User:Gelbrekt/Prophecies Rush From Factions and Nightfall
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Things to Keep in mind for NIGHTFALL[edit]
- Items
- Remember to use the Igneous Summoning Stone if available - Many enemies initially are either insects or plants, and vulnerable to the Imp's fire damage.
- It is very likely a good idea to use the Battle Commendations to get buy some Scroll of Adventurer's Insight and use these BEFORE reaching level 10 (since you go to eye of the north after that, where you use Scroll of Rampager's Insight for killroy's quest.
- Skills
- Talk to Tohn as soon as possible; you don't get any more skills than that before reaching level 10 and getting to Eye of the North.
- Don't forget the two hero skill trainers; one in kamadan and one in Sunspear Great Hall. They unlock different skills: ** https://wiki.guildwars.com/wiki/List_of_Nightfall_hero_skill_trainers
- When doing the Secondary profession quest, it might be worthwile talking to several of the trainers just to unlock skills for the heroes (change the heroes secondary profession to use them).
- Quests
- Most important: Do the Sunspear Rank quest as soon as possible: Rising in the Ranks: Master Sergeant and Rising in the Ranks: First Spear
- There are tons of quests each in Zehlon Reach that lie close to each other and gives 1000 xp.
- A Personal Vault (Gives 500 experience in 20 seconds)
- Feast of Bokka - Might be hard to get the ingredients, but if you HAPPEN to come across them it is good to do. The ingredients are: Chunk of Drake Flesh, 2 Iboga Petals and 2 Skale Fins
- Previous comment (No longer relevant)
- What would be fun is if you could leave with a 10 player party from Beachons for the speed run, with an Assassin, Ritualist, Dervish and a Paragon. Only 6 players using these builds WOULD most likely eventually be able to beat make it to Droknar's, using the summons, however this could be very time-consuming.
- In hindsight: It is DEFINITELY possible to have 6 players go from Beacons to Droknars in less than 2 hours, ESPECIALLY if a hard res + Asuran Scan is brought.
Factions[edit]
No PvE-skills, only using skills from Kaineng - No Communing[edit]
- Channeling Magic
- Channeling Magic
- Optionals
- Protective Was Kaolai - Great for beginners since it's easy to use; just use whenever recharged.
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- No particularly interesting skills are available from EoTN skill trainers. See page ser:Gelbrekt/Prophecies Rush/Skill Trainers.
Ritualist - Final build suggestion(s)[edit]
Assassin - Final build suggestion(s)[edit]
- Notes
- While it may seem bigoted to select elementalist secondary for almost all professions, Glyph of Lesser energy is ESPECIALLY relevant for the assassin, since Assassin's Promise is arguably the most suitable elite skill to capture for the assassin, and since it has great synergy with the glyph (As long as foes are killed repeatedly, the glyph can be reused constantly).
Nightfall[edit]
Dervish[edit]
- 10 Schyte Mastery
- 10 Mysticism
- 9 Earth Prayers
Paragon[edit]
- 12 Leadership
- 12 Motivation (Spear mastery is likely not needed)
- NOTE
- For the Droknar's Run, it is likely a good idea for the Paragon to be the one to bring Parasitic Bond in order to secure kills. Most foes cannot remove hexes, and when a foe is affected by degeneration they cannot naturally regernerate health. This will allow the party to prevent regeneration long enough so that they can return to the battle from the resurrection shrine; especially in Dreadnought's Drift.