzy and Rush combined, and since they are both stances that compliment (cancel) each other, there's no reason to even waste an elite spot on this. I don't know about PvP, maybe it's different and this is godly, but this is like a terribad version of Onslaught. Anet -finally- split PvP and PvE and they aren't even using it to it's full potential.
- I'm sorry, did you just say Primal Rage pre-update is more viable than it is now?--72.81.117.137 00:52, 15 December 2008 (UTC)
- If this stance were to have retained it's critical strike/penetration stats I might've considered this an elite as it fit's the description more fully and is much more viable that way. As it stands now, though, this is nothing more than frenzy and rush compacted. it'd be a waste of an elite as most other elites have synergy and aren't as effective without it's corresponding elite (i.e.: Cripslash, Eviscerate, etc.). --Ulterion 17:15, 13 December 2008 (UTC)
- Constant Speed Boost + IAS is good. you're bad for thinking it isn't. It's like saying RaO is bad. This is RaO for warriors that wont eat energy and doesn't require a pet. Also, if you say its bad because you take double damage, you're also saying frenzy is bad. this skill is good. shitters need to stfu. - 70.15.5.28 15:59, 13 December 2008 (UTC)
This skill is still pointless for PvE...[edit]
- Stating the obvious though. Come on, I'm not complaining about the step forward, but you split PvE and PvP for a reason, Anet. 76.188.220.80 19:27, 13 December 2008 (UTC)
- And Triple Chop is terrible for PvP. You can't please everyone. Stop whining.97.100.215.187 19:12, 14 December 2008 (UTC)
- did you just read the title and post that? You clearly didn't even read what I said lol :P 76.188.220.80 06:02, 15 December 2008 (UTC)
- In a twisted kind of way, he kinda reinforced your thought IMO, though the title is a little provocative so I am really not surprised with his response. Weaponmaster 09:34, 15 December 2008 (UTC)
- did you just read the title and post that? You clearly didn't even read what I said lol :P 76.188.220.80 06:02, 15 December 2008 (UTC)
- Stating that a game mechanic such as increased movement speed is useless in PvE says more about how broken PvE is rather than how broken the skill is.SniperFox 11:49, 17 December 2008 (UTC)
- I think 76's comment was leaning towards the double damage mechanic, not the speed boost. Weaponmaster 02:39, 22 December 2008 (UTC)
- And Triple Chop is terrible for PvP. You can't please everyone. Stop whining.97.100.215.187 19:12, 14 December 2008 (UTC)
It's useless now, change it back[edit]
Now that's a provocative title.--99.225.57.217 21:40, 16 December 2008 (UTC)
- It was useless before. --Jette 22:23, 16 December 2008 (UTC)
- I think he was being sarcastic. In the event that he wasn't, however, he would be bad at the game. 66.75.136.251 05:33, 17 December 2008 (UTC)
- This skill still sucks. It's just Frenzy with 33% more movement.--The preceding unsigned comment was added by User:72.64.3.139 (talk).
- Eh, no. That's not how IMS works. Backsword 16:49, 17 December 2008 (UTC)
- Everyone who says this skill sucks now is fucking retarded. 192.87.100.66 08:21, 19 December 2008 (UTC)
- IAS/IMS with 14/16 axe mastery is broken as fuck. 90.212.161.117 21:55, 20 December 2008 (UTC)
- Most warriors running 14/16 are pretty much "fucked" regardless of build, no? Weaponmaster 02:41, 22 December 2008 (UTC)
- Most warriors can't have IAS/IMS at the same time with massive axe mastery meaning consta crits. 90.212.161.117 21:36, 27 December 2008 (UTC)
- Oooo weaponmaster he means 14 OR 16 Axe, not 14/16 Str/Axe. ~~ 66.57.17.110 21:43, 27 December 2008 (UTC)
- Uhm, what sense does it make to exclude 15 axe mastery? Ɲoɕʈɋɽɕɧ 21:44, 27 December 2008 (UTC)
- Who runs axe with less than 16? --Jette 21:45, 27 December 2008 (UTC)
- LoL, Pver^.--76.20.34.34 21:52, 27 December 2008 (UTC)
- Go back to bed. --Jette 22:37, 27 December 2008 (UTC)
- Go back to WoW--76.20.34.34 23:26, 27 December 2008 (UTC)
- This conversation is no longer constructive. 76.255.196.91 09:28, 3 January 2009 (UTC)
