Talk:Blessed Light
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To Fix this skill: Move the cost down to 5 energy, if you remove a hex or condition, you loose 5(or 2) energy.
Cost is 10(or 7) energy, if you remove a hex/condition. Plus, you're not wasting energy. This makes B-light a Heal with awesome utility.
I really like this skill, just wish someone would do somthing with it to make it workable.74.171.87.173 16:24, 25 November 2007 (UTC)
this is just an opinion so yea im just expressing what i think should be changed...this skill should be only 5 energy due to the fact that when its compared to mend body and soul and other related skills such as divert hexes and empathetic removal, that this is indeed the inferior version of those. When compared to mend body and soul, the numbers are pretty much the same (i think its like just a 1 number difference) and for 5 energy you HEAL and remove conditions (can also remove more than one depending on spirits you have). Since blight is supposed to be an elite, it should be worthwhile putting in ur bar and therefore, should be better than a non-elite skill such as mend body and soul. As for other related skills such as divert hexes, although it is conditional (when met), at 12 prot, you can remove up to THREE conditions and THREE hexes while healing for the same amount as blight. due to this blight should be made 5 energy due to it being inferior versions of the skills above and now that its been buffed with a 3 second recharge, monk's cannot really spam it due to its high energy cost. once again, this is just an opinion feel free to leave any feedback --The preceding unsigned comment was added by User:Thepunisher .
- I direct you to User talk:Isaiah Cartwright/Underpowered Skills/Monk. I wouldn't say it's an inferior version of those two since both of them are conditional and BLight isn't, but it could use a cost reduction. -
HeWhoIsPale 18:19, 10 August 2007 (UTC)
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[edit] Nope
Still never going to be used. Readem (talk*gwwcontribs) 22:52, 10 August 2007 (UTC)
- i meet it every now and then in ra. - Y0_ich_halt
22:59, 10 August 2007 (UTC)
- By the newbs who still think MoR booners are in, and Air-spike is meta you mean? Readem (talk*gwwcontribs) 23:02, 10 August 2007 (UTC)
- Energy is the big issue here. It's a paradox. If you remove hex/condition when target is at max hp, you're wasting 5 energy. If you heal them when there's no hex or condition removed, you're still wasting 5 energy. That's why people don't use this. Lightblade 23:08, 10 August 2007 (UTC)
- By the newbs who still think MoR booners are in, and Air-spike is meta you mean? Readem (talk*gwwcontribs) 23:02, 10 August 2007 (UTC)
- (edit conflict)Not as bad as you seem to think. It's not a bad choice for a single-monk-team. Combine with GOLE and you lose any worries about the 10e. Also it being tied to Divine is nice as there is still a slot for GoH. Is it going to become a staple backline skill? No...but it's not too bad for other situations (TA etc) --ChronicinabilitY
23:10, 10 August 2007 (UTC)
- (edit conflict)Not as bad as you seem to think. It's not a bad choice for a single-monk-team. Combine with GOLE and you lose any worries about the 10e. Also it being tied to Divine is nice as there is still a slot for GoH. Is it going to become a staple backline skill? No...but it's not too bad for other situations (TA etc) --ChronicinabilitY
- Meh, use ZB. It was nerfed because it was good. BL was buffed, because it was baed. Readem (talk*gwwcontribs) 23:12, 10 August 2007 (UTC)
- i still prefer sig of illu me/mo boon prot :3 - Y0_ich_halt
23:30, 10 August 2007 (UTC)
- i still prefer sig of illu me/mo boon prot :3 - Y0_ich_halt
- Meh, use ZB. It was nerfed because it was good. BL was buffed, because it was baed. Readem (talk*gwwcontribs) 23:12, 10 August 2007 (UTC)
(reset)Use it because it was nerfed? You're probably one of those players that still uses Sandstorm and bashes Unsteady Ground. The key to this skill is VERSATILITY. That is what makes is a great skill. Sure, it may be less efficiƫnt, but it can also cure a condition AND remove a hex and it frees up skill slots for other skills. It has its uses, but you need to think beyond staples to see the use for this skill. Which you obviously can't Readem. Nerfing means: making it less powerful. You might want to try and learn the meaning of the word...it doesn't mean: acknowledging it is the best skill in the world.Nicky Silverstar 19:29, 15 August 2007 (UTC)
- Compare it to Empathic Removal. For no attributes it does the same thing as this skill, minus the weak heal and for less energy. 122.104.228.149 13:45, 9 October 2007 (UTC)
- Scratch that, the heal isn't weak but meh, they could both do with a little reworking. 122.104.228.149 13:46, 9 October 2007 (UTC)
- Actually Empathic removes up to 2 Hexes and 2 Conditions. One set for you, one set for target. The big weakness though is it can never self-target.198.28.92.5 09:31, 9 November 2007 (UTC)
- Scratch that, the heal isn't weak but meh, they could both do with a little reworking. 122.104.228.149 13:46, 9 October 2007 (UTC)
[edit] Dissapointing
I knew Izzy was looking at it and when I saw it on the skill changes list I got really excited. This buff changes nothing, the heal was already fine the problem is the cost - if you use it as a heal without removing a condition or hex then you wasted energy. This change makes the skill better, sure, but it doesn't make it any more playable or tempting than before. Dancing Gnome 06:40, 9 November 2007 (UTC)
- You kidding? This thing is brilliant, so long as you pick it right. Sure it's 10e, but it will take the pressure off no matter what hit someone.
