User:Darien Jarkeld/Characters/Ariana Jolce/List of elite skills
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Elementalist Skills[edit]
Captured[edit]
Icon | Name | Description | File:Tango-exhaustion.png | Attribute | Campaign | ||||
---|---|---|---|---|---|---|---|---|---|
Elemental Attunement | Elite Enchantment Spell. (25...53...60 seconds.) Your elemental attributes are increased by +1...2...2. You gain 50% of the Energy cost of any Air, Earth, Fire, and Water Magic skills you use. | 10 | 1 | 20 | Energy Storage | Core | |||
Mind Blast | Elite Spell. Deals 15...51...60 fire damage. You gain 1...7...8 Energy if you have more Energy than target foe. | 5 | 1 | 2 | Fire Magic | Nightfall | |||
Mind Burn | Elite Spell. Deals 15...51...60 fire damage. If you have more energy than target foe, deals 15...51...60 more fire damage and inflicts Burning (1...8...10 second[s]). Also hits adjacent foes. | 5 | 5 | 1 | 5 | Fire Magic | Core | ||
Mirror of Ice | Elite Hex Spell. Deals 15...59...70 cold damage and slows foes by 66% (2...5...6 seconds). Hits foes near you and target ally. Recharges 50% faster if it hits a foe hexed with Water Magic. | 10 | ¾ | 15 | Water Magic | Factions | |||
Ride the Lightning | Elite Spell. Deals 10...58...70 lightning damage. 25% armor penetration. Blinds all adjacent foes (1...4...5 second[s]). You instantly move to your target. May target allies. | 5 | 10 | 1 | 5 | Air Magic | Factions | ||
Searing Flames | Elite Spell. Hits foes near your target. Deals 10...82...100 fire damage to foes already Burning. Inflicts Burning condition (1...6...7 seconds) to foes not Burning. | 15 | 1 | 2 | Fire Magic | Nightfall | |||
Second Wind | Elite Spell. You gain 1 Energy and 5 Health for each point of Overcast. You lose all enchantments. | 5 | 5 | 1 | 5 | Factions | |||
Shockwave | Elite Spell. Foes in the area take 15...51...60 earth damage and are Weakened (1...8...10 second[s]). Nearby foes also take +15...51...60 earth damage and have Cracked Armor (1...8...10 second[s]). Adjacent foes also take +15...51...60 earth damage and are Blinded (1...8...10 second[s]). | 10 | 1 | 15 | Earth Magic | Factions | |||
Ward Against Harm | Elite Ward Spell. (5...13...15 seconds.) Allies in this ward have +1...3...3 Health regeneration, +12...22...24 armor, and +12...22...24 additional armor against elemental damage. Spirits are unaffected. This spell is disabled for 20 seconds. | 15 | 1 | 20 | Water Magic | Prophecies |
Not Captured[edit]
Icon | Name | Description | File:Tango-exhaustion.png | Attribute | Campaign | ||||
---|---|---|---|---|---|---|---|---|---|
Blinding Surge | Elite Spell. Deals 5...41...50 lightning damage. Inflicts Blindness condition (3...7...8 seconds) on target and adjacent foes. 25% armor penetration. If target was attacking, also hits adjacent foes and deals 50% more damage. | 10 | ¾ | 6 | Air Magic | Nightfall | |||
Double Dragon | Elite Enchantment Spell. (8 seconds.) Enchants you and target ally. Adjacent foes take 5...25...30 fire damage each second. Skills that target a foe also inflict Burning (0...2...3 second[s]). | 10 | 1 | 20 | Fire Magic | Factions | |||
Energy Boon | Elite Enchantment Spell. (36...55...60 seconds.) Maximum Health for you and target ally is increased by 1...3...3 for each point of maximum Energy. Initial effect: Both gain 1...10...12 Energy. You gain +1 Energy for every 2 points of Energy Storage. | 10 | 1 | 20 | Energy Storage | Factions | |||
Ether Prism | Elite Skill. (3 seconds.) All damage you take is reduced by 75%. End effect: gain 5...17...20 Energy. | 5 | 25 | Energy Storage | Nightfall | ||||
