6th skill is HM only in every case.
Smite crawlers get some modification.There now are 2 kinds of smite crawlers.Most are warriors some are monks.When Engaged smite crawlers follow a certain AI patern. Cast SoH > Cast spell breaker > cast prot spirit > engage.
14 smite, 10 prot, 10 df, 18 axe in HM
12 prot, 12 df, 12 axe in NM
15 smiting 14 df, 14, insp, 8 prot in HM
14 smiting, 12 df, 12 insp, 8 prot in NM
14 exp, 16 wilderness, 12 marks in HM
14 exp, 14 wilderness, 10 marks in NM
16 lightning, 13 estorage in HM
14 lightning, 13 estorage in NM
20 axe, 14 strength, 14 tactics, 10 domination in HM
18 axe, 12 strength, 12 tactics, 10 domination in NM
Dead Collector & Dead Thresher
16 curses, 16 blood, 12 earth in HM
16 curses, 14 blood in NM
16 curses, 10 blood, 14 death, 12 earth in HM
14 curses, 10 blood, 14 death in NM
The Four Horsemen
The four horsemen should be one of those uberbosses. I don't know why they are mesmer tbh. I changed them to powerfull warriors. Instead of terrorwebs 4 Crying (le corny) nightmares will spawn.
20 tactics, 20 sword, 10 air, 10 strength in HM
18 tactics, 18 sword, 10 air, 10 strength in NM
20 axe, 20 strength, 10 curses, 14 tactics in HM
18 axe, 18 strength, 10 curses in NM
20 tactics, 20 sword, 10 curses, 10 strength in HM
18 tactics, 18 sword, 10 curses, 10 strength in NM
20 axe, 20 strength, 10 air, 14 tactics in HM
18 axe, 18 strength, 10 air in NM
10 blood,10 prot,15 death,3 smite (bonds itself and the other nightmares with a 1/4th cast 5e version)
14 domination, 10 air in HM
12 domination in NM
Hard Mode aatxe should be strong. Its not because your a bull on steroidz that you should be full of bull ... skills. I think it would be pretty fun to watch people die to the Bull's Strike + Aftershock combo and I'm pretty sure that lots of people would actually try this in RA. Well they still instawipe nubs.
Reduced base damage they deal to 1/3(300->100 vs caster for example).
20 strength, 20 earth magic, 14 axe in HM
18 strength, 16 earth magic, 14 axe in NM
She's the Terrorweb QUEEN.I don't think she got that title by killing pupies in front of small little children.So I made her a beast to kill. Also, she may no longer move out of the wards.
20 fire, 20 estorage, 14 Inspiration in HM
18 fire, 16 estorage in NM
The bar of the obsidian Guardian was almost perfect for the role it had to fill.I changed it around a bit.
18 fire, 8 estorage, 10 illusion in HM
14 fire, 8 estorage, 8 illusion in NM
This guy just doesnt have tha domgs...
20 hammer, 20 strength, 10 Tactics 8 blood in HM
15 hammer, 11 strength, 8 tactics 5 blood in NM
The grasping darkness were killed because they had to be killed.However they never really posed a threat to anyone at all.I messed with the bar a bit to make them impossible to kite and more then decent at energy denial.The key to still is adrenaline denial or blind.