Talk:Guide to modifiying in-game graphics/Texmod/Player made modifications/Archive 1

From Guild Wars Wiki
Jump to navigationJump to search

Hows that for a begin? ~ KurdKurdsig.png 18:32, 11 July 2007 (UTC)

looks good for me. - MSorglos (talk|contrib) 18:51, 11 July 2007 (UTC)
I changed the outfit to make it look a bit nicier. I think it's better readable if this page is filled with more mods. poke | talk 23:10, 11 July 2007 (UTC)

After testing would a possible protected page of good tested working mods be made? --Omens 08:21, 12 July 2007 (UTC)

Zip/Rar

Why no zips or rars? While they can contain malicious executable, they also can contain readmes and several .tfls and reduce download speed a bit. Zweistein 19:42, 11 July 2007 (UTC)

Also, it became habbit to create wiki pages in user domain for mods, maybe allow linking there instead of direct link to mod file? Zweistein 19:50, 11 July 2007 (UTC)
No, were glad to finally have a download section at the wiki lets not make it so it gets shut-down, .TPF, i cant imagine mods being so big that you would need to zip them. About user-mod-pages: Sounds good to me. ~ KurdKurdsig.png 19:58, 11 July 2007 (UTC)
I have to say I agree with linking to .tpf files only, no zips/rars/etc. While there are perfectly legitimate reasons to zip, it's better to be safe than sorry. What if someone puts up a zip and the first few people to download it aren't savvy enough to recognize the difference between "mod.tpf" and "mod.tpf .exe" before someone who does takes the link down? Worse, what if someone adds a link to a zip that is perfectly clean, waits for all the active users to download, check, and approve it, then changes the zip on the server? Simply, transparency is safer for everyone. If it's more than one tpf file, no one said only one tpf link per mod. List em all. It's just better to be safe than sorry with this kind of thing. A readme shouldn't generally be necessary when linking from the wiki, but we could probably add a spot for that, on the condition that only .txt files or GuildWarsWiki pages are allowed... - Tanetris 20:52, 11 July 2007 (UTC)
A zipped tpf file is no smaller (107Kb >>> 101Kb) so there really is no benefit -- Fay Vert 08:35, 27 July 2007 (UTC)
I would have to disagree i have 2 .tpf file that is 34.8 MB its for an entire guild hall tho and i had to break it into 2 parts the second is 20mb Texmod stop responding if its a big file. all tho a zipped file can contain things you don't want.--Rslink 03:14, 6 February 2008 (UTC)
Almost 35MB for a hall modification? Wow. That's more than my cartography mods for all three continents combined, and that's a little over three hundred modified files. Must be one heck of a mod. I'd love to see it. Are you going to release it to the public soon?--Pyron Sy 03:25, 6 February 2008 (UTC)
i might, it makes wizards island into a Christmas theme most textures are inverted and toned down or i redrew the colors, made it night its nothing that amazing. it was really just me playing around with textmod. ill clean it up and fix some bugs then add it.
Screen this is old i have it less bright and yes its very "colorful", allso i never added the further lower quality textures.--Rslink 22:23, 6 February 2008 (UTC)

Screen shots

It would be a great idea to have a screen shot for each mod, so people can easily preview what the mod will do without installing it. --Xeeron 12:17, 12 July 2007 (UTC)

Perhaps it would be good to simply have a link to wiki site with details on the mod. If people want to post screenshots there then they can...and they can provide whatever information they need to provide for using the mod. I suggest we limit links to GW Wiki links so the contents of the pages remain within the domain of GW Wiki, in case any administration of the page (example: removing an inappropriate download link) is needed.--Thor79•••Talk 12:29, 12 July 2007 (UTC)

After adding a couple of mods, I would recomend not to use thumbs, and just use a link to the pic instead, it takes up less space and once this page gets a few more mods the thumbs wont line up with the mod and take up more space then the mods themselves. I would suggest adding to the template thing at the top something like :'''Sample'''[[Media: User image.jpg|modname]] instead of the thumbs. --Omens 01:39, 13 July 2007 (UTC)

