User:Tennessee Ernie Ford/Builds/Whydirt's no-elite heroes

From Guild Wars Wiki
Jump to: navigation, search
These builds are designed by another user. All credit (and comments) should be directed to them.
(The originator has permission to edit this page in my user space; all users have permission to fix typos.)

Whydirt's no-elite heroes[edit]

Original source: User:Whydirt (Quoted from 26 February 2012 ) (Verbatim quotes appear with this background/font; rephrasing appears using the default style.)

Beginner's Guide to Heroes[edit]

I'm going to start posting some beginner hero builds that don't need elite skills to function so that I can just link people to them and hopefully get them in the OP. All the skills listed should be available as a default skill from a new character or newbie "free skills" quest (so you can get them by doing the secondary profession quests tied to those classes), equipped as a default skill on a hero you can get, or easily accessible from an early-game vendor.

Fire Elementalist Nuker

This hero has good energy management, deals strong AoE damage, and has a constant stream of small self-healing from Aura of Restoration. This build stacks great with itself, so feel free to use multiple heroes with it! If you do so, you should try to get the Mark of Rodgort spell to trigger lots of burning.

Fire Magic 12
Energy Storage 8+
Fireball.jpg
Fireball
Liquid Flame.jpg
Liquid Flame
Lava Arrows.jpg
Lava Arrows
Glyph of Elemental Power.jpg
Glyph of Elemental Power
Aura of Restoration.jpg
Aura of Restoration
Fire Attunement.jpg
Fire Attunement
Antidote Signet.jpg
Antidote Signet
Resurrection Signet.jpg
Resurrection Signet

You can sub in Flare for Lava Arrows until you can buy it, but the latter is strictly better. This is one of the few builds that doesn't change much to be end-game usable. Just pick up the elite skill Elemental Attunement and add Rodgort's Invocation for a super strong AoE attack (use GoLE with Rodgort's though).

Rodgort's Invocation.jpg
Rodgort's Invocation
Fireball.jpg
Fireball
Liquid Flame.jpg
Liquid Flame
Lava Arrows.jpg
Lava Arrows
Glyph of Lesser Energy.jpg
Glyph of Lesser Energy
Aura of Restoration.jpg
Aura of Restoration
Fire Attunement.jpg
Fire Attunement
Elemental Attunement.jpg
Elemental Attunement
Beginner Healing Monk Hero
Healing Prayers 12
Divine Favor 12 (just spread these equally until you hit level 20)
Protection Prayers 3
Orison of Healing.jpg
Orison of Healing
Heaven's Delight.jpg
Heaven's Delight
Signet of Rejuvenation.jpg
Signet of Rejuvenation
Signet of Devotion.jpg
Signet of Devotion
Mend Ailment.jpg
Mend Ailment
Remove Hex.jpg
Remove Hex
Antidote Signet.jpg
Antidote Signet
Resurrection Signet.jpg
Resurrection Signet
  • Signet of Devotion should be replaced ASAP with a better energy management skill.
Beginner Protection Monk Hero
Protection Prayers 12
Divine Favor 12
Shielding Hands.jpg
Shielding Hands
Shield of Absorption.jpg
Shield of Absorption
Guardian.jpg
Guardian
Heaven's Delight.jpg
Heaven's Delight
Signet of Devotion.jpg
Signet of Devotion
Mend Ailment.jpg
Mend Ailment
Remove Hex.jpg
Remove Hex
Antidote Signet.jpg
Antidote Signet
  • Or replace Antidote with Resurrection Signet.
  • Signet of Devotion should be replaced ASAP with a better energy management skill.
Beginner Ranger Hero

They're not the fastest killers, but pet rangers are great for beating the storyline quests in normal mode. Pets make great tanks, especially with the cheap shout Call of Protection. A good reason to use pet rangers early on is that by leveling your pets to 20 and dropping them off at the Zaishen Menagerie, you can get pre-leveled pets for other heroes or yourself later!

The best weapon for these heroes is the Poisonous Nevermore Flatbow, which you can get for free by using the /bonus command (you can get multiple copies by equipping the first bow to a hero). Flatbows have the best rate of fire and the Read the Wind preparation makes your arrows fly faster, removing its biggest drawback.

Beast Mastery 12
Expertise 8
Marksmanship 10 (at least enough for your bow stat requirement)
Wilderness Survival 2 (or whatever points you have free)
Comfort Animal.jpg
Comfort Animal
Call of Protection.jpg
Call of Protection
Scavenger Strike.jpg
Scavenger Strike
Lightning Reflexes.jpg
Lightning Reflexes
Read the Wind.jpg
Read the Wind
Distracting Shot.jpg
Distracting Shot
Antidote Signet.jpg
Antidote Signet
Poison Tip Signet.jpg
Poison Tip Signet
Beginner Dervish Hero

Melee hero AI is not the greatest, but since you get two dervish heroes super early in the game, I want to include a build for them. The build below keeps your dervishes at range and still allows them to contribute well to the fight. It also shares a lot of skills with the ranger build above, making it efficient to collect skills. They even bring a great single target heal to the party with Imbue Health.

These guys can also use the Poisonous Nevermore Flatbow from the /bonus command as listed above.

Beast Mastery 10
Mysticism 11
Marksmanship 10 (at least enough for your bow stat requirement)
Comfort Animal.jpg
Comfort Animal
Call of Protection.jpg
Call of Protection
Scavenger Strike.jpg
Scavenger Strike
Read the Wind.jpg
Read the Wind
Faithful Intervention.jpg
Faithful Intervention
Heart of Fury.jpg
Heart of Fury
Imbue Health.jpg
Imbue Health
Antidote Signet.jpg
Antidote Signet
Beginner Curses Necromancer Hero

Here's a support Necromancer that will help your Rangers, Dervishes, pets, and minions deal more physical damage. If you only have one Necro and are running more casters than physicals, I'd use the summoner build below.

Curses 12
Soul Reaping 12
Barbs.jpg
Barbs
Mark of Pain.jpg
Mark of Pain
Rip Enchantment.jpg
Rip Enchantment
Weaken Armor.jpg
Weaken Armor
Enfeebling Blood.jpg
Enfeebling Blood
Faintheartedness.jpg
Faintheartedness
Blank.jpg
Blank
Blank.jpg
Blank
Beginner Minion Master Necromancer Hero

Here's a minion master build. I don't normally recommend using two different minion summoning skills on the same bar, but I think without an elite like Jagged Bones or Aura of the Lich that the two skills in this build work fine with each other. This hero has skill slots and attribute points to play with, so feel free to turn this guy into a secondary healer or add in a few Curses skills from above if you only have one necro.

Unlike the previous builds, I will explicitly recommend a piece of equipment for this dude - a Bloodstained Insignia, which you should put on the gloves.

Death Magic 12
Soul Reaping 8+
Animate Bone Minions.jpg
Animate Bone Minions
Animate Shambling Horror.jpg
Animate Shambling Horror
Deathly Swarm.jpg
Deathly Swarm
Death Nova.jpg
Death Nova
Putrid Bile.jpg
Putrid Bile
Signet of Lost Souls.jpg
Signet of Lost Souls
Blank.jpg
Blank
Blank.jpg
Blank

Pick up teams[edit]

Including EotN

These heroes are available halfway through Nightfall and the introduction to EotN:

  • Monk x3
  • Dervish x2
  • Ranger 0-2x
  • Elementalist 2-3x
  • Necromancer 1-2x
Without EotN