Initial effect
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An Initial effect is a skill effect that takes place when a skill is activated and/or before a skill's primary duration effect triggers.
Notes[edit]
- Despite using the "removal effect" term in its concise description, Mend Ailment does not actually have an effect when it removes a condition. Its healing effect only triggers for each remaining condition, similar to Envenom Enchantments with enchantments. Because of this anomaly, a more accurate concise description would be: Heals for 5...57...70 for each remaining condition. Initial effect: removes a condition.
Skills with an initial effect[edit]
Icon | Name | Description | Prof. | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|---|
"Charge!" | Elite Shout. (5...11...13 seconds.) Allies in earshot move 33% faster. Initial effect: these allies lose the Crippled condition. | 5 | 20 | Tactics | Core | |||||
"Fear Me!" | Shout. (1...12...15 second[s].) You have +5...25...30% chance of a critical hit with melee attacks against stationary foes. Initial effect: nearby foes lose 1...3...4 Energy. | 4 | 6 | Tactics | Prophecies | |||||
"Help Me!" | Shout. (1...8...10 seconds.) Other allies' spells targeting you cast 50% faster. You gain 15...75...90 Health. | 5 | 10 | Command | Nightfall | |||||
"To the Limit!" | Shout. (10...18...20 seconds.) You have +10...50...60 maximum Health. Initial effect: you gain one strike of adrenaline for each foe within earshot (maximum 1...5...6). | 5 | 15 | Tactics | Prophecies | |||||
Air of Disenchantment | Elite Hex Spell. Also hexes foes near your target (5...17...20 seconds). Remove one enchantment from target and nearby foes. Enchantments expire 150...270...300% faster on those foes. | 10 | 1 | 10 | Illusion Magic | Nightfall | ||||
Aura of Thorns | Flash Enchantment Spell. (30 seconds.) Initial effect: inflicts Bleeding condition (5...13...15 seconds) on nearby foes. End effect: inflicts Crippled condition (3...7...8 seconds) on nearby foes. | 5 | 10 | Earth Prayers | Nightfall | |||||
Balthazar's Rage | Flash Enchantment Spell. (20 seconds.) Initial Effect: Inflicts burning (1...3...3 second[s]) on nearby foes. End effect: gain 1...2...2 strike[s] of adrenaline if any foes are within earshot. | 10 | 10 | Mysticism | Nightfall | |||||
Bestial Fury | Stance. (5...10...11 seconds.) You attack 25% faster. Your non-attack skills are disabled (5 seconds). | 10 | 10 | Beast Mastery | Factions | |||||
Chilling Winds | Hex Spell. (10 seconds.) The next water hex on target foe lasts 25...85...100% longer. Initial effect: 30...54...60 cold damage. Also strikes adjacent. | 5 | 1 | 8 | Air Magic | Nightfall | ||||
Deadly Paradox | Stance. (5...13...15 seconds.) Your Assassin skills activate and recharge 33% faster. Disables your attack skills (10 seconds). | 15 | 10 | Deadly Arts | Nightfall | |||||
Death's Retreat | Spell. Gain 40...112...130 Health if you have less Health than target ally. Initial effect: Shadow Step to this ally. Cannot self-target. | 5 | ¼ | 20 | Shadow Arts | Nightfall | ||||
Dust Cloak | Flash Enchantment Spell. (30 seconds.) Your attacks deal earth damage. Initial effect: deals 10...34...40 earth damage to adjacent foes. End effect: inflicts Blindness condition (1...3...4 second[s]) on adjacent foes. | 10 | 6 | Earth Prayers | Nightfall | |||||
Ebon Dust Aura | Elite Flash Enchantment Spell. (30 seconds.) Deal +3...13...15 earth damage with your melee attacks. Initial Effect: Blinds nearby foes for 1...6...7 second[s]. End Effect: removes Blindness. No effect unless wielding an earth weapon. | 10 | 20 | Earth Prayers | Nightfall | |||||
