User:Damysticreaper/Sandbox5

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Warrior skill changes[edit]

Galrath Slash Galrath Slash 8 Adrenaline1 Activation time Sword attack. Deals +10...34...40 damage.

Galrath Slash Galrath Slash 6 Adrenaline Sword attack. Deals +5...17...20 damage. Your next 1...3...3 attack[s] have +20% armor penetration.

Sever Artery Sever Artery 4 Adrenaline Sword Attack. Inflicts bleeding condition (8...22...25 seconds). Your next 1...3...3 attack[s] critical hit if they hit a bleeding foe.

Flurry Flurry 5 Energy8 Recharge time Sword attack. You attack target foe and foes adjacent to your target twice. Deals 50% less damage.

Jaizhenju Strike Jaizhenju Strike 5 Energy8 Recharge time Sword attack. Deals +10...26...30 damage. Gain 2 strikes of adrenaline if it hits.

Warrior's Cunning Warrior's Cunning 5 Energy10 Recharge time Skill (20 seconds). Your next 1...3...4 attack[s] are unblockable and critical hit.

Penetrating BlowPenetrating Chop Penetrating Blow/Penetrating Chop 5 Adrenaline Axe attack. Deals +5...17...20 damage. 20% armor penetration.

Cleave Cleave 5 Adrenaline1 Activation time Elite Axe attack. Deals +10...26...30 damage. Also hits two foes adjacent to target foe. Inflicts deep wound condition (5...17...20 seconds) if you critical hit. 20% armor penetration. Inflict bleeding and deep wound condition (25 seconds) if blocked.

Axe Rake Axe Rake 5 Energy10 Recharge time Axe attack. Inflicts crippled condition (3...13...15 seconds). Deals +5...17...20 damage if target foe is moving.

Dismember Dismember 5 Adrenaline Axe attack. Inflicts deep wound condition (5...17...20 seconds). Automatic critical hit.

Cleave Cleave 5 Energy10 Recharge time Elite Axe attack. Inflicts crippled and deep wound condition (5...17...20 seconds). Deals +10...26...30 damage if you hit a moving foe. Automatic critical hit.

Cyclone Axe Cyclone Axe 5 Energy4 Recharge time Axe attack. Deals +5...13...15 damage to all foes adjacent to you.

Swift Chop Swift Chop 5 Energy1 Activation time5 Recharge time Axe attack. Deals +5...17...20 damage. Deals 10...42...50 damage and inflicts deep wound condition (25 seconds) if blocked.

Whirling Axe Whirling Axe 5 Energy1 Activation time5 Recharge time Elite Axe attack. Attack all adjacent foes. Deals +5...17...20 damage and gain 1 strike of adrenaline if it hits. Deals 10...42...50 damage and inflicts bleeding and deep wound condition (25 seconds) if blocked.

Furious Axe Furious Axe 5 Energy8 Recharge time Axe attack. Deals +5...17...20 damage and gain 2 strikes of adrenaline.

Wild Blow Wild Blow 5 Energy8 Recharge time Melee attack. Unblockable. Removes a stance. Automatic critical hit.

Whirling Axe Whirling Axe 5 Energy8 Recharge time Elite Axe attack. Unblockable. Deals +5...17...20 damage, gain 1...4...5 strike[s] of adrenaline and removes a stance. Automatic critical hit.

Distracting Blow Distracting Blow 6 Adrenaline½ Activation time Melee Attack. Deals 1...13...16 damage. Interrupts an action. Interruption effect: if you interrupted a skill that skill is disabled for +20 seconds.

Distracting Strike Distracting Strike 5 Energy½ Activation time10 Recharge time Melee Attack. Deals +1...13...16 damage. Interrupts an action. Interruption effect: if you interrupted a skill that skill is disabled for +20 seconds.

Bull's Charge Bull's Charge 5 Energy10 Recharge time Elite Stance (5...13...15 seconds). You move 33% faster. Your next melee attack gives +1...3...3 strike[s] of adrenaline and inflicts cripple condition (3...13...15 seconds). Causes a knock down (2...3...3 seconds) if you hit a moving foe. Ends after you hit with an attack or use an attack skill.

Pvp version

5 Energy20 Recharge time Elite Stance (5...13...15 seconds). You move 33% faster. Your next melee attack gives +1...3...3 strike[s] of adrenaline and inflicts cripple condition (3...13...15 seconds). Causes a knock down (2...3...3 seconds) if you hit a moving foe. Ends after you hit with an attack or use an attack skill.

Enraging Charge Enraging Charge 5 Energy10 Recharge time Stance (5...13...15 seconds). You move 25% faster. Your next melee attack gives +1...3...3 strike[s] of adrenaline. Ends after you hit with an attack or use an attack skill.

Pvp version

5 Energy20 Recharge time Stance (5...13...15 seconds). You move 25% faster. Your next melee attack gives +1...3...3 strike[s] of adrenaline. Ends after you hit with an attack or use an attack skill.


Defy Pain Defy Pain 5 Adrenaline Elite Skill (20 seconds). You gain +90...258...300 maximum health, +20 armor, and take -1...8...10 less damage. Initial effect: lose a condition.

Gladiator's Defense Gladiator's Defense 5 Adrenaline Elite Skill (20 seconds). Your melee attacks deal +1...8...10 more damage. You have +15...43...50% chance to block while attacking. Your attacker takes 5...29...35 damage whenever you block a melee attack this way.

Ranger skill changes[edit]

For each rank of Expertise the energy cost of your preparations, rituals, touch skills and traps are decreased by 4%. In PvE your arrows move 4% faster.

