User talk:Previously Unsigned
grrr u hate rangers? i hate u >:P lol --Pwn 22:49, 17 November 2009 (UTC)
- They are more annoying than Mesmers, have too many bow types, the additional elemental armor, and I suck at playing them. So yeah, I hate them! Previously Unsigned 00:23, 18 November 2009 (UTC)
- You still want a match or twenty? PowerGamer 22:40, 1 December 2009 (UTC)
- Wait is this 1v1? Nah, I'd probably lose. I don't think on an individual basis. Previously Unsigned 08:06, 5 December 2009 (UTC)
- PERMAS OWN! ~Nelson (n122333) File:N122333sig image.jpg
- You still want a match or twenty? PowerGamer 22:40, 1 December 2009 (UTC)
Wintersday[edit]
Have a happy and a merry! — Tennessee Ernie Ford (TEF) 18:15, 25 December 2009 (UTC)
Question[edit]
So, I don't have photoshop, and every time I see your edit summaries with SFW in them, I think of something else. What does it really mean? -- FreedomBound 19:42, 8 January 2010 (UTC)
- it's the "Save For Web & Devices" feature where Photoshop takes out metadata to save size. I just say it as SFW and then I list the quality (out of 100) next to it. Previously Unsigned 19:44, 8 January 2010 (UTC)
Images[edit]
Hey hey matey, just a wee heads up but I have recently got a new comp with a funky new GPU and am about to embark upon taking all the images again for the armours across the whole game in BMP(mostly in February). I also have a wee program which takes out all background thus leaving nice background free PNG's. Just telling you as I see you are doing alot of work on this project at the mo and don't want to tread on your toes with it when I start replacing them with the new higher quality images. Warm regards -- Salome 12:47, 10 January 2010 (UTC)
- Oh that sucks. Anyways mine are in BMP just converted. What's the program? Previously Unsigned 12:48, 10 January 2010 (UTC)
- Well as I said I don't want to step on your toes with it. so before I upload over them, I was going to upload a few trial versions in my own userspace and see if we can work out which ones look better. As for the program I use a combination of texmod and GIMP, adding alpha channels and removing them and then converting the image for use on the web. Each image takes quite a bit of time to properly format but hopefully it will look quite nifty when I've done, as finally want the armour area sorted. I was the one who uploaded the jpg's ages ago on the armours you are replacing now, but that was only because i wanted something there as a stop gap until I could afford a better GPU to take better quality images. Anyway kind regards matey. -- Salome 12:53, 10 January 2010 (UTC)
- Ok, I guess I'll stop then. Do you have photoshop? I'm more of a purist myself anyways, I just do what you can get exactly from game. One thing though - do we have to do the "same size images for all". Lot of unnecessary blank space. Previously Unsigned 12:57, 10 January 2010 (UTC)
- I'm doing that [image size] right now. ~Celestia 13:02, 10 January 2010 (UTC)
- Well I went for equal image size across the board on all the armour as it made it both easier for formatting the pages and also made it easier for images which involve comparisons or cross armour ranges, for example:Ranger_masks -- Salome 18:03, 10 January 2010 (UTC)
- " If anybody can tell me where I can find better letting, please do! I didn't want to run around everywhere but I couldn't find a place with nice light." See Formatting Images. Screenshots of armor and weapons on in-game models is best done in the Isle of the Nameless, in a small little part near the shore. ~Celestia 07:41, 14 January 2010 (UTC)
- I actually was there and near the shore but I couldn't find it. can you draw a map if it's not too much hassle? Previously Unsigned 07:50, 14 January 2010 (UTC)
- Check out this image. It's between I and B, the part where the beach meets the rock. Pretty much perfectly North-East of I. There's small hills, shadowed areas, shorelines, blue skies, etc. to get different angles and lighting. I swore there was a guide somewhere on the wiki that showed you the location, but can't seem to find it. ~Celestia 07:59, 14 January 2010 (UTC)
- I looked forever. Impossible (for me). The weird thing was I in the exact place you said to be while you were typing that message up. If I do find it, I'll post it after.Previously Unsigned 08:15, 14 January 2010 (UTC)
- Check out this image. It's between I and B, the part where the beach meets the rock. Pretty much perfectly North-East of I. There's small hills, shadowed areas, shorelines, blue skies, etc. to get different angles and lighting. I swore there was a guide somewhere on the wiki that showed you the location, but can't seem to find it. ~Celestia 07:59, 14 January 2010 (UTC)
