Talk:Developer Updates/Archive Sep-Dec 2007
Any word on the lag?
My TA team has just given up due to unplayable lag and rubberbanding again, so I was wondering if there's any word on progress with it? There's just a generic "we're committed to fixing it" message on the website at the moment, but it occurs to me that it's almost a month now since these problems (first blamed on a data center in Germany, as I remember?) have been going on and it's very much still not resolved..... --The preceding unsigned comment was added by User:85.92.179.71 .
- The problems that caused that lag is fixed, general consensus is that all has returned to normal and is all ok, if you are recieving lag now its not for the same reasons. --ChronicinabilitY 22:10, 25 July 2007 (UTC)
- That's not what it says on the network support part of the website (http://www.guildwars.com/support/networknews/) which admits lag is still ongoing; everyone I know on euro servers is having problems anyway, so it's hardly just me.
- I've actually had more lag in the past week than I had during the huge lag issue a couple weeks back. 18k pings happen several times each night and seem to affect everyone in the same instanced area at the same time. Its not a huge deal for me, since I flag a hero at the UW spawn and can just have him rez me >.< -Elviondale 16:08, 26 July 2007 (UTC)
- That's not what it says on the network support part of the website (http://www.guildwars.com/support/networknews/) which admits lag is still ongoing; everyone I know on euro servers is having problems anyway, so it's hardly just me.
Lag is some days gone other days it is still unplayable. I've reported this over and over again. I sick of reporting so I gave up. --87.66.83.13 11:21, 28 July 2007 (UTC)
- We have not identified any significant lag issues within our network. While an occasional spike may occur, latency issues are not showing up with network reports, nor are we seeing more than an occasional player comment about the matter. Individual situations vary, of course, because there is a lot of technology between your home computer and our game servers. Some latency issues are caused by internal problems with an individual system, such as the router, cable or dial-up modem, etc. Some latency issues are related to ISP problems. But I've not heard of network-wide or even broad regional issues that would account for lag problems. Players really should forward their reports to Support so that Support can look into the individual situations. Support will likely ask for a diagnostic report and they may be able to determine what's going on through that file and possibly send the player suggestions for improving connectivity and reducing latency. --Gaile 18:20, 30 July 2007 (UTC)
- Hello Gaile. It seem that the problems still in the Anet Part or with the core router which was dropped before “solving” the problem. Why I think it is still within the Anet network or on the server? The first lags I notice two days before the News come that there are changes at the chat channel and second point is that the lags was away at the day the core router in Frankfurt was set down and I was routed about another provider. --User:Taron von Tyr 31. July 2007 --The preceding unsigned comment was added by User:141.35.188.230 .
- Understood, Taron, and thanks for the details. The only suggestion I have is to submit that Support Ticket, because the team finds them so useful in locating and identifying the various internal and external problems that arise. The team can even use a support ticket to contact ISPs and "gently persuade them" to fix their own bloomin' internal issues! :) --The preceding unsigned comment was added by User:Gaile Gray .
- huh? i thought those lags were fixed? i don't have any problems these times. the worst ping i had this week was 4k when i forgot to shutdown azureus, which had 40kB/s upload >.> it's usually around 150ms now. - Y0_ich_halt 00:40, 3 August 2007 (UTC)
- I haven't been lagging at all lately, but I have been getting disconnects fairly frequently over the last week. -- Gordon Ecker 00:58, 3 August 2007 (UTC)
- Same. Not only myself but many guildies of mines are reporting sudden disconnects from the server. Whether it be in outposts or explorable areas, they just suddenly lose connection. This has been going on in American Servers for us. 24.90.106.99 03:33, 3 August 2007 (UTC)
- Me too. Started a new Tyrian character the other day, was doing Great Northern Wall yesterday, and got 007'ed three times during the mission, then a fourth time just after completing it while standing in Fort Ranik. I had two more disconnects today. Every time it was just a sudden "whoa, I can't move anymore!" loss of connection - no lag, no rubber-banding, nothing beforehand to indicate that anything was wrong. —Dr Ishmael 04:32, 3 August 2007 (UTC)
- Its the LOLcats. They are in your computers steaking your connections -elviondale (tahlk) 04:40, 3 August 2007 (UTC)
- I already sent to the Support. Daily i write the status and tried everything i can imagin. I contact my ISP too, but they only told me "We have no problems." -- Taron von Tyr 3 August 2007
- uh, guys, there is a notice about possible disconnects due to server maintainence. - Y0_ich_halt 09:29, 3 August 2007 (UTC)
- There wasn't any server maintenance a week ago, so it can't be entirely due to the maintenance (although the mantenance could be due to the lag). -- Gordon Ecker 09:50, 3 August 2007 (UTC)
- hm, yeah. those earlier ones must have other reasons... - Just me 10:00, 3 August 2007 (UTC)
- I have been suffering from terrible lag for the past couple of months. Only my position and skill lag, ie I will rubberband and skills wont be usuable, but I see other people using their skills in real time, I take damage as I would normally I just cant do anything about it. Surely if it was my connection everything would lag? It occurs for about 2-3 seconds every minutes or so, which isnt terrible, but enough to stop me playing on level. If a spike lands during those 2 or 3 secs, or I miss a crucial interupt.
- are you seeding some torrents? because that means your download and connection are ok, but your upload rate has shortages. - Y0_ich_halt 17:38, 10 August 2007 (UTC)
- I have been suffering from terrible lag for the past couple of months. Only my position and skill lag, ie I will rubberband and skills wont be usuable, but I see other people using their skills in real time, I take damage as I would normally I just cant do anything about it. Surely if it was my connection everything would lag? It occurs for about 2-3 seconds every minutes or so, which isnt terrible, but enough to stop me playing on level. If a spike lands during those 2 or 3 secs, or I miss a crucial interupt.
- Yes i still have lags too. Now nearly 6 or 8 weeks i can´t play. :( ... For everyone who still have lags. Try the following: Get WinPcap from [1] and PingPlotter from [2]. If you get them install them and go to the menu Edit - Options and under the point Default Settings - Engine you change the Packet Type to TCP and Port 6112. Now in the left top on the window you add the IP where you get the lags and in the bottom you set # of times to traces to 600 and Trace Interval to 1 second. Now you can hit the Button Trace. The program need 10 minutes to finish. After it you get a statistic about all packages. The column PL% is the percent how much packages are lost. A good value is 0 else is to much. If you have lost packages and you can see in the name that the IP is by your ISP contact them with this trace results. If you have no lost packages sent it to the support. AND the first time you don´t need to run GW. If the first results show no problems start PingPlotter and GW but GW in windowed mode, and run PingPlotter with the IP who you are. Position both windows on the desktop that you can hit the STOP Button of PingPlotter. If you get a lag stop PingPlotter that you get the results of the lag. --User:Taron von Tyr 11. August 2007 --The preceding unsigned comment was added by User:141.35.188.230 .
