Second Wind
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Elite Spell. You gain 1 Energy and 5 Health for each point of Energy restricted by Overcast. You lose all enchantments.
- Concise description
Acquisition[edit]
Notes[edit]
- You gain energy and health from this skill’s own overcast cost.
- You can quickly build up overcast to a useful amount by activating and canceling this skill a few times.
- This spell takes fractional points of overcast into account. For example, if you cast this skill while you’re not otherwise overcast, you will gain 5 points of overcast as you start casting it. By the time you finish casting it, you will have already regenerated ⅓ points of overcast and this skill will give you only 4 energy and 23 health, not 5 energy and 25 health.
- It takes 15 seconds to fully recover from this skill’s overcast cost and maintain a stable level of overcast. When cast every 15 seconds, this skill gives the equivalent of 1 pip of energy regeneration for every 5 points of overcast. For ease of calculation and because fractional points of overcast aren’t visible in the user interface, this table ignores the ⅓ point of overcast lost during this skill’s activation time.
Effects when cast every 15 seconds Overcast at start of activation 5 15 25 35 45 55 Net energy gain 5 15 25 35 45 55 Energy gain/second 0.34 1.00 1.66 2.34 3.00 3.66 Equivalent energy regeneration +1 +3 +5 +7 +9 +11 Overcast at end of activation 10 20 30 40 50 60 Health gain 50 100 150 200 250 300 Health gain/second 3.33 6.66 10 13.33 16.66 20 Equivalent health regeneration ≈+2 ≈+3 +5 ≈+7 ≈+8 +10
Trivia[edit]
- The functionality of this skill has changed since its introduction; see its skill history for details.