Feedback:User/Damysticreaper/Remove PvP version from CM

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Info-Logo.png Note: This suggestion is not yet complete

As the name suggests remove the PvP versions from the skills in CM. It's already an area designed for PvEers and it's outright annoying that working builds that are not a problem in those formats are being nerfed because of GvG balances. I would like to add it that PvE-only skills are still forbidden to take.

I do realise that skills like binding spirits and Shadow Form will be incredibly powerful and likely OP in the current setup of CM so this suggestion also includes a change to the NPC setup offering counters to those play-styles.

When redoing the skills i do not limit them to factions only because players are not limited to just factions only either, same goes for the professions.

Starting with Fort Aspenwood

Fort Aspenwood[edit]

Kurzicks[edit]

FA has always been in favor for the kurzicks because it is very easy to defend. The ability to run amber to speed up the progress also puts the luxons in a disadvantage since they can only use the mines as resurrection point and nothing more. Altough as you can see below the builds are updated making the NPC's more powerful on the kurzick side comparing to the small ammount the luxons have i also suggest to give the luxons aditional NPC's to support them depending on the mines they have.

Gunther's Chamber[edit]

Gunther's skill bar has been updated with "For Great Justice!" and "Save Yourselves!" to protect his allies, no other changes to him.

The gatekeepers have received a great increase in supportive skills. They now have Selfless Spirit for energy managment and can remove conditions and hexes from Gunther and other allies. They have also gained Mark of Protection to counter a spike for a short and Dwayna's Kiss for aditional healing. These changes makes priorizing them more important and should reduce the ability of the luxons being able to kill Gunther with the gatekeepers still alive.

Gunther

"Charge!".jpg
"Charge!"
"For Great Justice!".jpg
"For Great Justice!"
"Save Yourselves!" (Kurzick).jpg
"Save Yourselves!" (Kurzick)
"Watch Yourself!".jpg
"Watch Yourself!"
Endure Pain.jpg
Endure Pain
Protector's Defense.jpg
Protector's Defense
Gunther's Gaze.jpg
Gunther's Gaze
Blank.jpg
Blank

Radik & Poletski

Dwayna's Kiss.jpg
Dwayna's Kiss
Jamei's Gaze.jpg
Jamei's Gaze
Mark of Protection.jpg
Mark of Protection
Protective Spirit.jpg
Protective Spirit
Selfless Spirit (Kurzick).jpg
Selfless Spirit (Kurzick)
Spotless Mind.jpg
Spotless Mind
Spotless Soul.jpg
Spotless Soul
Blank.jpg
Blank

Green Gate[edit]

The mesmers have received a small adjustment. Their enchantment removal is now a more effective Mirror of Disenchantment and they have gained Spiritual Pain giving them the ability to counter spirit spammers.

The elementalist has gained a better defense with Stone Striker and Ward Against Elements giving him the ability to take in the siege attack of the turtles better.

Kurzick Mesmer (x2)

Complicate.jpg
Complicate
Empathy.jpg
Empathy
Mirror of Disenchantment.jpg
Mirror of Disenchantment
Power Spike.jpg
Power Spike
Psychic Instability.jpg
Psychic Instability
Spiritual Pain.jpg
Spiritual Pain
Blank.jpg
Blank
Blank.jpg
Blank

Kurzick Elementalist (x1)

Obsidian Flame.jpg
Obsidian Flame
Sliver Armor.jpg
Sliver Armor
Stone Striker.jpg
Stone Striker
Unsteady Ground.jpg
Unsteady Ground
Ward Against Elements.jpg
Ward Against Elements
Ward Against Melee.jpg
Ward Against Melee
Blank.jpg
Blank
Blank.jpg
Blank

Center Plaza[edit]

Since these NPC's do not resurrect unlike the gate and mine NPC's i all gave them the ability to heal themselves so they last longer. Currently they die incredibly fast.