I have been having some lag not too bad though, but what I have been getting a lot is disconnections. Especially in Remains of Sahlahjah when doing lb/ss runs, another strange thing is it often happens when am salvaging!! To speed up the time between runs I generally salvage whne doing the run but it also happens sometimes when stationary. Anyone else had this happen?has happened in other places but happens an awful lot lately there.--Dan Mocha 11:33, 18 November 2007 (UTC)
I do not feel inclined to send in diagnostic-reports while my whole guild suffers from Disconnects and Lagg simultanious with me and a lot of fellow-players asking about disconnects while in main city's after reconnecting. These lagg- and disconnects are network wide and in several country's at the same time, mainly europe. I hope this will become a more serious adressed issue for a large part of the European community suffers from these latency issue's.--Silverleaf 11:03, 21 November 2007 (UTC)
Aspenwood Problems
This morning I added a pretty big section to the Fort Aspenwood page about player abuse. Specifically I am refering to people leeching and people leaving which often renders the arena frustrating, unfair, unfun and unplayable, at least from my perspective. I was wondering what, if anything, arena net has in the works to try and curb this problem? It's not a small problem it's quite prominent and there is no way to avoid it. I was also wondering if there was any word on fixing some of the horrible programming errors in the arena, specifically the warrior bug which causes the luxon warrior squads to stand against a wall and do nothing when a turtle dies. The last update made the warriors FAR worse than prior to it. Dancing Gnome 23:56, 7 August 2007 (UTC)
- I don't see the section on the Fort Aspenwood discussion page. If you could link me to the placement of the discussion -- and hopefully it's the discussion page and not the article ;) -- I'll see if I can add some info there. Thanks. --Gaile 00:12, 8 August 2007 (UTC)
- I think dancing gnome is reffering to the actual page itself, if you look there is alot of content that he/she has added on the subject of... well what he/she was just saying :) --Alien 00:17, 8 August 2007 (UTC)
- I posted a couple of words on that Fort Aspenwood discussion page. I don't have a lot of information on this, except to say it is known, and is being worked on. There was a discussion on the matter even today, so it's not a "lost cause" by any means. --Gaile 00:40, 8 August 2007 (UTC)
- Sorry Gaile, I did mean the actual article. Wow thanks for taking the time for such a speedy reply, knowing that it's being worked on is a pretty big comfort - I love aspenwood and the arena but I get frustrated a lot when leeching ruins it for a lot of people. I guess we'll just be patient and wait it out to see what happens, I have followed the discussion in bits and pieces on the forums and it seems like a pretty complicated issue and I've added some things that might help with the problem on the discussion page on fort aspenwood. Thanks again. Dancing Gnome 06:17, 8 August 2007 (UTC)
- I posted a couple of words on that Fort Aspenwood discussion page. I don't have a lot of information on this, except to say it is known, and is being worked on. There was a discussion on the matter even today, so it's not a "lost cause" by any means. --Gaile 00:40, 8 August 2007 (UTC)
- I think dancing gnome is reffering to the actual page itself, if you look there is alot of content that he/she has added on the subject of... well what he/she was just saying :) --Alien 00:17, 8 August 2007 (UTC)
I don't suppose the increase in range of turtle siege, and the fact that kurzick gates no longer auto close was part of the fix of aspenwood? (end sarcasm) Seriously though, its stupidly hard to win FA now as a kurzick. turtles siege you to death before you even reach them.--Ryudo 03:35, 24 August 2007 (UTC)
- At the very least a new icon should be made so you can tell if a gate is broken or if it's just sitting open, it's very annoying. However, with the increase of the range of turtle siege, at least with purple gate, you can kinda abuse it to make it stop going anywhere. You go up on the ledge and hide with the wall between you and the turtle (still near the edge) and it will shoot at you, but deal little damage because it hits the wall, and it won't go anywhere until you die or get out of range --66.67.187.203 07:54, 30 August 2007 (UTC)
- Eh, still unbalanced, but at least the gates are autoclosing again.--164.106.215.12 01:27, 4 October 2007 (UTC)
The Glad Point Proposed Changes
I like the changes, except the problem si this: what about the times we got 9 wins or 8 wins? The multiplying the current title doesn't affect that, and so it'd be kinda annoying that now whenever you get 9 wins you actually get points toward the title.-Cheese --The preceding unsigned comment was added by User:72.130.133.0 .
- Yes it does. If the multiplier is high enough it compensates for the loss of that 9 win streaks with granting you more for the 10 win streaks. Anyway, what you try to imply (at least i guess you want to) won't be possible. I am pretty sure GW doesn't keep track of the history of your wins or streaks, so i doubt there is a solution to your problem. But then again, as explained above, it is not so much of a problem anyway. 134.130.183.235 22:09, 14 August 2007 (UTC)
A question about Guild Wars, its players, and its future
If this is in the wrong place, I apologize. A few days ago, a few friends and I were talking about Guild Wars (GW) and World of Warcraft (WoW). We got into a dicussion about advertising. As it is known, WoW, for better or for worse, is far more popular than GW. When we got to talking about it, we decided that it may very well be because of marketing. Even though WoW is more popular than GW, and probably doesnt need any more advertising, I still see ads for it on TV, magazines, etc; while it is rare that I even find a GW ad in any of my gaming mazagines. Which leads me to my questions:
Does Anet have any plans to further market GW to the masses? I feel more people may play if they simply knew there was another RPG besides WoW out there (yes, I'm being exclusive, so sue me).
If not, then why? Is the growth of GW sufficent enough that they do not feel that it is needed?
