User talk:Regina Buenaobra/Archive Misplaced Topics/Mar 2009

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Ive been thinking

if you look at the monthly tonics you can see that they include the playable races of gw2 so instead of telling us about it or doing some conspet art can't you make the new tonic a sylvari tonic plz.--Simpaklimp 09:56, 28 February 2009 (UTC)

i think alot of people are thinking that eather this next one or the one after it will be a sylvari for the exact reasons you just stated......75.172.46.207 10:37, 28 February 2009 (UTC)
Aren't tonics in a loop as next one will be same as that month a year ago? At any rate, if you do make a tonic into sylvari you need to have model and a full set of animations to go with it, for all other tonics this was already ingame, doubt they will put so much effort into something like this. Not to mention that this wouldn't really reveal anything new and exiting about GW2 as we all know what Sylvari looks like. Biz 12:45, 28 February 2009 (UTC)
first off only a very very few have emotes secondly there still is 2 more new tonics yet to be announced. my guess is murssat and sylvari. or stickmen...75.172.46.207 13:26, 28 February 2009 (UTC)
Since we see no Sylvari in GW, anywhere, that probably means there's no model for them. If there's no model for them, I really don't think the already overworked live team is going to design a new model just for a monthly tonic. I wouldn't hold your breath for a Sylvari tonic. --User mrsmiles tinysmile.png MrSmiles 01:00, 1 March 2009 (UTC)
Surely the Guild Wars 2 team has designed a Sylvari model by now? Would it be possible to implement that (a compatible version) into Guild Wars? It would appease the we-want-info crowd somewhat. --User Pling sig.png Brains12 \ talk 01:11, 1 March 2009 (UTC)
Would be great as well...we have the Charr, Norn, and Human as heros..but no slyvari? Whats up with that? Dominator Matrix 01:23, 1 March 2009 (UTC)
It would however annoy the hell outta the lore crowd. As in how could a sylvari tonic exist before the sylvari themselves do? Also to answer dom's question, no sylvari heroes as no sylvari exist yet. (which is a shame as i think finding the first sylvari and teaming up with it as a hero would have been a good link with gw2) -- Salome User salome sig2.png 01:28, 1 March 2009 (UTC)

(Reset indent) I would imagine they'd leave any sort of Guild Wars 2 link until closer to release of that product, or do something like they did with the Mini Destroyer, attach it to a magazine/Asuran (can't quite remember). I'd imagine a mini sylvari than a tonic of it. Tonics are very tame (why they spend so much time on them is beyond me), in my opinion, and lack of functionality kills them. 000.00.00.00 01:35, 1 March 2009 (UTC)


a connection to players, an idea/suggestion.

i think it would be a good idea to show or maybe include ideas that players come up with into guild wars 1. (not that they aren't already for all i know they are.) but it would be nice to see anet host a poll or something that would take a players suggestion and apply it to the game. maybe this is just my 4am tiredness talking but i think it would be a cool way for you guys to show us more of the behind the seances stuff that happens when applying a change to the game. so i guess the first part would be a contest to submit are ideas, then you guys pick i don't know 5 ideas/suggestions from all the stuff submitted that would be able to be done and would fit one of once every 3-4 month update period. then have a poll on guild wars.com or even better in game or use the Xunlai tournament accounts that people already have set up. and then have a developer update on whats going on what kinds of things and resources need to be used to make the necessary changes.... i am losing my train of thought but i think you get the idea.... what are your thoughts Regina? i know you guys look at the forums and here on the wiki, i just thought this would be a much more personal way for players to feel connected and for them to see changes they want. i also know that a lot of stuff goes in to contests and i bet this would also be a big undertaking if you decided to do it.75.165.102.188 12:56, 5 February 2009 (UTC)

I have to agree this is a good idea. /signed. --129.21.100.156 19:21, 6 February 2009 (UTC)
Agree. We feel lost especially about game balancing ^^ /signed. --Kigamo 19:29, 6 February 2009 (UTC)
I don't even think it has to go that far. I mean, if they just posted someplace, "We're looking at nerfing PwK in the next update," or maybe said something on the feedback along the lines of, "This is a good idea, we'll look at ways to change this," or, "We cannot implement something like that at this time," that'd be enough for a lot of people. But as it is now, we're really just completely and totally in the dark.
If you want players to feel connected, then connect them, imho. For example, don't take [rawr]'s trim away and attribute the reasoning to "things you don't know". Instead, tell us things so we can (maybe) gain an understanding. Even if things have grown to the point where Anet's taking actions on a whim, it'd be nice to at least be aware of that. User Raine R.gif Raine - talk 01:28, 8 February 2009 (UTC)


That's a pretty good idea, but holding contests that frequently when we (the Community Team) are short staffed is something that isn't possible right now. We have been short staffed for nearly a year, actually. There were three people (2 full time, 1 part time) at ArenaNet doing community before I came on board. After I joined, we wanted to grow the team at ArenaNet to fill those gaps, but the higher ups decided the timing wasn't right. So I have been basically doing the work of two people since then. I have some ideas in the works for how we can recognize player contributions a bit more, and still have it work with the fact that the Community Team is basically me now. --Regina Buenaobra User Regina Buenaobra sig.png 05:05, 12 February 2009 (UTC)

what are those ideas?75.172.42.47 06:09, 12 February 2009 (UTC)
Emily has discussed one of them with the regular wiki-ers. Featuring wiki articles on the official website, for one. --Regina Buenaobra User Regina Buenaobra sig.png 05:12, 4 March 2009 (UTC)


More GvG manipulation anet is missing >.>

I'm not sure if this is being caught by anet, but I was watching observe and i saw Not Another Reform [NRF] has been repeatedly resigning from matches, bumping up other guilds. Is this being watched? --adrin User Adrin ecto sig.png 05:10, 3 March 2009 (UTC)

If you believe that rules are being broken, please report the offending parties. We do not have the resources to constantly watch the game 24/7. We simply do not have enough people on our GM team to do that. We rely on player reports for in-game rules-infractions. When the GM team is made aware of a possible rule infraction, they investigate, pull logs, and if they have evidence, they take action. --Regina Buenaobra User Regina Buenaobra sig.png 04:43, 4 March 2009 (UTC)

Disabling Title & Emote displaying in HA outpost

Would you please consider adding (or rather: removing) this? It's very frustrating to be kicked out of every group you come across if you can't show a certain rank. At the moment, there are only 3 categories of players: 'good players', beginners who can't get into teams and beginners who join eachother only to be 'free-fame-farmed' by 'good players' (translation: the join a guild, make your own team and other fake-suggestions made by the HA elite don't work). Of all those I asked, none of the 'good players' can even remotely phantom the idea that I want to learn HA, let alone take 1 beginner along amongst a R9+ group (they should be good enough to compensate for 1 beginner playing one of their button mashing builds anyone can play). The 'you-are-a-noob-haha' insults however, aren't in short supply. Would you please add this issue to the long list of issues that you may look into some day? 145.94.74.23 19:11, 21 February 2009 (UTC)

The Haha-you-are-a-noob-insults you face everywhere TBH,Ranks were made to show skill.Because of gimmicks they never reflected skill but grind.Therefor The ranks should be removed anyway but thats impossible to do because some doom bomber exploiter might try to sew anets ass.(ow and the others that worked hard to get their favorite piece of grind would to + the one that actually did run normal builds).What I'm trying to say is :

NO they wont consider it Lilondra User Lilondra Disrupting Dagger.jpg*Poke* 19:56, 21 February 2009 (UTC)