The warriors and assassins now are behind both gates instead of just one of them and have much better offensive abilities now as well as defensive abilities. The warriors have gained Quivering Blade a powerful attack increasing their DPS, combined with Sprint they are able to daze kiting casters. Seeking Blade has been replaced with Leviathan's Sweep giving them a conditional KD and a skill less heavy on their energy.

Assassins now have Assault Enchantments as elite giving them the ability to remove spell negating enchantments such as Shadow Form and Spell Breaker. Their attack chain has been changed into the typical death blossom spam giving letting them to deal damage much better than they currently do. They have also gained Unseen Fury giving them defense against the luxon warriors and able to bypass blocking.

The skills of the center NPC's have been changed quite a bit.

The rangers now have Glass Arrows and Triple Shot increasing their DPS significantly. The new skills of the necromance makes them more dangerous than they currently are.

The necromancer now has her focus on supporting the ranger with Barbs and Mark of Pain. She can also hinder attackers trough Meekness and Enfeebling Blood more effectively. To counter protection and self-managment enchantments she now has the elite Pain of Disenchantment. Altough she doesn't has any serious damage of her own her ability to support her allies and disrupt her foes increases her effectiveness significantly.

The elementalist now fully has his focus on damage. His new fire magic skills greatly improve his DPS and can also take care of summoned creatures. Altough dealing more damage he is also alot more fragile now.

Kurzick Warrior (1x orange, 1x purple)

"Watch Yourself!".jpg
"Watch Yourself!"
Defensive Stance.jpg
Defensive Stance
Healing Signet.jpg
Healing Signet
Leviathan's Sweep.jpg
Leviathan's Sweep
Quivering Blade.jpg
Quivering Blade
Savage Slash.jpg
Savage Slash
Sprint.jpg
Sprint
Blank.jpg
Blank

Kurzick Ranger (center x2)

Bestial Fury.jpg
Bestial Fury
Glass Arrows.jpg
Glass Arrows
Lightning Reflexes.jpg
Lightning Reflexes
Savage Shot.jpg
Savage Shot
Sundering Attack.jpg
Sundering Attack
Triple Shot (Kurzick).jpg
Triple Shot (Kurzick)
Troll Unguent.jpg
Troll Unguent
Blank.jpg
Blank

Kurzick Necromancer (center x1)

Barbs.jpg
Barbs
Enfeebling Blood.jpg
Enfeebling Blood
Hexer's Vigor.jpg
Hexer's Vigor
Mark of Pain.jpg
Mark of Pain
Meekness.jpg
Meekness
Pain of Disenchantment.jpg
Pain of Disenchantment
Signet of Lost Souls.jpg
Signet of Lost Souls
Blank.jpg
Blank

Kurzick Elementalist (center x1)

Breath of Fire.jpg
Breath of Fire
Double Dragon.jpg
Double Dragon
Glowing Gaze.jpg
Glowing Gaze
Glyph of Lesser Energy.jpg
Glyph of Lesser Energy
Glyph of Restoration.jpg
Glyph of Restoration
Fireball.jpg
Fireball
Lava Arrows.jpg
Lava Arrows
Blank.jpg
Blank

Kurzick Assassin (1x orange, 1x purple)

Assault Enchantments.jpg
Assault Enchantments
Critical Eye.jpg
Critical Eye
Death Blossom.jpg
Death Blossom
Fox Fangs.jpg
Fox Fangs
Jagged Strike.jpg
Jagged Strike
Shadow Refuge.jpg
Shadow Refuge
Unseen Fury.jpg
Unseen Fury
Blank.jpg
Blank

Inner Orange Gate and Inner Purple Gate[edit]

The elementalist uses the same build as the one at the green gate, the necromancer however uses a different build than the ones in the center plaza.

The necromancer now has it's focus on life stealing abilities with Strip Enchantment and Unholy Feast and the ability to regenerate their own health with Life Siphon and Life Transfer. They can also hinder attackers trough Shadow of Fear and Enfeebling Blood.