Ether Prodigy | Elite Enchantment Spell. (8...18...20 seconds.) You have +6 Energy regeneration. End effect: lose 2 Health for each point of Energy you have. Lose all enchantments. | 10 | 5 | 1 | 5 | Energy Storage | Prophecies | ||
Ether Renewal | Elite Enchantment Spell. (5...17...20 seconds.) Each time you cast a spell, you gain 1...3...4 Energy and 5...17...20 Health for each enchantment on you. | 10 | 1 | 30 | Energy Storage | Prophecies | |||
Glimmering Mark | Elite Hex Spell. (10 seconds.) Deals 5...21...25 damage each second to target and adjacent foes. Inflicts Blindness [sic] on foes using attack skills. Ends if you use a skill that targets this foe. | 10 | 1 | 15 | Air Magic | Prophecies | |||
Glyph of Energy | Elite Glyph. Your next 1...3...3 spell[s] do[es] not cause Overcast and cost[s] 10...22...25 less Energy. Gain 1...2...2 to all elemental attributes. | 5 | 1 | 25 | Energy Storage | Prophecies | |||
Glyph of Renewal | Elite Glyph. (15 seconds.) Your next spell recharges instantly. | 5 | 1 | 10 | Prophecies | ||||
Gust | Elite Enchantment Spell. (5...10...11 seconds.) You and target ally move 33% faster. Initial effect: Foes near you and target ally are struck for 15...59...70 cold damage. Attacking or moving foes are knocked down. | 10 | ¾ | 10 | Air Magic | Factions | |||
Icy Shackles | Elite Hex Spell. (1...8...10 second[s].) Target foe moves 66% slower. This foe moves 90% slower if enchanted. | 10 | 1 | 12 | Water Magic | Nightfall | |||
Invoke Lightning | Elite Spell. Deals 10...74...90 lightning damage. Hits two foes near target. 25% armor penetration. | 5 | 10 | 1 | 6 | Air Magic | Nightfall | ||
Lightning Surge | Elite Hex Spell. (3 seconds.) End effect: deals 14...83...100 lightning damage, causes knock-down, and inflicts Cracked Armor (5...17...20 seconds). 25% armor penetration. | 10 | 1 | 10 | Air Magic | Core | |||
Master of Magic | Elite Enchantment Spell. (1...49...61 second[s]). Your elemental attributes are set to 8...13...14 and elemental spells return 30% of their Energy cost. | 5 | 1 | 10 | Energy Storage | Nightfall | |||
Mind Freeze | Elite Hex Spell. Deals 10...50...60 cold damage. If you have more Energy than target foe, deals +10...50...60 cold damage and causes 90% slower movement (1...4...5 second[s]). | 5 | 5 | 1 | 5 | Water Magic | Core | ||
Mind Shock | Elite Spell. Deals 10...42...50 lightning damage. If you have more Energy than target foe, deals +10...42...50 lightning damage and causes knockdown. 25% armor penetration. | 5 | 5 | 1 | 8 | Air Magic | Prophecies | ||
Mist Form | Elite Enchantment Spell. (10...38...45 seconds.) Take 33% less damage from foes hexed with Water Magic. Heals non-spirit allies in earshot for 50...210...250% of the energy cost of your elemental spells. | 5 | 1 | 20 | Water Magic | Prophecies | |||
Obsidian Flesh | Elite Enchantment Spell. (8...18...20 seconds.) You have +20 armor and enemy spells cannot target you. You cannot attack and have -2 energy degeneration. | 25 | 1 | 30 | Earth Magic | Core | |||
Over the Limit | Elite Enchantment Spell. Spells cast 15...19...20% faster and recharge 15...43...50% faster. Continuously gain Overcast while active. PvE Skill | -1 | 5 | 1 | 20 | Energy Storage | Core | ||
Sandstorm | Elite Spell. Deals 10...26...30 earth damage each second (10 seconds). Hits foes near target foe's initial location. Hits attacking foes for 10...26...30 more earth damage each second. | 15 | 2 | 25 | Earth Magic | Nightfall | |||
