User:Ich bin marc/Sandbox
This page is a sandbox. |
Work : in progress
Bump.
How to improve FA ? (feel free to discuss/contribute/fix typo/flame) I'm going to make a feedback with this page.
First of all, fix bugs and AI
Numbers are example but it's implementable like this
New NPCs[edit]
Gate[edit]
- 900 hp
- 100 CA
- lvl 30
- type : construct (not fleshy)
- affiliation : Kurzick Army
Has an invisible sprite (like the mad king pet, not hard to do) Must be reachable at melee range
Skills :
- Gate's Defense
- Amber Resilience
- Restore Defense
- Natural Resistance
- Stun Immunity
- Protective Ward
- Stone Gate
Luxon TurtleMaster[edit]
- 600hp
- 70CA
- lvl 28
- type : human (fleshy)
- affiliation :Luxon Army
Always stay near the Siege Turtle
Skills :
Betterment of existing NPCs[edit]
Siege turtle[edit]
- Immunity to Carrier Defense (to avoid being moved by Juggernaut)
- Warning ping now occurs at the beginning of the cast (Kurzick & Luxon can now prepare themselves)
- Distinguish Purple and Orange Turtle (avoid confusion on both team)
- Does 20% more damage on Gates (it's a Siege Turtle)
Skills:
- Natural Resistance
- Heavy defense
- Heavy Siege Turtle Attack (triggered by giving amber to TurtleMaster)
- Siege Turtle Attack (Fort Aspenwood)
- Turtle Shell
- remove Carrier Defense (TurlteMaster take care of this)
Master Architect Gunther[edit]
- 1000hp
- 100CA
- lvl 28
Have a spear & shield to do some damage
Warrior / Ranger | |||||||||
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Gatekeepers[edit]
- 800hp
- 60CA
- lvl 24
One healer and one prot (maybe choose them randomly at each game)
Common skills:
Skill-sets :
Heal | |||||||||
Monk | |||||||||
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Prot | |||||||||
Monk | |||||||||
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Juggernaut[edit]
- 800 hp
- 80 CA
- lvl 28
Now on Party Window (better watch for healers) Immunity to turtle squad's skills (he is a turtle killer)
Warrior | |||||||||
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- Fast his attack rate to increase his very low dps.
- Extend range of his Aura of the Juggernaut (you have to hug him)
Luxon Priest[edit]
- 600hp
- 60CA
- lvl 24
Monk / Ritualist | |||||||||
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Luxon Commander[edit]
- 700hp
- 70CA
- lvl 26
Ranger / Paragon | |||||||||
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Mines NPCs[edit]
- 480 hp
- 70 CA (Luxon) // 60 CA (Kurzick)
- lvl 20
- Luxon NPCs :
Ranger | |||||||||
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- Kurzick NPCs :
- fix AI : don't cast the same spirit that your friend
Ritualist | |||||||||
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Kurzick Elementalist[edit]
- 560 hp
- 60 CA
- lvl 20
Elementalist / Mesmer | |||||||||
|
A classic bar with enough damage to kill players with both caster and physical defense.
Kurzick Mesmer[edit]
- 560 hp
- 60 CA
- lvl 20
Mesmer / Paragon | |||||||||
|
A pretty bar with mainly anti-caster skills
Kurzick Ranger[edit]
- 600 hp
- 70CA
- lvl 20
Ranger / Mesmer | |||||||||
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Condition-based pressure
Kurzick Necromancer[edit]
- lvl 20
- 60 CA
- lvl 20
Necromancer / Dervish | |||||||||
|
Pressure skill bar but less resilient than others kurizck NPC's
Kurzick Warrior[edit]
- 660 hp
- 80 CA
- lvl 20
Warrior / Dervish | |||||||||
|
Add nice damage and some nice snare and rupts
Kurzick Assassin[edit]
- 660 hp
- 70 CA
- lvl 20
Assassin | |||||||||
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Pressure and damage not terrible.
Teleport[edit]
- Drop bundles and amber (preventing abuse)
- make a 8-seconds recharge skill (preventing abuse and to give time to kurzick on initial rush)
- 3-seconds invulnerability (preventing death-on-arrival)
- Luxon : between the 3 mines
- Kurzick : Gatekeepers --> behind corresponding gates
- Gunther --> owned Command points
Bonus[edit]
Applies to players and NPCs
- Permanent
- Protector (kurzick) : Conditions and Hexes expires 20% faster
- Oppressor (Luxon) : If target has less health, you do 25% more damage
- Kill dependent
- Turtle Soup (kurzick) : +1 armor for each turtle killed
- Thrill of victory (luxon) : +10% armor penetration with attacks and spells for each Gatekeeper defeated
- Progression marker
- "All our bases are belong to us" (kurzick) : for each owned command point +1 to all non-zero attributes and -10% recharge time
- "Hurry" (luxon) : +1% more damage and -1% less max health for each 5% for Gods Vengeance completion
- In Gunther's chamber
- Last Stand (kurzick) : +50 max hp ,health regeneration +2 ,energy regeneration +1
- A last chance (luxon) : +10% IMS ,IAS ,casting speed
God's Vengeance and Refined Amber[edit]
A full game now lasts 15 minutes. NPCs are stronger so Luxons need more time.
