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Using an attack skill, makes you loose 2 points of energy. Is that intended?

You lose 1 energy for using a skill, and you lose 1 energy for hitting with an attack... so yes intended 09:46, 19 February 2008 (UTC)

Everyone is pegged with a Divine Boon curse?...Suffer the Mo curse of Divine Boon skill in Quicksand!!--ShadowFog 14:05, 20 February 2008 (UTC)

Contraproductive in any team build. Really. Noctarch 16:52, 29 June 2008 (UTC)

Encourages Adrenaline/Signet builds - like those I had to use in the Prophecies missions with Ether Seals.Farlong 14:46, 12 September 2008 (UTC)

Funniest skill to ever bring to annoy everyone.Crimmastermind 04:33, 5 October 2008 (UTC)

And the most funniest thing is... look at the description in black:"Elite Nature Ritual. Creates a level 1 spirit...".--ShadowFog 04:44, 5 October 2008 (UTC)
Im not underlining that one... because is what it said before it was fixed.--ShadowFog 05:42, 5 October 2008 (UTC)
But considering that all enemies in PvE have 1 extra energy regen pip over players (+2 pips in HM), this skill IS totally counter-productive and shouldn't be touched with a barge pole unless you're some sort of DP masochist who enjoys being wiped a lot. Astralphoenix777 11:37, 12 August 2009 (UTC)


How many skills have suffered this curse? This are clearly examples of unplayable skills. 5 seconds casting cost and a level 1 spirit? For a 5 seconds casting cost I expect a whole lot of punch. Check the table of spirits. A level 1 spirit has 20 health.--ShadowFog 05:14, 5 October 2008 (UTC)

Ive underline the statement. There was an error in concise. A mistake people no need to shout.--ShadowFog 05:41, 5 October 2008 (UTC)


Make the energy loss AoE so it has some syergy with famine so we can do speed clears on 55's 600's terras instead of sind i hate shadow form

Actually, I'd like to see this turned into an elite version of Muddy Terrain, maybe with a greater movement decrease along with something else - like health or energy loss while moving. -Ninjatek 02:10, 9 January 2010 (UTC)

Each second a foe moves in the area of this spirit they move an additional 10% slower to a maximum of 90%. Resets if they stand still for 6-4-3 seconds. Justice 00:07, 11 January 2010 (UTC)

Feedback:Main. -~=Sparky User Sparky, the Tainted charr sig.PNG (talk) 00:25, 11 January 2010 (UTC)
Sparky - I assume you're linking to feedback as a way to provide feedback on this or other skills, correct? For those of us not familiar with navigating that namespace, can you provide more direct links? -Ninjatek 01:29, 11 January 2010 (UTC)
Feedback:Getting started - best I can do, I'm not too great with linking. -~=Sparky User Sparky, the Tainted charr sig.PNG (talk) 01:49, 11 January 2010 (UTC)

Needs awesome buff:( 23:53, 17 June 2010 (UTC)

Related Skills[edit]

added depravity as a related skill... if shackles is related then depravity is related -can be undone if needed ;) --Fallen Scythe 20:11, 7 April 2010 (UTC)

ok... J how are they "too Different" i dont get it shackles triggers on attacks depravity on spells, shackles is single target, depratity has AoE potential so.... Depravity is more related i would think (besides the triggers on anything part...) --Fallen Scythe 01:08, 9 April 2010 (UTC) lets not start a revert-war ;) kk thx

Male Paragon Elonian Armor[edit] check it out Cactus 03:47, 19 June 2010 (UTC)

Most Useless Elite of all time[edit]

Seriously, who would use this crap? and why!?!?! 11:51, 13 July 2010 (UTC)

Use it in Nomad's Isle, that'd be fun. Set up your team with strong energy management and you're set to go. 05:19, 22 July 2010 (UTC)

To those pissed off in FA...[edit]

Quicksand, Nature's Renewal, Primal Echoes, Muddy Terrain, Predatory Season, Edge of Extinction, Troll Unguent, Natural Stride - 14 Wilderness Survival and 13 Beast Mastery. Place em' where your team will take influence and your enemies would not. Wait 3 minutes. Observe rage. Trolololol. GG. 16:42, 24 March 2011 (UTC)

13 - Wilderness, 12 Beast, 8 - Expertise... Reduced e without effecting results much 13:59, 25 April 2011 (UTC)