Talk:Weakness

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ward of weakness is not stated The preceding unsigned comment was added by Renin (talk • contribs) 08:20, 9 October 2007 (UTC).

This is a wiki, feel free to add it! poke | talk 08:23, 9 October 2007 (UTC)
It says weakness doesn't effect attack skill dmg, does it affect bonus dmg from say spirit strength?70.100.80.18 04:10, 4 September 2008 (UTC)

No Weakness Ranger skills?[edit]

For shame! Jack 00:55, 18 November 2007 (UTC)

plus DW, KD, One-shot-kill, are just things an arrow can't do :p - Rayd 01:04, 18 November 2007 (UTC)
It's intentional. Anet has decided that every conditions belong with certain professions. Few skills break this pattern. Rangers lack weakness, and worse, Deep Wound, but has an easy time inflicting Daze in return. Backsword 01:24, 18 November 2007 (UTC)
The only range class that can inflict Weakness is the Paragon with Anthem of Weariness which can be spammed with your team to keep a whole bunch of melee useless unlike Throw Dirt(dang...I too use a Ranger).--ShadowFog 14:00, 28 August 2008 (UTC)
Quite frankly I would think a Ranger would have an EASIER time inflicintg a Deep Wound as opposed to Daze. I mean really, getting hit with arrows would tend to cause rather deep wounds. Yes so would being hit with an axe but still... I think Anet made little sense with that decision.99.241.34.49 19:54, 17 September 2009 (UTC)
Uhhh i think ur wrong Enraged Lunge is an easily spammed ranger deep wound skill.--Ultima Flames User Ultima Flames Signature.jpg 03:07, 24 November 2009 (UTC)
pvp That Dude On The Television 00:23, 4 February 2010 (UTC)

Weakness's Description[edit]

I just think the 66% damage reduction should be on the extended description, or whatever you call it. ^^ Than 19:33, 6 December 2009 (UTC)

Useless on sins?[edit]

that reduces a weapon's base damage So basically an assassin wouldnt be bothered by this because the damage comes from their skills, not their weapon. perhaps noteworthy? DemonicFahrir 09:00, 21 June 2010 (UTC)

Not really, since most builds are made with attribute breakpoints in mind, losing 1 to each attribute can really damage the sins' ability (or any build). Go try it out on Isle of the Nameless. 120.153.34.62 13:41, 9 July 2010 (UTC)

Rethink this skill[edit]

If I'm not blinded, I'm weakened. If I'm not weakened, I'm blinded. Make up your mind Anet. One or the fuckin other. Blind and Weakness are way too similar: both prevent melee from killing when swinging a weapon. I like where you went with the -1 to attributes but that 66% melee damage reduction is silly. It would be ok if Blind did not exist but it does. Blind trumps it cause if I can't hit you anyway, the damage is irrelevant...duh! Common sense should have caught that. Just in case you still don't get it: why would I bother to weaken someone (reduce melee damage but can still inflict skills) when blind is a 90% miss (all melee skills fail)? Now do you get it? It's like making a condition called Wuss which would reduce spell damage by 66%. Now why would I Wussify someone to reduce damage when Daze just made it nearly impossible for him to cast - if he can't cast anyway then I don't need to worry about him hurting me. I can't make this explanation any simpler. Forget the -1 att cause peeps dont bring it for that - that's just a bonus.

My solution for Weakness is to reduce attributes by 1 and increase aftercast on attack skills by .75 (yes, attack skills, not attacks). This could synch well with Faintheartedness. My thought is if you are weak, after you swing a weapon you need to catch your breath. You could then give Frenzy (and similar attack speed boosts like Heart of Fury and Soldier's Speed) the ability to remove Weakness upon cast (this could be more for HoF) or can't be weakened while under its duration (this could be more for the Paragons elite). This can make bringing Frenzy tempting in places like Random Arena.

With all those anti-melee skills out there, you need to add something for melees to balance it out like Fatigue which would reduce attributes by 1 and increase aftercast on spells by .75 (a melee-applied condition). Now there could be 2 conditions out there that can reduce someones attributes by a total of 2. This could hamper all those casters out there with spears and shields (I havent seen a staff on someone in GvG, Halls, etc in a very long time haha) and hurt those that are better at using a secondary weapon over its primary class (can we say W/D, A/D, Rt/D Ra/D hahaha). Just got interesting didn't it! Thank you for listening. 75.178.18.182 01:19, 11 August 2010 (UTC)

.... Or how about: learn 2 play? Ox rider 09:51, 19 October 2010 (UTC)

........ Or just bring back Evade. Stay in school Ox Rider...stay in school...75.191.162.88 12:01, 9 November 2010 (UTC)

This condition only reduces 66% damage for melee characters?[edit]

Does this condition reduces damage inflicted by spells in 66%? It seems to me that this contition has not have the same effect on all professions. If this is true why dont change the efects to adapt the condition to spell casters characters? It could inflict 40% less energy on spell casters instead of 66% damage melee reduction. Silvajef 10:48, 3 August 2012 (UTC)

Personally i dont see why blind should cause less chance to hit for casters or whatever your proposing, [Aftershock] for example, what difference would it make if you were blinded or not, the skill would still hit the area and cause the same dmg, i think it would take too much to go through every skill in the game and say wether or not a blinded caster would do less dmg or miss a target. Spark-TBa 12:36, 3 August 2012 (UTC)
Thanks for the reply. I was talking above about the weakness condition. But i also dont understand why blind dont afect spell casters professions as well (with exceptions to that spells that you use when foes are around you. That spells should always hit if the targets are near you). But the same goes to melee skils like Cyclone Axe for an example. Why some miss and others dont? Silvajef 14:34, 3 August 2012 (UTC)
Good point pbaoe should never miss unless a skill is used to block/absorb the damage and it would only block/absorb for that foe imo, even mele, although it will never be implemented now I think that any skill that doesn't directly a single foe should have a better chance of hitting even when blinded.Spark-TBa 16:49, 3 August 2012 (UTC)