Ferry
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A ferry refers to a character that takes other characters to otherwise unreachable outposts or campaigns. This is possible due to the game mechanics that allow a party leader that meets the requirements for a quest to include party members who do not. In contrast, running allows party members to quickly reach an already accessible area by avoiding confrontation with foes along the way. Both runners and ferries might charge fees for their services.
The ferry obtains the relevant quest, invites however many clients as they can take, and follows the various steps in the quest to reach the intended destination. To continue ferrying, that character can abandon and retake the quest.
Common ferries[edit]
Route | Ferry requirements | Notes |
---|---|---|
Cavalon → The Deep | Ownership of Cavalon | Characters in the alliance controlling Cavalon have free access to the Deep; they can ferry characters from other alliances. |
Cavalon or Embark Beach → The Deep | Passage Scroll to the Deep | Instead of using eight scrolls, anyone in the party can use the scroll to transport the other seven party members. |
House zu Heltzer → Urgoz's Warren | Ownership of House zu Heltzer | Characters in the alliance controlling House zu Heltzer have free access to Urgoz's Warren; they can ferry characters from other alliances. |
House zu Heltzer or Embark Beach → Urgoz's Warren | Passage Scroll to Urgoz's Warren | Instead of using eight scrolls, anyone in the party can use the scroll to transport the other seven party members. |
Guild hall → Urgoz Warren or The Deep | All party members have visited the destination. | The party leader can ferry characters by jumping from the outpost to the hall, inviting new members to the party, and then using the Leave Guild Hall button. |
Kamadan → Consulate Docks | The Time is Nigh | New Nightfall characters can get perfect armor without first completing the missions and primary quests on Istan. |
Kamadan → Lion's Arch, via Consulate Docks | The Time is Nigh and Terror in Tyria | Unlock travel to Guild Wars Prophecies early. As The Time is Nigh and Terror in Tyria are mutually exclusive, this will require two ferry characters. |
Kamadan → Kaineng Center, via Consulate Docks | The Time is Nigh and Plague in Cantha | Unlock travel to Guild Wars Factions early. As The Time is Nigh and Plague in Cantha are mutually exclusive, this will require two ferry characters. |
Kaineng Center → Lion's Arch | Guild Wars Factions character with Chaos in Kryta | Unlock travel to Guild Wars Prophecies early. |
The Marketplace → Vizunah Square (Local Quarter) | Guild Wars Factions character with Mayhem in the Market. All party members have completed Zen Daijun. | Allows non-Factions characters access to the Local Quarter. |