Talk:Effect stacking

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Should there be links on this page to these two Anet generated articles that give numbers for different stacking effects? Running the Numbers and More Mechanics and Stacking

I found these linked on the old wiki's Stack page, but since the articles themselves are not generated from the old wiki, I assume it would be fine to put them here.BladeDVD 16:48, 15 November 2008 (UTC)

I went ahead and added blocking to the table. I did not compare info in the rest of the linked articles to what is already on the page for completeness or accuracy.BladeDVD 16:55, 15 November 2008 (UTC)

Contents

[edit] Activation time increase cap

In the summary for this edit, Monte Mac Manannan states the following:

changed activation modification cap from 50% to 150% [test:: (Migraine 100% + Arcane Conundrum 100%) causes the same casting times as (Migraine 100% + Frustration 50%)]

The test methodology may be flawed. For example, if the cap is 50% or 100%, Migraine + Arcane Conundrum and Migraine + Frustration would both result in the same casting time. In order to verify the cap is 150%, the skill activations would need to be timed or compared to a single 100% effect. -- Image:User Gordon Ecker sig.png Gordon Ecker (talk) 01:49, 27 November 2008 (UTC)

He's correct, I just confirmed it in Augury Rock, Meteor Shower takes 12~13 seconds to cast while hexed with Arcane Conundrum and Migraine. -- Image:User Gordon Ecker sig.png Gordon Ecker (talk) 02:42, 27 November 2008 (UTC)

[edit] None

IMO we should replace all instances of "none" in the table, as it is not clear whether it refers to "no stacking" or "uncapped stacking". -- Image:User Gordon Ecker sig.png Gordon Ecker (talk) 02:46, 27 November 2008 (UTC)

[edit] Thats odd

I read somewhere that enchant lengthening only stacked to 50% such as of enchanting, and blessed aura would stack to 50% even if you had say 30 in div fav (only an example). But theres nothing in the table that shows this. Did I read just a load of jibberish on this?--Sam6555 16:10, 27 March 2009 (UTC)


I dont know how to make a new category but this seems to fit. When listing the maximum effects for negative and positive stacking for effects, the max negative effect to maximum health is stated as 1. Unless i miss understand the chart this must be impossible seeing as runes of abilites (ie. necromancers major rune of blood magic) give negative health effects such as -35hp. Wich would of cource be a pointless effect. Seraphist 19:35, 18 June 2009 (UTC)

[edit] positive/negative vs. increase/reduction

These words were chosen for a reason. Increase/reduction implies that something can change an existing value, which is not true for things like attribute levels (there's a max and a min, not a stacking limit). Positive and negative not only make this distinction, but they also make the chart more clear numerically. ~Shard Image:User Shard Sig Icon.png 04:56, 30 April 2009 (UTC)

[edit] Spirit stacking.

Am I the only one who thinks it should change? Whenever a spirit is summoned with a Binding Ritual (or Anguished Was Lingwah), it will kill any allied spirit of the same type --The preceding unsigned comment was added by User:64.222.107.125 (talk).

[edit] Miss chance, critical hit chance, and other percentiles.

They stack multiplicatively, and don't seem to have a cap, so why aren't they on the cap and no cap list? Necromas 18:01, 16 July 2009 (UTC)

Because they would be copies of the "blocking" line. ~Shard Image:User Shard Sig Icon.png 02:05, 9 October 2009 (UTC)