And my final question: If you were to compare the number of new, active GW accounts that were opened every month to say, the number of accounts that go inactive (lets call inactive 1 month without logging in), which is greater? And to any of my fellow players that may be reading this, word of mouth is great. I have gotten about five people to buy GW, and gotten a few to become reactive. If this article is moved, or deleted, hopefully not by non-dev, esp. one that doesnt like me (I'm looking at you, Entropy.) Please, stick a note about it on my totally empty talk page. --Ryudo 09:06, 15 August 2007 (UTC)
- Good points made. I too have wondered why I have never seen advertising in magazines or commercial or w/e about GW. I found out about it from someone when it was being released, but if not for that I would probably still be playing Final Fantasy XI (online). Yes, there are more options than WoW lol. Perhaps they don't advertise as much as WoW so that their prices in that department are low and we don't have to end up paying for it through monthly fees? I don't know. I think another good avenue GW should do is make more merchandise people can buy such as shirts, mousepads, stationary, stickers, etc. They could make a lot of money on that from their fans as well. Foxysheri 15:42, 15 August 2007 (UTC)
- We have done quite a bit of advertising, actually. Much of it is online, so perhaps you're not visiting the sites that we're using, which is good for us to consider. We have also held the back of PC Gamer for several months over the last year. (In fact, the GW back cover was shown on a recent TV series.) As to bringing in new friends, we have a few promotions coming in the next several months that will, I think, make it easy and appealing to invite a friend to try Guild Wars. I will pass along your comments to Marketing, and thanks. -- Gaile 07:14, 27 October 2007 (UTC)
Cut down the Points needed for Kurzick/Luxon Title track
I dont know who is responsible for the title-tracks, but i think you can forward this to the right person. It is almost impossible to get maximum ranks (for skills, just to have it) in this title. with 5000 Faction earned in one hour, what is quite good, you need 2000 hours of Faction-Farming, means 200 Days if you play 10 hours a day (remember, you may do only faction farming). That is impossible for any human beeing besides afk-leechers that earn faction for free while they are working on someting else. The numbers for that title need to be cut down massively, you should get max rank with 1000.000 Points, thats "only" 200 Hours Faction farming, thats more than enough. The counter may after that show your Progress like Lightbringer or Sunspear does, but the title ranks to max out the skills should be accessible for players that play the game rather than doing thousands of hours farming, most likly leeching as there is no other way. For all who say that spending it for the ally or buying skills cuts the needet score by half: even 100 hours of faction-farming are enough. Sir Astaroth 09:11, 15 August 2007 (UTC)
- Keep in mind, however, that changing this title now would likely really bother people who have worked to max it. Imagine you were in that position: you have farmed faction all that time, your friends think you're dead, but one day after you get it...Ta-da, new update, now people need only one tenth of the faction to max that title. Which means, all that hard work of yours has just been a waste. I don't like titles that take that much of grinding to get, and I really don't like how that one actually makes a character more powerful (thanks to the Luxon & Kurzick skills), but I think this highlights how important it is for Arena Net to make a title "right" when it's introduced - changing it later is something complicated, as it would be bad to devalue the work of those who who managed to max it. Erasculio 11:12, 15 August 2007 (UTC)
- Ok, i see the point in that, but then someone needs to show some hard numbers. Maybe Gaile can get her hands on information how much people own each of the titles. if enough managed to get rank 8 at this time, cut it at 2,5 Mio. But i dont really think that it shouldnt be changed if only an handful of people have this one at ranks greater than 8. As there are now skills assigned to this title, it shoud be doable for all people willing, 2000h is way too much. I can also think of a little gift like a minipet or something for all that loose much at the cut, but there should be a change. Sir Astaroth 14:58, 15 August 2007 (UTC)
- The problem is, if it were just 5 people who have reached the maximum in those titles...Would it be fair to them if suddenly their work were to be devalued? It would be for the betterment of the game, yes, but at the same time it would be really annoying to those few players. At the same time, I agree completely with you - the ammount of faction required is way, WAY too much. Players have been trying to find ways around those issues - for example, it was suggested in GWO to keep the title as it is, but make people reach the maximum value of the Luxon and Kurzick skills at a lower level (for example, at rank 6 the skills would be at their maximum power; from ranks 7 to 12, your title would still increase, but the skills would not become more powerful) and so on. Erasculio 15:08, 15 August 2007 (UTC)
- While valid points made - condisder this: BEFORE the titles people earned faction for nothing. What about all that faction earned that counted towards nothing title-wise. Imagine if you were in a heavy-faction alliance and you earned faction like mad and submitted it towards your alliance. Then an update and now there is a title for it (which does NOT count what you made already). I'm sure people were mad about this as well. People get over it and work on something else. I think you would have many more happy people about the amount of faction being lowered than those which would complain that they have more than enough now. Foxysheri 15:47, 15 August 2007 (UTC)
- Oh, no doubt about that. I would like to try to aim for a compromise first (try, at least) so both groups would be pleased. If that happens to not be viable/possible, then yes, lower the amount of faction required. Erasculio 15:50, 15 August 2007 (UTC)
- While valid points made - condisder this: BEFORE the titles people earned faction for nothing. What about all that faction earned that counted towards nothing title-wise. Imagine if you were in a heavy-faction alliance and you earned faction like mad and submitted it towards your alliance. Then an update and now there is a title for it (which does NOT count what you made already). I'm sure people were mad about this as well. People get over it and work on something else. I think you would have many more happy people about the amount of faction being lowered than those which would complain that they have more than enough now. Foxysheri 15:47, 15 August 2007 (UTC)
- The problem is, if it were just 5 people who have reached the maximum in those titles...Would it be fair to them if suddenly their work were to be devalued? It would be for the betterment of the game, yes, but at the same time it would be really annoying to those few players. At the same time, I agree completely with you - the ammount of faction required is way, WAY too much. Players have been trying to find ways around those issues - for example, it was suggested in GWO to keep the title as it is, but make people reach the maximum value of the Luxon and Kurzick skills at a lower level (for example, at rank 6 the skills would be at their maximum power; from ranks 7 to 12, your title would still increase, but the skills would not become more powerful) and so on. Erasculio 15:08, 15 August 2007 (UTC)
- Ok, i see the point in that, but then someone needs to show some hard numbers. Maybe Gaile can get her hands on information how much people own each of the titles. if enough managed to get rank 8 at this time, cut it at 2,5 Mio. But i dont really think that it shouldnt be changed if only an handful of people have this one at ranks greater than 8. As there are now skills assigned to this title, it shoud be doable for all people willing, 2000h is way too much. I can also think of a little gift like a minipet or something for all that loose much at the cut, but there should be a change. Sir Astaroth 14:58, 15 August 2007 (UTC)
- Keep in mind that working towards this title was recently buffed to be 2x points towards the title when you increase your alliance's faction. -elviondale (tahlk) 15:54, 15 August 2007 (UTC)
5k Faction in an hour? Uhm, no. You can get a lot more faction farmed in an hour than that, like for instance with the Arborstone FFF runs. 2-3 minutes on a skilled team, 1.5k per run. Multiply by 15 (not 20, so that time transferring faction and selling junk etc. is calculated in) and you end up with some 22.5k faction per hour, which counts for 45k faction on the title track. Maybe some 30k on a slower team, but a dedicated FFF team with a good setup and a good idea of how and where to farm can get much more than 5k in an hour, especially if they farm Hard Mode. I speak from experience here.