Savannah Heat | Elite Spell. Deals 5...17...20 fire damage for each second since casting this spell (5 seconds). Hits foes near target's initial location. | 5 | 2 | 25 | Fire Magic | Nightfall | |||
Shatterstone | Elite Hex Spell. (3 seconds.) Initial effect: deals 25...85...100 cold damage. End effect: deals 25...85...100 cold damage to target and all nearby foes. | 10 | 2 | 8 | Water Magic | Factions | |||
Star Burst | Elite Touch Spell. Deals 7...91...112 fire damage. Inflicts Burning (1...3...4 seconds). [sic] Gain 2 Energy for each foe struck. Also hits foes in the area. | 5 | ¾ | 7 | Fire Magic | Factions | |||
Stone Sheath | Elite Enchantment Spell. (5...17...20 seconds.) Gives you and target ally +1...24...30 armor and immunity to critical hits. Initial effect: Foes near you and target ally are struck for 15...59...70 earth damage and are Weakened (5...17...20 seconds). | 10 | 1 | 15 | Earth Magic | Nightfall | |||
Thunderclap | Elite Spell. Deals 10...42...50 lightning damage. Also strikes adjacent foes. Inflicts Cracked Armor and Weakness (5...17...20 seconds). Causes interrupt. 25% armor penetration. | 10 | 1 | 8 | Air Magic | Prophecies | |||
Unsteady Ground | Elite Spell. Deals 10...34...40 earth damage each second (5 seconds) and causes knock-down to attacking foes. Hits foes near target's initial location. | 10 | 2 | 15 | Earth Magic | Factions | |||
Water Trident | Elite Spell. Fast Projectile: deals 10...74...90 cold damage and knocks-down moving foes. Shoots 2 additional projectiles at adjacent foes. | 5 | 1 | 3 | Water Magic | Prophecies |
Assassin Skills[edit]
Captured[edit]
Icon | Name | Description | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|
Assassin's Promise | Elite Hex Spell. (5...13...15 seconds.) You gain 5...17...20 Energy and all your skills recharge if target foe dies. | 5 | ¾ | 45 | Deadly Arts | Factions | |||
Flashing Blades | Elite Stance. (5...25...30 seconds.) You have 75% chance to block while attacking. Block effect: 5...17...20 damage to your attacker. | 10 | 30 | Dagger Mastery | Factions | ||||
Palm Strike | Elite Touch Skill. Deals 10...54...65 damage and inflicts Crippled condition (1...4...5 second[s]). This skill counts as an off-hand attack. | 5 | ¾ | 7 | Critical Strikes | Factions | |||
Way of the Assassin | Elite Stance. (20 seconds.) While wielding daggers, you attack 5...17...20% faster and have +5...29...35% chance to land a critical hit. | 5 | 12 | Critical Strikes | Nightfall |
Not Captured[edit]
Icon | Name | Description | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|
Assault Enchantments | Elite Skill. Removes all enchantments. Must follow a dual attack. | 5 | ¼ | 8 | Nightfall | ||||
Aura of Displacement | Elite Enchantment Spell. Shadow Step to target foe. End effect: return to your original location. | -1 | 10 | ¼ | 20 | Factions | |||
Beguiling Haze | Elite Spell. You Shadow Step to this foe. Inflicts Dazed condition (3...8...9 seconds). | 15 | ¼ | 20 | Shadow Arts | Factions | |||
Dark Apostasy | Elite Enchantment Spell. (3...14...17 seconds.) Your critical hits remove an enchantment. Removal cost: lose 10...5...4 Energy or Dark Apostasy ends. | 10 | ¼ | 15 | Critical Strikes | Factions | |||
Fox's Promise | Elite Enchantment Spell. (5...17...20 seconds.) Your dagger attacks are unblockable. Ends the next time you fail to hit. | 10 | 1 | 20 | Dagger Mastery | Nightfall | |||
Golden Skull Strike | Elite Off-Hand Attack. Inflicts Dazed condition (1...4...5 seconds). No effect unless you are enchanted. | 10 | 15 | Dagger Mastery | Nightfall | ||||