Oath Shot Oath Shot 5 Energy10 Recharge time Elite Bow Attack. Deals +10...34...40 damage. Recharges your Traps, Rituals and Preparations if this attack hits and gain 1...4...5 energy for each skill recharged.

Oath Shot Oath Shot 5 Energy1 Activation time5 Recharge time Elite Bow Attack. Inflicts bleeding and deep wound condition (5...17...20 seconds).

Throw Dirt Throw Dirt 5 Energy15 Recharge time Skill (5...10...11 seconds). You block the next attack made against you. Block effect: Inflicts blind condition (1...6...7 second[s]) to adjacent foes.

Lightning Reflexes Lightning Reflexes 5 Energy¼ Activation time15 Recharge time Skill. Deals 10...62...75 lightning damage and inflicts blind condition (1...4...5 second[s]) to adjacent foes. Shadow step to target ally. Cannot self-target.

Escape Escape 5 Energy15 Recharge time Elite Stance (1...7...8 second[s]). You move 33% faster and have 75% chance to block.

Dodge Dodge 5 Energy15 Recharge time Stance (2...5...6 seconds). You move 25% faster and have 50% chance to block.

Zojun's Haste Zojun's Haste 5 Adrenaline12 Recharge time Stance (2...5...6 seconds). You have move 33% faster and have 75% chance to block.

Whirling Defense Whirling Defense 5 Energy15 Recharge time Stance (2...5...6 seconds). You have 75% chance to block. Block effect: gain 1 strike of adrenaline.

Dryder's Defenses Dryder's Defenses 5 Adrenaline12 Recharge time Stance (5 seconds). You have 40...72...80% chance to block and +34...55...60 armor against elemental damage.


Natural Stride Natural Stride 5 Energy12 Recharge time Stance (1...7...8 second[s]). You move 33% faster. You cannot be knocked down if you are not enchanted.

Storm Chaser Storm Chaser 5 Energy15 Recharge time Stance (8...18...20 seconds). You move 25% faster. Damage you take is converted into lightning damage.


Practiced Stance Practiced Stance 5 Energy15 Recharge time Elite Stance (5...17...20 seconds). Your preparations activate 50% faster and last 50...170...200% longer. While under the effect of a preparation, you attack 33% faster.

Storm's Embrace Storm's Embrace 5 Energy15 Recharge time Stance (5...17...20 seconds). Your preparations activates 33% faster and lasts 25...85...100% longer. While under the effect of a preparation, damage you deal is converted into lightning damage.

Monk skill changes[edit]

  • Divine Favor skills
For each rank of Divine Favor your Healing Prayers spells heal for 2% more, your Protection Prayers enchantments last 1% longer and your Smiting Prayers spells targeting an ally deal 1 holy damage to adjacent foes.

Healing Hands Healing Hands 5 Energy1 Activation time3 Recharge time Elite Enchantment spell (15 seconds). Target ally gains +4...9...10 health regeneration. Initial effect: heals target ally for 20...60...70.

Word of Healing Word of Healing 5 Energy¼ Activation time3 Recharge time Elite Spell. Heals target other ally for 10...18...20% of it's maximum health (maximum healing of 150). Heals for 30...126...150 more if target's health is below 50%. Cannot self-target.

Heal Other Heal Other 10 Energy¼ Activation time3 Recharge time Spell. Heals target other ally for 10...30...35% of it's maximum health (maximum healing of 250). Cannot self-target.

Jamei's Gaze Jamei's Gaze 10 Energy¼ Activation time3 Recharge time Spell. Heals target ally for 50...210...250. Cannot self-target.

Gift of Health Gift of Health 5 Energy¾ Activation time5 Recharge time Spell. Heals target ally for 15...51...60. Heals for 30...102...120 more if target ally is enchanted with a Protection Prayers enchantment. Cannot self-target.

Light of Deliverance Light of Deliverance 5 Energy1 Activation time6 Recharge time Elite Spell. Heals your party for 5...15...17% of their maximum health.

Pvp version

5 Energy1 Activation time15 Recharge time Elite Spell. Heals your entire party for 5...15...17% of their maximum health.

Heal Party Heal Party 10 Energy1 Activation time10 Recharge time Spell. Heals your party for 5...15...17% the amount of their maximum health (maximum healing of 100).

Pvp version

10 Energy2 Activation time20 Recharge time Spell. Heals your party for 5...15...17% the amount of their maximum health (maximum healing of 100).

Light of Dwayna Light of Dwayna 10 Energy1 Activation time10 Recharge time Spell. Heals your party for 20...60...70. Heals enchanted and hexed party members for 50% more.

Pvp version

10 Energy2 Activation time20 Recharge time Spell. Heals your party for 20...60...70. Heals enchanted and hexed party members for 50% more.


Shielding Hands Shielding Hands 5 Energy¼ Activation time15 Recharge time Enchantment spell (8 seconds). Reduces incoming damage and life steal by 5...21...25 for target ally.

Shield of Absorption Shield of Absorption 5 Energy¼ Activation time15 Recharge time Enchantment spell (8 seconds). Reduces incoming damage by 5...21...25% for target ally.

Shield of Deflection Shield of Deflection 5 Energy¼ Activation time15 Recharge time Elite Enchantment spell (8 seconds). Target ally has 25...65...75% chance to block. Reduces incoming damage from spells by 15...43...50%.

Shield of Regeneration Shield of Regeneration 5 Energy¼ Activation time15 Recharge time Elite Enchantment spell (8 seconds). Target ally gains +4...9...10 health regeneration. Reduces incoming damage and life steal by 10...30...35.


Shield of Absorption Shield of Absorption 5 Energy1 Activation time10 Recharge time Enchantment spell (3...6...7 seconds). Reduces incoming damage by 5 each time target ally takes damage.

