Mirror of Ice/Skill history

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Historic content.png This page contains information about a Guild Wars skill that has been updated since its introduction. Some of the information on this page no longer applies to the game as it currently exists. For the current version of this skill, see Mirror of Ice.

September 13, 2012[edit]

  • Increased recharge to 15 seconds.

Elite Hex Spell. Shatter a Mirror of Ice. All foes near you and target ally take 15...59...70 cold damage and move 66% slower for 2...5...6 seconds. If you strike a foe hexed with Water Magic, Mirror of Ice recharges 50% faster.

Elite Hex Spell. Shatter a Mirror of Ice. All foes near you and target ally take 15...59...70 cold damage and move 66% slower for 2...5...6 seconds. If you strike a foe hexed with Water Magic, Mirror of Ice recharges 50% faster.

Concise description
Elite Hex Spell. Deals 15...59...70 cold damage and slows foes by 66% (2...5...6 seconds). Hits foes near you and target ally. Recharges 50% faster if it hits a foe hexed with Water Magic.


Progression
0
15
2
1
19
2
2
22
3
3
26
3
4
30
3
5
33
3
6
37
4
7
41
4
8
44
4
9
48
4
10
52
5
11
55
5
12
59
5
13
63
5
14
66
6
15
70
6
16
74
6
17
77
7
18
81
7
19
85
7
20
88
7
21
92
8


January 5, 2012[edit]

  • Reduced casting time to 0.75 seconds.
  • Reduced Energy cost to 10.
  • Reduced recharge to 12.
  • Changed functionality to: "Shatter a Mirror of Ice. All foes near you and target ally take 15...70 cold damage and move 66% slower for 2...6 seconds. If you strike a foe hexed with Water Magic, Mirror of Ice recharges 50% faster."

Elite Hex Spell. Shatter a Mirror of Ice. All foes near you and target ally take 15...59...70 cold damage and move 66% slower for 2...5...6 seconds. If you strike a foe hexed with Water Magic, Mirror of Ice recharges 50% faster.

Elite Hex Spell. Shatter a Mirror of Ice. All foes near you and target ally take 15...59...70 cold damage and move 66% slower for 2...5...6 seconds. If you strike a foe hexed with Water Magic, Mirror of Ice recharges 50% faster.

Concise description
Elite Hex Spell. Deals 15...59...70 cold damage and slows foes by 66% (2...5...6 seconds). Hits foes near you and target ally. Recharges 50% faster if it hits a foe hexed with Water Magic.


Progression
0
15
2
1
19
2
2
22
3
3
26
3
4
30
3
5
33
3
6
37
4
7
41
4
8
44
4
9
48
4
10
52
5
11
55
5
12
59
5
13
63
5
14
66
6
15
70
6
16
74
6
17
77
7
18
81
7
19
85
7
20
88
7
21
92
8


November 12, 2010[edit]

  • Increased recharge to 45 seconds.

Elite Enchantment Spell. For 36...55...60 seconds, you deal an additional 5...29...35 cold damage whenever you cast a Water Magic hex.

Elite Enchantment Spell. For 36...55...60 seconds, you deal an additional 5...29...35 cold damage whenever you cast a Water Magic hex.

Concise description
Elite Enchantment Spell. (36...55...60 seconds.) You deal +5...29...35 cold damage whenever you cast a Water Magic hex.


Progression
0
5
36
1
7
38
2
9
39
3
11
41
4
13
42
5
15
44
6
17
46
7
19
47
8
21
49
9
23
50
10
25
52
11
27
54
12
29
55
13
31
57
14
33
58
15
35
60
16
37
62
17
39
63
18
41
65
19
43
66
20
45
68
21
47
70


May 21, 2010[edit]

  • Changed duration to 36...55...60 seconds; duration is no longer affected by Energy Storage.

Elite Enchantment Spell. For 36...55...60 seconds, you deal an additional 5...29...35 cold damage whenever you cast a Water Magic hex.

Elite Enchantment Spell. For 36...55...60 seconds, you deal an additional 5...29...35 cold damage whenever you cast a Water Magic hex.

Concise description
Elite Enchantment Spell. (36...55...60 seconds.) You deal +5...29...35 cold damage whenever you cast a Water Magic hex.