Besides, you'd be surprised at how far randomway can get you. King Neoterikos 21:22, 21 February 2009 (UTC)
Fetid River, that's about it, unless you run an imba spike team or IWAY or something. calor (talk) 21:39, 21 February 2009 (UTC)
It's a common mistake that titles were supposed to show skill: they weren't meant to do so. They we're meant to show how much you played something (a.k.a. the thing some players now call grind). But still: since everybody agrees that titles don't equal skill, then why is it so hard for me to get into a HA group? It's the same thing with the button mashing builds: all players agree that anyone can play them, yet they will only accept rX+ players who play that build. Please explain it to me because I don't understand it. 145.94.74.23 22:25, 21 February 2009 (UTC)
This is why I avoid Arena style PvP modes entirely and only PvP in games that offer Persistent RvR style zones like the "World PvP" that I'm sure many of us are all anticipating in GW2. I used to do the same thing in City of Heroes by only playing in PvP zones until they deleted PvP altogether. Public and Open PvP venues are the ONLY way to go if you're smurf/newb --ilr 23:42, 21 February 2009 (UTC)
Lets say a person is an idiot. That idiot doesn't really know how to do much, but finds joy in succeeding at button mashing builds IE FoTM builds. Thus, seeing as that person can't do anything else, he grinds FoTM until he gets to R9. But lets say that non-idiot comes along and wants to get in on the fun. Now elitism and idiocy go hand in hand, so the aforementioned grinders see this guy, a R1 guy and the idea that this guy could be anything other than a n00b is too much for their minds (due to idiocy). So they do the first thing that comes to mind-they exile them and shout insults. This is the PvP community. ;D-Warior Kronos User Warior Kronos Sig.jpg 05:07, 22 February 2009 (UTC)
Sadly, the same thing happens in the PvE community, except it is worse, because they don't accept anything less than maxed sunspear/lightbringer, a fully mindless grind title, as opposed to HA's need for skill to a certain extent, for Cry of Pain and co.Pika Fan 07:04, 22 February 2009 (UTC)
most people started as brave and mighty warriors with pets and a necromancer to give them more powerful vampiric mods. these people played all day until they reached a pretty high rank, these people are better than me at being mesmer, cuz im r4 and i totally don't know how to interrupt. this leaves me with logging on my necro, play the boring LC role in the new grinding build u meet all the time (the same thing r9+++ play, the people who've been farming ha for a longer time than me, mind you), it gets me nowhere, this is ha for people without high rank, and why i like fort aspenwood. --Cursed Angel Q.Q 08:12, 22 February 2009 (UTC)
Well, I feel at least a little better knowing that some of you share my feelings on HA. Thanks for the support guys. 145.94.74.23 08:27, 22 February 2009 (UTC)
oh you just got rejected from a group and decided to qq to reggie? i fully support you.
and by that i mean lol @ the entire suggestion. -Auron 09:20, 22 February 2009 (UTC)
^auron fully approves of this because he truely knows how lame and wierd it is to be rejected and insulted for wanting to play in an arena in a video game. not to say that any build in ha can be played by a five year old and heroes without months of grinding. --Cursed Angel Q.Q 13:36, 22 February 2009 (UTC)
How many concept builds has Auron ever played? Beating a ninja with a wet towel is a lot more impressive than beating a footsoldier with a bazooka... and none of that kind of WIN ever shows up in Title tracks or Arena chat --ilr 22:57, 22 February 2009 (UTC)
Beating a footsoldier as a footsoldier is what Auron does tbh. --Shadowcrest 01:19, 23 February 2009 (UTC)
I knew there would be an Elitist PvP Player that would make fun of me sooner or later. It's only fitting that that person should be Auron, a veteran who has never experienced the troubles that we rookies have. But since you decided it's not a problem Auron, I assume I'll get an invite from you the next time you HA? 145.94.74.23 11:31, 23 February 2009 (UTC)
Automated ladder would be better. Let the pros fight the pros, and the newbs fight the newbs. Put some randomness into it, of course, so the game stays fun... but match up a fair amount of the time. Matching by sum(rank) might work relatively well. -- Alaris_sig Alaris 14:49, 23 February 2009 (UTC)
It would make sense to disable PvP emotes in PvE outposts, but there is no meaning on disabling PvP emotes in PvP outposts. People will ask for titles and emotes always, if you disable them in the HA outpost, they will go to a place where they work to find party members. MithUser MithranArkanere Star.pngTalk 14:51, 23 February 2009 (UTC)

To be honest, have you ever run a relic? Do you know when you need to interrupt SoC before getting Claim Resource? Do you know the path to take to get the Ghostly to the centre as quickly as possible without getting body blocked? Do you know how to snare and body block a relic runner? If you have grinded out R9, it's assumed that you have done these things at some point. Sure, you can run a build and mash buttons in the right order, but do you actually know how to HA? When I'm running randomway, I will let anyone come with me, that's an open invite to anyone in the world, whisper me when I am setting up and you can come. If I am forming a proper group with a build and a vent I expect people to know their roles and what to do on each map. I almost never PUG, no matter what rank people are displaying because you just can't trust people you don't know to know what to do, why should someone trust someone with a lower rank over someone with a higher rank? They will both likely be terrible, but there is a marginally smaller risk of the higher ranked person being terrible. If you are going into HA and trying to join random groups you are honestly better off with Randomway and do not expect to get much further than Fetid. Misery 14:59, 23 February 2009 (UTC)