- I never use -health runes, unless I am farming. I only play PvE too. It's easy to see which players in PvE use them as they always get the most abuse from the CPU. --SK 10:00, 3 January 2009 (UTC)
- If you have less than 15-16 axe mastery, you're better off using a sword, as it does more damage. This applies to PvE and PvP. Unless I've forgotten the breakpoints again, and it's 12, not 14... damnit, now I'm going to have to spend all night searching old Guru threads. --Jette 10:12, 3 January 2009 (UTC)
- There are two flaws to that reasoning- crits and attack skills. And both factor very highly into any discussion of Primal Rage. 99.135.161.76 10:15, 3 January 2009 (UTC)
- If you have less than 15-16 axe mastery, you're better off using a sword, as it does more damage. This applies to PvE and PvP. Unless I've forgotten the breakpoints again, and it's 12, not 14... damnit, now I'm going to have to spend all night searching old Guru threads. --Jette 10:12, 3 January 2009 (UTC)
- I never use -health runes, unless I am farming. I only play PvE too. It's easy to see which players in PvE use them as they always get the most abuse from the CPU. --SK 10:00, 3 January 2009 (UTC)
- This conversation is no longer constructive. 76.255.196.91 09:28, 3 January 2009 (UTC)
- Go back to WoW--76.20.34.34 23:26, 27 December 2008 (UTC)
- Go back to bed. --Jette 22:37, 27 December 2008 (UTC)
- LoL, Pver^.--76.20.34.34 21:52, 27 December 2008 (UTC)
- Who runs axe with less than 16? --Jette 21:45, 27 December 2008 (UTC)
- Uhm, what sense does it make to exclude 15 axe mastery? Ɲoɕʈɋɽɕɧ 21:44, 27 December 2008 (UTC)
- Oooo weaponmaster he means 14 OR 16 Axe, not 14/16 Str/Axe. ~~ 66.57.17.110 21:43, 27 December 2008 (UTC)
- Most warriors can't have IAS/IMS at the same time with massive axe mastery meaning consta crits. 90.212.161.117 21:36, 27 December 2008 (UTC)
- Most warriors running 14/16 are pretty much "fucked" regardless of build, no? Weaponmaster 02:41, 22 December 2008 (UTC)
- IAS/IMS with 14/16 axe mastery is broken as fuck. 90.212.161.117 21:55, 20 December 2008 (UTC)
- Everyone who says this skill sucks now is fucking retarded. 192.87.100.66 08:21, 19 December 2008 (UTC)
- Eh, no. That's not how IMS works. Backsword 16:49, 17 December 2008 (UTC)
- This skill still sucks. It's just Frenzy with 33% more movement.--The preceding unsigned comment was added by User:72.64.3.139 (talk).
- I think he was being sarcastic. In the event that he wasn't, however, he would be bad at the game. 66.75.136.251 05:33, 17 December 2008 (UTC)
(Reset indent) FITAGB-- Criticals are the entire reason I said that. As for attack skills, pretty much the whole reason axes are favored is because of Eviscerate, which you can't use with Primal Rage. Dismember -> Executioner's Strike (or whatever...) is little better than Gash -> whatever, because the target still gets a full one-attack warning before real damage hits. And before you say anything about "spamming" deep wound with dismember, please remember Wounding Strike, which does the same thing better. Whether or not an axe would be better with primal rage is ultimately a moot point, however, as you still get better results with other skills. Even if you somehow ignore the double damage effect, just doesn't grant you much that other, better, non-elite skills can provide. Anti-kiting? Bull's Strike or Enraged Smash. IAS? Frenzy. IMS? Rush, which has the advantage of not making you take extra damage. The skill provides no utility and very little bonus damage, and has the hideous disadvantage of causing you to take double damage. Even if it did provide a significant damage boost, it's still nothing compared to the monstrous DPS Dervishes have: if you want to play a zero-utility RIP-AND-TEAR melee, get one of them. They do it better. --Jette 10:34, 3 January 2009 (UTC)
- Axe crits do more damage than sword crits because of the formula for critical attack damage, which is (Max Damage)*sqrt(2). Gash itself requires a prerequisite condition, while Dismember does not. But those things aside, I don't like Primal Rage anyway, and Wounding Strike is OP, so essentially we agree. 99.135.161.76 10:41, 3 January 2009 (UTC)