Sorry im new at this discussion thing. Fixed picture names for the Polar Bear/Panda. They were mixed up- Anon --The preceding unsigned comment was added by User:74.122.192.209 . July 13
I agree that if we are going to use picutres they should be linked to instead of using Thumbs. A perfect example of why not to use thumbs is that first thumb that was added. If the cartography mod had a thumb with it there wouldn't be room for it. I like the way it was done for the Pet mods.--Thor79•••Talk 21:25, 13 July 2007 (UTC)
What about putting the thumbnails underneath the description of the mod? Is that even possible, or would it make the page too awkward? My way of thinking is someone may glace over the mod description, but if they see a thumbnail they may say, "Hey, that's really cool! I should try that!" I find that's how most mods come to be used.. You never actively look for something to change, you just come across improvements which you would have never thought about. -- losershawn 22:03, 13 July 2007 (UTC)
I think it would be better to keep it as clean as possible. We should allow posting of pics but only through links. I think we should also allow people to post homepages for their mods so they can better explain the mod or provide more screenshots. Above all I think we need some more input on these ideas (post your opinions people!) so we can develop this into a very usable page.--Thor79•••Talk 02:14, 14 July 2007 (UTC)
You could possibly have a gallery for each mod, with a max of 4 pics, they are small like thumbs, but would be under the text for the mod. And if you limit the number of pics to 4 all 4 are on one line. (example of a gallery can be found at my userpage) --Omens 06:44, 14 July 2007 (UTC)

Crystal Windows

Lol, now he's just showing off XD.--§ Eloc § 04:55, 15 July 2007 (UTC)

Showing off what? If I were showing off youd know it ;) Oofus 00:21, 25 July 2007 (UTC) the mod is more of a hinderance than anything...--220.245.178.134 02:23, 5 January 2008 (UTC)

Cartography Aids

How do you know where you need to explore if it's all red? Not like you can explore 100% of the exact continent.--§ Eloc § 02:25, 16 July 2007 (UTC)

Making the fog red does prevent you from mistaking fogged areas for unfogged areas. -- Gordon Ecker 02:55, 16 July 2007 (UTC)
How so?--§ Eloc § 03:00, 16 July 2007 (UTC)
I think its meant to for you to be able to see(much more clearly) which areas in a particular zone you have not uncovered. There is some degree of user intelligence required to know that a lot of the time the borders of the map are not able to be uncovered. As the example shows, there is some RED in the middle of the zone, that can most likely be uncovered, whereas the northern most area is mostly(if not all) not able to be uncovered. 68.104.205.160 05:25, 16 July 2007 (UTC)
Exactly...it's mostly to help reveal areas in the middle of explorable areas you may have missed...as well as those little bits that you may have missed on the edges. Making the fog Red instead of brown creates a much easier contrast to read.--Thor79User-thor79.pngTalk 07:30, 16 July 2007 (UTC)
Right.
- Some unfogged areas look a bit 'fogged' even if you did uncover them (it frustrating to revisit those to see that, yep, it is unfogged)
- Other which look unfogged are in fact fogged. It is really easy to miss couple of spots in middle of explorable areas (as wallhugging is done usually on outer edges.)
- EVERY piece of red fog counts, various map glitches like Eredon Terrace confirms that.
- It allows super easy map comparsion - no more pixel hunting in photoshop or begging in forums, all you need existing red fog map of 100% person Zweistein 10:48, 16 July 2007 (UTC)
Only thing is, where would one go to find said 100% completed red fog maps?--Lavos 22:58, 27 July 2007 (UTC)

I found some errors while playing with the Elona Cartography mod along with the No Fog mod.but when i rezone, it went back to normal [1] [2][3]ShoGunTheOne 09:35, 3 August 2007 (UTC)