- I actually was there and near the shore but I couldn't find it. can you draw a map if it's not too much hassle? Previously Unsigned 07:50, 14 January 2010 (UTC)
- " If anybody can tell me where I can find better letting, please do! I didn't want to run around everywhere but I couldn't find a place with nice light." See Formatting Images. Screenshots of armor and weapons on in-game models is best done in the Isle of the Nameless, in a small little part near the shore. ~Celestia 07:41, 14 January 2010 (UTC)
- Well I went for equal image size across the board on all the armour as it made it both easier for formatting the pages and also made it easier for images which involve comparisons or cross armour ranges, for example:Ranger_masks -- Salome 18:03, 10 January 2010 (UTC)
- I'm doing that [image size] right now. ~Celestia 13:02, 10 January 2010 (UTC)
- Ok, I guess I'll stop then. Do you have photoshop? I'm more of a purist myself anyways, I just do what you can get exactly from game. One thing though - do we have to do the "same size images for all". Lot of unnecessary blank space. Previously Unsigned 12:57, 10 January 2010 (UTC)
- Well as I said I don't want to step on your toes with it. so before I upload over them, I was going to upload a few trial versions in my own userspace and see if we can work out which ones look better. As for the program I use a combination of texmod and GIMP, adding alpha channels and removing them and then converting the image for use on the web. Each image takes quite a bit of time to properly format but hopefully it will look quite nifty when I've done, as finally want the armour area sorted. I was the one who uploaded the jpg's ages ago on the armours you are replacing now, but that was only because i wanted something there as a stop gap until I could afford a better GPU to take better quality images. Anyway kind regards matey. -- Salome 12:53, 10 January 2010 (UTC)
Thanks[edit]
Thanks for making up those links for me, saved me a good 20 minutes of copy/pasting :)--TahiriVeila 19:57, 23 January 2010 (UTC)
- Yes, mail merge is fantastic when you have to make copies of something but only replace a couple parts. I learned about it typing class. Previously Unsigned 15:55, 24 January 2010 (UTC)
Llye?[edit]
What is it? Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ 02:04, 5 February 2010 (UTC)
- He's the NPC who does makeovers. Previously Unsigned 02:18, 5 February 2010 (UTC)
Dye charts[edit]
Hey. By chance I stumbled upon the dye chart project, and noticed you have uploaded quite a lot of armor dye charts. I am not sure if you were aware, but there is a guideline in place that attempts to make all charts formated the same way. Specifically the order of the colors and annotations. I am not suggesting you should re-do the ones you already have made, but if you are making more it is something to think about.--Lensor (talk) 17:09, 8 February 2010 (UTC)
- Yes, I saw that. I tried some with annotations but I found them really distracting. Even with small text. Plus it took up extra space. There was no set way when I uploaded them so I did alphabetical order. I saw the new way that was posted but for armor I think it's a little backwards. Can gray be removed and original color for armors? Since there is a gray components set of image above dye charts and usually the default color is just plain green/red/etc. I stopped doing them though since Salome's computer doesn't work ATM and I'm stubborn about how to do things. Previously Unsigned 22:46, 8 February 2010 (UTC)
- As far as I know, the order has always been the same, it was just a little unclear. The colors were first listed alphabetically and said to be in "a" set order, and then the actual set order was listed further down where it could be missed. I believe the guideline already mentions that the default color needs not be included when it is the same as gray. I do think gray should be included though, even if there is a gray/default set elsewhere on the page, for comparison purposes (even though it makes the image kinda ugly with the uneven number of panels). Regarding text, could it be placed at the bottom of the panel? I think the clarity gained is worth obscuring a little bit of foot, even though it is less aesthetically pleasing.--Lensor (talk) 10:18, 9 February 2010 (UTC)
- Just a few things:
- The dye labels were added to be able to know which dye was used 'at a glance'. Some people don't do dye charts in the dye preview window and do them in the real world environment. Having the labels removes any confusion as to colours which may look the same (similar coloured dye vials and dye preview box backgrounds) or for dye schemes that aren't usual (yellow turns items green, etc.).