- There are plenty of PVE areas where you know you'll be facing continual Hexes and Conditions on your tank, and this really shines there, as instead of 5+5+5 to fix everything, you use 10e and one skillslot, leaving the individual fixes for when you need them. It's also a good counter for the typical hex/condition comboes used by sins and necroes.
- Finally, it's a utility/heal skill you can put on a Smiter with no investment outside DF and Smite.
- It may not have the sheer oomph of a lot of Elites, but it's the most general-purpose monk Elite out there. 198.28.92.5 09:29, 9 November 2007 (UTC)
- Face it, this skill will never be 5e, Izzy wants skills to be different to one another, this skill is designed to be a trump card to just about anything, therefore it deserves a high cost. --Ckal Ktak 13:58, 9 November 2007 (UTC)
- This skill is one of those border line god skills. at 10 energy it's really harsh on a monk's energy, but if it was put down to 5 energy it would be the only skill on a monk bar that you would ever need. This skill just needs some kind of energy return with some kind of condition to meet. --Lou-Saydus
21:53, 9 November 2007 (UTC)
- The change everyone wanted was to make this 5 energy, but lose 5 energy if a hex is removed. I think some healing reduction and a second off the recharge too. — Skuld 21:55, 9 November 2007 (UTC)
- Its a good skill, just harsh on a monk. Maybe 5 ene, original healing and "if target ally is enchanted, that ally loses 1 hex and 1 condition"--Ryudo 21:57, 9 November 2007 (UTC)
- It didn't suck before, it was still one of my favourite skills before simply because it fit in any build and did three of the 4 things I want my monk to do: heal, remove conditions and more importantly, removed hexes. It is never a wasted slot but it does waste energy. My point is just the skill is practically the same as it used to be with this buff. It didn't deal with the problem making this skill truly competitive with the other alternatives. Dancing Gnome 05:02, 10 November 2007 (UTC)
- This basically makes 4 slots into one on a prot bar (large unconditional heal, hex removal, condition removal, elite), so just take more energy management. It also takes away the need to spec into healing for Gift of Health. --76.2.20.255 01:53, 12 November 2007 (UTC)
- Not really. If you run this on a prot bar with Gift you are much more powerful than if you put a prot skill in that place. It works better WITH gift, it doesn't replace it. Why do people always list elite as "a slot on your bar" as though it's something which is covered, using up an elite is a drawback not a boon. 58.110.141.210 01:04, 16 November 2007 (UTC)
- This basically makes 4 slots into one on a prot bar (large unconditional heal, hex removal, condition removal, elite), so just take more energy management. It also takes away the need to spec into healing for Gift of Health. --76.2.20.255 01:53, 12 November 2007 (UTC)
- It didn't suck before, it was still one of my favourite skills before simply because it fit in any build and did three of the 4 things I want my monk to do: heal, remove conditions and more importantly, removed hexes. It is never a wasted slot but it does waste energy. My point is just the skill is practically the same as it used to be with this buff. It didn't deal with the problem making this skill truly competitive with the other alternatives. Dancing Gnome 05:02, 10 November 2007 (UTC)
- Its a good skill, just harsh on a monk. Maybe 5 ene, original healing and "if target ally is enchanted, that ally loses 1 hex and 1 condition"--Ryudo 21:57, 9 November 2007 (UTC)
- The change everyone wanted was to make this 5 energy, but lose 5 energy if a hex is removed. I think some healing reduction and a second off the recharge too. — Skuld 21:55, 9 November 2007 (UTC)
- This skill is one of those border line god skills. at 10 energy it's really harsh on a monk's energy, but if it was put down to 5 energy it would be the only skill on a monk bar that you would ever need. This skill just needs some kind of energy return with some kind of condition to meet. --Lou-Saydus