Hidden Caltrops | Elite Hex Spell. (1...8...10 seconds.) Causes 50% slower movement. End effect: inflicts Crippled condition (1...12...15 seconds). Your non-Assassin skills are disabled (10 seconds.) | 5 | 1 | 12 | Shadow Arts | Nightfall | |||
Locust's Fury | Elite Enchantment Spell. (10...30...35 seconds.) You have +50% chance to double strike. No effect unless you are wielding daggers. | 10 | 1 | 10 | Critical Strikes | Factions | |||
Mark of Insecurity | Elite Hex Spell. (5...21...25 seconds.) Causes 1...3...3 Health degeneration. Enchantments and stances expire 30...70...80% faster on target foe. Disables your non-Assassin skills (10 seconds). | 5 | 1 | 10 | Deadly Arts | Nightfall | |||
Moebius Strike | Elite Off-Hand Attack. Deals +10...30...35 damage. Recharges all your other attack skills if target foe's Health is below 50%. Must follow a dual attack. | 5 | 2 | Dagger Mastery | Factions | ||||
Seeping Wound | Elite Half Range Hex Spell. (1...6...7 second[s].) Target foe moves 33% slower. This foe takes 5...21...25 damage each second while suffering from a condition. | 15 | ¼ | 12 | Critical Strikes | Factions | |||
Shadow Form | Elite Enchantment Spell. (5...18...21 seconds.) Enemy spells cannot target you. Gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 5...21...25 damage with a single skill or attack. | 5 | 1 | 30 | Shadow Arts | Factions | |||
Shadow Meld | Elite Enchantment Spell. Shadow Step to target ally. End effect: return to your original location. Cannot self-target. | -1 | 10 | ¼ | 20 | Nightfall | |||
Shadow Prison | Elite Hex Spell. Shadow Step to target foe. This foe moves 66% slower (1...6...7 seconds). | 10 | ¼ | 25 | Deadly Arts | Nightfall | |||
Shadow Shroud | Elite Hex Spell. (3...8...9 seconds.) Target foe cannot be the target of enchantments. | 10 | 1 | 20 | Shadow Arts | Factions | |||
Shadow Theft | Elite Skill. Shadow Step to target foe. For 5...17...20 seconds that foe's attributes are reduced by 1...4...5 and your attributes are increased by 1...4...5. Counts as a Lead Attack. PvE Skill | 5 | ¼ | 20 | Critical Strikes | Core | |||
Shattering Assault | Elite Dual Attack. Deals 5...41...50 damage. Removes one enchantment. Unblockable. Must follow an off-hand attack. | 10 | 6 | Critical Strikes | Nightfall | ||||
Shroud of Silence | Elite Touch Hex Spell. (1...3...3 second[s].) Target foe cannot cast spells. Your spells are disabled for 15 seconds. | 10 | ¾ | 30 | Deadly Arts | Factions | |||
Siphon Strength | Elite Hex Spell. (5...17...20 seconds.) Target foe deals -5...41...50 attack damage. You have +33% chance to land a critical hit on this foe. | 10 | 1 | 10 | Deadly Arts | Factions | |||
Temple Strike | Elite Off-Hand Attack. Interrupts a spell. Inflicts Dazed and Blindness conditions (1...8...10 seconds). Must follow a lead attack. | 15 | 20 | Dagger Mastery | Factions | ||||
Wastrel's Collapse | Elite Skill. Shadow Step to target foe. Causes knock-down if target foe is not using a skill. Disables your non-dagger attack skills (10 seconds). | 5 | ¼ | 20 | Nightfall | ||||
Way of the Empty Palm | Elite Enchantment Spell. (5...17...20 seconds.) Your off-hand and dual attacks cost no Energy. | 5 | ¼ | 10 | Deadly Arts | Factions |
Paragon Skills[edit]
Captured[edit]
Icon | Name | Description | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|
"Incoming!" | Elite Shout. (4...9...10 seconds) Allies in earshot move 33% faster and gain 5...13...15 Health while moving. | 5 | 20 | Command | Nightfall | ||||