- Adrenaline Skills with recharge times make my pen@#s bleed.173.150.128.184 06:49, 23 June 2010 (UTC)
You guys are all wrong![edit]
Yeh, I know, some stupid IP, but you're all wrong! In pvp the things a warrior does is BIG damage, the bigger the damage the better the warrior. This skill allows the warriors to chase kiting targets without having the rush. First you had to run up to them with rush, if they were standing still, you'd pick frenzy and unleash some big numbers, then they'd start to kite, or get protted. This meant that you'd have to go in rush, to either bulls em, or to quickly go to your next target, and then go in frenzy again. With this skill, you walk up to someone, make big numbers, bulls em/ go to another target real quickly and make big numbers there. You're all underestimating this skill so badly! Bullsing never been this easy to use, no more rushing to catch them with bulls quickly, wasting 5 energy because you have to go into frenzy again. Also, before you start whining about that fact that you still have to cancel, yes you have to cancel, but by far not as much as many will say. Just obs a gvg, and tell me the difference between frenzy users and PR users.84.26.232.113 11:13, 29 December 2008 (UTC)
- Bullsing Vili 12:44, 29 December 2008 (UTC)
- "derp derp derp" --Jette 20:30, 29 December 2008 (UTC)
- Elite Skill. Your Rush is permanent and stacks with Frenzy, and you apply DW twice as often, but your spike loses 30 damages. That's bad? 76.255.196.91 09:34, 3 January 2009 (UTC)
- You forgot "you take double damage" and "you still have to take Rush." --Jette 09:37, 3 January 2009 (UTC)
- Except your damage output is doubled by the fact that you can't be kited. Doing a shitload more damage period >>>>> doing 30 more damage with evis. -Auron 09:39, 3 January 2009 (UTC)
- They can't kite you, and if they even try, you're gonna start hitting monster crits all over them. You can put out DPS without even using attack skills. --75.175.2.66 23:57, 11 January 2009 (UTC)
- Except your damage output is doubled by the fact that you can't be kited. Doing a shitload more damage period >>>>> doing 30 more damage with evis. -Auron 09:39, 3 January 2009 (UTC)
- You forgot "you take double damage" and "you still have to take Rush." --Jette 09:37, 3 January 2009 (UTC)
- Elite Skill. Your Rush is permanent and stacks with Frenzy, and you apply DW twice as often, but your spike loses 30 damages. That's bad? 76.255.196.91 09:34, 3 January 2009 (UTC)
- "derp derp derp" --Jette 20:30, 29 December 2008 (UTC)
- i've been away from the pvp scene for a long time, recently returning and stumbling upon primal rage i'm very impressed. a standard warrior damage build requires the +33% attack speed to be effective. primal rage coupled with bull's strike is devastating on fleeing foes, which are present in anything but anti-melee setups. if you're only interested in duelling other melee classes or going rambo then primal rage is obviously not the ideal elite for you. just to clear something up, it's 33% speed boost making it more effective than the majority of other speed boosts including rush JimmyB 23:21, 17 January 2009 (UTC)
Useful with Armor of Earth in low-end PvP and PvE areas with low enchant removal perhaps?[edit]
Armor of Earth at level 7 gives you +41 armor and slows you 33%(half damage from all non-armor ignoring sources). If you use that with Primal Rage, you get a free 33% IAS.
- ...and you would take that over Frenzy/Tiger Stance/Flail/etc because...? Vili 04:48, 3 January 2009 (UTC)
- IMS is unnecessary in PvE, except for very specific situations. EDIT: Oh wait, you wouldn't even get that thanks to Armor of Earth's debuff. What the hell would be the point then? Arshay Duskbrow 06:06, 3 January 2009 (UTC)
- Using Primal Rage as the elite...--Riddle 06:23, 3 January 2009 (UTC)
- You take an elite to fulfill a goal or to accomplish a task. You don't take an elite for the sake of taking an elite. If you have to dedicated your entire build to make your elite not suck, imagine how much more efficient you would be if you just took a better elite. -Auron 09:41, 3 January 2009 (UTC)
- After the last update I'm bringing a better elite.