Please tell us how we're supposed to learn these things if we can't get into groups that get that far? Yes yes, I know, run FotM and grind it. And give lots of fame to high-ranking organized HA groups. *or* set up a ladder so you can learn by fighting teams that are more of your level. -- Alaris_sig Alaris 17:10, 23 February 2009 (UTC)
See, I'm a terrible HA player, I just "grinded" it, it really didn't take that long to find a few people who would invite me to their groups. If you can't find those people, maybe you aren't as good as you think you are. Misery 17:12, 23 February 2009 (UTC)
Alaris - you skip from underworld, lose a relic run, wonder what the hell was supposed to happen, and look on obs to find out. Next run, you lose courtyard, wonder what the hell you were supposed to do to win, and look on obs to find out. Alternatively, you could just play PvE through crystal desert and learn about every game type in HA, but I can't expect everyone to be pro at the game :p
145, don't count on an invite from me next time I HA. I wouldn't take you because I think you lack skill, not because I think you lack rank.
On a similar note, I was there once, too. I wasn't just given an account with r9 on it. I started unranked just like you did. A combination of not blowing ass at the game and building up my flist got me to r3, which got me in a guild, which got me r6, etc. Whining on reggie's talk page about how unfair a video game is most certainly did not get me to rank 10. Listening to, watching, and playing with better players made me a better player myself. It's sort of like high-end PvE except more fun - you have to grind out a bit to get started (r10 norn, for example) but when you can flash a bambi, you start getting in groups of more skilled players. I know it's a bad example because r10 norn doesn't mean a damn thing skill-wise, but it's the same basic concept. You can't really start to play the game until you've done a bit of grinding to begin with. Yeah, the grind sucks. I think Guild Wars PvE is a pile of shit, but if I had been aspiring to get into DoA ursan groups, I wouldn't have been QQing on reggie's page about how fucking hard/unfair/pointless/etc it is, I'd be grinding some damn norn points.
I suggest you stop whining and do the same. -Auron 17:28, 23 February 2009 (UTC)
Quote:"Listening to, watching, and playing with better players made me a better player myself." Let's see: I can watch OBS all day, but that won't get me an invite or a team. So far, you have just called me a whiner and not offered any helpful advice, so listening to you won't get me anywhere either. And you won't invite me, because I told you I was a beginner and have yet to learn HA (which I can't because of the above).
As for your hard work grinding a rank, when did you do that? Last month, or 2 years ago, when PUGging was still possible? 145.94.74.23 17:52, 23 February 2009 (UTC)
Personally, people who rank/title discriminate just prove they are terrible players - PvP, from what I've seen, is so copy and paste it might as well be PvE so I don't see how people can get so big and bad over ranks, but, since I don't really give two hoots for PvP I'll have to go with the samey nature of it all.
145: There are some genuinely good players out there however; people who actually enjoy helping people out so I would advise to keep trying, not everyone in PvE or PvP are rank discriminators. Auron, it's nice you would be grinding Norn points to do a DoA Ursan group (that's a very nice "That's nice, dear" point to make) but the mechanics of PvP don't work the same way, yes? [goes off to stare at an apple using of the power his mind to bend reality and turn it into a lightsabre] "Wow! Look mommy, it worked" All seriousness now: 145, It might take some time but you need to put yourself out there. PvP communtities can be, for want of a better word, crap, it's not a rule of course. There are good people with a sense of community and sportsmanship. It all takes time. Look at the positive, at least you can rule out Auron ^_^ but we love him so ^_^ 000.00.00.00 18:18, 23 February 2009 (UTC)
The IP's got 'em there... when DID Auron learn to be a Pro? As a perenial veteran, I can sit back and laugh at all the newbs who weren't there from day1 in Lots of games and offer "PROTIP"s all day. But that don't mean I can relate one damn bit about what the current atmosphere is for a newb unless I went full on PvP-smurf ...which ironically seems to be the exact situation the Elite wish to avoid over all else. The thought of having to re-learn ANYTHING frankly scares them shitless. But to Auron's credit, anyone who's observed and knows as much as he clearly does, can't possibly a total elitist A-hole in person and would probably invite the IP right along if he knew him better. But again, that's another thing that's on the down-low cuz it runs counter to "E-thug" mystique that all Pro's aspire to. --ilr 23:04, 23 February 2009 (UTC)
Sup? I got my bambi last month so I know exactly what it's like to get into groups now without a rank. It's no problem unless you expect to pug and not play with terrible people. Being humble will help you more than raging at people for discriminating against you. Trust me, I'm terrible, you are terrible, most of the people you will play with ever will be terrible. Misery 23:36, 23 February 2009 (UTC)
Wait, pugging isn't possible? What makes you think that? You think pugs were magically better 2 years ago? Aside from that being lolwrong, there were no less than 10 districts of people forming groups yesterday, and you couldn't find one? That's no longer a problem with the system. That means you aren't trying at all.
And actually, my PvE comparison is pretty solid. The shitters in PvE who only rank r10 norn for ursan groups are like the shitters in HA who only take r10+ people. You have to grind out rank either way, since calling them stupid isn't going to get you in their group.
Lastly, regardless of when I got rank at all, I've not once posted on reggie's talk page - but given her response about everything else, something hints that it isn't going to get you fame either. Like I said, stop whining and start playing. The choice is yours. There are groups forming every minute of the day - many of them are perfectly happy to take unranked people just to play around. Some of them are even willing to teach. Ever heard of kisu? They're a guild totally devoted to teaching players how to PvP. At this point, if you can't get 180 fame with the stupid amounts of double fame weekends that all bring 10 districts of people forming parties, it's your fault, not anyone else's. Stop trying to pretend otherwise, roll the gimmicks like we've all had to, and stop suggesting brainless, pointless changes that don't solve anything. (seriously? what the hell do you think turning emotes off is going to solve? people will simply demand screenshots of the fame bar, elitism isn't going to be chased away by simple mechanics changes. did you even read your suggestion before hitting "save page?" it's pretty hard to pretend it would solve anything). -70.95.66.182 23:55, 23 February 2009 (UTC)
Pugging was a lot easier back when there were more PUGs. Should be a no brainer but appearantly I had to spell it out. And it might be my fault that nobody ever takes me along, but I would really like to know why. I ping the build they need and they haven't met me yet (if they knew me better, I'd kick me too, but they don't yet at that point) so other than rank, they have no reason to kick me. But like I said Auron (or mr. IP, if you will), you don't really understand what it's like. 145.94.74.23 08:11, 24 February 2009 (UTC)
Cool how you totally ignored me when I dismantled your point. That open invite still stands by the way. The main way you get into groups is by not being a douchebag. I don't really HA much at all so it's taken me about a year to get my bambi through very casual play (something like once a month HA), I haven't noticed a huge difference in getting into pugs over that period, pugs have always been terrible and always discriminated based on rank. I had a very small amount of HA experience about 2-2.5 years ago too, can't say it was very different, I mostly got into randomway or henchway. The ability to take 7 henchmen would be the only thing that made it easier. If you dig through Gaile's archive you will probably find me QQing in a similar manner to you about a year ago although I was more interested in things other than HA, guess what? I sucked it up, built up my flist and got into groups. Misery 08:19, 24 February 2009 (UTC)
My apologies that I ignored your comment. I'll try to make up by replying to this one. Yes, I will suck it up, and most likely just try to grind away 1 point at a time with my guildies until I have enough to actually start playing HA. My point however, wasn't that it's eternally impossible for myself to get into a group, but rather the general issue: rank discrimination is very, very frustrating for newer players. You need to grind to get a group and you need a group to grind. It shouldn't have to be so hard. At least with title grinding, you could grind away by yourself. Another suggestion that might help, is to give 1 fame for beating those NPC zaishen (up to a maximum per day, like ZC and ZE). It would matter a lot to the beginners that they will get at least something for their efforts. Even if they lose all their games on a day, they will at least have 1 less point until the required 180 fame. How does that sound to you guys? No less grinding, no buckets of free fame, but just a little each day to get you going? Anet could even make it stop after getting rank 3. 145.94.74.23 08:37, 24 February 2009 (UTC)
Then people will just make you grind to rank 4. People will always find a means to discriminate, there are no shortcuts. The problem is with the nature of the people you are playing with, not the system. As for "not being able to grind it out on your own", yes you can, it's called randomway and it works. I have gotten a considerable chunk of fame at a rate faster than pugging or even some organised groups with fail people I know (PvXers are mostly terrible by the way) by rolling a damage based character, taking two N/Rt or Me/Rt heroes then hitting tab+invite in IDX until my party is full then hitting enter before anyone has any time to change anything or say anything. Apparently HA is really hard. Randomway is love. Misery 09:08, 24 February 2009 (UTC)
I've racked up about 40 fame in the past week thanks to randomway (and we would rarely get past one win, we might get two if we were lucky). It really isn't that hard to find people, try searching in International Districts, there are always a lot of people there. King Neoterikos 22:24, 24 February 2009 (UTC)
Oh yeah, I'm still r2 as well. Find a guild, gind some friends. That's how I HA when I don't randomway. King Neoterikos 22:26, 24 February 2009 (UTC)
"Pugging was a lot easier back when there were more PUGs. Should be a no brainer but appearantly I had to spell it out." Two years ago there weren't 10 districts of people forming like there was a few days ago. You weren't around two years ago to see the terrible groups forming and all the elitism I had to endure. I had to deal with the same shitters in my timezone day after day, since there honestly weren't many people playing at midnight HST. Once I got higher ranked from grinding with those shitters, I could be a little more picky when I formed groups.
"you don't really understand what it's like." Yes, actually, I do. Heroes' Ascent was my favorite form of PvP - it was more serious than RA/TA yet not as demanding as guild battles. Even back when I was a noob, I hated doing RA. People would tell me to RA for faction, and I just hated it - so I spent most of my noob time in HA. I spent hours reading over skills at the priest of balthazar, deciding what I should unlock next. I'd ask for bars in all chat so I could have them unlocked by the time I needed to join a group. I got about 6 fame from a friend - just enough to get me hooked. In that 6 fame, I lost in relic runs, broken tower and courtyard, and honestly didn't have a clue what to do in any of them. So I obsed matches and watched guilds like iQ and Team Quitter hold halls for hours, stomp other teams in relic runs and king of the hill... and I learned what each map took.
Lastly, I learned quickly that the best way to avoid elitism is to form your own parties. If you want to HA, start an unranked group - you'll fill up on people very very quickly. You get to pick the build, the players, and the best part is it happens quickly. If you detest elitism so much, be a beacon of kindness for those other new players and start pugs on your own. It's how I made most of the way to r3 - since two years ago, elitism wasn't a new fad. People were rejecting me from groups back then, just like they're rejecting you now. When I made my own groups, I kept in touch with the good players (regardless of rank), and formed better and better groups as time went on. When you get 5 or 6 "good" unranked players, you can start winning UW without trouble, and working on harder and harder maps. Before long you'll be ranked, and as soon as you can flash a bambi getting into groups is *much* easier.
You seem to think life was easy 2 years ago. You seem to think people just handed me fame and said "it's ok, you're auron, you can just start ranked." That's simply ridiculous. I was an unranked nobody. I couldn't just say "hi" in all chat and get ranked groups inviting me like I do now - people just ignored me back then. It took a long time of building up my friends list and rank before it started being a lot of fun. Either way, your suggested change is terrible and won't solve anything. I hope you know that and are just using it as an excuse to rant about elitism. -Auron 23:36, 24 February 2009 (UTC)
Then why is it so hard to write something like that the first time, instead of just rediculing me? This would have been helpful to a beginner, calling him a uselss cryer is not. Seriously Auron, when you try, you're a pretty nice guy, but there are times when I really wonder what the world ever did to you. 145.94.74.23 07:09, 25 February 2009 (UTC)
Because that's already been said like 5 times in this thread, but responses have been "you don't know what it's like". Yes we do, practically every one of us. I don't think Auron said anything that hasn't been said, he may have expanded on a couple of points but I'm guessing he mostly responded in such an expansive manner because of the direct attacks on his credibility. And maybe he was bored. One slight difference between my and Auron's stories is that I don't really like HA, so I don't form my own groups, guess what? It's the same process. Misery 07:58, 25 February 2009 (UTC)
Well, Auron's first reaction was, and I quote: "oh you just got rejected from a group and decided to qq to reggie? i fully support you. and by that i mean lol @ the entire suggestion.". That's not the most tactical way to adress someone who has just spent 2 hours getting similar responses from every HA team he tried to join. His last response was a little more...nice. 145.94.74.23 09:41, 25 February 2009 (UTC)
But all of them were accurate, and this topic is still as absurd as it was the minute you posted it. -Auron 01:30, 26 February 2009 (UTC)
<actual serious response for once>--Every good idea ever implemented usually originates from a bouquet of Terrible ideas. And Elitism for good or ill, needs checks and balances against it, otherwise it turns to seething hypocrisy. And it's hard to find a better example of that than the brandishing of farmable ranks in place of real skill. That doesn't mean the Devs should take the IP's idea seriously. It just means it's another thing to consider the next time they look at how they're incentivizing player achievements. --ilr 02:30, 26 February 2009 (UTC)

So anyway, back to the original topic... a few things to ponder.