Of course, even with those numbers the title requirements are outrageous, and not many people are willing to dedicate that much time to something that inevitably gets boring. (Not to make a stab here, but people who love grinding usually end up playing WoW.) While I admire the people who actually did dedicate that time (credit where it is due, which means I'm excluding bots, leeches and other such people), I don't think it was wise to set the skills and title up in this manner.
To me, PvE and farming are not the same thing, full stop. Linking PvE skills to something that forces you to farm (or to suffer the rudeness of the general AB crowd, as well as AB's painstakingly slow pace) is in my opinion a mistake. While I realise that the skills may have been intended as a reward for certain people's hard work, I think the title in itself counts enough for this reward, and the strength of the skills is probably better off calculated otherwise.
The Sunspear skills are worked into PvE much better, as your progress towards this title increases easily towards at least rank 7 as you progress through Nightfall, and even rank 8 isn't too much extra effort. At rank 8, your Sunspear skills are pretty darn good. Of course, I like that my Mesmer has them at rank 10 for a little extra oomph, but the difference in power between rank 8 and rank 10 are in my opinion not really significant. The Kurzick/Luxon skills on the other hand are hardly worth equipping even at rank 4 (which is a good dose of farming in the bucket, more than most people are willing to put up with), and so they've really entirely missed their purpose. Elveh 16:39, 15 August 2007 (UTC)
- Amount of factions needed to max this thing is just sick, compared to SS or LB that can be maxed in a week of farming, this would take months to even get close to final tier. Biz 17:11, 15 August 2007 (UTC)
- I know quite a few people that have it maxed. FFF alliances usually have a few people with maxed faction Title Tracks. —ǥrɩɳsɧƿoɲ〚₮/ḉ〛 17:27, 15 August 2007 (UTC)
- What about splitting each of the two title tracks into a "regular" title track, which maxes out much earlier and affects the title skills, and a "legendary" title track, which maxes out at the same point as the current title tracks and doesn't affect the skills? -- Gordon Ecker 21:08, 15 August 2007 (UTC)
- What if you could exchange 1 Jadenite/Amber for lets say 1000 Points towards the title. That means you can exchange for jadenite/amber and give it away (what is the same as the doubleling if you give it to your guild or the skills) but you also can buy some points towards the track. this also raises the value of jadenite/amber what makes it more interesting to exchange for jadenite/amber to earn some money an raises the value of the armor-sets again. This also makes it easyer to get the title, but alliances that hold outposts have other benefits besides the title. it also takes a lot of money and/or time to get the title, but you can do some other things to earn the money and then buy the jadenite/amber. Sir Astaroth 22:35, 15 August 2007 (UTC)
- It seems to be happening everywhere now, from here to the talk about the gladiator title....people want EASY titles!...well you have them, Sunspear and Lightbringer! and a whole load of titles you can Buy!...stop complaining that a title is a challenge just because you haven't managed to do what someone else has! This isn't aimed at anyone in particular but there seems to be an influx of people who just want easy titles. And it's not good! --ChronicinabilitY 22:39, 15 August 2007 (UTC)
- It's not really a matter of wanting easy titles. Rather, people (me, at least) want to not have power linked to grind, in order to keep the old "skill > time". The Luxon and Kurzick titles give power to those who have them, thanks to their skills, and that's power that should be easier to get, so everyone has it. Remove the link between the skills and the titles if you want, and double the amount of grind required to get the title - I don't really care. But when you give considerable in game benefits for people who grind, then I care. Right now we (me, at least again) have been trying to find a way to make the skills easier to get without making the title easier to get, but throwing everyone discussing this into a random stereotype is not helping. Erasculio 22:43, 15 August 2007 (UTC)
- It seems to be happening everywhere now, from here to the talk about the gladiator title....people want EASY titles!...well you have them, Sunspear and Lightbringer! and a whole load of titles you can Buy!...stop complaining that a title is a challenge just because you haven't managed to do what someone else has! This isn't aimed at anyone in particular but there seems to be an influx of people who just want easy titles. And it's not good! --ChronicinabilitY 22:39, 15 August 2007 (UTC)
- What if you could exchange 1 Jadenite/Amber for lets say 1000 Points towards the title. That means you can exchange for jadenite/amber and give it away (what is the same as the doubleling if you give it to your guild or the skills) but you also can buy some points towards the track. this also raises the value of jadenite/amber what makes it more interesting to exchange for jadenite/amber to earn some money an raises the value of the armor-sets again. This also makes it easyer to get the title, but alliances that hold outposts have other benefits besides the title. it also takes a lot of money and/or time to get the title, but you can do some other things to earn the money and then buy the jadenite/amber. Sir Astaroth 22:35, 15 August 2007 (UTC)
- What about splitting each of the two title tracks into a "regular" title track, which maxes out much earlier and affects the title skills, and a "legendary" title track, which maxes out at the same point as the current title tracks and doesn't affect the skills? -- Gordon Ecker 21:08, 15 August 2007 (UTC)
- I know quite a few people that have it maxed. FFF alliances usually have a few people with maxed faction Title Tracks. —ǥrɩɳsɧƿoɲ〚₮/ḉ〛 17:27, 15 August 2007 (UTC)
(Reset indent) Similar to what Gordon said, I think the easiest way to make it so much less of a huge burded on those simply wanting it for the sake of the PvE skills is to reduce the ranks the skills are dependent on. For example, imagine that the allegiance title track still goes all the way to 12, but the skills are actually dependent on the first 8 ranks. --Talonz // 23:17, 15 August 2007 (UTC)
- I dont want "easy" titles, i want titles that i can get in managable time. The Kurzick/Luxon Title is not "hard" to get as farming is very simple, it just eats lots and lots of time. Lots of time that you have to spend, doing very simple and stupid things over and over (like FFF, wich needs not much brain if you have done it a few times). Thats the point, it just grinding. What i want is a way to get this to max rank with something like fun, some thousand hours of farming or some hundret hours of botlike-FFF are not what i call fun. LB and Sunspear are also kind of grind, but they end before the whole thing becomes completly boring. if you clean some areas in HM you get Sunspear really fast, Lightbringer is also managable. Even Mission-Titles for Hardmode or Vanquisher are fun as you see different areas and play against different monsters. Kurzik/Luxon is just Grind. Even cleaning areas in HM not really gets you close to the max.Rank as the reward is much too low (AB an Espenwood, what is also kind of fun also gives miserable points compared to the max Requirement). If the skills are maxed at rank 8 thats fine with me, i just want to use the skills for some builds.Sir Astaroth 23:20, 15 August 2007 (UTC)
- As far as i see, someone pointed out that faast faction farming can get you 22.5k/hr as a kurzick. what kind of bugs me is that i am not a kurzick and luxon fast faction farming is almost nonexistant. for a really dedicated jade arena team, you may be able to get 12000/hr, but thats half of the kurzick fast faction farm. As a PvEer, i could see making rank 8 the max for skills, and i wwould like to see a better way of getting faction than a fast faction farming grind, or the much slower and leechridden AB and Fort aspenwood. On a side note, why not have a 3x faction rewards in Jade quarry when the anti leeching thing comes out? Killer Revan 20:28, 16 August 2007 (UTC)