Order of the Mods

IMO the mods should be in alphabetical order. If we get a bunch on here it would be difficult to find the one you want unless it's in alphabetical order. I have changed the order of the mods to reflect this. Obviously I am not doing this because I want my mod to be on top...in alphabetical order it remains the last one in the UI enhancements group. I'll hold off on changing the order of the categories...the order they are in now makes quite a bit of sense since the UI Enhancements will be the ones used the most I bet (I could be wrong). Plus there's the table of contents at the top for easy jumping to different categories. Post your opinions about the order of things. Alphabetically ordering the mods per category seems to me to be the most sensible way to go for ease of use of the site. We need to have a policy for how they are to be added. When I added my mod I added it naturally to the bottom of the UI enhancements group...but the Clear Skills got added to the top...which doesn't make sense to me and only smacks of someone trying to put their mod ahead of everyone else (Sorry if this wasn't the case).--Thor79User-thor79.pngTalk 07:46, 16 July 2007 (UTC)

Oh.. that wasn't really intentional. I think I added that on like.. my second day of using the wiki.. So I saw 'UI Enhancements' in the code and went 'ohh okay, I toss my mod here then.' There wasn't really a conscious get-more-exposure decision. It's not like we're making any money off these mods anyway, (although I'll admit the satisfaction of making someone's game experience more enjoyable is rather great!) -- losershawn 00:09, 18 July 2007 (UTC)
Well it appears no one wanted to voice their opinion on if they should be in alphabetical order...so I guess that's the policy. Will make the changes.--Thor79User-thor79.pngTalk 06:11, 24 July 2007 (UTC)
I think it would be beneficial to split the UI section into the partial UI enhancements and complete UI skins.--Fay Vert
Yeah I think that would be a good idea.--Thor79User-thor79.pngTalk 07:53, 30 July 2007 (UTC)

White Paragon Wings

It's asking me to buy something and I don't wanna buy something just for White wings.--§ Eloc § 07:53, 16 July 2007 (UTC)

Its rapidshare, there should be "free" button somewhere to give you download Zweistein 10:35, 16 July 2007 (UTC)

Cheating?

moved to Talk:Guide_to_modifying_in-game_graphics#Cheating.3F

07-17-2007 Removed Tyrian Fog

The Fog mod on the Tyrian Map no longer functions since the update of 07-17-2007. 69.92.141.99 02:48, 18 July 2007 (UTC)Cherno

I'm assuming this is a fairly simple fix. *nudges Zweistien* :p -- AT(talk | contribs) 01:38, 18 July 2007 (UTC)
Well, since someone else was quicker than me, I can get some slack :) (thou i might release PROPER for it because it was done by different technique than mine.) User:85.160.87.141 12:20, 19 July 2007 (UTC)
After using one of the anti-fog mods (cant remember which) You can now see the map layouts for all of GWEN, they look pretty kewl --The preceding unsigned comment was added by User:58.178.120.216 .

Bug?

Well, after I choose the directory of the game, select the packages and click the run button instead of getting the game started I see the message D'Oh in the window named "Shit Happened". Any clues why? --The preceding unsigned comment was added by User:83.4.101.200 .

...........Ok THAT is odd. I think you may have downloaded a version of Texmod that is not really Texmod(a fake trojan horse). Scan your computer for viruses and make sure you have the real Texmod program next time u download it... --->Awk34 talk 21:09, 15 April 2008 (UTC)
That isn't a virus, or a bad version - it's just an error message present in Texmod. Texmod is only in beta, and error handling isn't great. As for what causes it, we don't know. -- ๏̯͡๏﴿ AT(talk | contribs) 21:38, 15 April 2008 (UTC)

Compilations

Didn't want to remove the whole thing, so I'll add a note here. Vert UI is taking up a LOT of space, and is only really one mod. However, I can see this thing cropping up for other stuff that's modular. I suggest we make a 'Compilations' category, and link to a userspace subpage for any alternatives, posting the main mod and screenshot only on the page. Opinions? -- AT(talk | contribs) 01:48, 27 July 2007 (UTC)

See if that suits your fancy. - Tanetris 02:06, 27 July 2007 (UTC)
That's perfect. You seem to have a knack of un-complicating stuff :p -- AT(talk | contribs) 02:09, 27 July 2007 (UTC)
Good edit, I wasn't happy when I added it but I was sticking to template, I just returned to see if I could tidy it a bit but that's great, thank you. A more general problem is going to occur if modding continues to grow, one page simpy won't hold them all so pages for each category will be better -- Fay Vert 02:17, 27 July 2007 (UTC)
We'll cross that bridge when we come to it. Right now I don't believe we're near it yet.--Thor79User-thor79.pngTalk 04:39, 31 July 2007 (UTC)