- You take an elite to fulfill a goal or to accomplish a task. You don't take an elite for the sake of taking an elite. If you have to dedicated your entire build to make your elite not suck, imagine how much more efficient you would be if you just took a better elite. -Auron 09:41, 3 January 2009 (UTC)
- Using Primal Rage as the elite...--Riddle 06:23, 3 January 2009 (UTC)
- IMS is unnecessary in PvE, except for very specific situations. EDIT: Oh wait, you wouldn't even get that thanks to Armor of Earth's debuff. What the hell would be the point then? Arshay Duskbrow 06:06, 3 January 2009 (UTC)
Related[edit]
Whrilling charge217.121.213.138 21:57, 5 January 2009 (UTC)
- Yes, I suppose it is. But that's a really, really bad typo there, mate. --Jette 02:52, 6 January 2009 (UTC)
Balanced (Y/N)?[edit]
I've been having a lot of fun with this skill and I can safely say that it is in its current form very strong, since with rush as your cancel you cannot be kited, essentially period. However I cannot say that I find it to be hugely OP. I'd compare it to PS, but even the current one is like comparing shooting someones foot off with a water pistol until it rots away, to using a scud missle launcher to take off someones foot, and PS is obviously the missle launcher. I am curious as to what other people think about this skill. A slight duration reduction, or movement speed reduction to say...25%? Kelvin Greyheart 06:17, 13 January 2009 (UTC)
- Unlike Palm Strike, you actually need to play a little bit to succeed with Primal Rage. -_- This should be thrown into Tactics, would be lolbalanced then. Vili 07:04, 13 January 2009 (UTC)
- So secondaries could use it? Wouldn't that just make some horrible thumper..things that use natural stride as a cancel stance?
- We have RaO, we don't need this no matter where it is. ;D Arshay Duskbrow 06:41, 14 January 2009 (UTC)
- RaO is expensive though. Moving this to tactics would provide a cheaper skill with a slightly better runbuff/IAS combo at the cost of damage which can be negated through the use of the 3 billion block stances rangers have. Maybe it wouldn't get used, especially with escape scythe, but who knows. Honestly, I can't make a solid opinion on this. Too many variables for me to come to a conclusion. Kelvin Greyheart 13:18, 14 January 2009 (UTC)
- Only a bad ranger would use this over RaO or Escape. Survivability is the greatest asset of a ranger - mostly via block stances and elemental armor. If you throw away both with one skill, you're doing it wrong. -Auron 13:23, 14 January 2009 (UTC)
- For that matter, only a bad ranger (or warrior, tbh) would invest in Tactics anyway. --Jette 16:38, 14 January 2009 (UTC)
- Heh. If it was this skill I would consider dropping strength a point and bumping a few points into tactics. Doesn't take much to make this maintainable, even with a little less than 2 pips of regen (factoring in use of other skills like bulls). Though maybe thats just me. Kelvin Greyheart 21:18, 14 January 2009 (UTC)
- Why would it be in tactics regardless? This skill is about kicking ass. Raging around as a warrior and smashing faces. That's strength, not tactics (a line devoted pretty much entirely to defensive skills). -Auron 00:52, 15 January 2009 (UTC)
- Primal Rage is easily maintained with little attribute investment and costs only 5 energy, but you take double damage. RaO is hard to maintain, needs a lot of attribute investment, and is 25 energy, but cannot be removed. Onslaught has the least bonuses and is easily removed, plus it requires a lot of attribute investment, but it doesn't have any really bad downsides.
- Why would it be in tactics regardless? This skill is about kicking ass. Raging around as a warrior and smashing faces. That's strength, not tactics (a line devoted pretty much entirely to defensive skills). -Auron 00:52, 15 January 2009 (UTC)
- Heh. If it was this skill I would consider dropping strength a point and bumping a few points into tactics. Doesn't take much to make this maintainable, even with a little less than 2 pips of regen (factoring in use of other skills like bulls). Though maybe thats just me. Kelvin Greyheart 21:18, 14 January 2009 (UTC)
- For that matter, only a bad ranger (or warrior, tbh) would invest in Tactics anyway. --Jette 16:38, 14 January 2009 (UTC)
- Only a bad ranger would use this over RaO or Escape. Survivability is the greatest asset of a ranger - mostly via block stances and elemental armor. If you throw away both with one skill, you're doing it wrong. -Auron 13:23, 14 January 2009 (UTC)
- RaO is expensive though. Moving this to tactics would provide a cheaper skill with a slightly better runbuff/IAS combo at the cost of damage which can be negated through the use of the 3 billion block stances rangers have. Maybe it wouldn't get used, especially with escape scythe, but who knows. Honestly, I can't make a solid opinion on this. Too many variables for me to come to a conclusion. Kelvin Greyheart 13:18, 14 January 2009 (UTC)
- We have RaO, we don't need this no matter where it is. ;D Arshay Duskbrow 06:41, 14 January 2009 (UTC)
- So secondaries could use it? Wouldn't that just make some horrible thumper..things that use natural stride as a cancel stance?
