Sheco
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Sheco | |
---|---|
Affiliation | Canthans |
Type | Human |
Service | Weaponsmith |
Level(s) | 20 (20) |
Campaign | Factions |
Image(s) | |
Location in Bukdek Byway |
Sheco is a weaponsmith, a type of NPC that crafts weapons in exchange for crafting materials and gold and/or customizes weapons. It costs 10 gold to get a weapon customized.
Locations[edit]
- Kaineng City
- Bukdek Byway (does not spawn during or after Winds of Change)
Dialogue[edit]
- "Select an item from my list below, then click "Craft.""
- "Select a weapon from your inventory below, then click "Customize.""
- "Select an item from your inventory below, then click "Sell.""
Weapons offered[edit]
Item | Stats | Requirements | Weapon bonuses | Materials | Gold | |
---|---|---|---|---|---|---|
Cleaver | Slashing Dmg: 6-28 | 9 Axe Mastery | Damage +15% (while in a Stance) | 50 10 5 | 5 | |
Katana | Slashing Dmg: 15-22 | 9 Swordsmanship | Damage +15% (while in a Stance) | 40 6 | 5 | |
Bludgeoner | Blunt Dmg: 19-35 | 9 Hammer Mastery | Damage +15% (while in a Stance) | 30 25 5 | 5 | |
Bronze Shield | Armor: 16 | 9 Strength | Received physical damage -2 (while in a Stance) Health +45 (while in a Stance) |
40 3 | 5 | |
Bronze Shield | Armor: 16 | 9 Tactics | Received physical damage -2 (while in a Stance) Health +45 (while in a Stance) |
40 3 | 5 | |
Longbow | Piercing Dmg: 15-28 | 9 Marksmanship | Damage +15% (while in a Stance) | 100 50 | 5 | |
Shortbow | Piercing Dmg: 15-28 | 9 Marksmanship | Damage +15% (while in a Stance) | 100 50 | 5 | |
Divine Symbol | Energy +12 | 9 Divine Favor | Divine Favor +1 (20% Chance while using skills) Health +30 |
100 30 | 5 | |
Hallowed Idol | Energy +12 | 9 Smiting Prayers | Smiting Prayers +1 (20% Chance while using skills) Health +30 |
150 50 | 5 | |
Healing Ankh | Energy +12 | 9 Healing Prayers | Healing Prayers +1 (20% Chance while using skills) Health +30 |
150 50 | 5 | |
Healing Rod | Fire Dmg: 11-22 | 9 Divine Favor | Halves casting time of Healing Prayers spells (Chance: 20%) Energy +5 (while Health is above 50%) |
40 6 | 5 | |
Holy Rod | Fire Dmg: 11-22 | 9 Divine Favor | Halves casting time of Divine Favor spells (Chance: 20%) Energy +5 (while Health is above 50%) |
40 6 | 5 | |
Protective Icon | Energy +12 | 9 Protection Prayers | Protection Prayers +1 (20% Chance while using skills) Health +30 |
150 50 | 5 | |
Protective Rod | Fire Dmg: 11-22 | 9 Divine Favor | Halves casting time of Protection Prayers spells (Chance: 20%) Energy +5 (while Health is above 50%) |
40 6 | 5 | |
Smiting Rod | Holy Dmg: 11-22 | 9 Smiting Prayers | Halves casting time of Smiting Prayers spells (Chance: 20%) Energy +5 (while Health is above 50%) |
40 6 | 5 | |
Gazing Scepter | Chaos Dmg: 11-22 | 9 Domination Magic | Halves casting time of Domination Magic spells (Chance: 20%) Energy +5 (while Health is above 50%) |
40 6 | 5 | |
Hypnotic Scepter | Chaos Dmg: 11-22 | 9 Illusion Magic | Halves casting time of Illusion Magic spells (Chance: 20%) Energy +5 (while Health is above 50%) |
40 6 | 5 | |
Inscribed Chakram | Energy +12 | 9 Domination Magic | Domination Magic +1 (20% Chance while using skills) Health +30 |
40 6 | 5 | |
Jeweled Chakram | Energy +12 | 9 Illusion Magic | Illusion Magic +1 (20% Chance while using skills) Health +30 |