Shield of Deflection Shield of Deflection 5 Energy¼ Activation time10 Recharge time Elite Enchantment spell (3...6...7 seconds). Target ally has 75% chance to block. Reduces incoming damage from spells by 15...43...50%.

Shield of Regeneration Shield of Regeneration 5 Energy¼ Activation time10 Recharge time Elite Enchantment spell (3...6...7 seconds). Target ally gains +4...9...10 health regeneration. Reduces incoming damage and life steal by 10...30...35.

  • Resurrections

Resurrect Resurrect 10 Energy4 Activation time10 Recharge time Spell. Resurrect target party member at 25...65...75% health and 25...65...75% energy.

Renew Life Renew Life 10 Energy3 Activation time5 Recharge time Touch Spell. Resurrect target party member at 40...88...100% health and 25...45...50% energy.

Restore Life Restore Life 10 Energy3 Activation time5 Recharge time Touch Spell. Resurrect target party member at 25...45...50% health and 40...88...100% energy.

Resurrection Chant Resurrection Chant 15 Energy6 Activation time20 Recharge time Spell. Resurrect all party members in the area at 25...45...50% health and 25...45...50% energy.

Restore Life Restore Life 10 Energy4 Activation time10 Recharge time Spell. Resurrect target party member at 25...45...50% health and 25...45...50% energy. Target party member is healed for 25...45...50% more damage when healed (10 seconds).

Renew Life Renew Life 10 Energy4 Activation time10 Recharge time Spell. Resurrect target party member at 25...45...50% health and 25...45...50% energy. Target party member takes 25...45...50% less damage (10 seconds).

Vengeance Vengeance 10 Energy4 Activation time10 Recharge time Spell. Resurrect target party member at 25...45...50% health and 25...45...50% energy. Target party member deals 25...45...50% more damage (30 seconds).

Rebirth Rebirth 10 Energy4 Activation time10 Recharge time Spell. Resurrect target party member with your current health and 0 energy and teleport that ally to your location.

  • Smiting Prayers

Bane Signet Bane Signet 2 Activation time15 Recharge time Signet (20 seconds). Target ally deals 25...45...50 holy damage and causes a knock down with the next attack. Cannot self-target.

Castigation Signet Castigation Signet 2 Activation time15 Recharge time Signet. Target ally gains 1...8...10 energy. Cannot self-target.

Signet of Rage Signet of Rage 2 Activation time15 Recharge time Signet. Target ally gains 1...3...4 strike[s] of adrenaline. Cannot self-target.

Signet of Mystic Wrath Signet of Mystic Wrath 2 Activation time15 Recharge time Signet (20 seconds). Target ally and adjacent allies deal 5...29...35 holy damage to foes adjacent to the target of their next skill if they are enchanted. Cannot self-target.

Holy Wrath Holy Wrath 10 EnergyActivation time30 Recharge time Enchantment spell (8 seconds). Party members within earshot deal 33% of each incoming damage (maximum of 5...17...20) back to source. Ends after dealing damage 1...4...5 time[s].

Signet of Judgment Signet of Judgment 2 Activation time15 Recharge time Elite Signet (20 seconds). Target ally deals 25...45...50 holy damage to adjacent foes and causes a knock down with the next 3 attacks. Cannot self-target.

Judge's Insight Judge's Insight 5 Energy¼ Activation time15 Recharge time Enchantment spell (30 seconds). Your attacks deal holy damage and have +10% armor penetration. You gain 1...4...5 energy with your next 3 attack skills.

Judge's Intervention Judge's Intervention 5 Energy¼ Activation time15 Recharge time Enchantment spell (30 seconds). The next time your health drops below 25% you are healed for 30...126...150 and adjacent foes take 15...63...75 holy damage. Attacking foes are knocked down.

Holy StrikeStonesoul Strike Holy Strike/Stonesoul Strike

Smite Smite

Spear of Light Spear of Light

Necromancer skill changes[edit]

Wail of Doom Wail of Doom 5 Energy15 Recharge time Elite Shout. Knock down target foe and foes adjacent to target foe (2...4...4 seconds).

Reaper's Mark Reaper's Mark 5 Energy1 Activation time45 Recharge time Elite Hex spell (5...13...15 seconds). Causes -1...8...10 health degeneration to target foe. Gain 5...13...15 energy and your necromancer spells are recharged if target foe dies.

Ravenous Gaze Ravenous Gaze 8% Sacrifice1 Energy1 Activation time10 Recharge time Elite Spell. Deals 15...27...30 shadow damage and steals 15...27...30 health from target foe and foes adjacent to target foe. Gain 1...3...3 energy for each foe with a condition.

Ravenous Gaze Ravenous Gaze 8% Sacrifice1 Energy1 Activation time5 Recharge time Elite Spell. Deals 15...27...30 shadow damage and steals 15...27...30 health from target foe and foes adjacent to target foe. Foes suffering from a condition lose 15...27...30 health.

Pvp version

8% Sacrifice1 Energy1 Activation time10 Recharge time Elite Spell. Deals 15...27...30 shadow damage and steals 15...27...30 health from target foe and foes adjacent to target foe. Foes suffering from a condition lose 15...27...30 health.

Vampiric Spirit Vampiric Spirit 5 Energy1 Activation time5 Recharge time Elite Enchantment spell (10 seconds). You gain +5...9...10 health regeneration. Initial effect: steal 30...66...75 health from target foe.

Vampiric Spirit Vampiric Spirit 5 Energy1 Activation time5 Recharge time Elite Enchantment spell (10 seconds). You gain +5...9...10 health regeneration. You steal 5...17...20 health from the target foe whenever you target a foe with a necromancer skill. Initial effect: steal 10...42...50 health from target foe.