  1. If players weren't allowed to display their titles or /rank, then how would one be able to determine the worthiness of potential groupmemebers when not forming randomway? Armor is not much to judge on, and that's about all you can "see" otherwise except for maybe their cape trim. Asking to open trade, for "show 100k+ ectos to prove you're not a noob" would be ridiculous. You have to look at both sides of the coin; disabling /rank and titles would be removing an important screening tool for "those HA elite". (They are just as important/valuable/deserving a player as you are - it's not fair to impinge on their rights without compensation.)
  2. It's true that /ranking people is insulting. But so is /dancing on their corpse, or any other emote for that case. Even if emotes were disabled, people could still call you all sorts of nasty names in PMs or all-chat. Unless you want to use your Ignore list extensively, turn off chat (bad for tactics btw), or have ANet ban anything except team chat in these place, there's really no way to escape potential butthurt. So singling out /ranking and such doesn't really help solve the problem.
  3. It's fundamentally wrong for ANet to force people to play with people they do not want to, when the arena isn't semi-random like RA/FA/JQ/whatever, in the name of "fairness" or something. I mean, there's a reason you're allowed to pick and choose teammates. You can go to any team-based arenas and there will always be many people who discriminate in one way or another; they are more concerned about having a good chance at winning the match than helping a beginner, because not that many people are altruistic like that, and/or winning is the fun part. If it's not by /rank, people will kick you for running the wrong bar, or not having an Enchanting mod on your equipment, or something else. So again, singling out /rank etc. doesn't solve the problem; and if such measures were taken to ban them, it would only be creating more new problems instead. Vili User talk:Vili 02:57, 26 February 2009 (UTC)
LOL @ Vili. if you have a higher rank you will sooon realize that HIGER RANK DOSNT = GOOD PLAYER. this idea that it matters is just rubish yes some one who has never played ha before may be a noob but if they havent played ha and just played gvg and just gvg they probly have a better understanding of the game. and im just going to say this right now im r9 and i still have no real idea as to what i am doing in ha. the best way to get rank and play ha is to join a ha guild. thats how i got my rank, and if you are a n00b dont be the arigent type that dosnt take advice, also the other real think thats a detraction from playing with someone is if they dont have ts, or vent or a mic. 75.165.109.100 00:04, 27 February 2009 (UTC)
I like how you put words in my mouth. I didn't say anything about /rank meaning that those players are better. As Misery said, all it means is they have a marginally better chance at not failing spectacularly than someone without rank (usually...there are, in fact, good ranked players). You may have missed the quotation marks around "those HA elite". Other than that, I tried to avoid suggesting "get into a guild" etc. because according to the OP, those are "fake-suggestions made by the HA elite [that] don't work". Vili User talk:Vili 00:26, 27 February 2009 (UTC)
i wasnt putting words in your mouth i was simply replying to everyone in this "tread" (are thise things treads?) also my suggestion as to join a guild is what worked for me and thats why i suggested it.75.165.109.100 01:06, 27 February 2009 (UTC)
Thank you for the suggestion. And @Auron: but you could just add your arguments the first time, instead of just making fun of me. Being a famous player doesn't give you the right to be an ass, even though people may forgive and forget it earlier. You're (probably) a good player. Work on your manners, and you might one day be a great player. 145.94.74.23 06:56, 27 February 2009 (UTC)
That's where you're dead wrong. Guild Wars doesn't reward being nice - it rewards victory. -Auron 09:23, 27 February 2009 (UTC)
GW doesn't punish being nice. So if people aren't nice, it's by choice. -- Alaris_sig Alaris 14:39, 27 February 2009 (UTC)
And what has that got to do with everything that's said thus far?Pika Fan 22:34, 27 February 2009 (UTC)
I can tell what kind of debater Auron is specifically by reading that one sentence by him. "You're dead wrong." I can just look at that and assume he was a jackass - perhaps, a correct one - the entire time. Auron could articulate himself better by just saying, "How will that make me a great player?", which, 145.94.74.23 - how do you suppose that is that going to make him a better player? Vael Victus Pancakes. 22:52, 27 February 2009 (UTC)
Except Auron was completely right in saying that? The only time Guild Wars ever rewarded anyone for being nice to someone else was when The Scribe may have possibly mentioned your name in his articles (if you call that a reward). King Neoterikos 23:13, 27 February 2009 (UTC)
Was he completely right? Well that's interesting, because saying something is "dead wrong" would imply the person is very far from having any part of the post that could be considered correct. Unfortunately for him, the user was not "dead wrong" because as you said just now, there are benefits to being nice. Is being nice going to give you a higher dodge rating? No. Is it going to help you get into groups? Definitely. He was being a jackass and it's just cute to see people say things like "dead wrong" because in most cases, like this one, the user is not absolutely wrong, and it only serves to make a jackassed comment even more of jackassed comment. Vael Victus Pancakes. 03:30, 1 March 2009 (UTC)
I pity those that will only be nice if they get something out of it. As for your answer, if you can explain something to a beginner with no knowledge of something, then you truly understand something. 145.94.74.23 08:36, 28 February 2009 (UTC)
What does that have to do with anything? Yeah, if I can explain to a total newbie how exactly to use "Make Haste!", then I can feel sure in calling myself an expert, but I just spent forty-five minutes explaining something I shouldn't have to explain to someone I will never see again instead of just picking up an experienced player and playing HA like I logged in to do. What an excellent use of theoretical time that was. --76.25.201.198 10:01, 28 February 2009 (UTC)
Judging by your lengthy reply, yes. Pika Fan 16:56, 1 March 2009 (UTC)
It has to do with anything because someone asked me a question, and I replied. Also, ingame and a wiki are 2 different things. If you ever bothered to teach people here, it would be read by hundreds of people. But I suppose it's easier to farm fame if there are more noobs, correct? 145.94.74.23 19:23, 1 March 2009 (UTC)
145: you have no idea what you're talking about. This topic is about displaying titles in HA, or more specifically, making ANet turn titles and emotes off in HA. This discussion isn't about life, the universe, and everything; nor is it about me or you. If you're interested in talking about me, use my talk page so reggie won't be bothered by it. You haven't had a single good post in support of your argument since you started this topic, and because of that it's derailed to a "omg auron should be nice" thread. Do you even remember why you started it? You're here to whine about elitism - stick to your own topic or beware how useless this entire section will be to Regina. If you even want to respond, you should consider writing up a pros and cons list of outcomes your suggested change will bring - and remember that changes made need to actually address problems. So far, your change doesn't do anything except mildly inconvenience elitists, yet greatly inconvenience people looking to get into groups (since it is up to them to provide proof of rank in the first place).
In the Guild Wars game I'm familiar with, being nice does not get you good fame. Unless you're playing a separate Guild Wars game (specifically, one in which you get fame for being a carebear), keep in mind fame is only "given to players who win battles in Heroes' Ascent." As I touch on later, being nice is but one of many methods of getting into groups, but in terms of actually earning fame, Guild Wars only rewards victory. That means being better than the other team.
"if you can explain something to a beginner with no knowledge of something, then you truly understand something." I agree completely. I am capable of explaining this topic to a beginner with no knowledge of it, but am only willing to do so if that beginner wants to learn. I have no interest in explaining it to a beginner who thinks he knows what he's talking about, when he actually has no clue. If you are the former, hit me up on MSN when my computer gets fixed and I probably won't mind spending hours discussing this topic with you - I've actually thought about this topic often, and have some ideas ANet could implement to make finding groups less painful for everyone. If you, however, are the latter kind of beginner, don't bother messaging me at all.
"saying something is "dead wrong" would imply the person is very far from having any part of the post that could be considered correct." Unfortunately for you, Vael, he was dead wrong - being a great player requires skill (which includes knowledge of the game mechanics and skill library) and nothing else. Being a great person requires many traits beyond skill, and indeed, skill is often not required at all. Unfortunately for his argument and for yours, we're discussing a video game that rewards the team who wins, not the team with more virtuous people. Before getting philosophical, remember the topic of discussion and keep your philosophy on this side of reality.
You, Vael, obviously understand the difference between skill and kindness, yet you stray off topic when it matters. "Is being nice going to give you a higher dodge rating? No." Good so far. On topic and within reality. "Is it going to help you get into groups? Definitely." Oops. Off-topic and in mild conflict with reality (being nice doesn't "definitely" help you get into groups - remember, the majority of tombs players are assholes). If we want another topic about methods of getting into groups, I'd love to join that discussion too - but that's too far off the current topic to allow ourselves to get lost and discuss that instead. Slightly still on that topic, I'm going to assume that your advice to be nice so I can join groups more easily isn't directed at me.
summary since my last post - 145 still hasn't said how the suggestion in topic does anything except inconvenience the majority of players trying to find groups, vael branches into philosophy in guild wars without quite keeping hold of the reality of finding groups, and we're still discussing how auron being nice will make him great, since apparently he's the one bitching about not having enough fame. If you have all the answers to getting fame, 145, you shouldn't be having problems getting any (let alone a measly 180 or 1000 or however much you need for your flashy animal of choice). If you're having problems, maybe you should stop giving bad advice and listen for a change, since apparently that whole being nice thing didn't actually make you "great." -70.95.69.64 12:29, 4 March 2009 (UTC)

any new concept art?

Well, the last time that the fans had any real info on guildwars 2 was in the beginning of last year, and we haven't even seen what ideas that you're mauling around in you're heads. does the NDA extend to concept art?

Seeing as how you've asked this question before, (after a brief look through your contributions, and Regina's archives) allow me to put this the short way: same story as last time. If there is anything Arena Net has to tell/show us, you will know about it as soon as possible. A note on the NDA: I'm rather possitive that covers concept art as well, but you'll have to take Regina's final word on that note. — Jon User Jon Lupen Sig Image.png Lupen 18:24, 8 March 2009 (UTC)
Next time just do what I do and blame Marketing. NCSoft has the worst marketing in the Biz --ilr 23:47, 8 March 2009 (UTC)


Any talk of a personal server based release?