Kurzick Necromancer (x2)

Enfeebling Blood.jpg
Enfeebling Blood
Life Siphon.jpg
Life Siphon
Life Transfer.jpg
Life Transfer
Shadow of Fear.jpg
Shadow of Fear
Strip Enchantment.jpg
Strip Enchantment
Unholy Feast.jpg
Unholy Feast
Blank.jpg
Blank
Blank.jpg
Blank

Kurzick Elementalist (x1)

Obsidian Flame.jpg
Obsidian Flame
Sliver Armor.jpg
Sliver Armor
Stone Striker.jpg
Stone Striker
Unsteady Ground.jpg
Unsteady Ground
Ward Against Elements.jpg
Ward Against Elements
Ward Against Melee.jpg
Ward Against Melee
Blank.jpg
Blank
Blank.jpg
Blank

Orange Corridor and Purple Corridor[edit]

Like those in the center plaza these NPCs also posses the ability to self-heal since they are not resurrected. The setup and the builds they use have been changed a lot. Now there is one of each on each side with builds designed for offense rather than stalling and defense. The reason is that when you add a healer to it it will become too difficult for the luxons to breach it and besides the best offense is a strong defense.

In front there is the kurzick warrior who is quite resilient with "Watch Yourself!" and Soldier's Defense. On the outer side is the assassin to catch foes running and on the inner side the mesmer with energy denial to take care of the hostile casters. Behind them is the ranger who uses barrage at a long range.

Kurzick Warrior (x1)

"To the Limit!".jpg
"To the Limit!"
"Watch Yourself!".jpg
"Watch Yourself!"
Distracting Blow.jpg
Distracting Blow
Healing Signet.jpg
Healing Signet
Silverwing Slash.jpg
Silverwing Slash
Soldier's Stance.jpg
Soldier's Stance
Standing Slash.jpg
Standing Slash
Blank.jpg
Blank

Kurzick Ranger (x1)

Barrage.jpg
Barrage
Distracting Shot.jpg
Distracting Shot
Lightning Reflexes.jpg
Lightning Reflexes
Troll Unguent.jpg
Troll Unguent
Blank.jpg
Blank
Blank.jpg
Blank
Blank.jpg
Blank
Blank.jpg
Blank

Kurzick Mesmer (x1)

Energy Burn.jpg
Energy Burn
Energy Surge.jpg
Energy Surge
Ether Feast.jpg
Ether Feast
Ether Nightmare (Kurzick).jpg
Ether Nightmare (Kurzick)
Guilt.jpg
Guilt
Mind Wrack.jpg
Mind Wrack
Blank.jpg
Blank
Blank.jpg
Blank

Kurzick Assassin (x1)

Black Mantis Thrust.jpg
Black Mantis Thrust
Blades of Steel.jpg
Blades of Steel
Falling Lotus Strike.jpg
Falling Lotus Strike
Jungle Strike.jpg
Jungle Strike
Trampling Ox.jpg
Trampling Ox
Seeping Wound.jpg
Seeping Wound
Shadow Refuge.jpg
Shadow Refuge
Blank.jpg
Blank

Outer Orange Gate and Purple Gate[edit]

You know them by now

Kurzick Elementalist (x2)

Obsidian Flame.jpg
Obsidian Flame
Sliver Armor.jpg
Sliver Armor
Stone Striker.jpg
Stone Striker
Unsteady Ground.jpg
Unsteady Ground
Ward Against Elements.jpg
Ward Against Elements
Ward Against Melee.jpg
Ward Against Melee
Blank.jpg
Blank
Blank.jpg
Blank

Amber Mines[edit]

The elementalist at green now has it's focus on air magic to increase it's offensive abilities for defending the mine. The ritualist now have Clamor of Souls to improve their damage and an aditional spirit

Kurzick Elementalist (x1 refined mine only)