Pvp version

5 Energy1 Activation time10 Recharge time Elite Enchantment spell (10 seconds). You gain +5...9...10 health regeneration. You steal 5...17...20 health from the target foe whenever you target a foe with a necromancer skill. Initial effect: steal 10...42...50 health from target foe.

Vampiric Gaze Vampiric Gaze 5 Energy1 Activation time5 Recharge time Spell. Steals 10...42...50 health from target foe. Heals for 25...85...100 if target foe is suffering from a condition.

Pvp version

5 Energy1 Activation time10 Recharge time Spell. Steals 10...42...50 health from target foe. Heals for 25...85...100 if target foe is suffering from a condition.

Unholy Feast Unholy Feast 10 EnergyActivation time10 Recharge time Spell. Deals 10...34...40 shadow damage to target foe and removes all of that foe's conditions. Removal effect: steals 5...13...15 health for each condition removed (maximum of 60).

Feast of Corruption Feast of Corruption 10 EnergyActivation time10 Recharge time Elite Spell. Deals 10...34...40 shadow damage and removes all conditions from target foe and foes near target foe. Removal effect: steals 5...13...15 health for each condition removed (maximum of 80).

Dark Pact Dark Pact 10% Sacrifice1 Energy1 Activation time2 Recharge time Spell. Target foe loses health equal to 100...180...200% of the health you lost by the sacrifice cost of this skill (maximum of 60).

Malign Intervention Malign Intervention 10 Energy1 Activation time5 Recharge time Hex spell (5...17...20 seconds). Target receives 20% less from healing. Creates a level 1...16...20 Bone Horror you control when target foe dies. Foes attacking Bone Horror suffer from weakness condition (3...13...15 seconds). No effect if target foe does not leave an exploitable corpse.

Demonic Flesh Demonic Flesh 5 Energy1 Activation time Enchantment spell (20...40...45 seconds). Target ally is immune to the disease condition and has +2...8...10 armor against diseased foes. Initial effect: removes disease condition from target ally.

Elementalist skill changes[edit]

  • Energy Storage
For each rank of Energy Storage, your maximum Energy raises by 3. In PvE, for each rank of Energy Storage, your elemental damage has +2% armor penetration against foes with an armor rating of 80 or higher (minimum armor rating of 60).

Glyph of Essence Glyph of Essence 5 Energy1 Activation time15 Recharge time Glyph (30 seconds). Your next 1...3...3 spell[s] have no aftercast delay.

  • Air Magic

Ride the Lightning Ride the Lightning 5 Overcast10 Energy1 Activation time5 Recharge time Elite Spell. Deals 10...58...70 lightning damage. 25% armor penetration. Blinds all adjacent foes (1...4...5 second[s]). You instantly move to your target. May target allies.

Lightning Touch Lightning Touch 5 Energy¾ Activation time10 Recharge time Touch skill. Deals 10...50...60 lightning damage. Also hits foes adjacent to target foe. Inflicts blind condition (1...3...4 second[s]) and cracked armor condition (1...8...10 second[s]). 25% armor penetration.

Shock Shock 5 Energy¼ Activation time15 Recharge time Touch skill. Deals 10...50...60 lightning damage. Also hits foes adjacent to target foe. Interrupts an action and inflicts daze condition (1...3...4 second[s]). 25% armor penetration.

Whirlwind Whirlwind 5 Energy¾ Activation time8 Recharge time Spell. Deals 15...63...75 cold damage to adjacent foes. Causes a knock down to attacking foes. Hits nearby if you are overcast.

  • Earth Magic

Shockwave Shockwave 5 Overcast 10 Energy¾ Activation time10 Recharge time Elite Spell. Foes in the area take 10...42...50 earth damage and are weakened (1...8...10 second[s]). Nearby foes also take +10...42...50 earth damage and have cracked armor (1...8...10 second[s]). Adjacent foes also take +10...42...50 earth damage and are blinded (1...8...10 second[s]). You are overcast.

Aftershock Aftershock 10 Energy¾ Activation time10 Recharge time Spell. Deals 15...71...85 earth damage to nearby foes. Deals 15...55...65 more earth damage if overcast.

Crystal Wave Crystal Wave 15 Energy¾ Activation time10 Recharge time Spell. Deals 10...58...70 damage to nearby foes. Those foes lose all conditions and take 5...13...15 damage for each condition removed.

Grasping Earth Grasping Earth 10 Energy¾ Activation time12 Recharge time Hex spell (5...17...20 seconds). Nearby foes move 50% slower. Initial effect: deals 15...71...85 earth damage to nearby foes.

Sliver Armor Sliver Armor 10 Energy1 Activation time20 Recharge time Enchantment spell (5...13...15 seconds). You have 25...45...50% chance to block. Deals 5...29...35 earth damage to nearby foes whenever you cast an elemental spell.

  • Fire Magic

Star Burst Star Burst 5 Energy¾ Activation time7 Recharge time Elite Touch Spell. Deals 7...91...112 fire damage and inflicts burning condition (1...3...4 second[s]) to target foe and all foes in the area of target foe. Gain 2 energy for each foe struck.

Breath of Fire Breath of Fire 5 Overcast10 Energy¾ Activation time7 Recharge time Touch Spell. Deals 7...91...112 fire damage and inflicts burning condition (1...3...3 second[s]) to target foe and foes near target foe.

Flame Burst Flame Burst 15 Energy¾ Activation time7 Recharge time Touch Spell. Deals 15...99...120 fire damage to target foe and foes near target foe.