I know there's the GWLP or something it's called i forget, but it's the app that lets you make your own version of guild wars. right now it's really primitive. games like neverwinter nights and diablo let you make your own mods and content for the game. since this is a dying game, maybe you should let it be more moddable. you can keep the official servers for regulated (i use this term generously) PvP and other aspects, but if people want to make their own changes to the game, and know how to, why not let them? neverwinter nights is a veteran rpg and what has made it last so long is the way it can be customized. right now GW Live team has less than 5 people on it. there's thousands of players out there that have just as much talent if not more whom anet can benefit from. you've given up on expansion packs so can anet give this a shot? they wont lose money, they'll probably gain in the long term as people will start coming back once they hear they can get tons of free content. --adrin User Adrin ecto sig.png 12:08, 17 March 2009 (UTC)

they wont lose money, they'll probably gain in the long term as people will start coming back once they hear they can get tons of free content that logic doesn't really work in big game design. I find it especially unlikely since they'd have to code more stuff. As a game dev, I'd love to see this. ^^; Vael Victus Pancakes. 13:01, 17 March 2009 (UTC)
Nah i dont feel much for this and then gw isnt dieing its just pauzing. OWh and we still get our books and who knows gw2 in dec^^. 145.53.242.142 14:47, 17 March 2009 (UTC)
^ You realise it is dying ? Some people will return to GW II and If atilla says its a good game I'll buy it aswell.But I'm 100 % shure anet lost a lot of people due to their lack of focus on GW I just to get gw II ready earlier Lilondra Miniature Panda.png*panda* 16:41, 17 March 2009 (UTC)
Perhaps, but hopefully GW2 will get far more new clients than clients lost due to this move. I for one support it. -- Alaris_sig Alaris 19:32, 17 March 2009 (UTC)
Ohhhhhh modding for the win. Would love the opportunity to work on stuff for a personal server, don't see it happening though but I'd be so down for this if it happened. New quest content, bigger story arcs... [slips over own drool] 000.00.00.00 20:04, 17 March 2009 (UTC)
I agree with Adrin. Players being allowed to be creative is a big push that has kept Neverwinter Nights and the Sims going. I know Shard and I would have a ball with this.--*Yasmin Parvaneh* User yasmin parvaneh sig.png 20:25, 17 March 2009 (UTC)
/agree . See it this way.You could hold contests about making new maps.And the winning maps get in the game as new conent ==> People get satisfied + you get some interaction  :) win win imo Lilondra Miniature Panda.png*panda* 20:31, 17 March 2009 (UTC)
/signed ...Modding an old game is almost always more fun than *playing* an old game. --ilr 21:47, 17 March 2009 (UTC)
For a time I also thought that guildwars was dying. In a sens, it is. But more because of the way players do now interact with the game: farming and chit chat in major outposts (kamadan->always up to 5 full districts for exemple). Yseron - 86.209.64.48 22:39, 17 March 2009 (UTC)
As long as it's still possible to play an umodded game on the normal server then I'm ok with it. Because I have bad experiences with people allowing to mod their game (Diablo 2 and Dungeon Siege both had a huge amount of cheaters). And I am also not too keen on playing someone else's version of game balance... 145.94.74.23 08:38, 18 March 2009 (UTC)
I dont think you get the point.The idea is to allow people to have their own versions only them and some friends could get on.So you wouldnt get anything bad.Anet could add contests.This way they just have to check the entries wich would go a lot faster then actually making new maps themself.If they like an entry they can add it.If they dont they just dont.People could actually vote (1 vote per account per thing) wich new map (or update) they like the most so anet has a better selection and can actually see what the community likes.(they save time on going trough the things) Lilondra Miniature Panda.png*panda* 13:42, 18 March 2009 (UTC)
But adding such a feature from scratch would probably take a lot more resources than they currently have available. What you're asking is basically if they're willing to create a server and a map editing program for you and I seriously doubt that would be worth it unless people paid Anet for it. 145.94.74.23 13:58, 18 March 2009 (UTC)
If they do that people WOULD pay for it.But most people that know something of it (sadly I'm not one of them) wouldnt need it at all.They got their own tools. Lilondra Miniature Panda.png*panda* 14:00, 18 March 2009 (UTC)
Besides, most "modding tools" are ALWAYS created by the fanbase itself meaning that the only "resources" the Studio has to provide is a command line Syntax to use an external directory structure and server config. Everything else can be(or already is) extracted from the Datafiles. --ilr 08:31, 19 March 2009 (UTC)
(to Adrin) You ser are *insert personal attack here* and have no idea what you're talking about. The mentioned games have Singleplayer components, and have to be bought. Guild Wars has none of that. The mentioned games don't have a centralized server, but Guild Wars has. In that aspect, GW can be compared to MMOs. Name a company that gave out it's server programs for one of his MMOs. I don't recall anything like that, even though a lot of MMOs died lately (Hellgate, Fury, Tabula Rasa). Furthermore, the games you mentioned have to be bought, whereas GW can be legally downloaded from the main site. There's no way to monitor if people connecting to a private server have an active account that they payed for. What you're doing essentially, is asking for the developers to give out what they worked (and still work) on, and give it away for free, so that you can have some fun for a few minutes, and that they can go bankrupt. THAT would be the death of the game. — Poki#3 My Talk Page :o 17:33, 18 March 2009 (UTC)
You realise that GWLP already had a system to prevent it from being used by people that didnt buy gw right ? You realise that gw is only fun to mod and that it wouldnt be fun with 5 people on it right ? You realise that most people that had intrest in gw already bought it and only few still buy the game today (wich is why it dropped in price) ? Seriously adrin is right it can only help Lilondra Miniature Panda.png*panda* 17:39, 18 March 2009 (UTC)
Excuse me Poki but is it possible for you to participate in this without having to be rude to Adrin? Your *insert personal attack* comment wasn't needed at all. You can easily debate the issue or have your opinion without being hateful towards others. Thats Shard's job, and its taken. Secondly Hellgate was just a terribly designed game and failed for that reason, not because of player made or customizable content. Features such as what Adrin discribed helped games like Star Craft and Neverwinter Nights (plus they were well done games, but that is beside the point).--*Yasmin Parvaneh* User yasmin parvaneh sig.png 22:16, 18 March 2009 (UTC)
Dear Poki: World of Warcraft has given out its server programs. --24.8.146.148 22:19, 18 March 2009 (UTC)
Indeed! Plus anet can easily monitor who has the game client and who doesn't in order to protect it from hackers with cheat copies of the game. Anet will not go bankrupt from fans preserving the game, they can easily make money, as Bioware does with their premium Neverwinter Nights modules--those modules for sale on Bioware's site were not made by Bioware or Atari, they were made by fans! And as such, Bioware has made a profit from fan creativity. Since Anet has shifted focus on to GW2 I doubt they are concerned about any further or future profit from GW1 since it has pretty much been abandoned. I can see more of a benefit from this to get more people to play or return to playing in the gap time between GW1 and GW2 with a program such as this.--*Yasmin Parvaneh* User yasmin parvaneh sig.png 22:25, 18 March 2009 (UTC)
Maybe I got a bit offensive (if I did I'm sorry. The "*insert here*" thing was supposed to be a joke), but my points stand. I have worked on eAthena before, so I know some things about how it looks on the other side. If you're giving something to people it will get modified, and someone will remove the restriction that a server program has (and I should point out here that I never used GWLP). All the games I mentioned are probably "badly designed" one way or another, because if they where good there wouldn't be any need to shut them down. That's beside the point. Starcraft also has a single player component. That, and NWN, D2... they where made with making and joining server in mind. Please point me to an MMO-type game (everyone playing on a central server) that has released server software. I highly doubt Blizzard has released their server software for WoW to the public officially. Unofficial leaks and server hacking (as was the case with Aegis) don't count. ArenaNet can monitor the IP that download the client and patches for it, and they can monitor the IP of people loging on, sure, but that's not an accurate way to trace who players "legally" and who doesn't. Monitoring and enforcing anything in this regard would take a lot of manpower. Finally, all this talk about NWN... NWN was made with a totally different aspect in mind. It WANTED players to make their own stories and play them, or take on the role of the Dungeon Master. That has to be established in early development. You're 5 years too late to pitch forth that idea. — Poki#3 My Talk Page :o 22:48, 18 March 2009 (UTC)
Ragnarok online is an example of private server styled play that players control.--*Yasmin Parvaneh* User yasmin parvaneh sig.png 22:55, 18 March 2009 (UTC)
Poki I'm not sure you realize this, but guild wars is not an MMO. here's an exact quote from regina "Guild Wars is not an MMOG." --Regina Buenaobra 18:17, 17 June 2008 (UTC) Also, the NPA "joke" was pretty lame, but I accept your withdrawl. --adrin User Adrin ecto sig.png 23:08, 18 March 2009 (UTC)
@Yasmin - Gravity doesn't get any profit whatsoever from private server. More so, people are using their bandwidth to download patches. They had to block all non-korean IPs from their http servers to limit this. The game itself also kind of fell into obscurity at this point. @Adrin - I agree, however I specifically said that it's like an other MMOs in the fact that you have to have an account on a central server, have to play while connected to that server and does not have a Single Player component (playing PvE alone is your choice, but you're still playing on a server). — Poki#3 My Talk Page :o 23:25, 18 March 2009 (UTC)
ArenaNet can monitor the IP that download the client and patches for it, and they can monitor the IP of people loging on, sure, but that's not an accurate way to trace who players "legally" and who doesn't. A minor note. This also would be unreliable at best since there are dynamic IPs, TOR, etc, and that's not even mentioning that you could hack the client to not update. With that said, I would support the ability to create custom maps. Kelvin Greyheart 01:09, 19 March 2009 (UTC)
Exactly. And from what little I saw while watching the Bonus DVD that came with the Collectors Edition of Nightfall, the map creators aren't that user-friendly as the programs for other games (that get public modding tools) are. Most notably, you have to place invisible walls for everything, since they don't seem to be "embedded" into the model. — Poki#3 My Talk Page :o 02:20, 19 March 2009 (UTC)
I'm not even talking about releasing a map creator. Obviously that's too much work for a game anet doesn't care about anymore. However, it's not that hard to make changed to the game. People could change skill descriptions, make new quests using placed npc's, whatever. People know how to do this stuff. Why not let them have at it. --adrin User Adrin ecto sig.png 03:34, 20 March 2009 (UTC)
*sighs* I'd love to be able to make quests and stuff, time be damned. But, this is Arenanet we're talking about, the company that thinks 3 or so people can effectively manage the whole of Guild Wars... 000.00.00.00 07:41, 20 March 2009 (UTC)
IMHO, I think that even something as simple as allowing GW to play on a private server will take them weeks if not months to implement. It's not as simple as a single programmer altering a small program he wrote all by himself. All of this will likely remain wishful thinking. Which doesn't mean I don't want it to happen, even if just for you guys. 145.94.74.23 08:51, 20 March 2009 (UTC)
Private instances basically do that already. The only reason most people are even hooked up to the network is for constant account Verification. I get the same "Intricate Network code" playing Games on Steam. Gimme a break. Infact I think there's actually LESS botters on Steam then there is in GW mainly because most player-servers are privately Administrated while NC support by contrast has been SUCKING lately. --ilr 19:27, 20 March 2009 (UTC)
something as simple as allowing GW to play on a private server will take them weeks if not months to implement
Actually, it would take them about ten minutes, without documentation. Telling people how to use private servers would take longer than actually tweaking the client to enable it and trimming some things in the server code.
If ArenaNet wanted to be lazy, they could use the latest GWLP authentication process instead of writing their own. ~Shard User Shard Sig Icon.png 11:05, 22 March 2009 (UTC)
Sorry Shard, but I don't believe you. You're pretty handy with computers and programming, but until you've made game the size Guild Wars, and have worked in a team of 100 programmers, I honestly don't think you have even the feintest how these things work. 145.94.74.23 11:57, 22 March 2009 (UTC)
They could actually just drop some fans what they need to make the tool if we rly want the tool and reward them with some TP or something on the real server.People could actually make maps or fix bugs and then send them to anet.I'm a noob on this theory but it just makes sense to me Lilondra Miniature Panda.png*panda* 14:05, 22 March 2009 (UTC)