Air Attunement.jpg
Air Attunement
Elemental Lord (Kurzick).jpg
Elemental Lord (Kurzick)
Glyph of Lesser Energy.jpg
Glyph of Lesser Energy
Lightning Hammer.jpg
Lightning Hammer
Lightning Orb.jpg
Lightning Orb
Lightning Surge.jpg
Lightning Surge
Blank.jpg
Blank
Blank.jpg
Blank

Kurzick Mine Cleanser (x2)

Anguish.jpg
Anguish
Bloodsong.jpg
Bloodsong
Clamor of Souls.jpg
Clamor of Souls
Displacement.jpg
Displacement
Pain.jpg
Pain
Painful Bond.jpg
Painful Bond
Blank.jpg
Blank
Blank.jpg
Blank

Command Points[edit]

Protecting the command points when captured are the Kurzick Rangers, Kurzick Necromancers and new the Kurzick Dervishes. All 3 of them posses self-healing but are more offense than defense. The only bit of defensive abilities they have comes from the necromancers with Enfeebling Blood and Shadow of Fear. Because they are not that important to the Kurzicks and vital to the Luxons they are less defended when possessed by the Luxons.

Kurzick Ranger (x1)

Expert's Dexterity.jpg
Expert's Dexterity
Pin Down.jpg
Pin Down
Savage Shot.jpg
Savage Shot
Sundering Attack.jpg
Sundering Attack
Triple Shot (Kurzick).jpg
Triple Shot (Kurzick)
Troll Unguent.jpg
Troll Unguent
Blank.jpg
Blank
Blank.jpg
Blank

Kurzick Necromancer (x1)

Barbs.jpg
Barbs
Enfeebling Blood.jpg
Enfeebling Blood
Shadow of Fear.jpg
Shadow of Fear
Signet of Corruption (Kurzick).jpg
Signet of Corruption (Kurzick)
Strip Enchantment.jpg
Strip Enchantment
Vampiric Spirit.jpg
Vampiric Spirit
Blank.jpg
Blank
Blank.jpg
Blank

Kurzick Dervish (x1)

Aura of Holy Might (Kurzick).jpg
Aura of Holy Might (Kurzick)
Pious Assault.jpg
Pious Assault
Pious Fury.jpg
Pious Fury
Pious Renewal.jpg
Pious Renewal
Signet of Pious Restraint.jpg
Signet of Pious Restraint
Vow of Piety.jpg
Vow of Piety
Blank.jpg
Blank
Blank.jpg
Blank

Luxons[edit]

The ones who have always been at a disadvantage due to the easily defendable location and that it's easier to play any profession on the Kurzick side than there is on the Luxon side.

Turtle Squads[edit]

For the turtle squads i reduced the number of warriors to 3 but made them stronger and replaced the 4th warrior with a protection monk. "Coward!" has been replaced with the varsetile Enraged Smash wich can also knock down moving foes and they their stance is now Sprint instead of Berserker Stance. I also replaced Renewing Smash with Hammer Bash giving them an unconditional knock down and added "Watch Yourself!" to give them some defense, they do lack a shield afterall.

The monk is focused on protection prayers supporting the warriors but mainly defending the turtle. Altough she has healing abilities her only healing spell is Gift of Health wich cannot be used on herself and only has Life Sheath and divine favor to heal herself.

When God's Vengeance reaches it's completion the luxons gain aditional lvl 28 NPC's to assist them, each possessing the Luxon title skill at rank 12. Per 25% they gain 2 new allies, one spawning at orange command point and the other at the purple command point. At 25% of completion the luxons gain the elementalist and the ranger as ally to improve damage. At 50% of completion they gain the ritualist and the dervish as aditional allies increasing the pressure further. At 75% of completion the Luxons gain the Necromancer and the Mesmer as allies. Unlike the previous 4 these 2 are designed to counter healing and protection, since at 75% you can easily assume the Kurzicks have at least 1 healer with them doing it's job.