Inferno Inferno 10 Energy1 Activation time10 Recharge time Enchantment spell (5 seconds). Deals 15...27...30 fire damage to adjacent foes each seconds. Hits nearby foes if you are overcast.

Flame Djinn's Haste Flame Djinn's Haste 10 Energy¾ Activation time20 Recharge time Enchantment spell (8...13...14 seconds). You move 25% faster. Initial effect: deals 15...99...120 fire damage to nearby foes. Recharges 50% faster if you damage a foes with this spell.

  • Water Magic

Frozen Burst Frozen Burst 5 Energy¼ Activation time15 Recharge time Hex spell (2...5...6 seconds). Nearby foes move 66% slower. Initial effect: you shadow step to a nearby random location and are healed for 20...68...80.

Assassin skill changes[edit]

Expunge Enchantments Expunge Enchantments 5 Energy¾ Activation time20 Recharge time Touch skill. Removes 2 enchantments from target foe. Removal effect: gain 1 strike of adrenaline for each enchantment removed.

Lift Enchantment Lift Enchantment 5 Energy20 Recharge time Trick (10 seconds). Your next dual attack removes an enchantment from target foe for each hit.

Mark of Death Mark of Death 5 Energy¼ Activation time20 Recharge time Hex spell (5...17...20 seconds). Inflicts deep wound condition (5...17...20 seconds) and deals 15...43...50 damage the next time target foe is hit with a melee attack skill.

Mark of Insecurity Mark of Insecurity 4 Adrenaline¼ Activation time4 Recharge time Elite Hex spell (5...17...20 seconds). Interrupts and action and removes an enchantment and a stance the next time target foe is hit with a melee attack skill.

Mark of Instability Mark of Instability 10 Energy¼ Activation time20 Recharge time Hex spell (5...17...20 seconds). Target foe is knocked down the next time target foe is hit with a melee attack skill.

Shroud of Distress Shroud of Distress 10 Energy1 Activation time45 Recharge time Enchantment spell (30...54...60 seconds). You are healed for 10...34...40 whenever you critical hit. While below 50% health you have 50% chance to block.

Shadow of Haste Shadow of Haste 4 Adrenaline Stance (4...9...10 seconds). You move 25% faster and are healed for 4...9...10 each second while moving.

Siphon Speed Siphon Speed 5 Energy1 Activation time15 Recharge time Hex spell (3...13...15 seconds). Target foe moves 33% slower and you move 33% faster.

Siphon Strength Siphon Strength 10 Energy1 Activation time10 Recharge time Elite Hex spell (5...17...20 seconds). Target foe has -20 armor and you deal +5...17...20 damage with your attacks.

Paragon skill changes[edit]

  • Remove: Ballad of Restoration. Add: Chorus of Light.
  • Remove: Chorus of Restoration. Add: Chorus of Corruption.
  • Remove: Energizing Chorus. Add: Chorus of Storms.
  • Remove: Lyric of Purification. Add: Shattering Chorus.
  • Remove: Lyric of Zeal. Add: Aria of Purification.
  • Remove: Defensive Anthem. Add: Vampiric Anthem.
  • Aria of Purification

5 Adrenaline1 Activation time Chant (10 seconds). Allies in earshot lose a condition with their next spell.

  • Chorus of Light

6 Adrenaline1 Activation time Chant (10 seconds). The next spell of target party member deals 15...43...50 holy damage and inflicts burning condition (1...3...3 second[s]) to foes near the initial location of the spell's target. Deals double damage to summoned creatures.

  • Chorus of Corruption

6 Adrenaline1 Activation time Chant (10 seconds). The next spell of target party member transfers all conditions from foes near the initial location of the spell's target to other nearby foes and deals 15...43...50 dark damage to each foe that received a new condition once.

  • Chorus of Storms

10 Energy2 Activation time20 Recharge time Chant (10 seconds). The next spell of target party member deals 1...8...10 cold damage, 1...8...10 earth damage, 1...8...10 fire damage and 1...8...10 lightning damage each second (5 seconds) to foes near the initial location of the spell's target.

  • Chorus of Chaos

10 Energy2 Activation time20 Recharge time Chant (10 seconds). The next spell of target party member interrupts an action of foes near the initial location of the spell's target. Interruption effect: deals 15...43...50 chaos damage.

  • Vampiric Anthem

10 Energy1 Activation time10 Recharge time Elite Chant (10 seconds). Target ally steals 10...42...50 health for the next 1...3...3 attack skill[s].

  • Echoes

Aggressive Refrain Aggressive Refrain 15 Energy1 Activation time20 Recharge time Echo (20 seconds). The next time you use a shout or chant party members in earshot gain +25% more adrenaline for their attacks (2...8...10 seconds).

Hasty Refrain Hasty Refrain 15 Energy1 Activation time20 Recharge time Echo (20 seconds). The next time you use a shout or chant party members in earshot move 25% faster (2...8...10 seconds).

Burning Refrain Burning Refrain 5 Energy1 Activation time20 Recharge time Echo (20 seconds). The next time you use a shout or chant party members in earshot deal +25% more damage to foes suffering from burning condition (2...8...10 seconds).

Bladeturn Refrain Bladeturn Refrain 10 Energy1 Activation time20 Recharge time Echo (20 seconds). The next time you use a shout or chant party members in earshot reflect 3...13...15 damage back to the attacker whenever they are hit with a melee attack (10 seconds).

Mending Refrain Mending Refrain 5 Adrenaline1 Activation time5 Recharge time Echo (20 seconds). The next time you use a shout or chant party members in earshot gain +1...4...5 health regeneration (10 seconds).