- I can also imagine giving out scrolls that apply "bleesing of the kurziks/luxons" that can be used everywhere (as long as you have no other blessings like sunspear/lightbringer.) You fight for the honor of your faction all over the world and earn faction. that means you can do other areas an gain faction. Then you could earn your faction bit by bit als you play through tyria or GW:EN. That does not make it easyer, but less boring as you have more areas you can use for getting faction-rewards. Sir Astaroth 07:54, 17 August 2007 (UTC)
- I love the blessing scroll idea, and for a dedicated PvEer who doesn't like repetitive farming, it works perfectly into Tyrian/Canthan vanquishing. I would have them work as "While you have no other Blessings or Hunts, you gain 5 Faction per kill in normal mode, and 10 faction per kill in hard mode. Boss creatures provide a bonus for every creature killed (max 125 in normal mode, 250 in hard mode)." That way, you couldn't have both the Luxon and Kurzick blessings at once on you, nor get it while SS/LBs farming. They could be available for 500 faction from your faction rewards guy, and grant 1,000 points toward the title. They could even just grant 500 toward the title to reward people who clear entire zones more than people who farm small bits repeatedly, if that's the intent. ~ Kailianna Firesoul 23:29, 17 August 2007 (UTC)
- Title stays the same, but the faction skills are re-adjusted so at rank 6 or 8 they are max, anything above that is just the same as it is now, only it doesn't increase the effectiveness of the skills. The point being most players won't ever see rank 4 let alone rank 12 for these skills - because the grind is too extreme. Everyone is happy except for griefers, who are never happy.58.110.139.72 05:21, 25 September 2007 (UTC)
- I love the blessing scroll idea, and for a dedicated PvEer who doesn't like repetitive farming, it works perfectly into Tyrian/Canthan vanquishing. I would have them work as "While you have no other Blessings or Hunts, you gain 5 Faction per kill in normal mode, and 10 faction per kill in hard mode. Boss creatures provide a bonus for every creature killed (max 125 in normal mode, 250 in hard mode)." That way, you couldn't have both the Luxon and Kurzick blessings at once on you, nor get it while SS/LBs farming. They could be available for 500 faction from your faction rewards guy, and grant 1,000 points toward the title. They could even just grant 500 toward the title to reward people who clear entire zones more than people who farm small bits repeatedly, if that's the intent. ~ Kailianna Firesoul 23:29, 17 August 2007 (UTC)
- I can also imagine giving out scrolls that apply "bleesing of the kurziks/luxons" that can be used everywhere (as long as you have no other blessings like sunspear/lightbringer.) You fight for the honor of your faction all over the world and earn faction. that means you can do other areas an gain faction. Then you could earn your faction bit by bit als you play through tyria or GW:EN. That does not make it easyer, but less boring as you have more areas you can use for getting faction-rewards. Sir Astaroth 07:54, 17 August 2007 (UTC)
- As far as i see, someone pointed out that faast faction farming can get you 22.5k/hr as a kurzick. what kind of bugs me is that i am not a kurzick and luxon fast faction farming is almost nonexistant. for a really dedicated jade arena team, you may be able to get 12000/hr, but thats half of the kurzick fast faction farm. As a PvEer, i could see making rank 8 the max for skills, and i wwould like to see a better way of getting faction than a fast faction farming grind, or the much slower and leechridden AB and Fort aspenwood. On a side note, why not have a 3x faction rewards in Jade quarry when the anti leeching thing comes out? Killer Revan 20:28, 16 August 2007 (UTC)
Banning for External Items in Pre
I understand the bannings for the Armbrace of Truth abuses but I don't get why people who buy external items from pre, in this case I imagine Mallyx mini pets and Skill tomes, would be banned. Sure they are taking advantage of something which was uninteded to be accessed in the game but it's not consistent with the previous actions. The reason why Charr Bags and the salvage kits were introduced into the game is because the black market was considered unfair. No-one is banned for buying those items and this time people are banned for the same thing, only without it being a flaw accessible to many people it's a hack of the game or something. I don't think they should be able to ban people for buying black market items in pre based on their track record, people got away with it in the past, giving a false sense of security, and this time they were punished, pretty severely too. Sure ban the hackers, but people who buy the goods are innocent imho. Dancing Gnome 13:35, 13 September 2007 (UTC)
- If you buy a car and you KNOW it is stolen, you commit a crime. It is the same here: Everyone KNOWS the good they bought can not legally be obtained in pre, so they knowingly help hackers/abusers. Not so innocent in my mind. --Xeeron 13:55, 13 September 2007 (UTC)
- This is not true...a friend of mine traded a black dye for an item from post (while she was in pre), she has had the game less than a month. She didn't get banned, but i was worried she might. She was totally innocent in trading for the item. Not everyone is as 'aware' you or I. --ChronicinabilitY 13:59, 13 September 2007 (UTC)
- And as you said yourself, she didnt get banned. However, there are plenty of people who know exactly what they are doing. --Xeeron 14:01, 13 September 2007 (UTC)
- Yes, i think the worry expressed is how can they be sure as to who KNOWS what they are doing and who is innocent. Although i must say this matter is a little old and not really relevant now. I'm confident A-Net would have sorted out any false bans. --ChronicinabilitY 14:07, 13 September 2007 (UTC)
- In the end I'm sure it's a judgment call, is this player new to the game? How long has the account in question existed? Etc etc etc. Dargon 18:49, 13 September 2007 (UTC)
- And whether or not they were spamming "WTB DUPED ARMBRACE CHEEP" at the time -elviondale (tahlk) 20:54, 13 September 2007 (UTC)
- My point was more;
- And whether or not they were spamming "WTB DUPED ARMBRACE CHEEP" at the time -elviondale (tahlk) 20:54, 13 September 2007 (UTC)
- In the end I'm sure it's a judgment call, is this player new to the game? How long has the account in question existed? Etc etc etc. Dargon 18:49, 13 September 2007 (UTC)
- Yes, i think the worry expressed is how can they be sure as to who KNOWS what they are doing and who is innocent. Although i must say this matter is a little old and not really relevant now. I'm confident A-Net would have sorted out any false bans. --ChronicinabilitY 14:07, 13 September 2007 (UTC)
- And as you said yourself, she didnt get banned. However, there are plenty of people who know exactly what they are doing. --Xeeron 14:01, 13 September 2007 (UTC)
- This is not true...a friend of mine traded a black dye for an item from post (while she was in pre), she has had the game less than a month. She didn't get banned, but i was worried she might. She was totally innocent in trading for the item. Not everyone is as 'aware' you or I. --ChronicinabilitY 13:59, 13 September 2007 (UTC)
- a previous exploit like this exhisted
- Items from post were brought in
- People bought them - KNOWING FULL WELL THEY WERE FROM POST
- People were NOT banned - in fact, a black market was set up giving these items great value
This time a similar exploit happens;
- Based on PAST PRECEDENT no banning would be received for taking advantage of access to these items
- Past precedent was a false sense of security, people were banned for what was previously accepted.