- The order has always been there, but not everyone follows them which is fine as it's better having a dye chart over no dye chart. In time I was goign to go back and redo all dye charts to have a consistant format. Having a consistant formatting appearance was something the project was aimed at instead of having literally dozens of different formats.
- Whenever I do armor, I included the default colour (great as a reference to have everything "right there" than having to look at multiple images) but exclude gray. The only exceptions are armors that aren't' gray default (such as the two costumes, the Lion Mask, etc.)
- I could do all the armor dye charts, but Salome said he was going to do the armor, so I'll leave him to it. I'll just stick to doing, on a now very rare occasion, weapon dye charts. ~Celestia 10:45, 9 February 2010 (UTC)
- Just a few things:
- As far as I know, the order has always been the same, it was just a little unclear. The colors were first listed alphabetically and said to be in "a" set order, and then the actual set order was listed further down where it could be missed. I believe the guideline already mentions that the default color needs not be included when it is the same as gray. I do think gray should be included though, even if there is a gray/default set elsewhere on the page, for comparison purposes (even though it makes the image kinda ugly with the uneven number of panels). Regarding text, could it be placed at the bottom of the panel? I think the clarity gained is worth obscuring a little bit of foot, even though it is less aesthetically pleasing.--Lensor (talk) 10:18, 9 February 2010 (UTC)
Could you[edit]
do your thing and add the world map labels to http://wiki.guildwars.com/images/archive/1/1c/20100412160419!Dakutu_Village_map.jpg ? Thanks! –alistic 16:05, 12 April 2010 (UTC)
- sure lol! Once I uncover that part of the map *runs off* Previously Unsigned 14:46, 13 April 2010 (UTC)
- Awesome ^_^ ! –alistic 15:10, 13 April 2010 (UTC)
- http://wiki.guildwars.com/images/archive/2/2f/20100414021155!Heroes%27_Audience_map.jpg here's another one ^_^ maybe i could give fraps to you and you could video it ^^ –alistic 02:13, 14 April 2010 (UTC)
- You missed Heroes' Audience :P –alistic 04:06, 14 April 2010 (UTC)
- Oops, don't have that uncovered. Previously Unsigned 04:12, 14 April 2010 (UTC)
- You missed Heroes' Audience :P –alistic 04:06, 14 April 2010 (UTC)
- http://wiki.guildwars.com/images/archive/2/2f/20100414021155!Heroes%27_Audience_map.jpg here's another one ^_^ maybe i could give fraps to you and you could video it ^^ –alistic 02:13, 14 April 2010 (UTC)
- Awesome ^_^ ! –alistic 15:10, 13 April 2010 (UTC)
(Reset indent) Just one thing about your maps, I don't think that the surrounding black pixels (that surround the words) should be removed, as it give a sort of hollow feeling. They're great, but imo they would be better if they didn't look hollow –alistic 01:54, 23 April 2010 (UTC)
- Yes, I noticed that too, but I don't know what to do so I left it. Otherwise I can see every pixel poking out, it looks jarring. Sometimes it looks fine though. I think it depends. Previously Unsigned 01:56, 23 April 2010 (UTC)
- Yeah :/ –alistic 02:03, 23 April 2010 (UTC)
- Yes, I noticed that too, but I don't know what to do so I left it. Otherwise I can see every pixel poking out, it looks jarring. Sometimes it looks fine though. I think it depends. Previously Unsigned 01:56, 23 April 2010 (UTC)
Update Preview[edit]
So, I assume you heard about the mass mesmer buff. Looks like Shared Burden is finally gettin' some love. :D -~=Ϛρѧякγ (τѧιк) 13:25, 1 May 2010 (UTC)
- Yes, now if there were proper PUGs in PvE and people not wanting to SC everything in sight since playing the game is a hassle to them. Previously Unsigned 19:43, 1 May 2010 (UTC)
- Wound up on your talk page somehow, saw the above comment, and laughed so hard I was late for class. gg 128.208.115.71 16:13, 21 May 2010 (UTC)
I assume[edit]
That you are looking for this page. Life Guardian 05:07, 23 June 2010 (UTC)
- Yes, that's it! Thanks Previously Unsigned 05:14, 23 June 2010 (UTC)
Finally[edit]
Someone that openly uses -bmp. Thanks for pointing that out in your editing tips. For The Quin 16:45, 23 June 2010 (UTC)