Can be used[edit]
to farm the bugged afflicted(don't know the location) which can't fight back :P 77.166.193.57 18:20, 13 January 2009 (UTC)
- Frenzy can as well and doesn't use your elite spot. Kelvin Greyheart 23:37, 13 January 2009 (UTC)
- If it can't fight back, who cares what you run? Vili 01:56, 14 January 2009 (UTC)
- This is a clever statement, and you are too dumb to retort with equal wit. FleshAndFaith 03:13, 9 November 2009 (UTC)
- Right, and your "clever" and "witty" statement is in response to a comment a user made 10 months ago, good job there. Pika Fan 03:16, 9 November 2009 (UTC)
- This is a clever statement, and you are too dumb to retort with equal wit. FleshAndFaith 03:13, 9 November 2009 (UTC)
- If it can't fight back, who cares what you run? Vili 01:56, 14 January 2009 (UTC)
Woah[edit]
I finally bothered to go and cap this skill and give it a shot. I took the standard Eviscerate bar (Evis-BBlow-DChop) and after capping it (and Soul Twisting) I basically ran around killing wardens. Oh my god was it so awesome to have both Eviscerate and Primal Rage on the same bar File:User BlueRellik evisRage.jpg b.r // talk 07:31, 14 January 2009 (UTC)
R.I.P. Primal Rage[edit]
Your glory days are officially over. 05 Feb, 2009. GG. --Ulterion 01:19, 6 February 2009 (UTC)
- 'Cause a movement speed reduction is absolutely deadly to a skill, amirite? --76.25.197.215 01:21, 6 February 2009 (UTC)
- Your'e 100% amirite. --Ulterion 01:22, 6 February 2009 (UTC)
- You can count on it that people will still use it. 8% reduction in movement speed hardly does anything to nerf Prage.Pika Fan 01:24, 6 February 2009 (UTC)
- It's still Frenzy + Sprint/Rush, what exactly is the issue? Can't catch Escape rangers anymore? Vili 01:25, 6 February 2009 (UTC)
- Or anything else with 33% speed boost for the matter. I don't care much because I never rolled as PR War to begin with. I'm just stating the obvious for all the PR lovers out there. A little lemon with that wound? LOL --Ulterion 01:27, 6 February 2009 (UTC)
- It's still Frenzy + Sprint/Rush, what exactly is the issue? Can't catch Escape rangers anymore? Vili 01:25, 6 February 2009 (UTC)
- You can count on it that people will still use it. 8% reduction in movement speed hardly does anything to nerf Prage.Pika Fan 01:24, 6 February 2009 (UTC)
- Your'e 100% amirite. --Ulterion 01:22, 6 February 2009 (UTC)
- oh noes, no more fast forward warriors QQ --adrin 01:28, 6 February 2009 (UTC)
- That's why you aren't the one with that shiny gold cape ;). I repeat, it hardly touches the skill.Pika Fan 01:29, 6 February 2009 (UTC)
- You know what I think of gold capes and rank? *flushes toilet* E-peen is for nerds who haven't got any RL-peen. PR is less good now. Oh well.. I seldom used it. I sure did take down alot of them in the arenas, though. Now they get outran by me LOL. GG --Ulterion 01:49, 6 February 2009 (UTC)
- And I see you stroking your epeen here, sure speaks about your "RL-peen" or lack thereof. Continue outrunning them with escape, I am sure you contribute a hell lot to your party <3.Pika Fan 02:48, 6 February 2009 (UTC)
- 'RL-peen'? (lol?)... PR is still viable, most people would of realised it would get this exact nerf and put it alongside RaO, except (thank god) this is only for primary warriors... as stated above it will barely touch the skill, running around with it is a little harder the auto bulls easy mode for bad warriors is also reduced a little but mainly its as it was Divine 02:42, 6 February 2009 (UTC)
- You know what I think of gold capes and rank? *flushes toilet* E-peen is for nerds who haven't got any RL-peen. PR is less good now. Oh well.. I seldom used it. I sure did take down alot of them in the arenas, though. Now they get outran by me LOL. GG --Ulterion 01:49, 6 February 2009 (UTC)
- That's why you aren't the one with that shiny gold cape ;). I repeat, it hardly touches the skill.Pika Fan 01:29, 6 February 2009 (UTC)
- i know this is off topic but white wasabi has a gold trim does that mean he's good? no. wait a sec, he bought it for 11,000 ectos. nvm --adrin 02:51, 6 February 2009 (UTC)
- Obviously, when I say gold trim I am refering to people who deserve it, not purchased goods. No. Wait a sec, common sense was never common anyway, I shouldn't have expected much. Pika Fan 02:55, 6 February 2009 (UTC)
I'd advise you all not to discuss with Ulterion why Primal Rage is good, he refuses to give up his opinion. — Skakid 03:05, 6 February 2009 (UTC)
If Rage is still "good", then isn't Onslaught + Whirling better? I mean the only difference is going to be about 5 more energy points in cost since you still need to bring a 5-point to 10-point Cancel-Stance along anyway and use it so you don't get farmed while Raging. I use Onslaught + Whirling all the time and swear by it, generally more-freeing(DPS wise) than most Forms/Adren-Elites -> and pretty easy to get near Perma. ...And here's the really important part: NO DOUBLE DAMAGE --ilr 05:54, 6 February 2009 (UTC)