No, there is no discussion about a feature like this. --Regina Buenaobra User Regina Buenaobra sig.png 02:41, 28 March 2009 (UTC)


PLZ fix the RoJ bug!

The bug with Ray of Judgment is that ai doesnt realise this as a AoE. This is soo annyoing in CM and AB. Please fix this cuz its making me angry like ,alot. --144.132.144.43 10:58, 10 March 2009 (UTC)

Many tests (see a post on guru for that) indicate that RoJ havent bugs, the bug that you refer is related to AI of AB, CM and others specific pg, not the skill. -- San Matteo 19:38, 10 March 2009 (UTC))
The bug is not on the AI since when you cast ex. meteor shower they do step out of iy wheres with RoJ they dont.--144.132.144.43 05:48, 11 March 2009 (UTC)
small correction; AI doesn't step out of Meteor Shower, they simply don't get the chance to do this because they are knocked down everytime. I have to agree though, RoJ should be fixed, as it is a bug. RoJ is an DoT AoE spell, just like for example Searing Heat. 82.176.174.199 16:11, 11 March 2009 (UTC)
With all the AI issues lately and Hero mis-use of skills, we should probably just assume that their AI programmers are all too busy with GW2 and the "Live team" doesn't have anyone who even touches the AI. That's the only thing that would explain why it's been months now but a simple fix like the Charge/Fallback script hasn't been applied to "Incoming!" yet. Changing a skill's "AoE" AI-Flag should be even simpler. --ilr 21:06, 11 March 2009 (UTC)
BTW NPCs will step out of Meteor Shower if they have knockdown immunity. -- User Gordon Ecker sig.png Gordon Ecker (talk) 00:55, 12 March 2009 (UTC)
Surely that meteor shower and all others aoe skill make mobs run away, i'm not saying this :). Maybe i mistake, but latest time that we try to doublecast roj on a group the result was that group fleeing out. We go out from ratasum in hm towards the zone of destroyers (one of few type of mob that can't endure burning), on an hero have charged eco (elite), on me mindbender, arcane mimicry and roj. First copied eco, then have used an essence of celerity, after start the sequence mindbender->eco->roj->roj on a single destroyer (first time, afterwards on an entire group). If it had really been a problem of skill the monsters did not move but rather due fled, this makes me think that the ai of some monsters correctly interprets roj as aoe ability, others have not. Is just a personal observation, all here. -- San Matteo 08:11, 12 March 2009 (UTC)
I try to give you an explanation that makes sense while not knowing anything of the implementation of skill by a.net's devs: if you read carefully the description of roj made by the same devs in the Developer updates of 12/11/08 , it says: "... Ray of Judgment was undesirable by almost all standards previously. We've changed it into an elite version of Symbol of Wrath, making it targetable and adding Burning with each pulse." Devs speak explicitly pulse, is possible that the modus operandi of skill is actually what any damage inflicted by an impulse is independent of another impulse, that is like saying there is no continuity between an impulse and the other. This would explain why the monsters are able to identify correctly roj as aoe skill if they are two impulses at once (see doublecast test above), while they are unable to do so if they are only a pulse at a time. Take what i'm saying with the benefit of inventory because they are only due to personal deductive logic. -- San Matteo 15:18, 12 March 2009 (UTC)
Does that also happen on other groups as well? Because if I'm not mistaken, those destroyers react oddly once you've completed the storyline. 145.94.74.23 13:22, 13 March 2009 (UTC)
this i can't say because i felt that after having already finished the storyline, once i have a little more time try with other groups and the results carry over here. In any case, this is a type of test that can be done by anyone, at any time :). -- San Matteo 14:11, 13 March 2009 (UTC)

Account Help

Regina, I was playing this game today farming for raptors and decided to afk in town while I was running to town doing RL stuff. When I came back home to play some more I was disconnected. After I had signed back in I got a message that said my account was terminated due to using a bot. I don't need a bot to play this game which I have over 3,000 hours in, and almost 16 maxed titles. Please help me get my account back. I have not done anything other than enjoy this great game even if I have some disagreements about some of the portions of the game. -- CynMod

Heya CynMod - You should talk to Gaile Grey who is the support liaison for Guild Wars. You should also open a ticket with Support and give her the ticket number if you want her to follow it up for you. Good luck getting your account back. --Aspectacle 22:53, 16 March 2009 (UTC)
I have a support ticket open but the event that I been farming all weekend, without a bot is still running and im losing the time. Its the only effiecient way to make any kind of gold in the game not to mention I was like 12k points away from maxing my 16 title, the asuran title track. -- CynMod
I don't think there is anything you can do but be patient. Besides Easter is nearly upon us which will give you time to farm other treats. ^_^ --Aspectacle 23:13, 16 March 2009 (UTC)
There are plenty of ways in Eye of the North to earn gold without farming, it just tends to be a little slower, that's all. 145.94.74.23 14:00, 18 March 2009 (UTC)

Gender-swapping Tonic

It'd be great if we could have this. Vael Victus Pancakes. 20:41, 16 March 2009 (UTC)

I think Linsey said it's not possible because the gender changes happened upon entering to a district, and because of the way the game handles player models it can't just load one and switch to another. Sadly, because that would be a very cool tonic... Another one I'd love even more would be a Ghostly Tonic - not Ghostly Hero but a Ghostly version of yourself (like for example the npc's in Crystal Desert areas)... but I got no idea if the game engine is capable of generating the ghostly version of a model dynamically or they were all prepared and put into the game before... don't remember seeing them in gw.dat but haven't looked for them specifically.--YawgYawg 23:42, 16 March 2009 (UTC)
Actually I was hoping it would be a permanent thing, like buying armors. Vael Victus Pancakes. 12:58, 17 March 2009 (UTC)
...In which case it'd be more like an NPC service or quest reward than a tonic. (Imagine getting that tonic from the Zchest and accidentally using it!) --Mme. Donelle 22:41, 17 March 2009 (UTC)
I should get more into GW so I just say "potion" instead of "tonic". REGARDLESS I WANT IT. Vael Victus Pancakes. 03:36, 18 March 2009 (UTC)

Alliance Battle Bot

A few minutes before this post we noticed with some other players (screen on demand) what seems to be a bot. The toon (luxon) was named Project Insight and was constantly path finding to what appear to be an invalid location, ending stucked against a wall, always at the same spot, and not in the outpost but on the battlefield. Yseron - 90.9.122.239 20:51, 25 February 2009 (UTC)

Regina's page isn't the place to report bots. Gaile has a bot watch page, but at the very least you should report this to Gaile. --KOKUOU 23:46, 25 February 2009 (UTC)
You sound surprised to have seen a bot in PvP, Yseron. Sadly, they're common. --Mme. Donelle 05:22, 26 February 2009 (UTC)
^ups especially singing bots that churn out song lyrics at a regular interval.Pika Fan 06:06, 26 February 2009 (UTC)