Blazing Finale Blazing Finale 5 Adrenaline1 Activation time5 Recharge time Echo (20 seconds). Inflicts burning condition (1...4...5 seconds) to all foes near your party members in earshot the next time you use a shout or chant.

Energizing Finale Energizing Finale 5 Energy1 Activation time15 Recharge time Echo (20 seconds). The next time you use a shout or chant party members in earshot gain 1...4...5 energy.

Finale of Restoration Finale of Restoration 5 Energy1 Activation time15 Recharge time Echo (20 seconds). The next time you use a shout or chant party members in earshot they gain 15...63...75 health.

Purifying Finale Purifying Finale 5 Adrenaline1 Activation time15 Recharge time Echo (20 seconds). The next time you use a shout or chant party members in earshot lose 1...3...3 condition[s].

Dervish skill changes[edit]

  • Remove: Dwayna's Touch. Add: Dwayna's Aura

REMOVE (Wind Prayers skill).jpg Dwayna's Aura 10 Energy6 Recharge time Flash enchantment spell (30 seconds). Your scythe attacks have 10% armor penetration. Initial effect: deals 10...34...40 lightning damage to nearby foes. End effect: inflicts cracked armor condition (1...8...10 condition[s]) to nearby foes.

Dwayna's Touch Dwayna's Touch 5 Energy¾ Activation time8 Recharge time Touch Spell. Heals target ally for 50...146...170. Removes 1...2...2 condition[s] if target ally is enchanted.

Mystic Healing Mystic Healing 5 Energy1 Activation time5 Recharge time Spell. Heals you for 15...51...60 (maximum of 150) for each enchantment on you.

Natural Healing Natural Healing 5 Energy1 Activation time8 Recharge time Spell. Heals you for 50...146...170. Removes 1...2...2 condition[s] if you are not enchanted.

Imbue Health Imbue Health 4 Adrenaline1 Activation time1 Recharge time Spell. Gain 40...88...100 health and lose 1 Dervish enchantment. Removal effect: gain 40...88...100 more health.

Faithful Intervention Faithful Intervention 5 Energy2 Activation time20 Recharge time Enchantment spell. End effect: heals you for 50...170...200. Ends early the next time damage drops your health below 25%.

Watchful Intervention Watchful Intervention 5 Energy2 Activation time15 Recharge time Enchantment spell (60 seconds). Heals you for 50...170...200 the next time damage drops your health below 25%. You lose a dervish enchantment. Removal effect: activates instantly.

Rending Aura Rending Aura 10 Energy20 Recharge time Flash enchantment spell (20 seconds). Your attack skills remove an enchantment from knocked down foes. Initial effect: deals 10...34...40 cold damage to nearby foes. End effect: removes an enchantment from nearby foes.

Rending Touch Rending Touch 5 Energy¾ Activation time12 Recharge time Touch Spell. You and target foe lose 1 enchantment. Removal effect: gain 1 strike of adrenaline for each enchantment removed.

Arcane Zeal Arcane Zeal 5 Energy¼ Activation time15 Recharge time Elite Enchantment spell (10 seconds). Initial effect: you gain 0...1...1 strike of adrenaline (maximum of 5) for each foe within earshot. End effect: you gain 1...4...5 energy (maximum of 15) for each foe within earshot.

Title skill changes[edit]

  • Asura skills

Mindbender Mindbender 5 Energy10 Recharge time Skill (10 seconds). Your next spell activates 40...50% faster.

Smooth Criminal Smooth Criminal 5 Energy20 Recharge time Skill (10 seconds). Your next spell costs 10...15 less energy and gives 10...15 energy.

Technobabble Technobabble 10 Energy1 Activation time15 Recharge time Hex spell (10 seconds). Target foe activates skills 50...100% slower.

Summon Ice Imp Summon Ice Imp 50% Sacrifice25 Energy5 Activation time60 Recharge time Skill (240...300 seconds). Summons an Ice Imp of your level that has Aura of Restoration, Blurred Vision, Glowing Ice, Glyph of Restoration, Ice Spikes, Maelstrom, Water Attunement and Water Trident. Only one asuran summon can be present at a time. Your skills are disabled for 60 seconds. Causes summoning sickness (300 seconds). Cannot be used while suffering from summoning sickness.

Summon Mursaat Summon Mursaat 50% Sacrifice25 Energy5 Activation time60 Recharge time Skill (240...300 seconds). Summons a Mursaat of your level that has Air Attunement, Aura of Restoration, Chain Lightning, Enervating Charge, Glyph of Restoration, Lightning Orb, Shock Arrow and Thunderclap. Only one asuran summon can be present at a time. Your skills are disabled for 60 seconds. Causes summoning sickness (300 seconds). Cannot be used while suffering from summoning sickness.

Summon Naga Shaman Summon Naga Shaman 50% Sacrifice25 Energy5 Activation time60 Recharge time Skill (240...300 seconds). Summons a Naga Shaman of your level that has Aura of Restoration, Earth Attunement, Earthen Shackles, Ebon Hawk, Glowstone, Glyph of Restoration, Stoning and Unsteady Ground. Only one asuran summon can be present at a time. Your skills are disabled for 60 seconds. Causes summoning sickness (300 seconds). Cannot be used while suffering from summoning sickness.

Summon Ruby Djinn Summon Ruby Djinn 50% Sacrifice25 Energy5 Activation time60 Recharge time Skill (240...300 seconds). Summons a Ruby Djinn of your level that has Aura of Restoration, Fire Attunement, Fireball, Glowing Gaze, Glyph of Restoration, Immolate, Liquid Flame and Savannah Heat. Only one asuran summon can be present at a time. Your skills are disabled for 60 seconds. Causes summoning sickness (300 seconds). Cannot be used while suffering from summoning sickness.