- Last time I checked, W/D without WE are pretty weak. Vili 08:13, 6 February 2009 (UTC)
- I'm actually happy that this elite became.. well.. less of an elite. LOL Now, they can't even run away from me! BWUAHAHAHAHAHAHAAAAH! --Ulterion 11:49, 6 February 2009 (UTC)
- I can understand your comment about Ulterion but he is obviously an intelligent person who think through what he writes in comments.... The dervish skill onslaught is weak for a few reasons, firstly its an enchantment compared to PR being a stance so its easier to remove more annoying to use (aftercast, reapplying) and its not linked as useful an attribute as strength is to warriors, plus its a dervish not a warrior using, warriors will not use onslaught in its curent state, the double damage thing isnt really a huge problem when you have a cancel stance ;) Divine 15:32, 6 February 2009 (UTC)
- Windprayers aren't useful? If this was still 2006, Id agree with you... Meanwhile Onslaught is my second favorite Skill on my warrior next to the new Endurance. PS: my Goon loves canceling stances from Ranged... P-Rage should have been a Skill with a shorter Duration but no drawbacks --ilr 20:14, 6 February 2009 (UTC)
- I can understand your comment about Ulterion but he is obviously an intelligent person who think through what he writes in comments.... The dervish skill onslaught is weak for a few reasons, firstly its an enchantment compared to PR being a stance so its easier to remove more annoying to use (aftercast, reapplying) and its not linked as useful an attribute as strength is to warriors, plus its a dervish not a warrior using, warriors will not use onslaught in its curent state, the double damage thing isnt really a huge problem when you have a cancel stance ;) Divine 15:32, 6 February 2009 (UTC)
- I'm actually happy that this elite became.. well.. less of an elite. LOL Now, they can't even run away from me! BWUAHAHAHAHAHAHAAAAH! --Ulterion 11:49, 6 February 2009 (UTC)
OP has no idea what he's talking about. Or he's failing at trolling. Just ignore him. -Auron 15:35, 6 February 2009 (UTC)
- Well no more double damage droks runs. Back to charging strike =( Invincible Rogue 16:58, 6 February 2009 (UTC)
- I'm glad to hear that ya'll think it's still good. I want ya'll to seriously believe that and continue to use it. Really, I do. I'm glad they made that reduction. Frenzy + Rush = Elite (still requiring a cancel stance *i.e.: rush*) is GG for me most def. See ya'll out in the arenas. Just a forewarning, though: those that use PR around me will be on they backs in no time flat. So, throw that frenzy/rush 'elite' on there, kthnxbai. --Ulterion 19:40, 6 February 2009 (UTC)
- RA/TA/AB/HB is a serious arena. Vili 00:44, 7 February 2009 (UTC)
- JQ is more serious. Misery 00:45, 7 February 2009 (UTC)
- JQ is an arena? I thought it was a random-teamed farming instance. --Riddle 00:49, 7 February 2009 (UTC)
- FA is even more seriouser. It takes srs skilzs to leech. Anyways. The point of PR isn't for one on one slugfests with the enemies war. The point of PR is to be beating the snot out of their backline( in 4 man arenas at least). If they stand their your attacking them with a big IAS. If they kite, you still have IAS, which means you spend more time chasing, and you still move faster so you can hit more often. And you get free crits and almost guaranteed bulls. If you are using PR when attacking a war or derv who is attacking you; you're using it wrong. A PR build doesn't have shutdown the way hammers do, nor does it have quite as much spike as an evisc build. It is however, monster pressure that effectively goes through things like prot spirit, and spirit bond. Kelvin Greyheart 01:01, 7 February 2009 (UTC)
- JQ is an arena? I thought it was a random-teamed farming instance. --Riddle 00:49, 7 February 2009 (UTC)
- JQ is more serious. Misery 00:45, 7 February 2009 (UTC)
- RA/TA/AB/HB is a serious arena. Vili 00:44, 7 February 2009 (UTC)
- I'm glad to hear that ya'll think it's still good. I want ya'll to seriously believe that and continue to use it. Really, I do. I'm glad they made that reduction. Frenzy + Rush = Elite (still requiring a cancel stance *i.e.: rush*) is GG for me most def. See ya'll out in the arenas. Just a forewarning, though: those that use PR around me will be on they backs in no time flat. So, throw that frenzy/rush 'elite' on there, kthnxbai. --Ulterion 19:40, 6 February 2009 (UTC)
- Well no more double damage droks runs. Back to charging strike =( Invincible Rogue 16:58, 6 February 2009 (UTC)
R.I.P PRIMAL RAGE OFFICIALLY[edit]
If you thought it was dead before, it certainly is now.