User Pages Dedicated to Mods

I created a userpage for my mod. I think userpages such as this would be useful, especially for some of the larger mods. It'll allow people to better present the mod and provide details about it such as known issues. I have added a simple link to it in my mod's listing in the mod index. As an example, I present User:Thor79/Minimalist_Spirit_Radar. I think I have used guidelines the community will agree with:

  • The page must be hosted on the Official Guild Wars Wiki within the creator's userspace.
  • all appropriate warnings are placed on the pages
  • No links directly to the mod itself. Only a link to download it from the mod index. That way we can keep people going back to the mod index.

Links that don't follow these guidelines would be pulled. Let me know what you guys think.--Thor79User-thor79.pngTalk 04:39, 31 July 2007 (UTC)

KSMod

I'd say this doesn't belong here. While true that the page is "Player made modifications", you can't really ignore that it's a subpage of "Guide to modifying in-game graphics". Besides that, it violates all three of the only rules we actually have for this page: direct link to the download, tpf files only, and no archives. Certainly Kuntz should feel free to make a "Guide to modifying in-game sounds" with a similar subpage (in fact I'd be quite curious to read such a guide), but if we start diverting from a narrow focus of this page, someone is inevitably going to put up a bot.exe with the justification that it's no different from all this other stuff. I'm taking it back out, but I'm watching this talk page if anyone wants to make a case for its inclusion. - Tanetris 06:54, 4 August 2007 (UTC)

No zip,rar or other archived files, never!!! ~ KurdUser Kurd sig.png 09:00, 4 August 2007 (UTC)

Fact is, on the page is a direct link to a ZIP file which contains an EXE file. I fear the day some "bad guy" simply changes that link on the wiki page to his "own" version of TexMod and several "technically not perfectly experienced" Guild Wars user download and run that thing. Result: hacked account, kthxbye, "go whine elsewhere, you did download 3rd party software". That would just plain suck and might be the nudge for ArenaNet to permit the whole texture modding again. Is it possible that at least the download link itself is on a page that can't be modified by normal users but only by admins? That would at least prevent the most obvious risk for unaware Guild Wars users which I just described above. T.T.H. 10:35, 11 August 2007 (UTC)

To do that, we would need to stick the link on a page, protect it, and then transclude that page here to show the link. But, I'm not sure if that's completely necessary - I have this page watchlisted, as I suspect quite a few others do. If anyone changes the link, we'll know pretty quick. However, I do agree on the potential risk, so I can't really make up my mind either way regarding protection. -- AT(talk | contribs) 11:15, 11 August 2007 (UTC)
I think the biggest problem is that TexMod does not really have a "official" website to which we could link to. Basically this is just a name, a download link and a tutorial on a subpage of some Tomb Raider fanpage. No good description, no support forum, no manual and so it just doesn't have the "this looks like a serious website" look. Watchlisted of not, I'd support a dedicated and protected TexMod "download" website here - including a description, a link to the "official" website, a link to the direct download, the MD5 hashsum and a big "guys, a) use your brain and b) do this on your own risk since it's a third party tool". My 2 cents. T.T.H. 11:03, 12 August 2007 (UTC)
You really think that if it had a site we wouldn't link to it? ~ KurdUser Kurd sig.png 11:05, 12 August 2007 (UTC)
Yes. In case TexMod would have a "serious looking" website I would really expect that the official Guild Wars wiki would not deep-link to some EXE file of a third party tool but to the website of that tool. T.T.H. 18:42, 12 August 2007 (UTC)

Account safety

I really don't know much about modifying guild wars. so i was just wondering if it is possible that modders cpuld have implemented anything into these mods to steal users accounts? such as keylogging passords etc.. I ask this because I would like to one of the mods. I have nothing against any of the modders who made the mods on the list, you just have to understand I know noting about modding the game and just want to stick on the safe side of things. thanks --Alien User Alien Sig.png 12:39, 10 August 2007 (UTC)

