User:Ich bin marc/Sandbox

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Sandbox.png This page is a sandbox.

Work : in progress


How to improve FA ? (feel free to discuss/contribute/fix typo/flame) I'm going to make a feedback with this page.

First of all, fix bugs and AI

Numbers are example but it's implementable like this

New NPCs[edit]


900 hp
100 CA
lvl 30
type : construct (not fleshy)
affiliation : Kurzick Army

Has an invisible sprite (like the mad king pet, not hard to do) Must be reachable at melee range

Skills :

Luxon TurtleMaster[edit]

lvl 28
type : human (fleshy)
affiliation :Luxon Army

Always stay near the Siege Turtle

Skills :

Betterment of existing NPCs[edit]

Siege turtle[edit]

  • Immunity to Carrier Defense Carrier Defense (to avoid being moved by Juggernaut)
  • Warning ping now occurs at the beginning of the cast (Kurzick & Luxon can now prepare themselves)
  • Distinguish Purple and Orange Turtle (avoid confusion on both team)
  • Does 20% more damage on Gates (it's a Siege Turtle)


Master Architect Gunther[edit]

lvl 28

Have a spear & shield to do some damage

Warrior-tango-icon-200.png Warrior / Ranger-tango-icon-200.png Ranger
Gunther's Gaze.jpg
Gunther's Gaze
Natural Resistance.jpg
Natural Resistance
Lion's Comfort.jpg
Lion's Comfort
"Can't Touch This!" (PvP).jpg
"Can't Touch This!" (PvP)
Melandru's Resilience.jpg
Melandru's Resilience
"Save Yourselves!" (Kurzick).jpg
"Save Yourselves!" (Kurzick)


lvl 24

One healer and one prot (maybe choose them randomly at each game)

Common skills:

Skill-sets :

Monk-tango-icon-200.png Monk
Word of Healing.jpg
Word of Healing
Cure Hex.jpg
Cure Hex
Patient Spirit.jpg
Patient Spirit
Dwayna's Kiss.jpg
Dwayna's Kiss
Natural Resistance.jpg
Natural Resistance

Monk-tango-icon-200.png Monk
Life Sheath.jpg
Life Sheath
Spirit Bond.jpg
Spirit Bond
Shielding Hands.jpg
Shielding Hands
Remove Hex.jpg
Remove Hex
Natural Resistance.jpg
Natural Resistance


800 hp
80 CA
lvl 28

Now on Party Window (better watch for healers) Immunity to turtle squad's skills (he is a turtle killer)

Warrior-tango-icon-200.png Warrior
Aura of the Juggernaut.jpg
Aura of the Juggernaut
Stun Immunity.jpg
Stun Immunity
Juggernaut Toss.jpg
Juggernaut Toss
Natural Resistance.jpg
Natural Resistance
Carrier Defense.jpg
Carrier Defense
Dragon Slash.jpg
Dragon Slash
Lion's Comfort.jpg
Lion's Comfort

  • Fast his attack rate to increase his very low dps.
  • Extend range of his Aura of the Juggernaut Aura of the Juggernaut (you have to hug him)

Luxon Priest[edit]

lvl 24

Monk-tango-icon-200.png Monk / Ritualist-tango-icon-200.png Ritualist
Zealous Benediction.jpg
Zealous Benediction
Selfless Spirit (Luxon).jpg
Selfless Spirit (Luxon)
Gift of Health.jpg
Gift of Health
Reversal of Fortune.jpg
Reversal of Fortune
Shielding Hands.jpg
Shielding Hands
Mending Touch.jpg
Mending Touch
Weapon of Shadow.jpg
Weapon of Shadow
Flesh of My Flesh.jpg
Flesh of My Flesh

Luxon Commander[edit]

lvl 26

Ranger-tango-icon-200.png Ranger / Paragon-tango-icon-200.png Paragon
Burning Arrow.jpg
Burning Arrow
Triple Shot (Luxon).jpg
Triple Shot (Luxon)
Distracting Shot.jpg
Distracting Shot
Savage Shot.jpg
Savage Shot
Troll Unguent.jpg
Troll Unguent
"Fall Back!" (PvP).jpg
"Fall Back!" (PvP)
Natural Resistance.jpg
Natural Resistance