..so much for those "buffs" to previously useless elites.
- Historical Debate: Is Primal Rage more useful in its current version, or the old armor penetration one? :\ Vili 03:19, 6 March 2009 (UTC)
- Sadly, the reason it was nerfed was because it was OPed, although it's overnerfed imo.Pika Fan 04:11, 6 March 2009 (UTC)
- D: altho people camp in PRage and don't cancel stances all day. ---Chaos- 05:21, 6 March 2009 (UTC)
- This skill is rubbish now. Frenzy + Rush owns it anyday, since with Rush you can quickly cancel and frenzy recharges in 4 seconds so you can use it when needed. To balance this skill, the damage increase needs to come down to +33% damage.
- cya PRAGEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE nice to meet you hehe--89.129.149.220 08:21, 6 March 2009 (UTC)
- I'll be glad to see other warriors played again, but meh, overnerfed. Should have been like 8 or 10 seconds recharge and maybe gotten it's 33% move buff back. Now people will just lineback PRagers once every 15 seconds. Misery 09:24, 6 March 2009 (UTC)
- cya PRAGEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE nice to meet you hehe--89.129.149.220 08:21, 6 March 2009 (UTC)
- This skill is rubbish now. Frenzy + Rush owns it anyday, since with Rush you can quickly cancel and frenzy recharges in 4 seconds so you can use it when needed. To balance this skill, the damage increase needs to come down to +33% damage.
- D: altho people camp in PRage and don't cancel stances all day. ---Chaos- 05:21, 6 March 2009 (UTC)
lolyoupeoplearebaaad.It's still useable.Oni 12:52, 6 March 2009 (UTC)
- It's still usable, in the same way that PS/CG rangers are still usable - it works but there are better options. Vili 12:54, 6 March 2009 (UTC)
- "there are better options." - Proper emphasis added. --ilr 22:13, 6 March 2009 (UTC)
- BYEEEEE PRAGE!!!! WE'LL MISS YOUR VIABILITY! --76.122.55.254 22:36, 7 March 2009 (UTC)
- I'd like to say some kind words about prage. It was the most fun skill I have ever used in Guild Wars, except for Scorpion Wire. It was just extremely satisfying to Bull's someone and still be under an IAS and IMS. Things just died. I think that if I hadn't tried prage, I wouldn't have bothered trying to lern2warrior for PvP...the learning curve is big, and I'm not even a great Warrior. But prage showed me how fun it could be, so I'm willing to learn now. I'm glad I got a chance to play with it while it lasted. (And I didn't even get to try the 33% IMS version, heh.)
