Template talk:Mission infobox

From Guild Wars Wiki
Jump to navigationJump to search

I need a hand. Please take a look at Moddok Crevice (Mission). Because of the dimensions of the map image it is quite large when put into the template on the page (and so looks rather silly). I'd like the size to be restricted in the vertical by the template as well as maintaining the current horizontal size restriction, but I'm not sure about whether it is possible and what would be the ideal approach. Can anyone help? --Aspectacle 01:58, 3 March 2007 (EST)

You can't specify a vertical width, afaik, but I'll try change it so that if you manually set a image name, you can specify the size too. - BeXoR 02:18, 3 March 2007 (EST)
Okay, check out Moddok to see how it works. - BeXoR 02:22, 3 March 2007 (EST)
Fabulous! Thanks Bexor! :) --Aspectacle 02:34, 3 March 2007 (EST)

Colours[edit]

Need a colour change, this was accidentally made far too similar to the location infobox colour. So the original box was purple. Any other suggestions? Green is being used for skills, orange for creatures, beige for armor, and a pale lavenderish colour for locations. - BeXoR 06:11, 12 March 2007 (EDT)

While I'm probably not the best person to talk to about artistic direction here is a wee table of colours I think could work alright;
current location
current mission
my choice
a bit too blue
tealy
or really purple
dirty yellow?
The purple and darker blue don't quite contrast enough with the black text. The teal or yellowish shades which I picked were a bit ...bleh. So I like the light blue. --Aspectacle 18:01, 12 March 2007 (EDT)

Additional image[edit]

I suggest adding the option of additional images to this infobox too, as we have with the location infobox and similar. There can be times where you want to place different maps for bonus and main mission, or place the boss spawn locations. - anja talk 10:24, 17 December 2007 (UTC)

Name parameter[edit]

Why is this the only infobox template (AFAIK) with a mandatory name-parameter? :S — Galil Talk page 04:51, 2 February 2008 (UTC)

Zaishen Mission Quests[edit]

moved to Template talk:Location disambiguation

Storybook page info[edit]

moved to Guild Wars Wiki talk:Formatting/Missions

Image and maps[edit]

A thought came to me while looking through the storybook articles. Currently, dungeon articles utilize the image provided via the storybook, so I was wondering if the missions should as well. Likewise, some mission articles have multiple images in the article (most being various kinds of helpful maps), and was wondering if some |map1/2/3/4 parameters could be added. I would myself, but don't know how, and since its a big change wanted others' opinions. Konig/talk 03:18, 13 July 2011 (UTC)

Another thing I realized is that loading screens are unique per mission, so the infobox should, imo, have a place for the storybook image, the loading screen, and the various helpful maps. Konig/talk 15:11, 8 September 2011 (UTC)
The template work is basically a copy/paste of a few lines from Quest infobox to Mission infobox, since the map-stuff has been split into sub-templates already. Though as usual the time-consuming part is to set up a sandbox, generate a few testcases and make sure everything works before messing with mainspace templates.
I think that moving the maps below the infobox is a good thing for consistency, and the mission image could be replaced with either loading screen or storybook image. I'm not sure if we can cram both of these additional images into the layout without problems, so I'll wait for a mockup before voicing an opinion about that. Tub 16:00, 8 September 2011 (UTC)

(Reset indent) I've managed to make up a sandbox for my proposition, using The Great Northern Wall, Nolani Academy, Abaddon's Gate, and Scarred Psyche as examples. Konig/talk 01:42, 26 November 2011 (UTC)