"The Power Is Yours!" | Elite Shout. (3 seconds.) Allies within earshot gain 0...1...1 Energy regeneration. | 4 | Motivation | Nightfall | |||||
Angelic Bond | Elite Skill. (10 seconds.) The next time an ally within earshot would take fatal damage, that damage is negated and that ally is healed for 20...164...200. Ends on other allies. | 5 | 1 | 30 | Leadership | Nightfall | |||
Anthem of Guidance | Elite Chant. (10 seconds.) Party members in earshot are unblockable with their next attack skill. | 4 | 1 | Command | Nightfall | ||||
Cautery Signet | Elite Signet. All party members lose all conditions. You begin Burning (one second for each condition removed). | 2 | 15 | Nightfall | |||||
Crippling Anthem | Elite Chant. (10 seconds.) Allies in earshot inflict Crippled condition (5...13...15 seconds) with their next attack skill. | 4 | 1 | Command | Nightfall | ||||
Cruel Spear | Elite Spear Attack. Deals +1...25...31 damage. Inflicts Deep Wound condition (5...17...20 seconds) if target is not moving. | 7 | Spear Mastery | Nightfall | |||||
Defensive Anthem | Elite Chant. (4...9...10 seconds.) Party members in earshot have 50% chance to block. Ends when hitting with an attack skill. | 10 | 1 | 25 | Leadership | Nightfall | |||
Focused Anger | Elite Skill. (45 seconds.) You gain 0...120...150% more adrenaline. | 10 | 60 | Leadership | Nightfall | ||||
Song of Purification | Elite Chant. (20 seconds.) Allies in earshot lose one condition with their next 1...3...3 skill[s]. | 5 | 2 | Motivation | Nightfall | ||||
Song of Restoration | Elite Chant. (10 seconds.) Party members in earshot gain 45...97...110 Health with their next skill. | 10 | 1 | 20 | Motivation | Nightfall | |||
Stunning Strike | Elite Spear Attack. Deals +5...25...30 damage. Inflicts Dazed condition (4...9...10 seconds) if target has a condition. | 10 | Spear Mastery | Nightfall |
Not Captured[edit]
Icon | Name | Description | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|
"It's Just a Flesh Wound." | Elite Shout. Remove all conditions from target ally. That ally moves 25% faster (1...8...10 second[s]) if a condition was removed. Cannot self-target. | 5 | 2 | Motivation | Nightfall | ||||
Anthem of Fury | Elite Chant. (10 seconds.) Party members in earshot gain 1...3...4 adrenaline with their next attack skill. | 5 | 1 | 10 | Leadership | Nightfall | |||
Heroic Refrain | Elite Echo. (3...13...15 seconds.) Target ally gains +1...3...3 to all attributes. Renewal: every time a chant or shout ends on this ally. Cannot target spirits. PvE Skill | 5 | 1 | 10 | Leadership | Core | |||
Soldier's Fury | Elite Echo. (10...30...35 seconds.) You attack 33% faster and gain 33% more adrenaline if under the effects of a shout or chant. You have -20 armor. | 5 | 1 | 5 | Leadership | Nightfall |
Dervish Skills[edit]
Captured[edit]
Icon | Name | Description | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|
Zealous Vow | Elite Enchantment Spell. (20 seconds.) You gain 1...5...6 Energy each time you hit with an attack. You have -3 Energy regeneration. | 5 | ¼ | 12 | Wind Prayers | Nightfall |
Not Captured[edit]
Icon | Name | Description | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|
Arcane Zeal | Elite Enchantment Spell. (10 seconds.) You gain 1 Energy (maximum 1...6...7) for each enchantment on you whenever you cast a spell. | 10 | 1 | 5 | Mysticism | Nightfall | |||