  • Deldrimor skills

Brawling Headbutt Brawling Headbutt 10 Adrenaline Melee attack. Deals +10...20 damage. Causes a knock down if target foe is suffering from a condition.

Ear Bite Ear Bite 5 Energy6 Recharge time Melee attack. Deals +10...20 damage. Inflicts bleeding condition (10...15 seconds).

Low Blow Low Blow 7 Adrenaline Melee attack. Deals +15...25 damage and inflicts cracked armor condition (10...15 seconds).

Alkar's Alchemical Acid Alkar's Alchemical Acid 10 Energy2 Activation time10 Recharge time Spell Projectile. Deals 50...80 damage to target foe and foes nearby target. Inflicts poison condition (10...15 seconds).

Breath of the Great Dwarf Breath of the Great Dwarf 5 Energy1 Activation time6 Recharge time Spell. You are healed for 110...160 and lose a condition.

Drunken Master Drunken Master 5 Energy15 Recharge time Stance (8 seconds). You move and attack 15...25 % faster. While drunk you have 20...50 % chance to block.

Dwarven Stability Dwarven Stability 5 Energy30 Recharge time Flash enchantment spell (30 seconds). Your stances last 55...100% longer and you cannot be knocked down while moving.

Great Dwarf Armor Great Dwarf Armor 5 Energy1 Activation time20 Recharge time Enchantment spell (30 seconds). You gain +24 armor and +2...4 health regeneration.

Great Dwarf Weapon Great Dwarf Weapon 5 Energy¼ Activation time10 Recharge time Weapon spell (5...15 seconds). Target ally's attacks have 0...100% chance to critical hit or allies attacking target foe always critical hit.

  • Ebon Vanguard skills

Deft Strike Deft Strike 5 Energy1 Activation time10 Recharge time Ranged attack. Deals +10...20 damage. Inflicts cracked armor condition (10...15 seconds) if target foe is suffering from a condition.

Sneak Attack Sneak Attack 5 Energy1 Activation time6 Recharge time Melee attack. Deals +10...20 damage. Always a critical hit. Counts as a lead attack.

Signet of Infection Signet of Infection 10 Recharge time Signet (20 seconds). Conditions you inflict last 25...50% longer.

Ebon Battle Standard of Courage Ebon Battle Standard of Courage 10 Energy2 Activation time20 Recharge time Ward spell (20 seconds). Allies in this ward have +15...25 armor. Does not affect spirits.

Ebon Battle Standard of Honor Ebon Battle Standard of Honor 10 Energy2 Activation time20 Recharge time Ward spell (20 seconds). Allies in this ward have +15...25% armor penetration. Does not affect spirits.

Ebon Battle Standard of Wisdom Ebon Battle Standard of Wisdom 10 Energy2 Activation time20 Recharge time Ward spell (20 seconds). Allies in this ward recharge their spells 15...25% faster. Does not affect spirits.

Winds Winds 10 Energy1 Activation time30 Recharge time Ebon vanguard ritual (30...45 seconds). All allied projectiles move 100% faster. Does not affect spirits.

  • Norn skills

"Dodge This!" "Dodge This!" 5 Adrenaline8 Recharge time Shout (10...15 seconds). Your attacks have +10...20% armor penetration.

"I Am the Strongest!" "I Am the Strongest!" 5 Energy10 Recharge time Shout (10...15 seconds). You gain 50...100% more adrenaline from non-skill attacks.

"You Are All Weaklings!" "You Are All Weaklings!" 6 Adrenaline10 Recharge time Shout (10...15 seconds). You take 10...20% less damage from foes suffering from a condition.

"You Move Like a Dwarf!" "You Move Like a Dwarf!" 10 Energy15 Recharge time Shout. Knock down target foe and inflict crippled condition (10...15 seconds).

A Touch of Guile A Touch of Guile 5 Energy¼ Activation time15 Recharge time Melee attack. Interrupts an action. Interruption effect: inflicts blind and dazed conditions (5...10 seconds) if you interrupted a skill.

Club of a Thousand Bears Club of a Thousand Bears 8 Adrenaline1 Activation time Melee attack. Deals +15...25 damage to target foe. Deals 15...25 damage to foes adjacent to target.

Feel No Pain Feel No Pain 5 Energy20 Recharge time Skill (20 seconds). You gain +200...300 maximum health and take 5...10 less damage.

Raven Blessing Raven Blessing 5 Energy2 Activation time20 Recharge time Elite Form (45...60 seconds). Your attacks deal piercing damage. You have 20...30% chance to block and cannot be knocked down. Conditions on you end 30...50% faster than normal. This skill is disabled for 45 seconds.

Ursan Blessing Ursan Blessing 5 Energy2 Activation time20 Recharge time Elite Form (45...60 seconds). Your attacks deal blunt damage. You move 20...33% faster. You gain +20 armor and +100...200 maximum health. This skill is disabled for 45 seconds.

Volfen Blessing Volfen Blessing 5 Energy2 Activation time20 Recharge time Elite Form (45...60 seconds). Your attacks deal slashing damage. You attack 15...33% faster and your attack skills recharge 25% faster. You gain +1...4 health regeneration. This skill is disabled for 45 seconds.