Mines NPCs[edit]

480 hp
70 CA (Luxon) // 60 CA (Kurzick)
lvl 20
  • Luxon NPCs :
Ranger-tango-icon-200.png Ranger
Melandru's Shot.jpg
Melandru's Shot
Triple Shot (Luxon).jpg
Triple Shot (Luxon)
Keen Arrow (PvP).jpg
Keen Arrow (PvP)
Savage Shot.jpg
Savage Shot
Sundering Attack (PvP).jpg
Sundering Attack (PvP)
Power Shot.jpg
Power Shot
Troll Unguent.jpg
Troll Unguent
Lightning Reflexes (PvP).jpg
Lightning Reflexes (PvP)

  • Kurzick NPCs :
    • fix AI : don't cast the same spirit that your friend

Ritualist-tango-icon-200.png Ritualist
Clamor of Souls.jpg
Clamor of Souls
Summon Spirits (Kurzick).jpg
Summon Spirits (Kurzick)
Union (PvP).jpg
Union (PvP)
Pain (PvP).jpg
Pain (PvP)
Shadowsong (PvP).jpg
Shadowsong (PvP)
Painful Bond.jpg
Painful Bond
Spirit Transfer.jpg
Spirit Transfer
Armor of Unfeeling (PvP).jpg
Armor of Unfeeling (PvP)

Kurzick Elementalist[edit]

560 hp
60 CA
lvl 20

Elementalist-tango-icon-200.png Elementalist / Mesmer-tango-icon-200.png Mesmer
Elemental Lord (Kurzick).jpg
Elemental Lord (Kurzick)
Ebon Hawk.jpg
Ebon Hawk
Ward Against Melee.jpg
Ward Against Melee
Ether Feast.jpg
Ether Feast
Power Drain.jpg
Power Drain

A classic bar with enough damage to kill players with both caster and physical defense.

Kurzick Mesmer[edit]

560 hp
60 CA
lvl 20

Mesmer-tango-icon-200.png Mesmer / Paragon-tango-icon-200.png Paragon
Psychic Instability (PvP).jpg
Psychic Instability (PvP)
Ether Nightmare (Kurzick).jpg
Ether Nightmare (Kurzick)
Shatter Enchantment.jpg
Shatter Enchantment
Signet of Distraction.jpg
Signet of Distraction
Ether Feast.jpg
Ether Feast
Remedy Signet.jpg
Remedy Signet
Signet of Synergy.jpg
Signet of Synergy

A pretty bar with mainly anti-caster skills

Kurzick Ranger[edit]

600 hp
lvl 20

Ranger-tango-icon-200.png Ranger / Mesmer-tango-icon-200.png Mesmer
Scavenger's Focus.jpg
Scavenger's Focus
Apply Poison.jpg
Apply Poison
Hunter's Shot.jpg
Hunter's Shot
Savage Shot.jpg
Savage Shot
Triple Shot (Kurzick).jpg
Triple Shot (Kurzick)
Troll Unguent.jpg
Troll Unguent

Condition-based pressure

Kurzick Necromancer[edit]

lvl 20
60 CA
lvl 20

Necromancer-tango-icon-200.png Necromancer / Dervish-tango-icon-200.png Dervish
Signet of Corruption (Kurzick).jpg
Signet of Corruption (Kurzick)
Signet of Suffering.jpg
Signet of Suffering
Oppressive Gaze.jpg
Oppressive Gaze
Jaundiced Gaze.jpg
Jaundiced Gaze
Vampiric Gaze.jpg
Vampiric Gaze
Signet of Lost Souls.jpg
Signet of Lost Souls
Featherfoot Grace.jpg
Featherfoot Grace
Pious Restoration.jpg
Pious Restoration

Pressure skill bar but less resilient than others kurizck NPC's

Kurzick Warrior[edit]

660 hp
80 CA
lvl 20

Warrior-tango-icon-200.png Warrior / Dervish-tango-icon-200.png Dervish
Crippling Slash.jpg
Crippling Slash
Final Thrust.jpg
Final Thrust
"Save Yourselves!" (Kurzick).jpg
"Save Yourselves!" (Kurzick)
Bull's Strike.jpg
Bull's Strike
Savage Slash.jpg
Savage Slash
Harrier's Haste.jpg
Harrier's Haste
Natural Healing.jpg
Natural Healing

