Talk:Bloodstone Caves

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In Game Lore[edit]

Should in game lore of this area be included (A.K.A. story from the dungeon book?) Or would that be against a policy somewhere... so many policies...--Kyle van der Meer 17:02, 23 January 2008 (UTC)

Bug[edit]

There is a ruined bag on the first floor right by the entrance to the dungeon. If one of your heros or henchmen stands between it and the wall, which happened to me when Vekk was running around away from Ettins, they become permanently stuck until you zone. The same thing happens if a player stands between the bag and the wall, they become stuck and unable to move. The /stuck command will not free you from the wall and you will either have to have another player walk through a portal, or /resign or map out. Dancing Gnome 08:17, 6 September 2007 (UTC)

Hopefully this can be fixed. You can get behind the bag with ease, but once you are back there you can not, no matter what you try, get back out. I had a bunch of hench get stuck back there when I talked to the bag. Curious as to what their problem was I went back too (without even having to try hard) and was trapped. Perpetual Salvation 21:11, 8 September 2007 (UTC)

Defeating the Boss[edit]

1,500 Reputation points for defeating the dungeon boss the first time around. Dwarf reputation that is. Dancing Gnome 15:57, 6 September 2007 (UTC)

Vloxen Excavations[edit]

The first Level of this dungeon is definitely a part of Vloxen Excavations.

Can someone prove this?

--62.68.18.143 20:02, 7 September 2007 (UTC)

Yes, the dungeon designers reuse templates when creating some of the intermediate parts of the dungeons. I've noticed the same pattern appear in multiple dungeons. It saves time to create an entirely new section from scratch. --Thervold 03:15, 8 September 2007 (UTC)
Yeah, there is a part of lvl 2 in SoO that looks exactly like the start of CoF. So reuse of templates happens other places as well. 85.19.140.9 01:18, 12 January 2011 (UTC)

The Hidden Treasure[edit]

I went down to the 3rd level and found the switch, but when I went into the big chamber (It shows up as gray on the map) I only find 2-3 hidden treasures and no dwarven ghosts. But I do find a ghost somewhere along the path to the bloodstone.Eroth 10:30, 18 October 2007 (UTC)

The treasures marked on the map do not seem to be all of the treasures in the dungeon. There are a few treasures missing (didn't find any extra dwarves though). However, i did find all the treasures that were marked on the map.Ubiquitous

This dungeon does have secret treasure chests en masse >.< dammid, i should have taken LoD... —ZerphatalkThe Improver 19:34, 24 November 2007 (UTC)

Not getting your reward!?[edit]

Uhmm, 500g doesn't seem like a well earned reward to me, and the other two qeusts are non-repeatable!?!

This needs to be fixed.--68.116.156.71 20:51, 20 January 2008 (UTC)

Not really a hard dungeon imo, just h/h'ed it in HM with next to no deaths, so 500g reward is pretty fair seeing as the dungeon is that easy. Slaphead Monk

The speulchre is easier and te reward is 1500 gold. Also, the sepulchre takes less time to complete. 145.94.74.23 18:26, 27 August 2008 (UTC)
Its 500g per quest, and there are three of them, so its the typical 1500 gold total. This is a good dungeon for that, because if you wipe after two levels you still get 2/3 of your reward. --User Chieftain Alex Chieftain Signature.pngChieftain Alex 12:40, 27 September 2008 (UTC)
Alex, only the third quest (Crystal Method) is repeatable, the other two are once-only. There was probably some technical issue with having a dungeon with multiple quests tied to it or something. And really, 1k isn't a terrible loss when doing dungeons (at least on HM). 96.39.1.7 20:00, 14 December 2008 (UTC)

Removed false info[edit]

  • Bringing skills like Extinguish is also highly recommended to quickly remove the poison caused by the poison traps.

from the Notes section, user obviously doesn't know what the hell Extinguish does.

It removes the poison effect from all the party members. Just cos you don't get the healing bonus doesn't make the skill entirely useless. --BramStoker (talk, contribs) 09:37, 18 April 2009 (UTC)

It says the bosses have Devastating Hammer but they've got Backbreaker now. That's gotta be fixed? =D --Sacratus 18:49, 12 May 2010 (UTC)

Second floor inscriptions[edit]

They seem to look like the ones in Nightfall (Abbadon's writing) can someone tell me if they might be the same? --Sneaker, 20:47, 2 August 2009 (UTC)

It is possible, when the bloodstones where shattered Abbadon may have still been a major god at the time. Before he turned.