Enchanter's Conundrum | Elite Hex Spell. Causes 100...180...200% slower enchantment casting (10 seconds). Initial effect: deals 10...82...100 damage to target and adjacent foes if target foe is not enchanted. | 10 | 2 | 10 | Domination Magic | Nightfall | ||||
Energy Boon | Elite Enchantment Spell. (36...55...60 seconds.) Maximum Health for you and target ally is increased by 1...3...3 for each point of maximum Energy. Initial effect: Both gain 1...10...12 Energy. You gain +1 Energy for every 2 points of Energy Storage. | 10 | 1 | 20 | Energy Storage | Factions | ||||
Flame Djinn's Haste | Enchantment Spell. (8...13...14 seconds.) You move 25% faster. Initial effect: deals 15...99...120 fire damage to foes adjacent to you. If you damage a foe with this spell, it recharges 50% faster. | 10 | ¾ | 20 | Fire Magic | Nightfall | ||||
Grenth's Aura | Flash Enchantment Spell. (20 seconds.) You deal 5...21...25 less damage and steal 5...21...25 Health when you hit with a scythe. Initial effect: steal 5...21...25 Health from all adjacent foes. | 10 | 10 | Wind Prayers | Eye of the North | |||||
Grenth's Fingers | Flash Enchantment Spell. (30 seconds.) Your attacks deal cold damage. Initial effect: hits nearby foes for 10...34...40 cold damage. End effect: transfers 1...2...2 condition[s] to all nearby foes. | 5 | 10 | Wind Prayers | Nightfall | |||||
Guiding Hands | Enchantment Spell. (20 seconds.) Your next 0...2...3 attack[s] cannot be blocked. Initial effect: removes Blindness. | 10 | ¼ | 10 | Wind Prayers | Nightfall | ||||
Gust | Elite Enchantment Spell. (5...10...11 seconds.) You and target ally move 33% faster. Initial effect: Foes near you and target ally are struck for 15...59...70 cold damage. Attacking or moving foes are knocked down. | 10 | ¾ | 10 | Air Magic | Factions | ||||
Harrier's Grasp | Flash Enchantment Spell. (5...17...20 seconds.) Attacks on moving foes also Cripple them. [sic] Ends after you apply Cripple 1...3...3 times. [sic] Initial Effect: you lose Cripple and 1 other condition. | 10 | 15 | Wind Prayers | Nightfall | |||||
Heal as One | Elite Skill. (15 seconds.) Your pet's attacks steal 1...16...20 Health. Initial effect: heals you and your pet for 20...87...104; resurrects your pet (50% Health) if dead. If you have this equipped, your pet will travel with you. | 5 | 1 | 5 | Beast Mastery | Factions | ||||
Heart of Holy Flame | Flash Enchantment Spell. (30 seconds.) Your attacks deal holy damage. Initial effect: deals 5...25...30 holy damage to nearby foes. End effect: inflicts Burning condition (2...4...5 seconds) on nearby foes. | 10 | 10 | Mysticism | Nightfall | |||||
Images of Remorse | Hex Spell. (5...9...10 seconds.) Causes -1...3...3 Health degeneration. Initial effect: 10...44...52 damage if target foe is attacking. | 5 | 2 | 5 | Illusion Magic | Factions | ||||
Lamentation | Hex Spell. Also hexes foes near your target (5...17...20 seconds). Causes -0...2...3 Health degeneration. Initial effect: Deals 10...42...50 damage to these foes if you are within earshot of a spirit or corpse. | 10 | 1 | 15 | Channeling Magic | Factions | ||||
Life Sheath | Elite Enchantment Spell. (8 seconds.) Converts the next incoming damage or life steal (maximum 20...84...100) to healing. Initial effect: Removes 0...2...2 condition[s]. | 5 | ¼ | 2 | Protection Prayers | Factions | ||||
