Feedback talk:User/Damysticreaper/Necromancer skills

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Chilblains Chilblains 17% Sacrifice10 Energy1 Activation time15 Recharge time Hex spell (8 seconds). Also hexes foes adjacent to target foe. Deals 15...63...75 cold damage and ends when these foes use a skill. End effect: inflicts poison condition (3...13...15 seconds).

Yes - Ok.

Depravity Depravity 10 Energy2 Activation time15 Recharge time Elite Hex spell (8 seconds). Deals 5...29...35 damage and inflicts disease condition (1...4...5 second[s]) to target foe and foes nearby target foe whenever target foe attacks or uses a spell. End effect: causes 2...8...10 energy loss and inflicts disease condition (3...13...15 seconds) to target foe and foes nearby target foe.

Yes - Interesting. I'd have a 0.75¾ sec cast time + inflicts weakness as well as disease.

Enfeebling Touch Enfeebling Touch 10 Energy1 Activation time15 Recharge time Hex spell (8 seconds). Target foe's next attack fails and target foe and foes adjacent to target foe take 20...68...80 shadow damage and this hex ends. End effect: inflicts weakness condition (3...13...15 seconds) to target foe and foes adjacent to target foe.

No - Too OP; clumsiness + weakness.

Soul Barbs Soul Barbs 10 Energy2 Activation time20 Recharge time Hex spell (5...25...30 seconds). Deals 15...27...30 damage whenever an enchantment or hex is cast on target foe. Inflicts bleeding condition (5...17...20 seconds) whenever an enchantment or hex ends on target foe.

Yes - Seems k.

Well of Weariness Well of Weariness 17% Sacrifice10 Energy1 Activation time10 Recharge time Well spell (8...18...20 seconds). Open a Well of Weariness at your location. Foes inside this well suffer -0...2...2 energy degeneration.

Yes - Seems good + sensible to scale up the degen.

Wither Wither 17% Sacrifice15 Energy2 Activation time15 Recharge time Elite Hex spell (8 seconds). Also hexes foes adjacent to target foe. Causes -1...4...5 health degeneration and -1 energy degeneration. The next time these foes use a spell that spell fails and you steals 5...41...50 health and 1...4...5 energy from these foes and this hex ends. End effect: inflicts dazed condition (1...4...5 second[s]).

Yes - I'd change to 1 second cast time. Seems like AoE mistrust with energy gain + daze. Kinda OP, but seems nice. probably split for pvp with current functionality.
And the rest of the curses suggestions are not worth implementing. --Chieftain Alex
Well i added a PvP version of Wither with an increased casting time and a decreased daze duration, that should balance it out a bit. For Enfeebling Touch i'm still thinking of how to change it, one idea is to revert it's function and give it an AoE weakness as a form of defense reducing the damage of foes around you. Since i added Demonic Flesh as a touch skill support it could be a viable skill as a touch skill. Well i'm first gonna see if i can come up with something else tough. As for Depravity i reduced it's casting time to 1 but don't plan on doing anything more to it. "ADDED". Enfeebling Touch has been changed and ended up as a touch skill again. Da Mystic Reaper 17:04, 27 September 2012 (UTC)

Rigor Mortis Rigor Mortis 5 Energy¼ Activation time10 Recharge time Hex spell (3 seconds.) Target foe moves 90% slower and cannot block. End effect: hexes foes near your target.

Necro lacks a decent Snare (tactic). Better conforms to its name and more options for melee. Could also be a spam-able hex option for minions. --Falconeye (talk) 21:44, 27 January 2015 (UTC)
I know the necro currently lacks a good snare, that's why I already made Reckless Haste into a skill that can cripple and knock down a foe. It has a similar objective to Weaken Knees, it punishes moving. In my view, Curses is more suitable to punish certain actions, like blocking and attacking but also moving. Be honest what is more effective, reducing the movement of your foe or preventing your foe from moving because if they do it will kill them. I say it's the latter because you want your enemies to be dead. That being said, it does not mean the necromancer may not have a hex that reduces movement. Any new ideas for a snare will end up in my sandbox first. Da Mystic Reaper (talk) 13:44, 28 January 2015 (UTC)

Death Magic[edit]

Under-Construction: What is your opinion on a Flesh Golem + Bloated Zombie = Super-Shambling Horror combo/update? ^_^ --Falconeye 21:35, 27 November 2012 (UTC)
So if i'm correct what you would like to see is a Flesh Golem that functions as an elite Shambling Horror, and summons 4 other minions when it dies. Well my following though it that instead of Animate Flesh Golem Jagged Bones would be a better candidate due to it's function that already is similar to what you suggest. It also has the advantage that it can be used on any minion.
Well to make it work this would be better; When the Flesh Golem dies 4 level 0...12...15 Bone Minions are summoned. It would need to be balanced out in that it no longer leaves an exploitable corpse.
It can work and looks fun since you can easily maintain your minion, but it has one troublesome drawback. When using other minions that are stronger than bone minions they can all die quite easily when a flesh golem dies. When it is replaced by a single minion that would not be a problem nor if you have control over the summons, in the case of Animate Bone Minions and Aura of the Lich. Well on the other side it's function would be more ideal for minion bombing to take out large mobs.
Well..since i prefer having a couple of powerful high level minions that are both long lasting and strong in offense i am keeping Animate Flesh Golem's function as it is. Jagged Bones could end up as an optional change. I'll let you work out a concept of it first to see what you have in mind yourself (can't read mind trough a screen with words). BTW your old Flesh Golem idea did inspire me for the function of Offering of Blood. Da Mystic Reaper 12:32, 28 November 2012 (UTC)
OK got a function in mind for Jagged Bones to go with that might work quite well and will only require one minor change for an update.

