Arcane Zeal
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Arcane Zeal
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Elite Enchantment Spell. For 10 seconds, whenever you cast a spell, you gain 1 Energy for each enchantment on you (maximum 1...6...7 Energy).
- Concise description
Progression | |
---|---|
Maximum Energy gain
|
0 1
1 1
2 2
3 2
4 3
5 3
6 3
7 4
8 4
9 5
10 5
11 5
12 6
13 6
14 7
15 7
16 7
17 8
18 8
19 9
20 9
|
Acquisition[edit]
- Zealot Sheoli (Nundu Bay)
- Zealous Amarantha (Nightfallen Jahai, only during Good Demon Hunting)
- Fahralon the Zealous (Domain of Pain)
Related skills[edit]
Notes[edit]
- Combines well with both long-lasting and spammable enchantments, e.g. flash enchantment, Orders builds, or several Wind Prayers skills that rely on multiple enchantments (e.g. Mystic Healing and Dwayna's Touch).
- This spell counts the number of enchantments you have before you finish casting your current spell. For example, if your only enchantment is Arcane Zeal, casting Featherfoot Grace only returns 1 energy.
Trivia[edit]
- The functionality of this skill has changed since its introduction; see its skill revision history for details.