Boss Information Error[edit]

The bosses listed on the page show that they have Devastating Hammer, whereas they all now have Backbreaker instead.. Could someone go about changing that... 173.178.226.182 15:17, 31 May 2010 (UTC)

Stormcloud Incubi on hard mode are complete bullshit[edit]

It's really stupid when a group of like 7 of them all use Mind Shock at once on the same target (whoever aggros them first that is) and you just instantly die. If you run into these things on hard mode make sure to put up some serious prot spells on whoever pulls them. To make things even worse spells like Spirit Bond or prot spirit won't do much because it's a whole bunch of somewhat small damage packets, although that does mean Shield of Absorption and Shielding Hands are especially useful here so it's not ALL bad I guess. Pjwned 23:01, 16 May 2011 (UTC)

how do i get around this?[edit]

everytime i complete the dungeon, i just get teleported back to the town, and i dont get a chance to open the chest, as i watned to farm it for the Eldritch sword. how do i fix this? --The preceding unsigned comment was added by 68.227.201.162 (talk).

Are you sure you're completing the dungeon quest (Crystal Method) instead of the storyline quest (Finding the Bloodstone) that takes place there? In other words, are you walking through the portal into the dungeon instead of interacting with the Inscription Stone near the entrance? The chest doesn't spawn for the storyline quest. --Irgendwer 05:35, 26 June 2011 (UTC)

Melee Counters[edit]

Removing Spiteful Spirit as a "Melee Counter". It doesn't counter melee at all, even if it is effective to cast on melee opponents. 79.66.222.159 20:22, 11 April 2012 (UTC)

Hidden Treasure @ Crystal Ettin on 2nd level[edit]

I can verify it's there - it's around where he normally wanders before you pull him, just north of that central raised area. It's not visible if you look from the wrong spot, I found it looking back at it (it dropped a Lockpick ... been a lot of those lately). Lillian ap Cor 14:02, 12 August 2012 (UTC)

Ah. thanks. User Chieftain Alex Chieftain Signature.jpg Chieftain Alex 16:30, 12 August 2012 (UTC)

Did the White Mantle sacrifice here?[edit]

The page mentions that Evennia and Saidra were to be sacrificed on this bloodstone, but as far as I know this has never explicitly been stated, and I'm not convinced it is the case. There are no soul batteries over the bloodstone (as seen in Bloodstone Fen and Abaddon's Mouth), and remember that Gadd specifically mentions that no one has been able to get in before. I think the bloodstone the White Mantle used in the Shiverpeaks must have been a completely different one. - 80.229.245.222 23:14, 15 July 2014 (UTC)

It mentions the source is something Glint stated. When did Glint state this? --Silver Edge 07:11, 16 July 2014 (UTC)
She states at the end of The Dragon's Lair that Evennia and Saidra will be "reaped upon one of the five bloodstones", but she never gives any detail about which bloodstone or where. - 80.229.245.222 11:36, 16 July 2014 (UTC)
I've not really though about it before, but why would the White Mantle bother to kidnap Evennia + Saidra in the southern shiverpeaks if they're nowhere near a bloodstone? I don't know what we'd put in the introduction sentence if we removed it, perhaps "The Bloodstone Caves extend into the side of the Shiverpeak Mountains and contain ruins with inscriptions similar to those found on two of the Bloodstones." -Chieftain Alex 18:01, 16 July 2014 (UTC)
I don't think there's any doubt that it is a bloodstone, but it may not be the one the White Mantle intended to use, since there's no evidence they had a presence in the caves. There may be another bloodstone nearby, since there are two whose locations we don't know - or Evennia and Saidra may be held in the Shiverpeaks simply because that's where they were captured, and the White Mantle planned to move them (perhaps they especially wanted to use a bloodstone to make sure Evennia and Saidra wouldn't be resurrected). In any case, I think your edit to the page is a good rewording. - 80.229.245.222 18:31, 16 July 2014 (UTC)