5 Energy1 Activation time15 Recharge time Elite Enchantment spell (30 seconds). When target minion dies 3 level 0...12...15 Jagged Horrors are summoned that inflict bleeding condition with their attacks (5...21...25 seconds).

I like the idea of changing Discord, it's more overused than possibly every other skill. Discord is essentially defined as a disagreement and does not imply damage. As far as that definition what about changing it to severely reduce the damage from the current range and add in some daze (not AoE daze) instead of disease? Daze would be like they couldn't agree on who to heal or remove hexes or conditions. There isn't many daze causing skills in game and even a short 1-5 sec daze would force people to rethink how to damage the foes. Mesmers based on interrupt damage would be useless against foes that do not cast. Keeping the 'must have a condition and hex' would cause people to think more about what hexes and what conditions would hurt foes the most since interrupt based hex damage would be pointless and different foes are immune to certain conditions. As you have it written sounds to me more like Necrosis. I still hope they don't change skills too much but Discordway is totally mindless to use. What fun is it and what skillfulness does just calling the target imply? Durp da durp 17:13, 19 April 2013 (UTC)
I do want to kick the mindless Discord spam out of the game but i don't want to overhaul the skill entirely nor nerf it, so i made it an AoE degen/damage hex. I let it synergize with disease to let Rotting Flesh see a bit more play, as well as a couple of other skills that now require disease. If i would give it a type of change you are suggesting i would have to move it to Curses, and i already added an elite that can inflicts daze and counter casters: Wither. I made Death Magic a high offensive attribute with multiple conditions, the Discord i suggest has been made to fit into that role, a strong AoE damage skill that exploits conditions. (Altough i'm always open for suggestions to improve it). Da Mystic Reaper 18:22, 19 April 2013 (UTC)
I'm sure you are aware of many players who use Discordway wrong as it is already. Between people who don't call targets or try and use it with different conditions (eles rule i'll go burn those destroyers, burninating is awesome i'll swap the condition for another hex <.< [no offense to eles burning stuff can be fun]) or different hexes or in areas without exploitable corpses. Is a change based on the disease synergy a perfect idea? I can see the point of the 'move to Curses' but overall the OMGWTF dmg is why most ppl rely on it, both those who use it right and those who try it and use it wrong. It is more effective used right calling targets but even used without calling it will work in many cases. At least your synergy would mean people would have to think about disease and perhaps use underused skills. It was just a suggestion based on the definition of the word. Durp da durp 23:23, 20 April 2013 (UTC)
And reading the meaning of the word discord the next thing that comes to mind is Panic (interrupt) followed by Spiteful Spirit (damage). Tbh i just can't think up of a skill function that follows the meaning of the word discord other than something that already exists in the game. Da Mystic Reaper 00:07, 21 April 2013 (UTC)
Apparently, Anet merged the "Reanimator" trait with "Death Nova" trait in GW2... now it functions as an always active Jagged Bones+Death Nova minion buff. If translated into GW1 it would an awesome bar-compression Elite:

5 Energy1 Activation time15 Recharge time Elite Enchantment spell You are enchanted (30 seconds). When a minion you control dies, all earshot minions are enchanted with Death Nova and 3 level 0...12...15 Jagged Horrors are summoned that inflict bleeding condition with their attacks (5...21...25 seconds). You may only gain Jagged Horrors in this way once every 15 seconds. Death Nova enchantment triggers before minions' death.

--Falconeye (talk) 06:18, 21 August 2014 (UTC)
Iv'e read the trait, seems like a nice bar compression skill for minion bombing indeed. However I do worry about a double death nova effect, 2x 200+ damage with poison x 10 = ouch!. Then again, designing the skill in such a way it applies Death Nova to minions instead of duplicating Death Nova would make it a bit more balanced. The next thing is to balance it properly to the other elite minions skills, maybe i'll think of something in my sandbox but no definite changes to the suggestion for now. Da Mystic Reaper (talk) 18:26, 21 August 2014 (UTC)
What about an elite that turns all necromaner hexes into malign intervention?

15 Energy2 Activation time45 Recharge time Elite Animate Enchantment Spell. You have +1 Death Magic (5...37...45 seconds); your Necromancer hexes creates a level 1...16...20 Bone Horror you control when target foe dies. Initial effect: Exploit all corpses in earshot. Animates a level 1...16...20 bone horror, plus one for each exploited corpse.

--Falconeye (talk) 17:56, 5 November 2014 (UTC)
I already have Vampiric Spirit as an elite Malign Intervention. The added function for AotL seems interesting although it feels a bit OP. Combined with Malign Intervention or AoE hexes like Suffering, it would outplay the normal and elite minion spells. A drawback that it immediately exploits the hexed corpses after they die should at least be a reasonable drawback Corpses of foes that died while hexed with your necromancer spells cannot be exploited. The wording is also a bit confusing, Whenever a foe hexed with your necromancer spells dies a level 1...16...20 Bone Horror you control is summoned. This would be a bit easier to understand the function you have in mind. Da Mystic Reaper (talk) 18:23, 5 November 2014 (UTC)
Shambling horrors absorb damage for their master as long as they are attacking.[1]--Falconeye (talk) 06:06, 5 July 2018 (UTC)
I don't want it to do too much, however, absorbing the damage you take does cause it to die faster and since it replaces itself it does look like a suitable effect. I'll keep it in mind. Also, you are going to have to look at my IP adress since I forgot my PW and am not receiving the E-mail to reset my PW. Damysticreaper. 20:39, 5 July 2018 (UTC)