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Boon Signet
[edit] Life Infusion Issue -- 03:00, 3 March 2008 (UTC)
Discussion
- Issue
- triggers Scourge Healing when it is not primarily a heal
- Suggestion
- make it health gain instead of healing
its just another useless skill among hundreds of useless skills
[edit] A. von Rin' Suggestion
Discussion
- Issue
- Bad skill, needs to be changed.
- Suggestion
- Give it the same healing as Signet of Devotion to make it an elite version of this skill and lower the energy gain. "Elite Signet. Heal target ally for 15...85...100 Health. For each Enchantment on that ally, you gain 1 Energy. (Maximum 1...5...6 Energy.)" - * 1 Activation * 5 Recharge
[edit] 88.202.129.250 Issue -- 12:51, 10 April 2008 (UTC)
Discussion
- Issue
- Needs a revamp, in keeping with it's theme, maybe? At the moment, it has little use and the energy required to keep up the enchantments to meet the conditions far exceeds the net energy gain from satisfying them.
- Suggestion
- Give it a traditional "boon" treatment, and treat it akin to Ether Renewal. It may look a little overpowered since it cannot be removed, but maybe my scaling needs to be worked on. E.g. "For 20 seconds, you are under the effect of Boon Signet. Enchantment spells you cast heal for 20...40...50 health and return 1 energy for each enchantment on that target. Ends after 5...10...12 enchantment spells are used." (1c/30r)
[edit] Needs an aggressive buff
- Issue
- Useless
- Suggestion
- 1s 5r "Elite Signet. Target ally is healed for 30...114...135 health. If that ally does not have an enchantment you lose 3 energy."
[edit] Needs a buff [12:36 Sept. 5th 2008]
- Issue
- Reward is far less than the cost
- Suggestion
- Change to "Elite Signet. Target ally is healed for 5...29...35 health for each Condition, Hex or Enchantment affecting that ally. You also gain 1 Energy (Max 2...7...8) for each Condition, Hex or Enchantment affecting that ally." (1
5
)