- I don't see how people CAN'T. Jpegs and even nonlossless video, if you play the game enough, will look totally off! Previously Unsigned 18:08, 23 June 2010 (UTC)
- Jpegs make baby polar bears cry. It's true, I've seen it. If you use jpegs, you should be ashamed of yourself! -~=Ϛρѧякγ (τѧιк) 18:16, 23 June 2010 (UTC)
- I don't normally run -bmp mode unless I know I'm going to be taking screens and stuff though. I've taken a few jpegs in my lifetime when things came up last second but I never post to a wiki page like that. Regardless, my condolences to the polar bears. For The Quin 20:16, 23 June 2010 (UTC)
- Jpegs make baby polar bears cry. It's true, I've seen it. If you use jpegs, you should be ashamed of yourself! -~=Ϛρѧякγ (τѧιк) 18:16, 23 June 2010 (UTC)
you there[edit]
ur baed and offline. –alistic 05:54, 21 August 2010 (UTC)
lol Breathing[edit]
Anyway to stop daft characters breathing? Its a real pest when taking shots of items with dyes on in the dye preview window - some staves fly up and down about an inch on the monitor xD --File:User Chieftain Alex Chieftain Signature.pngChieftain Alex 14:22, 6 September 2010 (UTC)
- Dissociatives like Ketamine. Anyways I just take a burst of images around a starting spot and can usually match them all up after. Previously Unsigned 00:53, 8 September 2010 (UTC)
Less helpful RC spam plz[edit]
^ --Neil • 18:46, 13 December 2010 (UTC)
- It's called [1]: Recent changes / "Use enhanced recent changes" Previously Unsigned 20:54, 13 December 2010 (UTC)
Help pls[edit]
I was looking at the interrupt article and on ways to improve it (mainly because I got bored of all lore related featured articles, and this one has already been nominated for feature once before, so it shouldn't be too hard to spruce it up a bit). Decided to add a pic to it - I tried doing screenshots of interrupts, but those look pretty horrible, so in the end I decided to look up on how to make a gif out of a video and finally made this - http://wiki.guildwars.com/wiki/File:User_Razor39999_Dshot.gif But I don't know how to make it so that the thing doesn't animate directly on the page, but instead to be something like this on GW2 wiki - http://wiki.guildwars2.com/wiki/Churning_Earth Can you figure out something for me pls? razor39999 17:21, 22 December 2010 (UTC)
- Looks like you just need multiple images if that is the case. You have one still image, which you put a link to on the page first, but then you create a redirect at that link that directs to the 2nd (animated) image so when it's clicked it goes to the one with the animation. Previously Unsigned 23:23, 23 December 2010 (UTC)
- Hey thanks for the info, but I decided on putting the high res icon for D-shot in the article, as a more elegant solution to the whole "this article needs a pic" problem. It's overall much nicer imo. razor39999 11:56, 24 December 2010 (UTC)
- You can still put a link on the bottom that says click for animation. I think a pic of an actual interrupt on the bar should be shown too. Previously Unsigned 07:32, 25 December 2010 (UTC)
- Hey thanks for the info, but I decided on putting the high res icon for D-shot in the article, as a more elegant solution to the whole "this article needs a pic" problem. It's overall much nicer imo. razor39999 11:56, 24 December 2010 (UTC)
Heyo[edit]
Do you know of a way to compare two images, see what's the difference, and make an image out of the difference? If so, then our maps could potentially become a lot easier, with an M-map, press Crtl+Shift+H which causes the interface to go away (town icons and names and the lot that we have to take from the world map and put on the U-map). And then we could take the image of the differences and place it on the U-map. Just a thought.–alistic 00:11, 22 February 2011 (UTC)
- Well um... to check differences you could align them as 2 layers, then try the difference/exclusion/blending modes. Different areas would show up in different colors but if the the 2 images aren't super close a lot might be triggered. Those modes also have the different parts turn different colors (inverse I think). That really isn't the best way but you could use it to find areas first quicker. I'm like kinda confused what you're asking lol. I do mine manually, so when I turn off a layer, all the things disappear like what you said. Wouldn't really know how to automate the process. Previously Unsigned 09:54, 22 February 2011 (UTC)