Just run a virus scan if you feel uncomfortable with using it. Kaspersky has a free one online that scans files less than 1 mb i believe. I've been using Meta's Improved UI 1.5 and it works great. --The preceding unsigned comment was added by User:24.3.67.53 .
No they cant, at least not if the file you download is a .tpf ~ KurdUser Kurd sig.png 14:44, 10 August 2007 (UTC)
The mods themselves can't do anything to your system. The only thing that might be suspicious is the actual TexMod software. Seeing as it's been around for a while, and there have been no complaints of virus or keyloggers, it can be assumed to be safe. However, whenever you download any software, it's recommended you scan for any stowaways.--Pyron Sy 19:55, 10 August 2007 (UTC)
Thanks that is exactly what I wanted to hear! :) My main worry was the mods themeslelves. Aslong as as they can't have any "Keylogging" software or similar programs hiding inside them, then legendary carto here I come! :) --Alien User Alien Sig.png 23:54, 10 August 2007 (UTC)

Where to upload?

Where do I upload mods? I just made a gold character slot lining :D File:BlastedT.jpgBLASTEDT 19:59, 16 August 2007 (UTC)
nvm. File:BlastedT.jpgBLASTEDT 20:26, 16 August 2007 (UTC)

New Armor Skins.

I understand the irregular format these files follow, and the difficulties with adding them to your own chars. Maybe I Could blank out the hair section and let people put their own hair over it. I don't know, but I believe we should establish a community standard for which armor textures are saved as. if you're interested in it, here's a link. --Lou-SaydusUser Lou-Saydus Hail Storm.jpg 01:42, 17 August 2007 (UTC)

How To add these mods.

How do you apply the mods? I don't see a "how to section" in the discussion forum on how to get them to work with GW.

Found this handy how to thanks to Kurd. TY Kurd :D http://wiki.guildwars.com/wiki/Guide_to_modifying_in-game_graphics

Multiple mods running simultaneously?

Is it possible for me to run several mods at the same time (i.e. could I have a lightning fellblade, a rainbow tormented shield, a panda pet, new loading screens, and cartography mods all at the same time?)Bo 21:47, 22 August 2007 (UTC)

yes File:BlastedT.jpgBLASTEDT 21:48, 22 August 2007 (UTC)
Just remember, if different mods affect the same thing the mod loaded highest in the list will be the one to be shown.--Pyron Sy 22:21, 22 August 2007 (UTC)

Sweet, I think I'll download TexMod and try a few of these out then. Thanks. Bo 09:23, 23 August 2007 (UTC)

Anet Offical stance

what do the ""people upstairs"" think of this? its technically modifiing game data, but not in harmfull ways. it this Ban-able, or is the worst that can happen is me Boning the install procedure and having to reinstall GW. -TehBuG-

According to Gaile, the offical stance is fairly neutral, they don't oppose it, but they don't support it either. -- Gordon Ecker 05:44, 1 September 2007 (UTC)
See what Gaile wrote here for a general description of their attitude towards modding. --Thervold 21:51, 5 September 2007 (UTC)

Dark Glass MUST be put into the actual game

It looks sick. Make the UI look something like that, PLEASE Anet, or at least give us the option. Alreajk 05:21, 9 September 2007 (UTC)

Does anyone have the link to this mod? It seems to be broken. -- AshleyS (talkcontribs) 01:06, 13 September 2007 (UTC)
I like the idea of multiple preset (read; built-in to client) UI configs; that way, it lessens the chance of users wanting a different UI from contracting keyloggers etc from third-party programs, and lets texmod "pros" get their work shown off by anet (anet could poll on guru which are the top 5 favorite UI mods, and put those in a future client update).
Sounds like a win-win situation :) -Auron 01:12, 13 September 2007 (UTC)
I have a UI called Tormented UI (sorry if it looks crappy, only in first stage), and I think it would be SO COOL to have it actually implemented in the game for all users to use! ----->Awk34 talk 20:58, 15 April 2008 (UTC)