Before you accuse me of being a bitter banned player who greedily bought "illegal goods" in pre, I am not. I don't have a pre char and while I loved the scenery look and feel of pre I have no desire to afk to lvl 20, instead having a crazy notion of actually playing the game and I think it's unfortunate a title was added to promote this - especially now we have the hall of monuments and carry overs to GW2. I just don't like it when banning appears to be something the line has been drawn a little too early, (and has even shifted in this example), when I believe other actions could have been taken to remedy a problem. My point is they didn't ban people for taking part in this black market last time and they shouldn't do it this time. Dancing Gnome 16:35, 14 September 2007 (UTC)
- While I understand and agree with the "false sense of security" bit, the point is that this is a bannable offense regardless, either now or then. Just because they didn't inforce it then (an error of theirs as I see it) does not mean they can't turn around and deal with the problem now. Perhaps they have better technology now to catch the perps as well, who knows? But I for one am glad they finally decided to take action. Besides, those who hacked then are probably the same ones who did it again now, and got banned. All I ask is that legit players who unknowingly got mixed in this business got spared from banning. Alaris 16:56, 14 September 2007 (UTC)
Asking them to be consistent in their Inaction is not reasonable =), any ways about the security and punishment, If you buy duped item for 10k less then its 200k in normal price worst thing that can happen is your item being removed. How ever if you in best case of blue eyed fashion willingly or not get an item for unreasonably low price or in unusually high quantity and or somewhere they clearly don't belong for various reasons you will be and should expect a bann. Biz 19:18, 14 September 2007 (UTC)
- There is one other thing to take into consideration here, the first exploit was a result of ANet messing up and allowing presear characters to get too and from the guildhall. This most recent event however wasn't a result of a mistake on ANet's behalf, players WILLINGLY, and KNOWING full well they were violating the EULA, HACKED their game clients such that they were given access to the battle isles from presear. As per Gaile, the only people to be banned were either those who did the actual client hacking or who an account long enough to have a pretty good idea that these things should not have been in presear. I agree that when two offenses are the same, the punishment should also be the same, however the two events mentioned WERE NOT THE SAME. Dargon 22:52, 14 September 2007 (UTC)
- I tried to make it clear I agree the original hackers should have been banned, no argument there. I disagreed with the bannings of people buying and trading with the original perpetrators. I'm not talking about buying a skill tome in pre for 100g, even people who might pay 70k for one in pre, knowing they are not able to be accessed there and paying a large sum for it - whether the item was accessable normally or not it's the consistency which I have a problem with. If they felt they were too lenient in their original actions for the first set of post items getting into pre, they should have made players aware of that so there was no false sense of security. Rewriting the EULA 3 times (guess not fact) in the same month, expecting people to find the change (assuming there was one) which made this a bannable offence, is not a good enough warning when a precedent will be ignored. Hackers = ban, buyers = safe or at least a warning. Dancing Gnome 01:35, 15 September 2007 (UTC)
- Last I heard people who had post-searing items in pre-searing weren't being banned, but were being unceremoniously dumped into post-searing. Have I missed something? -Immortius 09:26, 23 September 2007 (UTC)
- That would just be funny. 58.110.139.72 04:37, 25 September 2007 (UTC)
- Last I heard people who had post-searing items in pre-searing weren't being banned, but were being unceremoniously dumped into post-searing. Have I missed something? -Immortius 09:26, 23 September 2007 (UTC)
- Dancing Gnome, exploiting a bug has always been a bannable offense, ANet just selected to be generous the first time because it was their mistake. Now as for the the 'but there's people getting punished because they bought bad items, but they didn't hack the client themselves' argument. Those that got punished had a character in the game for a sufficient amount of time that they are well aware of what can and cannot drop in presearing ascalon, for example, skill tomes. Everyone knows they don't drop in presear, so don't you think someone would have been smart enough to go, 'hey, this shouldn't be here, maybe there's a bug I should report to ANet '. Everyone upon signing up for the game agreed to a small contract that said I promise to not exploit bugs, and should I learn of one, I promise to report it to ANet. Whether or not EULA's, etc will stand up in a court of law has not yet been determined, however it's ANet's game, their servers and in the end, their decision as to who they let play the game. You paid your money for access to the game, just as you can pay a cover charge to get access to a nightclub. That doesn't mean ANet or a bouncer can't decide you're causing an issue and escort you off the premises. Dargon 05:16, 25 September 2007 (UTC)
- I tried to make it clear I agree the original hackers should have been banned, no argument there. I disagreed with the bannings of people buying and trading with the original perpetrators. I'm not talking about buying a skill tome in pre for 100g, even people who might pay 70k for one in pre, knowing they are not able to be accessed there and paying a large sum for it - whether the item was accessable normally or not it's the consistency which I have a problem with. If they felt they were too lenient in their original actions for the first set of post items getting into pre, they should have made players aware of that so there was no false sense of security. Rewriting the EULA 3 times (guess not fact) in the same month, expecting people to find the change (assuming there was one) which made this a bannable offence, is not a good enough warning when a precedent will be ignored. Hackers = ban, buyers = safe or at least a warning. Dancing Gnome 01:35, 15 September 2007 (UTC)
- There is one other thing to take into consideration here, the first exploit was a result of ANet messing up and allowing presear characters to get too and from the guildhall. This most recent event however wasn't a result of a mistake on ANet's behalf, players WILLINGLY, and KNOWING full well they were violating the EULA, HACKED their game clients such that they were given access to the battle isles from presear. As per Gaile, the only people to be banned were either those who did the actual client hacking or who an account long enough to have a pretty good idea that these things should not have been in presear. I agree that when two offenses are the same, the punishment should also be the same, however the two events mentioned WERE NOT THE SAME. Dargon 22:52, 14 September 2007 (UTC)
I still think all items that are from any of the glitches should be booted to post. Even these days they are still being sold for large profits. Some of these items are unfair to other players in my opinion for example superior runes, wich take away 75 health each and make death leveling much quicker. Even i am working on a Legendary Defender of Ascalon, takes a lot of time but i will never buy superior runes, because they are not supposed to be there. I'm using pre-order weapons because they are available there and they are not glitched items. Just wish a-net really did something about this. And is the glitch from 21 October fixed ? Or are there still new Post items coming in to Pre-Searing ?? --The Emunator 09:30, 2 November 2007 (UTC)
Hall of Monuments Question: Can we bring armor to GW2?