PvE version skills in Fort Aspenwood[edit]
Since it seems you play in Fort Aspenwood regularly (1, 2), I think you might be interested in the research being conducted here --Silver Edge 07:44, 29 March 2011 (UTC)
Think about it:[edit]
Why Aggresive Refrain is bad: Before it only gave you cracked armor so there is only a -20 armor and would even benefit you slightly when the prot monk RCs you. Now, however, you have the innate -20 armor AND can be affected by another -20 from cracked armor, negating your shield AND your centurion's insignia. I'd rather use frenzy on the paragon which I can switch off when I'm spiked.
Why monks don't GDA in PvE: Bar crampage. Casting time and net damage reduction makes Protective Spirit generally better. Prot Spirit also stops armor ignoring damage. Also, since the AI is generally good at focusing on single targets/tanks, SoA is superior. Also, Ebon Battle Standard of Courage (prefereably on an ele). As such, there is no room for it on the monk bar. Zencow 00:50, 3 June 2011 (UTC)
- Aggressive Refrain isn't great but it's not horrible. They can easily make it so CA doesn't affect you. It's funny cause when it was CA before everybody complained about then and suggested the -20armor to be innate. Then they change it to that they complain still. GDA is freaking amazing. Instead of mindlessly spamming party heals or even NEEDING to spec into Prot, they can use it reduce quit a bit of damage. It lasts longer than PS, cheaper, and adds HP. The Ward is good too but not for long range characters. Previously Unsigned 01:07, 3 June 2011 (UTC)
- The only people complaining about Aggressive Refrain and Soldier's Fury were the PvErs because they were too lazy to micro their hero monks who spammed away condition removals. This indirectly caused them nerfed in PvP. prot spirit's cost is largely negligible. And since fights last so short in PvE its too much of a bother stopping every 10 seconds to reapply GDA, it's boring to be recasting it between fights and makes GDA an energy drain when you could be regening energy and even more so during the fight since it does not reduce as much damage you end up having to heal more and thus wasting more energy than prot spirit due to increased usage of heals (likely in HM, nothing matters in NM anyway) and as meantioned previously, certain nasty skills ignore GDA. The health bonus from GDA is also isn't that great, your divine favor heals almost that much; giving them more health doesn't do much other than being able to ctrl+click on your health bar and feeling proud. Speccing into prot = spamming party heals? The logic there hurts my brains. u_u Zencow 02:05, 3 June 2011 (UTC)
- You talk about logic but case of reading my posts, don't applied it there. Most Monks in PvE I see never run Prot Spirit or Prot, they mostly are all Party Spam heal with UA or HB. For the monks that run the heavy heal bars, they can bypass most skills or spec in Prot for GDA instead. And since it lasts MUCH longer than PS and costs half the energy, it is not an issue. Previously Unsigned 02:25, 3 June 2011 (UTC)
- Who do you play with? That's a fundamental issue with the incompetence in the majority of pve players unfortunately, but do realise Prot Spirit is better than GDA especially for elite areas. Even if you do really need the armor, "Stand your Ground" on a para or even a smite monk is a much better option. Zencow 03:14, 3 June 2011 (UTC)
- You talk about logic but case of reading my posts, don't applied it there. Most Monks in PvE I see never run Prot Spirit or Prot, they mostly are all Party Spam heal with UA or HB. For the monks that run the heavy heal bars, they can bypass most skills or spec in Prot for GDA instead. And since it lasts MUCH longer than PS and costs half the energy, it is not an issue. Previously Unsigned 02:25, 3 June 2011 (UTC)