40 6 | 5 | |
Jeweled Chalice | Energy +12 | 9 Inspiration Magic | Inspiration Magic +1 (20% Chance while using skills) Health +30 |
150 50 | 5 | |
Bleached Skull | Energy +12 | 9 Death Magic | Death Magic +1 (20% Chance while using skills) Health +30 |
150 30 | 5 | |
Bone Idol | Energy +12 | 9 Curses | Curses +1 (20% Chance while using skills) Health +30 |
150 30 | 5 | |
Bone Spiral Rod | Cold Dmg: 11-22 | 9 Death Magic | Halves casting time of Death Magic spells (Chance: 20%) Energy +5 (while Health is above 50%) |
40 6 | 5 | |
Idol | Energy +12 | 9 Blood Magic | Blood Magic +1 (20% Chance while using skills) Health +30 |
150 50 | 5 | |
Pronged Rod | Dark Dmg: 11-22 | 9 Blood Magic | Halves casting time of Blood Magic spells (Chance: 20%) Energy +5 (while Health is above 50%) |
40 6 | 5 | |
Wailing Wand | Cold Dmg: 11-22 | 9 Curses | Halves casting time of Curses spells (Chance: 20%) Energy +5 (while Health is above 50%) |
40 6 | 5 | |
Air Wand | Lightning Dmg: 11-22 | 9 Air Magic | Halves casting time of Air Magic spells (Chance: 20%) Energy +5 (while Health is above 50%) |
40 6 | 5 | |
Earth Scroll | Energy +12 | 9 Earth Magic | Earth Magic +1 (20% Chance while using skills) Health +30 |
10 30 | 5 | |
Earth Wand | Earth Dmg: 11-22 | 9 Earth Magic | Halves casting time of Earth Magic spells (Chance: 20%) Energy +5 (while Health is above 50%) |
40 6 | 5 | |
Fire Wand | Fire Dmg: 11-22 | 9 Fire Magic | Halves casting time of Fire Magic spells (Chance: 20%) Energy +5 (while Health is above 50%) |
40 6 | 5 | |
Flame Artifact | Energy +12 | 9 Fire Magic | Fire Magic +1 (20% Chance while using skills) Health +30 |
150 50 | 5 | |
Frost Artifact | Energy +12 | 9 Water Magic | Water Magic +1 (20% Chance while using skills) Health +30 |
150 50 | 5 | |
Water Wand | Cold Dmg: 11-22 | 9 Water Magic | Halves casting time of Water Magic spells (Chance: 20%) Energy +5 (while Health is above 50%) |
40 6 | 5 | |
Storm Artifact | Energy +12 | 9 Air Magic | Air Magic +1 (20% Chance while using skills) Health +30 |
150 50 | 5 | |
Sai | Piercing Dmg: 7-17 | 9 Dagger Mastery | Damage +15% (while in a Stance) | 40 6 | 5 | |
Ceremonial Cauldron | Energy +12 | 9 Spawning Power | Spawning Power +1 (20% Chance while using skills) Health +30 |
40 6 | 5 | |
Channeling Focus | Energy +12 | 9 Channeling Magic | Channeling Magic +1 (20% Chance while using skills) Health +30 |
150 50 | 5 | |
Communing Focus | Energy +12 | 9 Communing | Communing +1 (20% Chance while using skills) Health +30 |
150 50 | 5 | |
Restoration Focus | Energy +12 | 9 Restoration Magic | Restoration Magic +1 (20% Chance while using skills) Health +30 |
150 50 | 5 | |
Ritualist Cane | Lightning Dmg: 11-22 | 9 Channeling Magic | Halves casting time of Channeling Magic spells (Chance: 20%) Energy +5 (while Health is above 50%) |
40 6 | 5 | |
Ritualist Scepter | Lightning Dmg: 11-22 | 9 Spawning Power | Halves casting time of Spawning Power spells (Chance: 20%) Energy +5 (while Health is above 50%) |
40 6 | 5 | |
Ritualist Wand | Dark Dmg: 11-22 | 9 Communing | Halves casting time of Communing spells (Chance: 20%) Energy +5 (while Health is above 50%) |
40 6 | 5 |
Notes[edit]
Bug.Sheco does not spawn during or after completion of the Winds of Change quest line. If that is the case, you need to have Memories of Purity active to make him spawn.