Weapon upgrades[edit]

Martial & Spellcaster weapon
  • "I Have the Power": Energy +4...5.
  • "Let the Memory Live Again": Halves skill recharge of spells (7...10% chance).
  • "Luck of the Draw": Halves casting time of spells (7...10% chance).
  • "Might Makes Right": Armor +4...5 (while attacking).
  • "Knowing is Half the Battle": Armor +4...5 (while casting).
Martial weapon
  • "Strength and Honor": Attacks deal +4...5 damage.
  • "Brawn over Brains": Gain +7...10% more adrenaline from attacks.
  • "Dance with Death": Attacks have +20% armor penetration (15...20% chance).
  • "Guided by Fate": Attacks are unblockable (15...20% chance).
  • "Vengeance is Mine": Attacks critical hit (7...10% chance).
  • "Don't Fear the Reaper": Attacks deal +10...15% damage (-1 health regeneration).
  • "Too Much Information": Attacks deal +10...15% damage (-1 energy degeneration).
  • "To the Pain": Attacks deal +7...10 damage (armor -20).
  • "Not in the Face": Attacks deal +5...7 blunt damage (must wield a blunt weapon).
  • "The Riddle of Steel": Attacks deal +5...7 slashing damage (must wield a slashing weapon).
  • "Through Thick and Thin": Attacks deal +5...7 piercing damage (must wield a piercing weapon).
  • "Leaf on the Wind": Attacks deal +5...7 cold damage (must wield a cold weapon).
  • "Like a Rolling Stone": Attacks deal +5...7 earth damage (must wield an earth weapon).
  • "Riders on the Storm": Attacks deal +5...7 lightning damage (must wield a lightning weapon).
  • "Sleep Now in the Fire": Attacks deal +5...7 fire damage (must wield a fire weapon).
Spellcaster weapon
  • "Aptitude not Attitude": Halves casting time spells of the item's attribute (15...20% chance).
  • "Seize the Day": Spells of the item's attribute have no aftercast delay (7...10% chance).
  • "Don't call it a Comeback": Damage +7...10% from spells of the item's attribute.
  • "Hale and Hearty": Health +15...20 (while meeting the item's required attribute).
  • "Have Faith": Energy +5...7 (while meeting the item's required attribute).
  • "I am Sorrow": Armor +4...5 (while meeting the item's required attribute).
Focus & Shield
  • "Master of My Domain": Item's attribute +1 (15...20% chance).
  • "Man for All Seasons": Armor +4...5 (vs. elemental damage).
  • "Survival of the Fittest": Armor +4...5 (vs. physical damage).
  • "Fear Cuts Deeper": Reduces bleeding condition on you by 20% (stacking).
  • "I Can See Clearly Now": Reduces blind condition on you by 20% (stacking).
  • "Sheltered by Faith": Reduces cracked armor condition on you by 20% (stacking).
  • "Swift as the Wind": Reduces cripple condition on you by 20% (stacking).
  • "Soundness of Mind": Reduces daze condition on you by 20% (stacking).
  • "Strength of Body": Reduces deep wound condition on you by 20% (stacking).
  • "Cast Out the Unclean": Reduces disease condition on you by 20% (stacking).
  • "Pure of Heart": Reduces poison condition on you by 20% (stacking).
  • "Only the Strong Survive": Reduces weakness condition on you by 20% (stacking).
Focus
  • "Serenity Now": Halves skill recharge of spells (7...10% chance).
  • "Forget Me Not": Halves skill recharge of spells of item's attribute (15...20% chance).
  • "Live for Today": Energy +5...8 (while meeting item's required attribute).
  • "Hail to the King": Spells of the item's attribute cannot be interrupted (15...20% chance).
  • "Down But Not Out": Armor +7...10 (while health is below 50%)
Shield
  • "Be Just and Fear Not": Armor +3...4 (while meeting the item's required attribute).
  • "Nothing to Fear": Armor +5...7 (while not moving).
  • "Run For Your Life": Armor +5...7 (while moving).
  • "Life is Pain": Armor +7...10 (health -30).
  • "Ignorance is Bliss": You gain 15...20% more adrenaline when taking damage.
Equippable items
  • "Measure for Measure": Highly salvageable.
  • "Show me the Money": Improved sale value.
Prefix bonus

Unique Weapons[edit]

Warrior

  • Sword: Req 9 Swordsmanship. (Lightning damage, damage +15% while enchanted, armor +5)
  • Axe: Req 9 Axe Mastery. (Life drain +3 / -1 health degeneration, damage +15% / -1 energy degeneration, Axe Mastery +1 20%)
  • Hammer: Req 9 Hammer Mastery. (Double adrenaline gain 10%, Hammer Mastery +1 20%, armor +5)
  • Shield: Req 9 Strength/Tactics. (Armor +5 vs elemental damage, reduces blind duration 20%)

Ranger

  • Longbow: Req 9 Expertise. (Increases cripple duration 20%, energy +15 / -1 energy degeneration, Wilderness Survival +1 20%)
  • Recurve Bow: Req 9 Marksmanship. (Double adrenaline gain 10%, damage +15% / -1 energy regeneration, Armor +5)

Monk Necromancer Mesmer Elementalist Ritualist

  • Staff: Req 9 Primary Attribute. (Halves spell recharge 10%, halves spell recharge 10%, halves spell recharge 10%)
  • Wand: Req 9 Primary Attribute. (Halves casting time spells 10%, halves casting time spells 10%)
  • Focus: Req 9 Primary Attribute. (Energy +5, armor +5)

Assassin

  • Daggers: Req 9 Dagger Mastery. (Cold damage, energy gain +1 / -1 energy degeneration, armor +5)

Paragon

  • Spear: Req 9 Spear Mastery. (Double adrenaline gain 10%, armor +5 vs elemental damage, armor +5)
  • Shield: Req 9 Leadership. (Armor +5 vs physical damage, reduces blind duration 20%)

Dervish

  • Scythe: Req 9 Scythe Mastery. (Double adrenaline gain 10%, damage +15% / -1 health degeneration, +5 armor)