Pain Inverter/Skill history

From Guild Wars Wiki
Jump to navigationJump to search
Historic content.png This page contains information about a Guild Wars skill that has been updated since its introduction. Some of the information on this page no longer applies to the game as it currently exists. For the current version of this skill, see Pain Inverter.

May 17, 2012[edit]

  • Decreased the title rank required to get maximum effectiveness from title-based PvE skills.

Hex Spell. For 6...10 seconds, every time target foe deals damage that foe takes 100...140% of the damage it causes (maximum 80 damage).

Hex Spell. For 6...10 seconds, every time target foe deals damage that foe takes 100...140% of the damage it causes (maximum 80 damage).

Concise description
Hex Spell. (6...10 seconds.) Deals 100...140% of the damage (maximum 80) back to target foe every time it does damage.


Progression
% of Damage
Damage taken to reach cap
0
6
100
80
1
7
108
75
2
8
116
71
3
8
124
66
4
9
132
62
5
10
140
57
6
10
140
57
7
10
140
57
8
10
140
57
9
10
140
57
10
10
140
57


August 7, 2008[edit]

  • Increased damage bonus to 100...140%.

Hex Spell. For 6...10 seconds, every time target foe deals damage that foe takes 100...140% of the damage it causes (maximum 80 damage).

Hex Spell. For 6...10 seconds, every time target foe deals damage that foe takes 100...140% of the damage it causes (maximum 80 damage).



Progression
% of Damage
0
6
100
1
6
103
2
7
108
3
7
111
4
8
116
5
8
119
6
8
124
7
9
127
8
9
132
9
9
135
10
10
140


Original skill[edit]


Hex Spell. For 6...10 seconds, every time target foe deals damage that foe takes 80...140% of the damage it causes (maximum 80 damage).

Progression
% of Damage
0
6
80
1
6
84
2
7
92
3
7
96
4
8
104
5
8
108
6
8
116
7
9
120
8
9
128
9
9
132
10
10
140