- Face it, this skill will never be 5e, Izzy wants skills to be different to one another, this skill is designed to be a trump card to just about anything, therefore it deserves a high cost. --Ckal Ktak 13:58, 9 November 2007 (UTC)
If i had a monk primary i would deffinetly use this spell or WoH or glimmer. The coolest part of this spell is like every one here is saying...3 in one. I consider this spell a reserve if needed kinda skill on a bar. You dont try healing with it....u use it when a person has taken dmg and is under hex or a condition or if traget hasnt taken dmg then just for nasty hexes/conditions like SS or blind. Too many people look at monk elite spells with healing and say if i cant spam it i dont want it. My monk healing bar would be something like this:
- Some form of spam heal like orison or heal whisper
- patient spirit
- vigerous spirit
- Signet of rejuvination
- watchful healing
- Healing seed
- Blessed Light
- Rez skill
I dont play monk much so dont stomp on me ;-)--Justice 06:49, 17 February 2008 (UTC)
- and here is what you should play with blight:
| Reversal of Fortune | Gift of Health | Shield of Absorption | Blessed Light | Dismiss Condition | Holy Veil | Protective Spirit | Rebirth |
- you have two more than strong heals, two medium heals (RoF and dismiss), anti-hex, anti-condition, prot spirit, res, and free room for a small prot (SoA). only blight to counter conditions and hexes is not enough, since you'll then have to waste 10e for every single blind or deep wound. - Y0_ich_halt
11:32, 17 February 2008 (UTC)
- Replace Rebirth (wtf it's doing there?) with Glyph of Lesser Energy, BL just demands some sort of emanagement, and GoLE is perfect. A Guardian would be a nice skill to take, often better than SoA. Then you may drop Gift and spec 14prot 13divine and use a different skill, like a Signet of Devotion. --Yawg 01:36, 15 June 2008 (UTC)
- check the comment date and go use WoH instead. - Y0_ich_halt
18:31, 15 June 2008 (UTC)
- check the comment date and go use WoH instead. - Y0_ich_halt
- Replace Rebirth (wtf it's doing there?) with Glyph of Lesser Energy, BL just demands some sort of emanagement, and GoLE is perfect. A Guardian would be a nice skill to take, often better than SoA. Then you may drop Gift and spec 14prot 13divine and use a different skill, like a Signet of Devotion. --Yawg 01:36, 15 June 2008 (UTC)
[edit] For all those who think this skill is underpowered, look at it this way
You get 1 condition removal, 1 hex removal, 1 strong heal in one skill. Now to achieve the same affect you'd need something like holy viel, draw conditions or mend conditions, and zb or woh. so Blessed light=3 skills in one, while those 3 skills would cost 12-15 energy to use them all with a longer period of time for casting them all, while blessed takes 10 energy and its a one casting skill and saves you two skill slots for whatever you please, maybe emanagement? And if you complain about wasting energy for ONLY hex or condition removal or ONLY heal and not the others, then plz learn to use skills opportunisticly, spam orioson of healing or reversal of fortune until u get the perfect useage for this skill.74.186.169.130 14:34, 30 March 2008 (UTC)
- the waiting part is where it sucks. I say at the very least, take it off the damn healer henchies --WikiWu 03:31, 23 April 2008 (UTC)
- Nobody ever uses this skill. That's it. No need to talk about how "good" this skill is, you can't do anything useful with it until it will cost 5e. --82.83.40.113 14:45, 11 August 2008 (UTC)
- I use it in a smiting monk build as a third monk and it works like a charm. 87.210.150.58 19:32, 16 August 2008 (UTC)
[edit] Possible Changes
2) Functionality Changed to, Energy Cost:5, Recharge:3/5(iffy, cant decide), Activation Time: 3/4. "Elite Spell. Heal target ally for 10...114...140 Health. If a condition was removed, lose 2 energy. If a hex was removed, lose 3 energy."
Can also lower the healing and increase the recharge time for overspamming. --Lancy1214 17:57, 12 April 2008 (UTC)
- I agree. Halogod35 04:50, 21 May 2008 (UTC)
Or turn it the other way around : For each condition removed you gain 1 energy,For each hex removed you gain 2 energy.81.243.139.11 11:52, 18 July 2008 (UTC)