Hero AI for Weapon of Warding

Heroes still spam weapon of warding on recharge, even on Allies who are attacking, since the skill has been updated to be removed if someone attacks I think their AI should reflect that change.--128.211.248.24 15:29, 11 March 2009 (UTC)

yo buff me/rt hero pls underpowere :( 86.145.41.116 16:34, 12 March 2009 (UTC)
Talk to Joe. Ashes Of Doom Talk 21:43, 12 March 2009 (UTC)
It does pose an interesting question: Does Arenanet check/change the AI when they do skill updates? I'm guessing not. Unprofessional. 000.00.00.00 19:24, 13 March 2009 (UTC)
Why ask the question when you've already passed judgment? 145.94.74.23 20:35, 13 March 2009 (UTC)
Good point. Why should you bother giving a statement the full value of an opinion if it's merely stated as a clever question instead?? It's not like you just did the same exact thing....OH, WAIT --ilr 20:59, 13 March 2009 (UTC)
You expect the 2 people actually working on GW to comprehensively test and adjust the AI for every little tweak they make? Updates are few enough already, i can handle a few buggy skills if it means we get the updates. Post on Joe's page and I'm sure he wont mind taking a look at it. It may turn out to be a really easy fix that he just overlooked. Ashes Of Doom Talk 22:00, 13 March 2009 (UTC)
First of all this should have been reported on the ArenaNet:AI bugs page (you'll notice it has already been posted there), and secondly Joe has done a great job so far when it comes to fixing AI bugs and listening to the community. 000.00.00.00, they do in fact check the AI before changing skills since a lot of elite skills have been changed in the past and the majority of them had their AI changed accordingly. Just because there's two skills that aren't being used correctly doesn't mean you should go ahead and call people unprofessional. --Draikin 14:02, 14 March 2009 (UTC)
Confirmation that they test every change joe makes can be found here [1] Satanael 14:40, 14 March 2009 (UTC)
Draikin, honestly, I respect everything you've done: your ai bug reports were my first serious required reading when I started the wiki. So I have a respect for you simply for that. However, I think your contributions speak for themselves when it comes to Arenanet 'checking' things work correctly, and the stuff you've noticed isn't everything. I remember when they changed UA [sighs] That was fun just to play it. Anyway; Secondly, me calling them unprofessional, which is my opinion is up there with someone calling me a mean name: honestly, I don't think anyone at Arenanet will be losing sleep cos they're crying into their pillow about it just as I don't care how some random wiki users feel about me using a word I choice to describe Arenanet right now. If I have done something that is worthy of one of the sysops coming to warn me for my actions, or ban me, or if Arenanet would like to lodge a compliant against my choose of wording, I suggest they please do. 000.00.00.00 19:26, 14 March 2009 (UTC)
Draikin, stop kidding yourself. The way they're treating GW1 is a joke - calling it unprofessional is being kind. This list should be completely empty. The fact that it's as long as it is really shows how little they test (or think about what their changes are going to affect). Remember, they haven't released GW2 yet - GW1 is still the game competing with ones like WoW and EQ2 and anything new anyone releases. They can't use the "oh we only have two people working on it" excuse, since that, y'know, doesn't actually excuse anything, and GW1 being a thousand times worse than those games now doesn't bode well for making people want to buy GW2. They really should have left enough people to keep gw1 afloat (read: not a steaming pile), because they know GW2 won't be released for another year or longer. -Auron 19:33, 14 March 2009 (UTC)
Maybe it's intentional; to give heroes a few downsides in PvP in order to make the more balanced. Super reflexes, yet dumb as a brick? 145.94.74.23 08:05, 16 March 2009 (UTC)
i totally agree with IP above me. they did this to try and nerf heroway. as i've stated in almost every update note, they nerf around problems. they fill one hole by digging another. it isn't weapon of warding on pvp heroes, or pwk on heroes, it's heroes in general that is the problem with Player vs Player. it's so absurd that this isn't fixed. i dont even think the ghost should be AI, he always hits with dshot/chop. my idea would be to have a 9th player play as a ghost with the ghost's bar so you don't have to babysit him all the time. cap altars and shrines on command, not by dragging him up there. but as auron said, they made the mistake of leaving 2 people to work on a game that is still in competition with the others. blizz@rd didn't give up on starcraft 1 and now starcraft 2 is going to have the highest game release sales in history i'm guessing. oh yeah, it's also balanced >.> --adrin User Adrin ecto sig.png 11:54, 17 March 2009 (UTC)

Question about game updates

I have a question i can recall that in the updates of Thursday March 5 2009 that there was a fix in a DUPE Glitch. Why is this removed i can't even find it back in the page history someone did allot of effort to whipe it clean. I know that is was there some GW buddies have seen it also. Cult Mephisto 22:01, 8 March 2009 (UTC)

It was just vandalism that took awhile for someone to notice and revert. It was never part of the official notes and there's no reason to believe there was any dupe glitch. And no, it was not removed from the page history: here's it being added and here's it being reverted. - Tanetris 22:27, 8 March 2009 (UTC)
Dunno it's funny i have noticed differance in some prices ingame. and i would not be the first time they stuff it somewhere dark ^^.Cult Mephisto 22:55, 8 March 2009 (UTC)
The price changes are b/c of PSF farmers and JQ/55Bots. They can fluctuate prices way down or back up depending on how well received each Skill update is as more or less players are active to regulate a "mean" as opposed to the "average" caused by farming devices. (ProTip: the "Mean" is on the more valuable end of the spectrum and converts directly into the game itself having higher demand). Unfortunately the mean can also cause an increase to the number of farming devices. --ilr 00:01, 9 March 2009 (UTC)
Its because of the zkeys not because of farmers. 145.53.242.142 06:54, 9 March 2009 (UTC)
Yes and no when PSF first came out ecto prices droped to 2k each at its lowest point. JQ i affectionately have renamed Bot Quarry, and i realized they are not in it to get kurzick or luxon faction they want bath for the zkeys. now zkeys for the most part do not make money they just move money around (with the small exception of golds being sold to the merchant)Now the Zkey price has gone down because of Bot Quarry, the people with 20 accounts that just farm the RP and make more zkeys and Anet Messing up on Giving out RP not once but twice.75.165.102.233 09:09, 9 March 2009 (UTC)


Advertising an Innapropriate website.... wha?

I actually moved it to [[2]] here since this talk has been inactive for 9 days. No trolling intended. --adrin User Adrin ecto sig.png 15:28, 27 March 2009 (UTC)

Your Non-[Profession] Skills Are Disabled

While we're still in March I just wanted to bring up the fact that I hate these...

Hidden Caltrops: now disables all your non-Assassin skills for 10 seconds.
Mark of Insecurity: now disables your non-Assassin skills for 10 seconds.
Signet of Humility: now disables your non-Mesmer skills for 10 seconds.

And this is not some bias hate for such a conditional. It's a legitimate hate which leads to my complaint. I brought this up in the developer update page discussion [3]. In any case this is completely contrary to what is posted about primary and secondary professions, contrary to what is on this wiki even. So before the next update rolls around next month I just wanted to make sure that it was known that I hate this mechanic and people other than me hate this mechanic. Please find another fix... a basic one is move a skill that like these to a primary attribute. I don't care much, but what is currently being used sucks and is hypocritical. You can't even use rez sig.~>Sins WDBUser The Sins We Die By Sig.png 07:53, 18 March 2009 (UTC)

But it isn't the same thing. This way of nerfing prevents the use of the skill with other profession's skills, while moving to primary stops the skill from being used by a secondary profession. For example, you can still play a mesmer using only assassin skills and use Hidden Caltrops without a downside. If it were moved to the primary attrinute however, it would usable by a lot more assassin builds (just about all of them, and I think that's undesirable) but no secondary profession would ever touch it. So nerfing it this way is actually less limiting when it comes to being able to use skills from your secondary profession. 145.94.74.23 08:44, 18 March 2009 (UTC)
There are other like that.
  • Skills that disable all skills that are not of a certain type.
  • Skills that end when you use a skill that is not of a certain type.
It's just a downside of the skill. Dowsides are added to compensate when a skill is 'too good to be true'. MithUser MithranArkanere Star.pngTalk 13:30, 18 March 2009 (UTC)
They are not complaining about the fact it has a downside.They are complaining about the kind of downside Lilondra Miniature Panda.png*panda* 13:36, 18 March 2009 (UTC)
I understand that. However, I also disagree that the suggested change will accomplish the same thing while allowing more variety as was stated (unless I misunderstood the comment). 145.94.74.23 13:54, 18 March 2009 (UTC)
It will.What anet wants is that it is only used on assassins.Scaling skill in primary = only used by assassins.Lilondra Miniature Panda.png*panda* 17:36, 18 March 2009 (UTC)

At the very least, resurrection signets ought not to be disabled. It's fine to want the skills only usable by certain type of build/class, but to make it unduly dangerous for a whole slew of arenas is kind of silly. Vili User talk:Vili 17:52, 18 March 2009 (UTC)

