Blood is Power
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Blood is Power
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Elite Enchantment Spell. For 10 seconds, target other ally gains +3...5...6 Energy regeneration.
- Concise description
Progression | |
---|---|
0 3
1 3
2 3
3 4
4 4
5 4
6 4
7 4
8 5
9 5
10 5
11 5
12 5
13 6
14 6
15 6
16 6
17 6
18 7
19 7
20 7
21 7
|
Acquisition[edit]
- Prophecies
- Factions
- Nightfall
- Overseer Haubeh (Kodonur Crossroads)
- Taskmaster Vanahk (Kodonur Crossroads)
- Lieutenant Vanahk (Yatendi Canyons)
Related skills[edit]
Hero Usage[edit]
- Heroes are better than players for impromptu use of this skill as they know how much energy each of their allies currently have, such as henchmen.
- Heroes will never use this skill on martial professions—unless they are wielding a wand or staff—and will reserve the use of this skill until a martial ally drops to less than half of their maximum energy.
- Heroes will always use this skill on spellcaster professions—regardless of what weapon they are wielding—and will reserve the use of this skill until a spellcaster ally drops to less than half of their maximum energy.
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Notes[edit]
- See also: Battery
- The health sacrifice is rounded half to even and can be as low as 0 if the maximum health of the user is low enough, which makes it possible to continuously use the skill without actually losing health.
- To reach 1 health, a character can wear multiple armor pieces with superior attribute runes, stack Death Penalty and even wear some equipment such as the -50 health Grim Cesta or offhand items with a "Life is Pain" inscription.
- Awaken the Blood does not increase the health sacrifice to a lethal amount for a character with a maximum health of 1.
Trivia[edit]
- This skill has changed since its introduction; see its skill revision history for details.