GWEN and Tyria Cartography Mod

When can we expect a fix? =( Cope Land

You need to contact the author for that. poke | talk 01:10, 7 October 2007 (UTC)
Fix is now active. Check the new link.--Pyron Sy 02:16, 13 October 2007 (UTC)
Although not associated with the makers of this mod, I will add a few additional comments: 1) Latest CME Tyria - GWEN map works with 12 Oct 2007 update (the update "broke" the previous version of this mod). 2) Several border areas (between what is, and is not, capable of being mapped) have been fixed - particularly around the Diessa Lowlands. 3) A few errors still exist, but are much smaller. [All of my comments are based on just obtaining the Grandmaster Tyria title on Oct 10th, without EotN. As always, YMMV.] -- Sabardeyn 10:17, 13 October 2007 (UTC)

Gold cape mod

it doesn´t change anything, if I run this mod..

got to be a a certain type of cape.t priestess donut +20:30, 12 October 2007 (UTC)

StraightLife

I like the mod per se, but I don't really like the black/orange Half-Life color combination. Is it possible to somehow contact the maker to suggest him alternative color combinations? --Akaraxle 09:27, 16 October 2007 (UTC)

Try contacting him in game. His name is displayed on the screenshots. Chriskang 09:45, 16 October 2007 (UTC)

How do I open...?

I want to try the cartography made easy mods but it says windows cannot find the correct program. Where should I download/what should I do to run the mod? (its a .tpf file). Thanks, FirstSunspear 12:02, 25 October 2007 (UTC)

Guide to modifying in-game graphics ~ KurdUser Kurd sig.png 12:06, 25 October 2007 (UTC)
Thanks, but I just checked there and it seems texmod isnt available any more :S Thats from the toomraiderhub website anyway. FirstSunspear 12:10, 25 October 2007 (UTC)
I just downloaded Texmod. It's definitely still available. If you're having problems downloading, let me know and I'll mirror it for a short period. -- AT(talk | contribs) 12:23, 25 October 2007 (UTC)
I doesn't for me, i changed the link temporary ~ KurdUser Kurd sig.png 12:29, 25 October 2007 (UTC)
Ok sorry - false alarm. I rebooted my pc and the site works for me now :) FirstSunspear 12:48, 25 October 2007 (UTC)
Hey How do i open a .tpf file? do i leave it the way it is? cuz it says i gotta find appropriate prgram in internet? i need help. how do i use it in textmod?Mark-Gmasta 04:42, 29 January 2008 (UTC)
You have to use Texmod to run a tpf file. Follow the instructions at Guide_to_modifying_in-game_graphics for installation and usage notes.--Pyron Sy 10:59, 29 January 2008 (UTC)
Ok ill try... Thx =)Mark-Gmasta 19:09, 29 January 2008 (UTC)
ok i found out how to do it.. only problem is.. the tpf file keep running itself to notepad.. and wont work how do i put it back to the original form?
You should never have to run the tpf file itself. Texmod should handle all of that automatically.--Pyron Sy 20:25, 29 January 2008 (UTC)

Halloween

Now that the Halloween update is active, is a person or group working on getting the textures to create a Halloween-based mod that can be used at any time? Is that even possible, or is that beyond the scope of a program like TexMod? -- Gemini User Gemini-ico.gif 26 October 2007

Possible, but time-consuming and difficult. Calor - talk 01:40, 27 October 2007 (UTC)
Since the models themselves can't be recreated, it severely limits what could be done with the captured textures. However, I might want to keep the wicked moon.--Pyron Sy 04:22, 27 October 2007 (UTC)

Divine Aura Mod

I've seen someone who made a mod which removes Divine Aura from emotes. Would it be possible to do the opposite and create a mod which adds divine aura? Dancing Gnome 15:14, 2 November 2007 (UTC)

The mod that removes the aura simply uses transparency to black out the textures. However, those without Divine Aura on their account won't spawn the necessary parts to be able to add the aura. In short, you can take it out, but you can't put it in.--Pyron Sy 17:35, 2 November 2007 (UTC)
I suspected as much, if the mod was possible it probably would have been made by now. I guess seeing as mods can't add things they can only alter what's already there and if you don't have divine aura there is nothing to alter. If all emotes had a transparent divine aura and only people with CE had it changed from transparency to show it, then I assume it would work. Too bad this probably would have been a popular mod. Dancing Gnome 03:55, 3 November 2007 (UTC)