Add nice damage and some nice snare and rupts

Kurzick Assassin[edit]

660 hp
70 CA
lvl 20

Assassin-tango-icon-200.png Assassin
Shadow Sanctuary (Kurzick).jpg
Shadow Sanctuary (Kurzick)
Unsuspecting Strike.jpg
Unsuspecting Strike
Fox Fangs (PvP).jpg
Fox Fangs (PvP)
Death Blossom (PvP).jpg
Death Blossom (PvP)
Moebius Strike.jpg
Moebius Strike
Twisting Fangs.jpg
Twisting Fangs
Poison Tip Signet.jpg
Poison Tip Signet
Antidote Signet.jpg
Antidote Signet

Pressure and damage not terrible.


  • Drop bundles and amber (preventing abuse)
  • make a 8-seconds recharge skill (preventing abuse and to give time to kurzick on initial rush)
  • 3-seconds invulnerability (preventing death-on-arrival)
  • Luxon : between the 3 mines
  • Kurzick : Gatekeepers --> behind corresponding gates
Gunther --> owned Command points


Applies to players and NPCs

  • Permanent
    • Protector (kurzick) : Conditions and Hexes expires 20% faster
    • Oppressor (Luxon) : If target has less health, you do 25% more damage
  • Kill dependent
    • Turtle Soup (kurzick) : +1 armor for each turtle killed
    • Thrill of victory (luxon) : +10% armor penetration with attacks and spells for each Gatekeeper defeated
  • Progression marker
    • "All our bases are belong to us" (kurzick) : for each owned command point +1 to all non-zero attributes and -10% recharge time
    • "Hurry" (luxon) : +1% more damage and -1% less max health for each 5% for Gods Vengeance completion
  • In Gunther's chamber
    • Last Stand (kurzick) : +50 max hp ,health regeneration +2 ,energy regeneration +1
    • A last chance (luxon) : +10% IMS ,IAS ,casting speed

God's Vengeance and Refined Amber[edit]

A full game now lasts 15 minutes. NPCs are stronger so Luxons need more time.

--> 1% = 9 seconds

  • One refined amber given to Gunther now reduce the equivalence by 1 second

Example : if i give 3 refined amber to Gunther it will be 1% = 6 seconds

  • One refined amber given to a Gatekeeper give the fixed Gate a 20% damage reduction (which nullifies the bonus from the Siege Turtle Attack)
  • Amber is now needed to send turtle (the initial squad is free) and giving amber to commander while squad is still alive will refill squad's health and rez the TurtleMaster if he is dead.
  • Since amber is now more vital, make it stay longer on field (about 20 seconds)

Flawless bonus[edit]

FA definitively needs a difficult challenge with a high reward, say 1000 imperials points.

  • No turtle die (luxon)
  • 9 refined amber carried to gunther (kurzick)

Sides objectives are contrary of the concept : to have the flawless bonus Luxons need defense and Kurzicks need offense. Bypassing the primary objectives and being still useful is a real achievement.

Player Abuse[edit]

Like in JQ,if one player doesn't move for like 20% of VoG or follow a strict pattern : automatic dishonnor sanction and kick it from game

When a player is kicked from game, his party receive a +2% non-recharging skills moral boost to compensate the lost.

If two (2) players report the same : target will get dishonnor, if four (4) report, target is automatically kicked from game

Increase dishonor max duration to 2 hours.


Gunther and Gatekeepers[edit]

  • Monster skill.jpg Friendship is magic: (Passive): If other Gatekeeper is alive you have 15% damage reduction (call it Entourage if you want)
  • Ghostly Fury (Reaper skill).jpg Amber Wrath (

1 Energy¼ Activation time20 Recharge time) : Skill interrupt the target, deals 50 damage +20 damage for each foe in earshot. If it kills the target, recharge instantly

  • Ghostly Fury (Reaper skill).jpg Superior Amber Wrath(

1 Energy¼ Activation time20 Recharge time) : Skill interrupt the target, deals 100 damage +40 damage for each foe in earshot. If it kills the target, recharge instantly

Put Amber Wrath's icon like the Ghostly Fury's one but yellow.