Progression
0
5
36
1
7
38
2
9
39
3
11
41
4
13
42
5
15
44
6
17
46
7
19
47
8
21
49
9
23
50
10
25
52
11
27
54
12
29
55
13
31
57
14
33
58
15
35
60
16
37
62
17
39
63
18
41
65
19
43
66
20
45
68
21
47
70


January 28, 2010[edit]

  • Increased casting time to 2 seconds.
  • Increased Energy cost to 15.

Elite Enchantment Spell. For 5 seconds and 3 seconds more for every rank of Energy Storage, you deal an additional 5...29...35 cold damage whenever you cast a Water Magic hex.

Elite Enchantment Spell. For 5 seconds and 3 seconds more for every rank of Energy Storage, you deal an additional 5...29...35 cold damage whenever you cast a Water Magic hex.

Concise description
Elite Enchantment Spell. (5 seconds plus 3 seconds more for every rank of Energy Storage.) You deal +5...29...35 cold damage whenever you cast a Water Magic hex.


Progression
0
5
1
7
2
9
3
11
4
13
5
15
6
17
7
19
8
21
9
23
10
25
11
27
12
29
13
31
14
33
15
35
16
37
17
39
18
41
19
43
20
45
21
47
Progression
Additional duration
Total duration
0
0
5
1
3
8
2
6
11
3
9
14
4
12
17
5
15
20
6
18
23
7
21
26
8
24
29
9
27
32
10
30
35
11
33
38
12
36
41
13
39
44
14
42
47
15
45
50
16
48
53
17
51
56
18
54
59
19
57
62
20
60
65
21
63
68


May 14, 2009[edit]

  • Duration changed to: "For 5 seconds, plus 3 additional seconds for every rank of Energy Storage."

Elite Enchantment Spell. For 5 seconds and 3 seconds more for every rank of Energy Storage, you deal an additional 5...29...35 cold damage whenever you cast a Water Magic hex.

Elite Enchantment Spell. For 5 seconds and 3 seconds more for every rank of Energy Storage, you deal an additional 5...29...35 cold damage whenever you cast a Water Magic hex.

Concise description
Elite Enchantment Spell. (5 seconds plus 3 seconds more for every rank of Energy Storage.) You deal +5...29...35 cold damage whenever you cast a Water Magic hex.


Progression
0
5
1
7
2
9
3
11
4
13
5
15
6
17
7
19
8
21
9
23
10
25
11
27
12
29
13
31
14
33
15
35
16
37
17
39
18
41
19
43
20
45
21
47
Progression
Additional Duration
Total Duration
0
0
5
1
3
8
2
6
11
3
9
14
4
12
17
5
15
20
6
18
23
7
21
26
8
24
29
9
27
32
10
30
35
11
33
38
12
36
41
13
39
44
14
42
47
15
45
50
16
48
53
17
51
56
18
54
59
19
57
62
20
60
65
21
63
68


August 7, 2008[edit]

  • Increased casting time to 1 second.
  • Increased recharge to 30 seconds.
  • Functionality changed to: "(60 seconds.) You deal 5...29...35 cold damage whenever you cast a Water Magic hex."

Elite Enchantment Spell. For 60 seconds, You deal 5...29...35 cold damage whenever you cast a Water Magic hex.

Elite Enchantment Spell. For 60 seconds, You deal 5...29...35 cold damage whenever you cast a Water Magic hex.

Concise description
Elite Enchantment Spell. (60 seconds.) You deal 5...29...35 cold damage whenever you cast a Water Magic hex.


Progression
0
5
1
7
2
9
3
11
4
13
5
15
6
17
7
19
8
21
9
23
10
25
11
27
12
29
13
31
14
33
15
35
16
37
17
39
18
41
19
43
20
45
21
47


Original[edit]

Elite Enchantment Spell. For 60 seconds, the next time an enemy Spell would deal damage to you, that damage is negated and that Spell's caster takes 10...70...85 damage.

Elite Enchantment Spell. For 60 seconds, the next time an enemy Spell would deal damage to you, that damage is negated and that Spell's caster takes 10...70...85 damage.

Concise description
Elite Enchantment Spell. (60 seconds.) Damage from the next spell targeting you deals 10...70...85 damage to the caster instead.


Progression
0
10
1
15
2
20
3
25
4
30
5
35
6
40
7
45
8
50
9
55
10
60
11
65
12
70
13
75
14
80
15
85
16
90
17
95
18
100
19
105
20
110
21
115