For those who didn't get it, the whole point of my complaint IS the fact that there is absolutely no synergy between primary and secondary professions or core skills like rez sig even."A character's secondary profession (or secondary) provides them with a second set of attributes and skills to complement the first." Quoted from this wiki [4].
The game has always been about encouraging synergy for multiclass builds. The fact that in 2 months 3 skills have lost that is just stupid, and I know many people don't want to see this rate continue. I still don't understand why this was done over some other solution. Laziness? I mean its not like these 3 skills in particular were devastating, especially with recent skill changes ... ranger ints are so easy to hit on Sig of Humility and ANet just made the change to PnH.~>Sins WDBUser The Sins We Die By Sig.png 18:46, 18 March 2009 (UTC)
True enough. However, there are skills that do things similar to that (though not as drastic):
The "disables all of x type of skills" thing isn't new at all, the only variance is in the category of skills that are disabled/disallowed.
That being said, I also don't like the "disables all your primary (or secondary, if you're a mesmer with hum sig) class's skills" mechanism. It does balance the skills, but it's just so... limiting. User Raine R.gif Raine - talk 20:31, 18 March 2009 (UTC)
Exactly those three i mentioned are so limiting and that's the point I want to be seen. Those skills you mentioned, most if not all of them were designed originally to have that type of downside, but psychic distraction is the only of those that kills only the users whole bar minus itself. Again though the skill was designed that way. The three in question were simply hit with that penalty after their effectiveness was determined to be too great, which I disagree with based on MANY other skills. I can rant on this all day, but I think I have my point across that it is extremely hypocritical to slap that penalty on skills in this game. In fact I question the motivation for the penalty on the two assassin skills as being a balance issue or out to get a certain guild. ~>Sins WDBUser The Sins We Die By Sig.png 20:50, 18 March 2009 (UTC)
The secondary profession is secondary. You can't forget that. Runes of a secondary profession can no longer be added to armors, and some professions have their best skills in their primary attribute. It's a basic limitation. When deciding on a build, you first choose the primary profession based on primary attribute and armor, since those two things are really the only things that change between professions, and then you choose the build. So no one should wonder why a character of that profession will always be more effective with those skills. When a skill has such a downside, it's because they want the skill to be used wlong with other skills of that profession, but they see that want to switching the skill to the primary attribute is not the way. I don't like those either, and just don't use them, like I don't like Exhaustion and only use Exhaustion skills along effects that prevent exhaustion or when they have slow recharge, so the 30 seconds it takes to recover 10 exhausted energy points are not a problem. So youn't have to like a downside, being it fair or too much, otherwise they won't be much of a downside. MithUser MithranArkanere Star.pngTalk 21:45, 18 March 2009 (UTC)
now i have to agree with the op this is the complete wrong way to go about making skills have a down side. yes i think that the primary needs to have a reason to be ran but i also strongly agree that the use of a secondary needs to be strong for all professions. a build thats just ele skills should always be lesser to a build that uses ele skils and lets say mesmer. 75.165.105.191 22:45, 18 March 2009 (UTC)
Why should player be forced to use skills from his secondary profession in order to get a strong build? 145.94.74.23 11:00, 19 March 2009 (UTC)
He made a bad argument. I think what he's trying to say is that builds where you grab utility from a secondary should be better all around as compared to a bar without. In many cases this is true, but obviously you'll see exceptions.~>Sins WDBUser The Sins We Die By Sig.png 13:06, 19 March 2009 (UTC)
Ok, I think I understand. Thanks for the clarification. 145.94.74.23 14:19, 19 March 2009 (UTC)
  • I think Anet KNOWS this is a bad solution to these skills.
  • And the mantra they seem to keep repeating is too many time constraints to REALLY fix them.
IE: Anet obviously knows these disabling designs are only slightly less punitive than what they did to Smiter's Boon but they're going to keep rolling with it until they can retrofit(into GW1) whatever compromises they've made in GW2 to deal with "lockdown skills". I personally loved the older versions but we must also face the reality that NO ONE enjoys getting "locked down" even for a few seconds whether it's from KD's, Signets, or Traps that they blindly walked right into. And we'll never get away from it until Game Devs learn to stop balancing Pressure around Lockdowns and find a more personal and creative way to enable psychological warfare. --ilr 23:26, 19 March 2009 (UTC)
Here's an idea, why don't they just cut the crap and disable secondary professions altogether! Brilliant! 218.214.126.215 01:16, 20 March 2009 (UTC)
All the server space we could save with that :o Lilondra Miniature Panda.png*panda* 07:01, 20 March 2009 (UTC)
Yeah then we'd have plenty of room for more storage, Brilliant! --ilr 19:16, 20 March 2009 (UTC)
YH how brilliant that must be ! Now lets play AoE 3 jappies are more balanced then non core classes here Lilondra Miniature Panda.png*panda* 07:07, 21 March 2009 (UTC)
Anet knows it's bad, but doesn't care (obviously). No Dev or Rep has had any interaction with us here about it. Skills will remain as is (i.e.: Smiter's Boon). DEAL WITH IT. They don't get paid for anything so, why should they care anyhow? --71.199.85.174 03:25, 27 March 2009 (UTC)


Can we get a list of enemies that count as demonic servant of abbadon?

cuz LB signet is the buggiest skill. it doesnt even trigger on margo version of varesh. last time i checked, she was the demonic servant of abbadon --adrin User Adrin ecto sig.png 03:35, 5 March 2009 (UTC)

As far as I know, LB Signet works on everything which Lightbringer's Gaze works on. Usually if I thought it didn't work it is because I was actually "not in range"; the range is rather deceptively small. Vili User talk:Vili 04:49, 5 March 2009 (UTC)
The range it's not the range of the enemy attacks or your attacks, but just adjacent. MithUser MithranArkanere Star.pngTalk 20:00, 5 March 2009 (UTC)

Somethings

3 things:

1st (rather a silly one) what would happend if you applied all skills to one character with say 500 health. (have been thinking for it for a loooong time but cant figure it out).
2nd with the entry of M.O.X everything in kryta is really easy,espiacally when you have avatar of baltazhar on him and are fighting undead, as you often do in kryta, he kills them in one hit. It takes out all the fun of the game. Have you thought of adjusting this.
3rd what happend to ursan, wolfen, and raven blessing?? I mean theyre all forms and in the nightfall "anatomy of a skill" it clearly says that a form is a powerful buff that changes the apperance of your character but still you keep having your old boring human form. (been thinking of that one too).

plz answer theesequestions. --Simpaklimp 10:53, 4 March 2009 (UTC)

What Exactly do you mean by #1? If you train all skills? nothing, they just sit there and do nothing while you might get a few titles and be able to run insane builds that are equally insane in their inefficiency. #2 - Its up to you to decide wither or not you will ruin your own gameplay experience by using level 20 Heroes/Weapons/Armor on a lower level characters. #3 - They are Blessings, not true forms even if they are considered as such by game mechanics. Only Norns can truly shapeshift into Bears. Biz 12:26, 4 March 2009 (UTC)
I think #1 means, what would happen if your skill bar could hold every skill in the game rather than just 8, and you and a friend then proceeded to use every skill on yourself. What he's asking, I presume, is if the total defensive power in the game is balanced against the total offensive power? As for #2, I don't see why you're complaining about MOX, simp: dervishes have been in the game for over two years, and Kryta is a mid-level area whose enemies have always been rather easy to beat with a level 20 character. So MOX hasn't really hurt the experience of playing in Kryta at all. If you want a challenge, try Hard Mode without any dervs? --Mme. Donelle 14:16, 4 March 2009 (UTC)
LOL @ #2 LOLx10 @ #3 *crosses fingers and hopes for sum Lycan-drama N E wai*--ilr 20:45, 4 March 2009 (UTC)
Lycan? :/ --Mme. Donelle 21:47, 4 March 2009 (UTC)

Ok... 1# i meant what mme donelle,if the games skills balanced or not. 2# its not always me, sometimes ppl add mox when i dont want them to but i dont bother finding another party or doing it with hench. 3# if its listed as blessings then how come the mechanichs work it out as a form and its actually not. --144.132.144.43 05:11, 5 March 2009 (UTC)

Lycan == werebeast (werewolf) etc. Biz 16:03, 5 March 2009 (UTC)
At #3: because Anet didn't implement any shapeshifting animations for us players. Easy enough. --Arduinna talk 18:13, 5 March 2009 (UTC)
It's probably because all they have is that stupid Bear. They don't have any creatures that look like a Werewolf or Raven-Morph anywhere in the game. (though they could probably just use the giant Eagle model and paint it Black... that'd be pretty kickass and wouldn't look nearly as queer as your average human/bird morphs do). But who cares, they're not "Elite-worthy" forms anymore so why bother? --ilr 20:34, 5 March 2009 (UTC)
There are actual ravens in the game. They can be found (and tamed) in the southern end of Sacnoth Valley. Draxynnic 01:55, 16 March 2009 (UTC)

Why didnt they just make raven as a tengu form??--144.132.144.43 07:12, 6 March 2009 (UTC)

There was Raven conceptart somewhere a while ago, looked like a girl in a black features dress and raven cap, can't care long enough to look for it now, but maybe once upon a time forms were considered if not for players then at least for npcs. Biz 08:23, 11 March 2009 (UTC)

They already have bear form for people (you could be one before but anet changed it >:( ) and raven could have been a tengu with some more flesh and wolfen could have been...(they could ahve made a form for that).--Simpaklimp 07:17, 15 April 2009 (UTC)