- The only people complaining about Aggressive Refrain and Soldier's Fury were the PvErs because they were too lazy to micro their hero monks who spammed away condition removals. This indirectly caused them nerfed in PvP. prot spirit's cost is largely negligible. And since fights last so short in PvE its too much of a bother stopping every 10 seconds to reapply GDA, it's boring to be recasting it between fights and makes GDA an energy drain when you could be regening energy and even more so during the fight since it does not reduce as much damage you end up having to heal more and thus wasting more energy than prot spirit due to increased usage of heals (likely in HM, nothing matters in NM anyway) and as meantioned previously, certain nasty skills ignore GDA. The health bonus from GDA is also isn't that great, your divine favor heals almost that much; giving them more health doesn't do much other than being able to ctrl+click on your health bar and feeling proud. Speccing into prot = spamming party heals? The logic there hurts my brains. u_u Zencow 02:05, 3 June 2011 (UTC)
Interrupt skills[edit]
Did you report your notes about interrupts on the official bug report forum? Since the forums have a moderator, there's a good chance we can learn for certain if the devs intended that interrupt-skill effects should occur even if the interrupt fails. — Tennessee Ernie Ford (TEF) 03:28, 1 July 2011 (UTC)
- Yeah I did, like 2 weeks ago. I have lost my faith in the forum anyways. They looked at the single Power Lock/Mantra problem but not mine, the one that gets to the real problem with the description. The one they commented on was just a combination of 2 skills. I'm pessimistic. I mean 2 years to fix buying birthday cupcakes? At this rate it will be fixed when GW2 is out. Previously Unsigned 18:43, 2 July 2011 (UTC)
- Eh, they didn't take 2 years to fix birthday cakes; they took a few days (and ignored the issue for 2 years, since it was only relevant for short periods of time). Also: it's typical for QA/dev teams to tackle easy stuff first (e.g. a specific skill being bugged) rather than more complicated issues (such as: did they screw up every interrupt?). Low-hanging fruit gets them quick results, kudos, wild applause, etc. Complex issues get the thanks of folks who care about dotting eyes and crossing tees (e.g. you and I).
- So, if they are going to address it, then I would expect that it's going to take them time. You might PM one of the forum mods to ask if the item is being considered (but not for an ETA — that's the kind of question they cannot answer). Possible answers that I would expect right now are:
- We have it on the list to review (i.e. not sure that it's an issue).
- We looked at it and it's low priority (i.e. it might/might not be an issue, but there are other things we decided are more important)
- We have it on our list of things to fix (i.e. might be addressed soon, later, or never)
- So, if they are going to address it, then I would expect that it's going to take them time. You might PM one of the forum mods to ask if the item is being considered (but not for an ETA — that's the kind of question they cannot answer). Possible answers that I would expect right now are:
- I know that's not the type of thing you were hoping for, but perhaps it's better than nothing. PS could you post me the link? I plan to keep an eye on it. — Tennessee Ernie Ford (TEF) 19:09, 2 July 2011 (UTC)
- It's the fact that it was ignored for 2 years that bugged me. It seemed like one of the easy things first. I did PM one of them but no response yet. Hopefully it will be soon. https://forum.guildwars.com/forum/forums/gamebugs/Interrupt-prevention-is-broke Previously Unsigned 01:24, 3 July 2011 (UTC)
- I know that's not the type of thing you were hoping for, but perhaps it's better than nothing. PS could you post me the link? I plan to keep an eye on it. — Tennessee Ernie Ford (TEF) 19:09, 2 July 2011 (UTC)
- Thanks for the link. And: thanks for keeping on to ANet about it. — Tennessee Ernie Ford (TEF) 01:44, 3 July 2011 (UTC)
Guild_Wars_Wiki:Projects/Images_to_update[edit]
Activity check please? Yoshida Keiji talk 16:35, 20 April 2012 (UTC)
- Yeah, sorry I'm not really doing it so much anymore. Lost interest. Previously Unsigned 17:31, 29 April 2012 (UTC)