In total the Luxons gain 6 aditional allies troughout the match depending on how much they are losing the battle.

Luxon Warrior (x3)

"Watch Yourself!".jpg
"Watch Yourself!"
Auspicious Blow.jpg
Auspicious Blow
Enraged Smash.jpg
Enraged Smash
Hammer Bash.jpg
Hammer Bash
Healing Signet.jpg
Healing Signet
Sprint.jpg
Sprint
Staggering Blow.jpg
Staggering Blow
Blank.jpg
Blank

Luxon Monk (x1)

Gift of Health.jpg
Gift of Health
Guardian.jpg
Guardian
Holy Veil.jpg
Holy Veil
Life Sheath.jpg
Life Sheath
Protective Spirit.jpg
Protective Spirit
Selfless Spirit (Luxon).jpg
Selfless Spirit (Luxon)
Shield of Absorption.jpg
Shield of Absorption
Blank.jpg
Blank

Luxon Ranger (x1 at 25%)

Antidote Signet.jpg
Antidote Signet
Burning Arrow.jpg
Burning Arrow
Distracting Shot.jpg
Distracting Shot
Keen Arrow.jpg
Keen Arrow
Kindle Arrows.jpg
Kindle Arrows
Natural Stride.jpg
Natural Stride
Triple Shot (Luxon).jpg
Triple Shot (Luxon)
Troll Unguent.jpg
Troll Unguent

Luxon Elementalist (x1 at 25%)

Elemental Lord (Luxon).jpg
Elemental Lord (Luxon)
Fire Attunement.jpg
Fire Attunement
Fireball.jpg
Fireball
Flame Djinn's Haste.jpg
Flame Djinn's Haste
Glowing Gaze.jpg
Glowing Gaze
Glyph of Restoration.jpg
Glyph of Restoration
Glyph of Lesser Energy.jpg
Glyph of Lesser Energy
Searing Flames.jpg
Searing Flames

Luxon Ritualist (x1 at 50%)

Anguish.jpg
Anguish
Armor of Unfeeling.jpg
Armor of Unfeeling
Bloodsong.jpg
Bloodsong
Boon of Creation.jpg
Boon of Creation
Pain.jpg
Pain
Painful Bond.jpg
Painful Bond
Signet of Spirits.jpg
Signet of Spirits
Summon Spirits (Luxon).jpg
Summon Spirits (Luxon)

Luxon Dervish (x1 at 50%)

Aura of Holy Might (Luxon).jpg
Aura of Holy Might (Luxon)
Conviction.jpg
Conviction
Crippling Victory.jpg
Crippling Victory
Fleeting Stability.jpg
Fleeting Stability
Heart of Fury.jpg
Heart of Fury
Staggering Force.jpg
Staggering Force
Twin Moon Sweep.jpg
Twin Moon Sweep
Wounding Strike.jpg
Wounding Strike

Luxon Necromancer (x1 at 75%)

Angorodon's Gaze.jpg
Angorodon's Gaze
Blood Renewal.jpg
Blood Renewal
Defile Defenses.jpg
Defile Defenses
Enfeebling Blood.jpg
Enfeebling Blood
Lingering Curse.jpg
Lingering Curse
Signet of Corruption (Luxon).jpg
Signet of Corruption (Luxon)
Suffering.jpg
Suffering
Well of the Profane.jpg
Well of the Profane

Luxon Mesmer (x1 at 75%)

Air of Disenchantment.jpg
Air of Disenchantment
Arcane Conundrum.jpg
Arcane Conundrum
Diversion.jpg
Diversion
Ether Feast.jpg
Ether Feast
Ether Nightmare (Luxon).jpg
Ether Nightmare (Luxon)
Illusion of Haste.jpg
Illusion of Haste
Power Spike.jpg
Power Spike
Signet of Humility.jpg
Signet of Humility

Amber Mines[edit]

The resurrection shrines now have a stronger offense but their defensive capabilities still remain the same.