Looks good. However, if the plan is to update the infobox, why not create non-map parameters so that the images always are placed appropriately:
  1. Book screen Bookscreen (if present, otherwise Loadscreen1, otherwise map1)
  2. Maps
  3. Loading screens Loadscreen1...
  4. Other images Image1...
I'd prefer to see the new param names, but, I have no objection to moving forward if we misname non-map images as maps for the sake of simplicity. – Tennessee Ernie Ford (TEF) 21:52, 26 November 2011 (UTC)
Thanks for the mockup. While they look nice, I think the storybook images in their current form are way too large to be functional. They're meant to enable quick identification of the mission, but they shouldn't move important parts of the infobox below the fold.
Do all missions have unique identifiable loading screens? They'd fit much better into the layout. Tub 23:17, 26 November 2011 (UTC)
@TEF: I have no qualms with altering the currently non-existent parameters (image, map2 to map5, map2-text to map5-text), reason why I kept the |map parameter was because it's already in the infobox and it would require less altering (assuming most mission pages uses it rather than just let it sit in there non-existent).
"Book screen" is more than necessary, imo; "Image" or "Page" should do more than enough. There is only one loading screen so if we don't just settle for "Pic1...4" it definably doesn't need a number. I don't see a need to separate the loading screen from the extra maps and other images - separating the map(s) from other images wouldn't be bad though.
Perhaps this: "Page" for the book page; "Map" for primary map (so no need to alter); and "Pic1...5" for the rest (including loading screen).
@Tub: All challenge and cooperative missions except EN/HotN "missions" have their own loading screens - "identifiable" is questionable (identifiable to their region, at least). I personally don't think that the book images are too large (you have to scroll down anyways, and the width is the width of what the mission template already uses for the maps). Konig/talk 23:27, 26 November 2011 (UTC)
You don't always have to "scroll down anyways" if you're only interested in a quick reminder about today's zmission, or when you're clicking through the "followed by"-links to follow the quest chain. There are a lot of reasons for visiting the mission pages, and some of them will be hurt by wasting precious screen space on the first page of the article.
I don't suppose there's a good way to integrate those into the background (like the profession icons on the skill infobox)? Tub 14:39, 29 November 2011 (UTC)
Don't think there is. So how about this alternative: instead of the storybook images, go with the loading screen (which we'll need to upload just about all of them), and include the storybook images after the map(s). I'd prefer them to match the various Eye of the North "missions" but I'm willing to settle for this if Tub and TEF prefer. Konig/talk 07:21, 8 December 2011 (UTC)
I'm with Tub that it's better to place nearly all of the concept or trivia imagery below the utility images. The advantage of formally naming the parameters for infoboxes (quest, mission, location, and even NPCs) is that allows the infobox to auto-place: if it's a map, it means it's just under the infobox; if it's ornamentation (storybook, loading screen), the only one goes atop...the rest go below. (To be clear, I'm in favor of including the artwork, but not at the expense of usable content.)Tennessee Ernie Ford (TEF) 16:03, 8 December 2011 (UTC)
I now no longer know what it is you're wanting Tef. Your first sentence sounds like you want maps on top (as it is now, which imo is relatively displeasing to my eyes as it differentiates from every other kind of infobox), but your second sentence says to put maps under the infobox. The last sentence is exactly what I've been proposing from the get go - one "trivial" image goes on top (originally would of been the book page, now as a compromise I suggest the loading screens despite thinking the book page would look far better and have minimal, if any, harm), the second image (underneath the rest of the infobox) would be the primary map, followed by additional maps then lastly any "extra" images (loading screen originally, with compromise, the book page). Konig/talk 20:32, 8 December 2011 (UTC)
Well the purpose of the infobox is quick information transfer to the user right. Should be maps up top imo. File:User Chieftain Alex Chieftain Signature.jpg Chieftain Alex 20:43, 8 December 2011 (UTC)
I've always seen infoboxes as concise means of information transfer - since said information is not elsewhere in the article. I don't see how either case, however, demands maps to be on top. If anything, this merely puts more information in the infobox. A little bit of scrolling - the primary concern by my observation - is of little consequence. Konig/talk 20:54, 8 December 2011 (UTC)
The vast majority of readers come for orientation, not ornamentation. Maps are primary to this purpose; they should atop everything else. We've traditionally made an exception for the first image and that seems fine. I apologize if I was misleading above — by infobox, I meant the actual physical box of data, not {{mission infobox}}). So: image → box o' data → maps → any other media. By using well-named parameters, we would guarantee this result even if artwork is added/removed.
I think we should be doing this for all infobox templates: boss location maps are more important more often to more people than original concept art (at least, as near as I can tell from anecdotal feedback and guild chatter, i.e. without conduct formal research). – Tennessee Ernie Ford (TEF) 21:27, 8 December 2011 (UTC)

(Reset indent) "one image above the box of data then maps, then anything else" in other words, what I've been saying since the start of the topic. GG on dragging out a discussion when you agree with me. Makes me wonder if you ever even looked at my first proposal examples in which it's book page->box'o'goodies->map(s)->Loading screen->other images (except in the case of challenge missions since there is no book page). To clarify:

  • First proposal: Storybook page image -> "Box o' data" -> map(s) -> loading screen -> Other images
  • Compromise: Loading screen -> "Box o' data" -> map(s) -> book page -> other images

In short, make the mission infobox to match the {{quest infobox}} and {{location infobox}}. Clear now I trust? (for the record, concept art is almost always placed on the bottom if in infoboxes, and when not in infoboxes, gets its own section right above the Notes section). Konig/talk 21:41, 8 December 2011 (UTC)

Its been a while since I've looked at this, but imo the mission map should get the primary slot at the top of the infobox, and anything else should be with the image section below the box o' data. Imo neither the loading screen nor storybook page offer any advantage to being on the page - just clutter tbh. (i.e. I'd only have maps + mission critical orientation images e.g. a picture of the henge of denravi on the Aurora Glade page.) File:User Chieftain Alex Chieftain Signature.jpg Chieftain Alex 12:39, 26 April 2012 (UTC)

Starter and briefing NPCs[edit]

I suggest to add to the infobox two optional parameters: "Mission starter" and "Mission briefing". Starters do not present in Prophecies and Factions, but they need to be interacted with in Nightfall and EotN. This will be consistent with the quest infobox parameter "Given by". As for the briefing NPCs, even they are mentioned in the articles about mission outpost, they usually don't have a special symbol or description in the game. They present in Prophecies, Factions and Nightfall. They not always are the reward NPC for pre-mission quest, they may simply stand nearby (as in an example below). Curious players may find them and look at their dialogue, while some others simply miss them. Adding them to the infobox may help players to get more information. The example:

| name = Pogahn Passage
...
| starter = [[Jack of Truths]]
| briefing = [[Sushah]]

Because both parameters are optional, lack of them in current infoboxes will not break anything, but later any editor will be able to add these NPCs. --109.252.109.37 00:46, 15 December 2018 (UTC)