Fertile Season/Skill history
This page contains information about a Guild Wars skill that has been updated since its introduction. Some of the information on this page no longer applies to the game as it currently exists. For the current version of this skill, see Fertile Season. |
November 8, 2007[edit]
- Increased Energy cost to 15.
- Increased recharge time to 60.
- Decreased Health bonus to 50...130...150.
- Decreased armor bonus to 8.
Fertile Season
- Animation
- Click to view
Nature Ritual. Create a level 1...8...10 spirit. Non-spirit creatures within range have +50...130...150 maximum Health and gain +8 armor. This spirit dies after 15...39...45 seconds.
Progression | |
---|---|
Level + Max Health
|
0 1 50 15
1 1 57 17
2 2 63 19
3 2 70 21
4 2 77 23
5 3 83 25
6 3 90 27
7 3 97 29
8 4 103 31
9 4 110 33
10 4 117 35
11 5 123 37
12 5 130 39
13 5 137 41
14 6 143 43
15 6 150 45
16 6 157 47
17 7 163 49
18 7 170 51
19 7 177 53
20 8 183 55
|
August 25, 2005[edit]
- The effects of Spirits no longer work on other Spirits.
- When a Spirit is cast, it kills all other allied Spirits of the same type within its range.
- Reduced duration to 15...39...45 seconds.
Fertile Season
- Animation
- Click to view
Nature Ritual. Create a level 1...8...10 Spirit. For creatures within its range, every creature's maximum Health is increased by 50...290...350 and they gain +15 armor. This Spirit dies after 15...39...45 seconds.
Progression | |
---|---|
+ Maximum Health Spirit Duration
|
0 1 50 15
1 2 70 17
2 2 90 19
3 3 110 21
4 3 130 23
5 4 150 25
6 5 170 27
7 5 190 29
8 6 210 31
9 6 230 33
10 7 250 35
11 8 270 37
12 8 290 39
13 9 310 41
14 9 330 43
15 10 350 45
16 11 370 47
17 11 390 49
18 12 410 51
19 12 430 53
20 13 450 55
|
July 13, 2005[edit]
- Fixed wards, spirits, and wells so that players who are resurrected within the area of effect receive that spell's effect after resurrection.
June 15, 2005[edit]
- Updated the description for skill Fertile Season to more accurately match the actual skill effect.
- Decreased maximum Health bonus to 50...290...350.
- Decreased armor bonus to +15.
- Decreased spirit duration to 30...54...60.
Fertile Season
- Animation
- Click to view
Nature Ritual. Create a level 1...8...10 Spirit. For creatures within its range, every creature's maximum Health is increased by 50...290...350 and they gain +15 armor. This Spirit dies after 30...54...60 seconds.
Progression | |
---|---|
+ Maximum Health Spirit Duration
|
0 1 50 30
1 2 70 32
2 2 90 34
3 3 110 36
4 3 130 38
5 4 150 40
6 5 170 42
7 5 190 44
8 6 210 46
9 6 230 48
10 7 250 50
11 8 270 52
12 8 290 54
13 9 310 56
14 9 330 58
15 10 350 60
16 11 370 62
17 11 390 64
18 12 410 66
19 12 430 68
20 13 450 70
|
Original[edit]
Fertile Season
- Animation
- Click to view
Nature Ritual. Create a level 1...8...10 Spirit. For creatures within its range, every creature's maximum Health is increased by 50...474...580 and they gain +24 armor. This Spirit dies after 30...78...90 seconds.
Progression | |
---|---|
+ Maximum Health Spirit Duration
|
0 1 50 30
1 2 85 34
2 2 121 38
3 3 156 42
4 3 191 46
5 4 227 50
6 5 262 54
7 5 297 58
8 6 333 62
9 6 368 66
10 7 403 70
11 8 439 74
12 8 474 78
13 9 509 82
14 9 545 86
15 10 580 90
16 11 615 94
17 11 651 98
18 12 686 102
19 12 721 106
20 13 757 110
|