Been getting mixed signals about this, and I was hoping for an official answer. This wiki says no, armor won't transfer. Several articles -- including the one in PC Gamer -- say yes. The EN page on the Web site doesn't mention armor specifically period. Kind of wondering where everyone is getting their info from. --Ruse 05:20, 19 September 2007 (UTC)
- Armour will not transfer directly, as far as I know and understand things. What you will achieve is recognition (in some form not yet announced) for having obtained that armour. -- Gaile 07:03, 27 October 2007 (UTC)
Plans for Polymock Pvp?
I would like to know if anything could be said about whether or not there are plans to create a pvp arena for polymock? I have heard a few people in-game that would like it, and I figured I may be able to ask here. --The preceding unsigned comment was added by User:74.132.205.200 .
- According to Andrew Patrick, the idea has been passed onto the designers to see if it's possible Dargon 19:40, 26 September 2007 (UTC)
Luxon/kurzick title question
are they going to fix the title so it refelcts the faction you have already spent?? --The preceding unsigned comment was added by User:75.165.112.222 .
- Not likely. It would be too difficult to measure that now, even if the data was available. Alaris 17:44, 1 October 2007 (UTC)
- The data IS available. Your Luxon/Kurzick faction bar has always kept track of your total, just as the Balthazar faction bar. I really think it would have been better if they'd added faction already spent, a lot of people got the short end of the stick the way it is now. -- Elveh 21:37, 1 October 2007 (UTC)
- Your bar may have tracked how much you have earned, but a) for a while it stopped tracking it if you were at the 10k limit and b) didn't track whether or not you had spent the faction as a donation to the guild or to get jade/amder, which count towards the total differently now. Dargon 21:59, 1 October 2007 (UTC)
- Possibly, I haven't monitored my bar sufficiently to know that. Even so, however, adding the total to the title track net-net without any calculations would have been better than not at all. Suppose your bar said 80k faction earned at the time of the update, it would have been better if 80k had just been added to the title track. Those who had spent that 80k on their alliance would have gotten double value for their earned faction much as the system now gives us, and those who farmed their behinds off for a set of elite armour would have suffered less of a sting from the implementation of the new system. That's just my two cents, but unfortunately I don't think they'll do any such thing. -- Elveh 08:49, 2 October 2007 (UTC)
- Your bar may have tracked how much you have earned, but a) for a while it stopped tracking it if you were at the 10k limit and b) didn't track whether or not you had spent the faction as a donation to the guild or to get jade/amder, which count towards the total differently now. Dargon 21:59, 1 October 2007 (UTC)
- The data IS available. Your Luxon/Kurzick faction bar has always kept track of your total, just as the Balthazar faction bar. I really think it would have been better if they'd added faction already spent, a lot of people got the short end of the stick the way it is now. -- Elveh 21:37, 1 October 2007 (UTC)
yea because doing things that are useful is unlike anet....... --The preceding unsigned comment was added by User:75.165.112.222 .
- And for some reason, you are still playing and still interested in a game that supposedly doesn't have anything "useful". -- ab.er.rant 01:32, 4 October 2007 (UTC)
- I agree, should be total amount earned--164.106.215.12 01:40, 4 October 2007 (UTC)
You can see the total amount earned by hovering your mouse over your luxon/kurzick faction bar after bringing up the first tab of the "H" menu where it lists your current amount of faction not yet donated. Total amount after doubling and such is reflected by the Friend of the Luxon/Kurzick title track. -- Vallen Frostweaver 19:18, 4 October 2007 (UTC)
Ingame-Tools (like Battleplan-Decoder)
I just saw the Battleplan-Decoder for the Charr-Battleplans and i really like this machine. It is the first Tool in GW that really feels like using a Tool. Would it be possible to have something like that for Identification- and Salvage-Kits? For People in a hurry maybe as an option they can deactivate. But i would like to have an Identi-Kit with some lenses and Magical Runes to identify my stuff and a salvage-Kit with some Scissors and Stuff. Maybe you could find some Asuran Engeneers that can build somthing like that? ^^ Sir Astaroth 14:37, 28 September 2007 (UTC)
Anti-griefing and Gladiator Title
- as i sit here in an RA and watch someone on a pvx build run laps rather than fight, i wonder why RA doesnt have a time limit. the running thing is as annoying as the leaving thing ever was.Palewook 19:19, 28 September 2007 (UTC)
- RA has a new time limit, at least it was there yesterday.Coran Ironclaw 19:25, 28 September 2007 (UTC)
I have played today on Alliance Battles and in one group someone was leeching. I reported him and after that only two more players done the same. I think somebody should add pop-up window which will appear after someone report that another players is leeching. This windows should be simple - who is reported, for what (leeching) and two options: Yes / No (Report / Ignore). Probably more player would vote. Now only few want to write /report and player’s name. 208.53.138.228 15:19, 1 October 2007 (UTC)
- Agree. The system is so user friendly, but still alot of people are too lazy to use it. Elder 16:17, 1 October 2007 (UTC)
- Not everyone knows that this was put in place too. Lots of people don't go on websites and keep up with the news. Alaris 16:45, 1 October 2007 (UTC)
- before the first and about every third match, there's a yellow message "To report away players, type /Report" or something like that. no need for news :) - Y0_ich_halt 16:47, 1 October 2007 (UTC)
- Ah, cool. I rarely play PvP, so I didn't know about that nice feature. So I guess some people indeed are lazy, because they have no excuse now! Alaris 17:42, 1 October 2007 (UTC)
- before the first and about every third match, there's a yellow message "To report away players, type /Report" or something like that. no need for news :) - Y0_ich_halt 16:47, 1 October 2007 (UTC)
- Not everyone knows that this was put in place too. Lots of people don't go on websites and keep up with the news. Alaris 16:45, 1 October 2007 (UTC)
- I am in [db] and obtaining glads are not that hard due to my experience in TA. But the ranks inclusive with time are extended to ridiculous lengths. 66.215.75.46 12:13, 9 October 2007 (UTC)
- pff... instead of one gladiator every 10 games you now get 3 every 10 wins. needs a bit more streaks to get the next title, but at least it finally rewards really good parties who go bexond 10 wins. - Y0_ich_halt 14:33, 9 October 2007 (UTC)
The only probalem I have with the report system is say (and this happened to me) you have one of your kids in the other room scream and you gotta get up and go check on them, but when you get back, your account was reported cause you died and stood in respawn are for 3-4 minutes... this is the only problem I have with the reporting system... SabreWolf 09:43, 12 October 2007 (UTC)
- because by now, there's even some people camping at the resurrect to report anyone afking there >.> at least i saw some doing that. - Y0_ich_halt 12:16, 12 October 2007 (UTC)
free range pvp gw2
my guilds been wondering bout this for a while, but in gw2 will there be an area for free range player vs player? much like the wilderness in runescape and in WoW? --The preceding unsigned comment was added by User:98.196.45.234 .