The Luxon Longbows now make use of Incendiary Arrows and Triple Shot powered by Kindle Arrows to deal damage, they also gained Savage Shot to interrupt their foes.

The Luxon Monk no longer has Healing Breeze but has gain Bane Signet and Castigation Signet giving them damage and Selfless Spirit as energy managment. Their healing capabilities still remain the same.

Luxon Longbow (x2)

Bestial Fury.jpg
Bestial Fury
Incendiary Arrows.jpg
Incendiary Arrows
Kindle Arrows.jpg
Kindle Arrows
Pin Down.jpg
Pin Down
Savage Shot.jpg
Savage Shot
Triple Shot (Luxon).jpg
Triple Shot (Luxon)
Blank.jpg
Blank
Blank.jpg
Blank

Luxon Monk (x1 refined mine only)

Bane Signet.jpg
Bane Signet
Castigation Signet.jpg
Castigation Signet
Karei's Healing Circle.jpg
Karei's Healing Circle
Selfless Spirit (Luxon).jpg
Selfless Spirit (Luxon)
Signet of Rejuvenation.jpg
Signet of Rejuvenation
Word of Healing.jpg
Word of Healing
Blank.jpg
Blank
Blank.jpg
Blank

Command Points[edit]

Since the command points are very important for the Luxons i increased the power of their defense significantly. Currently the command points can be easily captured by the Kurzicks putting the Luxons in a disadvantage because their main offense the siege turtles come from these 2 points. With this setup capturing the command points requires at least 2 Kurzicks reducing the number that are defending the fortress putting them in a disadvantage if they do so.

The Luxon Commanders now have Glass Arrows as elite and gained Triple Shot, Hunter's Shot and Needling Shot increasing the damage they deal, Barrage and Splinter Shot have been removed.

The Luxon Priests have gained Healing Whisper and Selfless Spirit giving them a better abilitiy to heal their allies but not themselves. They also gained an elite, Boon Signet. Boon Signet gives them a good healing skill combining well with the skills they have and possessing a skill able to heal themselves.

Last are the Luxon Paragons who are new to the shrine. The Luxon Paragons makes use of defensive shouts to support their allies. They posses some offensive support as well with "Go for the Eyes!" and Spear of Fury. For Spear of Fury's effect to trigger they will have to rely on Hunter's Shot from the Commanders since they cannot inflict a condition on their own.

Luxon Commanders (x1)

Glass Arrows.jpg
Glass Arrows
Hunter's Shot.jpg
Hunter's Shot
Needling Shot.jpg
Needling Shot
Savage Shot.jpg
Savage Shot
Triple Shot (Luxon).jpg
Triple Shot (Luxon)
Troll Unguent.jpg
Troll Unguent
Whirling Defense.jpg
Whirling Defense
Blank.jpg
Blank

Luxon Priests (x1)

Boon Signet.jpg
Boon Signet
Healing Breeze.jpg
Healing Breeze
Healing Whisper.jpg
Healing Whisper
Protective Spirit.jpg
Protective Spirit
Remove Hex.jpg
Remove Hex
Resurrection Chant.jpg
Resurrection Chant
Selfless Spirit (Luxon).jpg
Selfless Spirit (Luxon)
Blank.jpg
Blank

Luxon Paragon (x1)

"Brace Yourself!".jpg
"Brace Yourself!"
"Can't Touch This!".jpg
"Can't Touch This!"
"Go for the Eyes!".jpg
"Go for the Eyes!"
"It's Just a Flesh Wound.".jpg
"It's Just a Flesh Wound."
"Never Surrender!".jpg
"Never Surrender!"
"Stand Your Ground!".jpg
"Stand Your Ground!"
Spear of Fury (Luxon).jpg
Spear of Fury (Luxon)
Blank.jpg
Blank

The Jade Quarry[edit]

Lets have something done about those bots running rampant in JQ first.