Avatar of Balthazar | Elite Form. (10...74...90 seconds.) You gain +20 armor against physical damage, you gain adrenaline 25% faster, your attacks deal holy damage, you inflict Burning (1...3...3 second[s]) on nearby foes whenever you lose a Dervish enchantment. This skill is disabled for 45 seconds. | 5 | 2 | 20 | Mysticism | Nightfall | |||
Avatar of Dwayna | Elite Form. (10...74...90 seconds.) You deal holy damage. Whenever you use a Dervish attack skill, you lose 1 hex. Heal allies in earshot for 5...41...50 Health when you lose a Dervish enchantment. This skill is disabled for 45 seconds. | 5 | 2 | 20 | Mysticism | Nightfall | |||
Avatar of Grenth | Elite Form. (10...74...90 seconds.) Your scythe attacks deal dark damage and steal 0...10...12 Health. You are immune to Disease. Apply Disease to all adjacent foes (3 seconds) when you lose a Dervish enchantment. This skill is disabled for 45 seconds. | 5 | 2 | 20 | Mysticism | Nightfall | |||
Avatar of Lyssa | Elite Form. (10...74...90 seconds.) Your Dervish enchantments recharge 50% faster and deal chaos damage with attacks. Steal 1 Energy from nearby foes when you lose a Dervish enchantment. This skill is disabled for 45 seconds. | 5 | 2 | 20 | Mysticism | Nightfall | |||
Avatar of Melandru | Elite Form. (10...74...90 seconds.) You have +150 maximum Health, +30 elemental armor, and your attacks deal earth damage. Cure 1 condition from all party members in earshot whenever you lose a Dervish enchantment. This skill is disabled for 45 seconds. | 5 | 2 | 20 | Mysticism | Nightfall | |||
Ebon Dust Aura | Elite Flash Enchantment Spell. (30 seconds.) Deal +3...13...15 earth damage with your melee attacks. Initial Effect: Blinds nearby foes for 1...6...7 second[s]. End Effect: removes Blindness. No effect unless wielding an earth weapon. | 10 | 20 | Earth Prayers | Nightfall | ||||
Grenth's Grasp | Elite Flash Enchantment Spell. (20 seconds.) Inflicts Crippled condition (1...9...11 second[s]) with your attack skills and transfer 1 condition. No effect unless wielding a cold weapon. | 5 | 10 | Wind Prayers | Nightfall | ||||
Onslaught | Elite Flash Enchantment Spell. (3...13...15 seconds.) You attack, move and gain adrenaline 25% faster. | 10 | 10 | Wind Prayers | Nightfall | ||||
Pious Renewal | Elite Flash Enchantment Spell. (8 seconds.) End Effect: recharges itself and you gain 0...4...5 Energy and 0...24...30 Health. | 5 | 8 | Mysticism | Nightfall | ||||
Reaper's Sweep | Elite Scythe Attack. (3...13...15 seconds.) Cause Cripple. Lose 1 Dervish enchantment. Removal Effect: cause knockdown for 2...3...3 seconds. | 8 | Scythe Mastery | Nightfall | |||||
Vow of Revolution | Elite Enchantment Spell. (3...9...10 seconds.) Gain +1...4...5 energy regeneration. Renewal: whenever you use a non-Dervish skill. PvE Skill | 10 | 1 | 20 | Mysticism | Core | |||
Vow of Silence | Elite Enchantment Spell. (5...9...10 seconds.) Spells cannot target you. You cannot cast spells. | 5 | ¼ | 10 | Mysticism | Nightfall | |||
Vow of Strength | Elite Enchantment Spell. (15 seconds.) When you attack with a scythe, deals 10...22...25 slashing damage to adjacent foes. | 5 | ¼ | 20 | Earth Prayers | Nightfall | |||
Wounding Strike | Elite Scythe Attack. Deals +5...17...20 damage and inflicts Bleeding condition (5...17...20 seconds). Remove 1 Dervish enchantment. Removal Effect: inflicts Deep Wound condition (5...17...20 seconds). | 5 | 3 | Scythe Mastery | Nightfall |
Skill lists (edit) |
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Warrior • Ranger • Monk • Necromancer • Mesmer • Elementalist Assassin • Ritualist • Paragon • Dervish • Common Adrenaline skills Upkeep skills Sacrifice skills Overcast skills |