User:Raine Valen/Musings/SotWTFIFLUI

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Death Blossom Death Blossom - 5 Energy6 Recharge time - Deal Bonus Damage equal to that of Final Thrust. Unconditionally. Also, double your base damage. Do not lose all adrenaline.


Wastrel's Demise Wastrel's Demise - 1/3 Savannah Heat Energy1/8 Savannah Heat Activation time1/10 Savannah Heat Recharge time - For 5 seconds, target foe has 100 AL and is standing in Savannah Heat (fuck you, Sentinel's, Scout's, and shield sets). If target foe is not a caster or you don't have interrupts, Wastrel's Heat stops dealing damage after a couple of seconds if target foe is not knocked down, just like Savannah Heat.


Mind Wrack Mind Wrack - 5 Energyfastcast 1 Activation time0 Recharge time - The next time you esurge or eburn target foe, that foe takes 90 damage and loses 10 energy. Then takes 25 damage and loses 1 energy. If they run out of energy, they also take 100 damage and this hex ends. May deal slightly less damage if target is already out of energy.


Seeping Wound Seeping Wound - 5 Energy¼ Activation time10 Recharge time - "Elite Half-Ranged Hex Skill. Create an invisible mesmer at target foe's location with 0...6...8 ranks in Illusion Magic. This mesmer instantly casts Ethereal Burden target foe, then goes into Primal Rage trains target foe with Illusionary Weaponry. This mesmer dies after 0...6...7 seconds."


Jagged Strike Jagged Strike - 0Energy, 0Activation time, 0Recharge time - "Skill. Your off-hand attacks cost 2 more energy and don't have a prerequisite. Everything you look at begins bleeding for 5...17...20 seconds."

Fox Fangs Fox Fangs - Magehunter Strike"Energy, Magehunter Strike Activation time, Magehunter StrikeRecharge time - "Off-hand Attack. Magehunter Strike, but better."

Shattering Assault Shattering Assault - Critical Strikes Expertise says, "Who gives a fuck?"Energy, lolRecharge time - "Elite Skill. Shatter Enchantment target touched foe twice. If this skill is on your bar, the other team has no prot monks, dervishes, or elementalists."

Leaping Mantis Sting Leaping Mantis Sting - EnoughEnergy, EnoughRecharge time - "Lead Attack. Pretend you're a warrior using Bull's. If target foe would be dead, they are crippled instead for 3...13...15 seconds."

Exhausting Assault Exhausting Assault - WHATEnergy, THEActivation time, FUCK?Recharge time - "Who thought this skill would be a good idea?!?!!??!??!?!?!???!?."


Blinding Surge Blinding Surge - lolEnergy, lolActivation time, lolRecharge time - "Soothing Images plus Enfeebling Blood plus damage minus cost minus cast time minus sacrifice."


Rust Rust - 6Energy, 1Activation time, 8Recharge time - "Hex Spell. Deals 105 damage. Target foe's hex snare cannot be removed and they cannot res anyone."


Bull's Strike Bull's Strike - 5Energy, 10Recharge time - "Melee Attack. If target foe is moving and this attack hits, that foe is knocked down and dies."

Dancing Daggers Dancing Daggers - 5Energy - "Spell. Target foe is knocked down and dies. This spell has half the normal range."


Ward of Stability Ward of Stability - 10 Energy1 Activation time30 Recharge time - Create a Ward Against Shutdown at your location. For BALANCED! seconds, your mid- and backline become immune to Earth Shaker, Shock, Backbreaker, Trampling Ox, Meteor, Mind Shock, and Earthquake. If the opposing team was running sin frontline or RtL, you win the match with a flawless. (Attribute: AoE Melee-Hate Mastery)

Earth Shaker Earth Shaker - 4Adrenaline, 5Energy - "Target foe and all adjacent foes take 450 damage for each ele in your party."


Xinrae's Weapon Xinrae's Weapon - Dervish Spike Skill EnergyLess than 1 Activation timeDervish Spike skill Recharge time - "Elite Weapon Spell. The next time target ally would take damage, that ally uses Victorious Sweep instead."

Caretaker's Charge Caretaker's Charge - 0 Energy1 Activation timeDervish Spike skill Recharge time - "Elite Signet. Victorious Sweep target foe. This works from anywhere in casting range."

Victorious Sweep Victorious Sweep - Dervish Spike Skill EnergyLess than 1 Activation timeDervish Spike Skill Recharge time - "Melee Attack. Deals 40...60...65 damage. You steal 60...72...75 Health that foe." (Attribute: Healing Scythe Blood Magic Prayers Mastery)


Rodgort's Invocation Rodgort's Invocation - Who cares, you're a fire ele? Energy2 Activation time8 Recharge time - "Four pulses of Searing Heat, but all at once." (Attribute: Rune of Major Fire Magic)


Choking Gas Choking Gas - 7 Energy2 Activation time12 Recharge time - "For 2...24...29 seconds, your Mesmer uses Cry whenever you attack, except for no energy, without recharge, and regardless of whether or not you actually have a Mesmer." (Attribute: Balanced Ranger Skills)


Immolate Immolate - Mind Blast says, "Who gives a fuck?!" Energy1 Activation time3 Recharge time - "Bow Attack. Burning Arrow target foe without using an elite skill. This attack cannot be blocked. This attack cannot be obstructed. This attack can not miss. This attack ignores flight time. This attack works without a bow." (Attribute: Fire Magic, of course)


"We Shall Return!".jpg "We're Back!" - 25 Energylolwat Activation time30 Recharge time - "You loudly yell, "GET UP NOW!!!!!". Your dead party members obey." (Attribute: balanced PvE skills)


Restore Condition Restore Condition - Mend Condition EnergyMend Condition Activation timeMend Condition Recharge time - "Mend Condition times infinity." (Attribute: Protection Prayers)


Shame Shame - Low enough to always be worth casting, even if it doesn't pay for itself EnergyAlmost Balanced Activation timeCould be higher Recharge time - "For long enough to get a clean spike, the next time target monk tries to cast a spell, they are simultaneously interrupted with both Power Leak and Power Drain." (Attribute: lol shutdown skillz)


Hamstring Hamstring - Double Crippling Sweep's EnergyN/A Activation timeMore than double Crippling Sweep's Recharge time - "Sword Attack. Crippling Sweep minus AoE for 30...66...75% of the duration and half the damage." (Attribute: No Skills Left Behind)

Crippling Sweep Crippling Sweep - Half of Hamstring's EnergyN/A Activation timeLess than half of Hamstring's Recharge time - "Scythe Attack. Hamstring target foe and up to two adjacent foes for up to 333...173...133% of Hamstring's duration and double the base damage. Fails if you are not enchanted a Dervish." (Attribute: Power Creep)