- I'll miss Primal Rage. Vili 22:48, 7 March 2009 (UTC)
- Would you say it was by far one of the most skills in Guild Wars? King Neoterikos 23:04, 7 March 2009 (UTC)
- I hate you. >:( Vili 23:10, 7 March 2009 (UTC)
- I too loved you PRage. You are the reason I got that Chaos axe and Tormented shield for my warrior. I knew our relationship couldn't last forever but I never thought they would seperate us like this. I don't know how we are going to get through this unless a huge intervention takes place soon. Forever you will be in my heart <3 122.57.110.80 11:19, 9 March 2009 (UTC)
- I hate you. >:( Vili 23:10, 7 March 2009 (UTC)
- Would you say it was by far one of the most skills in Guild Wars? King Neoterikos 23:04, 7 March 2009 (UTC)
- BYEEEEE PRAGE!!!! WE'LL MISS YOUR VIABILITY! --76.122.55.254 22:36, 7 March 2009 (UTC)
- "there are better options." - Proper emphasis added. --ilr 22:13, 6 March 2009 (UTC)
15 seconds is a bit harsh... aNet seriously needs to rethink their game on how to "nerf"/"buff" more appropriately. I know a few people who won't pick up GW anymore (and that = loss in revenue for GW2) because aNet keeps fucking up in their skill "updates". --Uchiha Lena 07:52, 10 March 2009 (UTC)
- Anyone else think that this is gonna get another skill rework in April?--Weaponmaster 22:04, 15 March 2009 (UTC)
- Yes, maybe. It'll get 5...17...20 duration, I guess, in case its changed at all. 95.119.14.117 18:48, 24 March 2009 (UTC)
Still very good... Frosty 11:48, 11 June 2009 (UTC)
- A few very brave Warriors who trust their Monks - bonds or not - still run this. Which makes me happy. But it will never be back to the same level of dominance. Vili 点 06:48, 12 June 2009 (UTC)
- I'd like to note that a few months after this comment, Primal Rage Warriors are still pretty meta. IAS+IMS is godly. Dark Morphon 15:51, 4 November 2009 (UTC)
- Even after most recent nerf, reduction to 10s recharge means you can still get it up 75+% of the time, and IAS/IMS is ridiculously OP. Too bad I was hoping they'd actually managed to kill it this time--TahiriVeila 03:05, 26 February 2010 (UTC)
- This is a slight nerf overall you will see wars switch out rush for sprint in response to this change. --Draygo Korvan 03:14, 26 February 2010 (UTC)
- Uh doubtful. Rush is amazing and only having your cancel stance once every 15s sucks--TahiriVeila 12:15, 26 February 2010 (UTC)
- This is a slight nerf overall you will see wars switch out rush for sprint in response to this change. --Draygo Korvan 03:14, 26 February 2010 (UTC)
- Even after most recent nerf, reduction to 10s recharge means you can still get it up 75+% of the time, and IAS/IMS is ridiculously OP. Too bad I was hoping they'd actually managed to kill it this time--TahiriVeila 03:05, 26 February 2010 (UTC)
- I'd like to note that a few months after this comment, Primal Rage Warriors are still pretty meta. IAS+IMS is godly. Dark Morphon 15:51, 4 November 2009 (UTC)
Sprint[edit]
why is sprint listed as a related skill? because it makes you run as fast as prage does? so are we gonna start making all speed increasers related skills? come on guys, get with it, im removing it Supercharged Tidus 19:53, 5 August 2009 (UTC)
- I would put it back for the following reasons... stance, same cost, same recharge, same speed increase, almost same duration I actualy want to say the same because at last check I thought I could maintain a sprint with the extra second over recharge at 16 str MrPaladin talk 19:58, 5 August 2009 (UTC)
Rush[edit]
Since this is an Adr Run Skill, would Rush now be a releated skill? - SabreWolf 04:24, 26 February 2010 (UTC)
Dash[edit]
I know this leaves you with sin as your secondary which is kinda meh. However, you do get iron palm as a consolation prize, dash comes around much quicker that sprint, can be used outside of battle and is a decent anti-kite if immediatly paired with bull's strike.75.92.47.248 20:49, 9 March 2010 (UTC)
- Anyone who bullses that obviously is going to get his bulls faked out mercilessly. Just saying. 130.89.172.174 10:50, 24 August 2010 (UTC)
How to make it not suck shit[edit]
Just add 25% damage boost to what it is currently and then you won't be putting a sign on your back that says "please rape me in the ass brutally" whenever you use this skill.
- 33% increased attack speed = 50% more damage per second. To add your 25% damage boost suggestion will increase that damage output by nearly 100%, so cleary your idea is lacking in balance. --Falconeye 17:54, 28 May 2011 (UTC)
- Hee hee, you said balance. Seeing as GW is withering and dying as we speak, I'm hoping someone at anet will develop higher brain functions and restore some benched elites to their former glory.Kay - 20:16, 14 June 2011 (UTC)
- or just unnerf it to 5e and 8 second recharge. Still takes more skill to use it then dervishes with onslaught which has no drawback at all. forgot to sign originallyTr4v15 00:07, 14 November 2011 (UTC)
- "33% increased attack speed = 50% more damage per second." Ummm, not to sound dumb or anything, but could someone explain that to me? I would have thought 33% increased attack speed = 33% more damage per second...--71.185.41.90 12:45, 19 February 2012 (UTC)
- See attack speed. GW does things in a goofy way; when it says "attack 33% faster", what it really means is the time between attacks is decreased by 33%. That's actually a 50% increase in attack speed if you go by what the words mean in the real world. -- Hong 13:20, 19 February 2012 (UTC)
- Hee hee, you said balance. Seeing as GW is withering and dying as we speak, I'm hoping someone at anet will develop higher brain functions and restore some benched elites to their former glory.Kay - 20:16, 14 June 2011 (UTC)