User:Rain4est/Skills
What will be here?[edit]Since my primary focus is to get King's Gladiator title before GW2 will be in stores, I spend most of the time in RA/TA. This section will focus on skills, that needs a neffer or a buff according to RA/TA style of gaming. I fully respect other styles of playing so I understand, that RA/TA skill balance "demands" will mostly not be able to take a place, due to other dimensions of their purposes. Also I will post here funny "skill" staff from around the web:-) (eg. "Winner of Guild wars Super Fan Contest") Presenting Andrew: Terrance and I have a Cloud of Doom Strike[edit]Terrance and I have a Cloud of Doom. When things are fine for one, the other has no end of technology problems. One evening I was startled by a loud "POP" from my PC. Nothing seemed wrong. When told, he offered the following: "Cloud of Doom Strike. Elite Enchantment Spell. When cast, interrupts all adjacent foes. Does nothing for 1 week. When this enchantment ends, one random electronic item is set on fire for 5 seconds." I made an image (attached) of this amusing spell, and wish to present another Super Fan with it so we may return home cloudless! Random arenas skill guide[edit]in terms NEVER take this skill in a RA(not even in a specific build, while those skills might be useful in other parts of GW)[edit]Mending: too high cost, a lot of counters Fire Storm: too low damage for slot to occupied, unreliable for RA/TA. Lion's Comfort: blocks usage of resurrection signet Crude Swing: makes you vulnerable Infuriating Heat: unreliable effect in terms of boost of enemies Healing Burst: is not any useful, takes elite slot Healing Light: will not help you in RA/TA in terms of dealing with different unexpected foes, takes elite slot Light of Deliverance: will not provide sufficient effect with 4 party members, takes elite slot Life Barrier: unreliable effect in terms "ends when your health drops bellow 50%" Restore Condition: unreliable effect in RA/TA Martyr: will not provide sufficient effect with 4 party members, takes elite slot Blood is Power: unreliable effect in RA/TA Order of the Vampire and Order of Pain and Order of Apostasy: unreliable effect in RA/TA Well of Blood and Well of Power: unreliable effect in RA/TA Pain of Disenchantment: unreliable effect in RA/TA, takes an elite slot Animate Vampiric Horror, Animate Shambling Horror, Animate Flesh Golem, Animate Bone Horror and Animate Bone Fiend: unreliable effect in RA/TA Jagged Bones: unreliable effect in RA/TA, takes an elite slot Verata's Aura, Verata's Gaze and Verata's Sacrifice: unreliable effect in RA/TA Well of Weariness, Well of Silence and Well of Ruin: unreliable effect in RA/TA Mantra of Lightning: unreliable effect in RA/TA Iron Mist: inherit foe's protection in RA/TA, inferior to other skills usable in RA/TA Flare: shit spell:D, unusable for RA/TA purposes Ice Prison and Teinai's Prison: unreliable effect in RA/TA Restoration: : unreliable effect in RA/TA Resurrect, Light of Dwayna, Rebirth, Lively Was Naomei and Signet of Return: skills with too high casting time (>3) or skills with very unreliable effects like (ressurection hp <90/100% ) in terms this skill is generally useful if properly used[edit]in terms think twice of your build before taking it![edit]Pragon in general are very discutable subjects in RA, since they grow in power with other professions and specific builds to play with. However some paragons are very useful in RA (like fex. Coward! paragon and others) General view on skills[edit]Skills that need neffer[edit]Skills that need buff[edit]Skills that are underestimated in terms of usage in specific builds[edit]My favorite skills[edit] |