Lyssa's Haste | Flash Enchantment Spell. (3...13...15 seconds.) Your Dervish enchantments recharge 33% faster. Initial Effect: interrupts all adjacent foes. End Effect: interrupts all adjacent foes. 50% failure chance unless Wind Prayers 5 or higher. | 10 | 15 | Wind Prayers | Nightfall | |||||
Mend Ailment | Spell. Removes a condition. Removal effect: heals for 5...57...70 for each remaining condition. | 5 | ¾ | 5 | Protection Prayers | Core | ||||
Mirage Cloak | Flash Enchantment Spell. (1...6...7 second[s].) You have 40...72...80% chance to block. Initial Effect: deals 10...34...40 earth damage to nearby foes. | 10 | 10 | Earth Prayers | Nightfall | |||||
Mystic Corruption | Flash Enchantment Spell. (20 seconds.) Initial Effect: all adjacent foes are Diseased (1...2...2 second[s].) Double duration if you are already enchanted. End Effect: party members in earshot lose Disease. | 10 | 10 | Mysticism | Nightfall | |||||
Phase Shield | Spell. (20 seconds.) A shield around the golem prevents up to 250 damage to nearby allies. Removes Spectral Agony from shielded targets. | 15 | 1 | 40 | Core | |||||
Phoenix | Spell. Projectile: deals 10...50...60 fire damage to target and nearby foes. Heals allies for 20...68...80 if you are Overcast. | 10 | 1½ | 7 | Fire Magic | Prophecies | ||||
Rending Aura | Flash Enchantment Spell. (30 seconds.) Your attack skills remove enchantments from knocked-down foes. Initial effect: deals 10...34...40 cold damage to all nearby foes. End effect: nearby foes have Cracked Armor for 1...8...10 second[s]. | 10 | 6 | Wind Prayers | Nightfall | |||||
Shadow Walk | Stance. (15 seconds.) Shadow Step to target foe. End effect: return to your original location. Disables your attack skills for 1 second. Disables your stances and enchantments for 10 seconds. | 5 | 30 | Nightfall | ||||||
Shove | Elite Touch Skill. Causes knockdown. Initial effect: ends foe's stance and deals 15...63...75 damage if target foe is moving. | 5 | ¾ | 15 | Tactics | Factions | ||||
Snow Flurry | Spell. (5 seconds.) Deals 25 damage each second. Applies Cripple (2 seconds). Hits foes in the area of target foe's initial location. Initial effect: target foe is hexed with Snow Down the Shirt. | 6 | 1 | 10 | Core | |||||
Staggering Force | Flash Enchantment Spell. (30 seconds.) Your attacks deal earth damage. Initial effect: deals 10...34...40 earth damage to nearby foes. End effect: inflicts Cracked Armor condition (1...8...10 second[s]) on nearby foes. | 10 | 6 | Earth Prayers | Nightfall | |||||
Stone Sheath | Elite Enchantment Spell. (5...17...20 seconds.) Gives you and target ally +1...24...30 armor and immunity to critical hits. Initial effect: Foes near you and target ally are struck for 15...59...70 earth damage and are Weakened (5...17...20 seconds). | 10 | 1 | 15 | Earth Magic | Nightfall | ||||
Tiger's Fury | Stance. (5...10...11 seconds.) You attack 25% faster. Disables your non-attack skills (5 seconds). | 10 | 10 | Beast Mastery | Prophecies | |||||
Veil of Thorns | Flash Enchantment Spell. (5...21...25 seconds.) Spell damage is reduced by 5...29...35%. Initial Effect: nearby foes are struck for 5...41...50 piercing damage. | 10 | 15 | Earth Prayers | Nightfall | |||||
Web of Disruption | Hex Spell. (10 seconds.) Initial effect: interrupts a skill. End effect: interrupts a skill. | 5 | ¼ | 15 | Nightfall | |||||
Zealous Renewal | Flash Enchantment Spell. (5...21...25 seconds.) Initial effect: deals 5...25...30 holy damage to nearby foes. You have -1 Energy regeneration and gain 1 Energy when you hit. Gain 1...4...5 Energy if this enchantment ends early. | 5 | 10 | Mysticism | Nightfall |