[ evas armor?]] Mod

is it possible that some one could make a mod 2 have evas armor? for a female necro shadow 07:23, 5 November 2007 (UTC)

No, TexMod can override textures, but there are currently no programs capable of overriding models. -- Gordon Ecker 07:30, 5 November 2007 (UTC)

Mirroring Links

While I'm sure you're just trying to be helpful User:84.184.93.171, please do not add mirror links to my files. I track the number of downloads of each mod, and can't do that when someone else puts up their own links. If there is a problem with my hosting server, I will tend to it.--Pyron Sy 23:01, 8 November 2007 (UTC)

Primeval Shadow Armor (Nightfall End Game Armor: Male)

For what is it exactly warrior, ranger, mesmer? (can't load the sample Image) and if it is for warrior it doesn't work on my White Primevale armor`--Fox007 User:Fox007 19:37, 19 November 2007 (UTC)

Not only the class matters, but also the dye. It's more than likely built on base dye color, and won't work on a dyed piece.--Pyron Sy 20:51, 19 November 2007 (UTC)

Spartan Shield Problem

Hello, the spartan shield mod isnt working with my round shield or any of the NPC's shields such as the Zaishen. I have no other mods on, why wont it work, anyone else have this problem?

  • One possiblity is that maybe the creator used a dyed shield for the skin change, but that'd be kinda stupid :P. Also, if it didn't work on the NPC shields, then it wasn't you. I'd try re-downloading it and/or contacting the creator. Farlo 21:29, 24 November 2007 (UTC)

Armor re-skin offer (removed by Kurd)

This isn't really advertising, this is offering a free service to make people's armor look better. That whole page is doing the same thing I am, I'm just doing it more interactivly since everyone's armor is different. Sure I could make a GIANT pack full of every possible armor combination, but that's just not worth it, even though I'd still like to help make the game a little bit better for those that want it. I was just looking for some support, unless you all really think this is bad. --The preceding unsigned comment was added by User:Farlo .

I still think it advertising but you can ad back if yuo want ~ KurdUser Kurd sig.png 20:45, 26 November 2007 (UTC)
I think it is a great idea as long as players know that it is free (And you could post ones that you made for others up for download as you do them). I am sure there are lots of players that would take up this offer if they knew it existedKiller Revan 01:26, 27 November 2007 (UTC)
Thanks for the support, not too sure what you emant by "And you could post ones that you made for others up for download as you do them", but I will add a "it's free" thing, and yes, In the week or so it's been up,I've gotten over 10 requests, all satisfied. Farlo 06:07, 27 November 2007 (UTC)
I think that he means that you should post those 10 or more that you've made. This way, other people can use them too, not just the ones who asked for it directly. Alaris 15:34, 6 December 2007 (UTC)
I would, but i guess most wouldn't work, as the ones I've done have mostly had custom dyes on them,and I usually delete them when I finish.

Hard to Find

This page is hard to find, we should make it more visible. SystemisFlawed

I AGREE! I have just obtained 100% on tyria and I think a lot more people should know about the modifications.

High Definition Texture Mod (KSMod 2.0)

Hello, can someone add to the correct section the Mod that can be found here:

http://www.guildwarsguru.com/forum/showthread.php?t=10232718

It is not a Texmod package, rather a patch that force loads all the High Def Textures for the game.

Added Kuntz 01:22, 19 December 2007 (UTC)

Question

Some of these graphics mods are really well done, for example I've always wanted to have a white FDS and white angel wings on my paragon. However, I'm worried that these might violate the ToS...considering that this IS the official wiki, and the page is allowed to be here...is it considered acceptable by those in charge to use these mods? Silver40596 16:29, 19 December 2007 (UTC)

The devs have spoken and given an ok for us to develop and use these mods without fear of a ban. Here is the official word. --Pyron Sy 19:35, 19 December 2007 (UTC)
Thank you Silver40596
Would be nice to add a link on the main page, because that concern comes up a lot. Alaris 15:43, 20 December 2007 (UTC)