Turtle Squad[edit]

  • Siege Turtle Attack (Fort Aspenwood) Siege Turtle Attack (Fort Aspenwood) : add 5Recharge time, 100 damage and effect :if target was casting a spell or a chant it is disable (10s), disable Heavy Siege Turtle Attack for 15 sec, reduce AoE range (too large u get it even with 1 aggro distance)
  • Monster skill.jpg Heavy Siege Turtle Attack (

5 Energy3 Activation time15 Recharge time) : Does 500 damage to target, interrupt it. Foes in blast area take damage depending on distance from the target. Foes stuck lose 1 enchantment. Interruption effect : interrupted skill is disable for 15 seconds. Disable Siege Turtle Attack (15s)

  • Phase Shield.jpg Heavy Defense (passive) : 15% damage reduction from armor-bypassing damage
  • Heal Area (large).jpg Heal the Turtle (

5 Energy¼ Activation time5 Recharge time) Skill ,heal both caster and Siege turtle for 150 hp and remove 2 hexes and conditions

  • Healing Breeze Beta Icon.jpg Turtle Assisting (

5 Energy¾ Activation time10 Recharge time) Enchantment (5sec) +7 health regen and 5 damage reduction

  • Holy Veil Beta Icon.jpg Turtle Defense (

¼ Activation time10 Recharge time) Skill, target is teleported (note : he does't drop amber) away from Siege Turtle, he takes 80 dmg and knock down for 2 sec

  • Signal Flare.jpg Siege's Mark (

10 Energy1 Activation time10 Recharge time) Hex spell (15 sec) Next time target received damage from a Siege Attack, he takes 50% damage more and loses 1 additional enchantment.

  • Sorrow's Flame.jpg Suicid (

100% Sacrifice1 Energy¾ Activation time2 Recharge time): Skill, if Siege turtle is dead, caster explodes and do 100 damages to all adjacent foes.


  • Command of Torment.jpg Call of Duty (

¼ Activation time30 Recharge time) Skill : Summon a Luxon NPC (lasts 45sec) to defend the point


  • Spectral Infusion.jpg Gate's Defense (

5 Energy10 Recharge time) : Skill (5s) 20% of all damage received are reverted back. End effect : gate gain all damage reverted as health

  • Diamondshard Mist.jpg Amber Resilience (

10 Energy20 Recharge time) : stance (9 sec) 75% chance to block , healing received +50%

  • Murakai's Call.jpg Restore Defense (

15 Energy2 Activation time60 Recharge time) :skill, resurrect gate's defensor (owned by gates)

  • Ward Against Elements.jpg Protective Ward (passive): all foes going through a alive gate lose all effects and have a 10% movement reduction(30s)
  • The Way of Strength.jpg Stone Gate (passive) : can't move nor attack, healing received -20%

Factions skills[edit]

NPC-only version : same as players at r12 rank but with some shifts (kurzick and luxon version are identical)

  • Triple Shot (Kurzick) Triple Shot (Kurzick) : add effect : each arrow inflicts a random condition for 5 seconds (add pressure)

¼ Activation time10 Recharge time You gain 10Energy, if target is poisoned it takes 10 damage for each second of poison remaining and he loose the poison condition, else he is poisoned for 10 seconds (totally remade it)

  • "Save Yourselves!" (Kurzick) "Save Yourselves!" (Kurzick) : now affect shouter and NPCs in earshot (IA must wait the full duration before to shout again else Gunther must be really quickly wipe while spamming it under Cacophony Cacophony)
  • Summon Spirits (Kurzick) Summon Spirits (Kurzick) :add functionality : "next binding ritual cast 1 second slower for each spirit in range (min : 1s)


  • Re-implement ending cinematic
  • Make a way to see last or actual game (for fun) like gvg/ha matches
  • Add records of win/lose (on number like kurzick : 152154 luxon : 185148 (random typed) or on ratio like kurzick (luxon) ratio = 45.23%)