--> 1% = 9 seconds
- One refined amber given to Gunther now reduce the equivalence by 1 second
Example : if i give 3 refined amber to Gunther it will be 1% = 6 seconds
- One refined amber given to a Gatekeeper give the fixed Gate a 20% damage reduction (which nullifies the bonus from the Siege Turtle Attack)
- Amber is now needed to send turtle (the initial squad is free) and giving amber to commander while squad is still alive will refill squad's health and rez the TurtleMaster if he is dead.
- Since amber is now more vital, make it stay longer on field (about 20 seconds)
Flawless bonus[edit]
FA definitively needs a difficult challenge with a high reward, say 1000 imperials points.
- No turtle die (luxon)
- 9 refined amber carried to gunther (kurzick)
Sides objectives are contrary of the concept : to have the flawless bonus Luxons need defense and Kurzicks need offense. Bypassing the primary objectives and being still useful is a real achievement.
Player Abuse[edit]
Like in JQ,if one player doesn't move for like 20% of VoG or follow a strict pattern : automatic dishonnor sanction and kick it from game
When a player is kicked from game, his party receive a +2% non-recharging skills moral boost to compensate the lost.
If two (2) players report the same : target will get dishonnor, if four (4) report, target is automatically kicked from game
Increase dishonor max duration to 2 hours.
Skills[edit]
Gunther and Gatekeepers[edit]
- Friendship is magic: (Passive): If other Gatekeeper is alive you have 15% damage reduction (call it Entourage if you want)
1 ¼ 20 ) : Skill interrupt the target, deals 50 damage +20 damage for each foe in earshot. If it kills the target, recharge instantly
1 ¼ 20 ) : Skill interrupt the target, deals 100 damage +40 damage for each foe in earshot. If it kills the target, recharge instantly
Put Amber Wrath's icon like the Ghostly Fury's one but yellow.
Turtle Squad[edit]
- Siege Turtle Attack (Fort Aspenwood) : add 5, 100 damage and effect :if target was casting a spell or a chant it is disable (10s), disable Heavy Siege Turtle Attack for 15 sec, reduce AoE range (too large u get it even with 1 aggro distance)
5 3 15 ) : Does 500 damage to target, interrupt it. Foes in blast area take damage depending on distance from the target. Foes stuck lose 1 enchantment. Interruption effect : interrupted skill is disable for 15 seconds. Disable Siege Turtle Attack (15s)
5 ¼ 5 ) Skill ,heal both caster and Siege turtle for 150 hp and remove 2 hexes and conditions
5 ¾ 10 ) Enchantment (5sec) +7 health regen and 5 damage reduction
¼ 10 ) Skill, target is teleported (note : he does't drop amber) away from Siege Turtle, he takes 80 dmg and knock down for 2 sec
10 1 10 ) Hex spell (15 sec) Next time target received damage from a Siege Attack, he takes 50% damage more and loses 1 additional enchantment.
100% 1 ¾ 2 ): Skill, if Siege turtle is dead, caster explodes and do 100 damages to all adjacent foes.
Commander[edit]
¼ 30 ) Skill : Summon a Luxon NPC (lasts 45sec) to defend the point
Gates[edit]
5 10 ) : Skill (5s) 20% of all damage received are reverted back. End effect : gate gain all damage reverted as health
10 20 ) : stance (9 sec) 75% chance to block , healing received +50%
15 2 60 ) :skill, resurrect gate's defensor (owned by gates)
- Protective Ward (passive): all foes going through a alive gate lose all effects and have a 10% movement reduction(30s)
Factions skills[edit]
NPC-only version : same as players at r12 rank but with some shifts (kurzick and luxon version are identical)
- Elemental Lord (Kurzick) : change type to skill (to avoid being stripped)
- Ether Nightmare (Kurzick) : put to 2, add effect :"target foe cast spell 50% slower" (this skill was too weak)
- Triple Shot (Kurzick) : add effect : each arrow inflicts a random condition for 5 seconds (add pressure)
- Signet of Corruption (Kurzick) : Signet
¼ 10 You gain 10, if target is poisoned it takes 10 damage for each second of poison remaining and he loose the poison condition, else he is poisoned for 10 seconds (totally remade it)
- "Save Yourselves!" (Kurzick) : now affect shouter and NPCs in earshot (IA must wait the full duration before to shout again else Gunther must be really quickly wipe while spamming it under Cacophony)
- Shadow Sanctuary (Kurzick) : change to skill, put to 20 (to avoid being stripped and make it more effective as a self-heal)
- Selfless Spirit (Kurzick) : put to 30, reduction to 5 (make it more effective as energy-management)
- Summon Spirits (Kurzick) :add functionality : "next binding ritual cast 1 second slower for each spirit in range (min : 1s)
Lore[edit]
- Re-implement ending cinematic
- Make a way to see last or actual game (for fun) like gvg/ha matches
- Add records of win/lose (on number like kurzick : 152154 luxon : 185148 (random typed) or on ratio like kurzick (luxon) ratio = 45.23%)