Sheco/Weapons
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Item | Stats | Requirements | Weapon bonuses | Materials | Gold | |
---|---|---|---|---|---|---|
Cleaver | Slashing Dmg: 6-28 | 9 Axe Mastery | Damage +15% (while in a Stance) | 50 10 5 | 5 | |
Katana | Slashing Dmg: 15-22 | 9 Swordsmanship | Damage +15% (while in a Stance) | 40 6 | 5 | |
Bludgeoner | Blunt Dmg: 19-35 | 9 Hammer Mastery | Damage +15% (while in a Stance) | 30 25 5 | 5 | |
Bronze Shield | Armor: 16 | 9 Strength | Received physical damage -2 (while in a Stance) Health +45 (while in a Stance) |
40 3 | 5 | |
Bronze Shield | Armor: 16 | 9 Tactics | Received physical damage -2 (while in a Stance) Health +45 (while in a Stance) |
40 3 | 5 | |
Longbow | Piercing Dmg: 15-28 | 9 Marksmanship | Damage +15% (while in a Stance) | 100 50 | 5 | |
Shortbow | Piercing Dmg: 15-28 | 9 Marksmanship | Damage +15% (while in a Stance) | 100 50 | 5 | |
Divine Symbol | Energy +12 | 9 Divine Favor | Divine Favor +1 (20% Chance while using skills) Health +30 |
100 30 | 5 | |
Hallowed Idol | Energy +12 | 9 Smiting Prayers | Smiting Prayers +1 (20% Chance while using skills) Health +30 |
150 50 | 5 | |
Healing Ankh | Energy +12 | 9 Healing Prayers | Healing Prayers +1 (20% Chance while using skills) Health +30 |
150 50 | 5 | |
Healing Rod | Fire Dmg: 11-22 | 9 Divine Favor | Halves casting time of Healing Prayers spells (Chance: 20%) Energy +5 (while Health is above 50%) |
40 6 | 5 | |
Holy Rod | Fire Dmg: 11-22 | 9 Divine Favor | Halves casting time of Divine Favor spells (Chance: 20%) Energy +5 (while Health is above 50%) |
40 6 | 5 | |
Protective Icon | Energy +12 | 9 Protection Prayers | Protection Prayers +1 (20% Chance while using skills) Health +30 |
150 50 | 5 | |
Protective Rod | Fire Dmg: 11-22 | 9 Divine Favor | Halves casting time of Protection Prayers spells (Chance: 20%) Energy +5 (while Health is above 50%) |
40 6 | 5 | |
Smiting Rod | Holy Dmg: 11-22 | 9 Smiting Prayers | Halves casting time of Smiting Prayers spells (Chance: 20%) Energy +5 (while Health is above 50%) |
40 6 | 5 | |
Gazing Scepter | Chaos Dmg: 11-22 | 9 Domination Magic | Halves casting time of Domination Magic spells (Chance: 20%) Energy +5 (while Health is above 50%) |
40 6 | 5 | |
Hypnotic Scepter | Chaos Dmg: 11-22 | 9 Illusion Magic | Halves casting time of Illusion Magic spells (Chance: 20%) Energy +5 (while Health is above 50%) |
40 6 | 5 | |
Inscribed Chakram | Energy +12 | 9 Domination Magic | Domination Magic +1 (20% Chance while using skills) Health +30 |
40 6 | 5 | |
Jeweled Chakram | Energy +12 | 9 Illusion Magic | Illusion Magic +1 (20% Chance while using skills) Health +30 |
40 6 | 5 | |
Jeweled Chalice | Energy +12 | 9 Inspiration Magic | Inspiration Magic +1 (20% Chance while using skills) Health +30 |
150 50 | 5 | |
Bleached Skull | Energy +12 | 9 Death Magic | Death Magic +1 (20% Chance while using skills) Health +30 |
150 30 | 5 | |
Bone Idol | Energy +12 | 9 Curses | Curses +1 (20% Chance while using skills) Health +30 |
150 30 | 5 | |
Bone Spiral Rod | Cold Dmg: 11-22 | 9 Death Magic | Halves casting time of Death Magic spells (Chance: 20%) Energy +5 (while Health is above 50%) |
40 6 | 5 | |
Idol | Energy +12 | 9 Blood Magic | Blood Magic +1 (20% Chance while using skills) Health +30 |
150 50 | 5 | |
Pronged Rod | Dark Dmg: 11-22 | 9 Blood Magic | Halves casting time of Blood Magic spells (Chance: 20%) Energy +5 (while Health is above 50%) |
40 6 | 5 | |
Wailing Wand | Cold Dmg: 11-22 | 9 Curses | Halves casting time of Curses spells (Chance: 20%) Energy +5 (while Health is above 50%) |
40 6 | 5 | |
Air Wand | Lightning Dmg: 11-22 | 9 Air Magic | Halves casting time of Air Magic spells (Chance: 20%) Energy +5 (while Health is above 50%) |
40 6 | 5 | |
Earth Scroll | Energy +12 | 9 Earth Magic | Earth Magic +1 (20% Chance while using skills) Health +30 |
10 30 | 5 | |
Earth Wand | Earth Dmg: 11-22 | 9 Earth Magic | Halves casting time of Earth Magic spells (Chance: 20%) Energy +5 (while Health is above 50%) |
40 6 | 5 | |
Fire Wand | Fire Dmg: 11-22 | 9 Fire Magic | Halves casting time of Fire Magic spells (Chance: 20%) Energy +5 (while Health is above 50%) |
40 6 | 5 | |
Flame Artifact | Energy +12 | 9 Fire Magic | Fire Magic +1 (20% Chance while using skills) Health +30 |
150 50 | 5 | |
Frost Artifact | Energy +12 | 9 Water Magic | Water Magic +1 (20% Chance while using skills) Health +30 |
150 50 | 5 | |
Water Wand | Cold Dmg: 11-22 | 9 Water Magic | Halves casting time of Water Magic spells (Chance: 20%) Energy +5 (while Health is above 50%) |
40 6 | 5 | |
Storm Artifact | Energy +12 | 9 Air Magic | Air Magic +1 (20% Chance while using skills) Health +30 |
150 50 | 5 | |
Sai | Piercing Dmg: 7-17 | 9 Dagger Mastery | Damage +15% (while in a Stance) | 40 6 | 5 | |
Ceremonial Cauldron | Energy +12 | 9 Spawning Power | Spawning Power +1 (20% Chance while using skills) Health +30 |
40 6 | 5 | |
Channeling Focus | Energy +12 | 9 Channeling Magic | Channeling Magic +1 (20% Chance while using skills) Health +30 |
150 50 | 5 | |
Communing Focus | Energy +12 | 9 Communing | Communing +1 (20% Chance while using skills) Health +30 |
150 50 | 5 | |
Restoration Focus | Energy +12 | 9 Restoration Magic | Restoration Magic +1 (20% Chance while using skills) Health +30 |
150 50 | 5 | |
Ritualist Cane | Lightning Dmg: 11-22 | 9 Channeling Magic | Halves casting time of Channeling Magic spells (Chance: 20%) Energy +5 (while Health is above 50%) |
40 6 | 5 | |
Ritualist Scepter | Lightning Dmg: 11-22 | 9 Spawning Power | Halves casting time of Spawning Power spells (Chance: 20%) Energy +5 (while Health is above 50%) |
40 6 | 5 | |
Ritualist Wand | Dark Dmg: 11-22 | 9 Communing | Halves casting time of Communing spells (Chance: 20%) Energy +5 (while Health is above 50%) |
40 6 | 5 |