- Yes, see the PvP section of the Guild Wars 2 article. The battleground in the mists will be similar to PvP zones in World of Warcraft. -- Gordon Ecker 22:50, 2 October 2007 (UTC)
Latest Mesmer changes
This is first time I've had such a big reaction in any update.
I've been using MoR with mistrust, guilt, shame, energy tap, drain enchantment, backfire, empathy, and boom.....MoR is nerfed we are told that they compensate it by buffing just 3 interrupt that I hardly ever find them not unavailable. Recharges of interrupt are never as important as those mentioned above because you need to wait for the right timeing.
So MoR was nerfed just because most other mesmer elite is unusable in most form of PvE and PvP? Great!!
And I don't think Signet of Illusion will make everyone happy, does anyone see that we are not actually playing mesmer in any kind of SOI build.
- Actually a lot of other Mesmer elites are useable in PvE and PvP. Akirai Annuvil 00:02, 14 October 2007 (UTC)
- there's two mesmer elites that are effective in pve: MoR and e-surge. but i think with this change to SoI, fc eles will become more popular. - Y0_ich_halt 00:31, 14 October 2007 (UTC)
- I feel your pain. This is first time ever since GW came out that I actually began to feel upset over an update (paragon changes although) but we'll adapt and I'm confident that Anet will continue to listen to meaningful inputs from the playerbase. See what happens in a while... Barinthus 06:46, 14 October 2007 (UTC)
- Wait, when has Anet listened to meaningful input from the playerbase? --Edru viransu 07:45, 14 October 2007 (UTC)
- I feel your pain. This is first time ever since GW came out that I actually began to feel upset over an update (paragon changes although) but we'll adapt and I'm confident that Anet will continue to listen to meaningful inputs from the playerbase. See what happens in a while... Barinthus 06:46, 14 October 2007 (UTC)
- When was there ever meaningful input from the playerbase? — Skuld 08:36, 14 October 2007 (UTC)
I don't think any PvP MoR build is breaking PvP balance right now, so, what's the point of the nerf? Just to make PvEers unhappy?
- Well it was. So no. — Skuld 13:38, 14 October 2007 (UTC)
- So what PvP build exactly is that? that break the game balance, mind to elaborate? If you are talking about those that manage to shutdown 1 monk, no, it's our job to shutdown somebody.
- those that shutdown one monk aren't overpowered. but MoR doms can shutdown two or if they play well even three or more enemies at the same time. - Y0_ich_halt 15:47, 15 October 2007 (UTC)
- Care to elaborate?
- i won't elaborate this. go obs some pro games with a mor dom and you'll know what i mean. at least in most cases. - Y0_ich_halt 12:15, 16 October 2007 (UTC)
- If a skill is being used so much that hardly any other elite is getting used, I would call that unbalanced. Changing MoR to make other mesmer elites more viable options makes a lot of sense to me. If we count the number of mesmer elites that see regular use in HA and GvG, I don't think you would have gotten much further than MoR, PD and PB (and PD mainly being a HA skill). With this change, Surge is a nice alternative again which reopens the door for e-denial builds. Also, with the Keystone buff, signet mesmers are becoming interesting. The way I see it, this single skill change has opened a lot of options (different build opportunities) for mesmers in PvP. It's just a different type of balancing than straightforward damage (de)buffs. Zophar 14:08, 16 October 2007 (UTC)
- Unbalanced is when a skill is too strong, whether people use it or not. For sure, if a skill is too strong, people will usually clue in and (ab)use it. Alaris 15:03, 16 October 2007 (UTC)
- If a skill is being used so much that hardly any other elite is getting used, I would call that unbalanced. Changing MoR to make other mesmer elites more viable options makes a lot of sense to me. If we count the number of mesmer elites that see regular use in HA and GvG, I don't think you would have gotten much further than MoR, PD and PB (and PD mainly being a HA skill). With this change, Surge is a nice alternative again which reopens the door for e-denial builds. Also, with the Keystone buff, signet mesmers are becoming interesting. The way I see it, this single skill change has opened a lot of options (different build opportunities) for mesmers in PvP. It's just a different type of balancing than straightforward damage (de)buffs. Zophar 14:08, 16 October 2007 (UTC)
- i won't elaborate this. go obs some pro games with a mor dom and you'll know what i mean. at least in most cases. - Y0_ich_halt 12:15, 16 October 2007 (UTC)
- Care to elaborate?
- ... or too weak ... -- Gordon Ecker 02:00, 17 October 2007 (UTC)
There's no need to be so unhappy about the changes yet, as they haven't been set in stone. If the community has enough feedback, I'm sure Anet will make changes as necessary. That said, here is what I think of the changes:
1. Illusion of Haste still won't be used by me. It's a balanced skill but it's inferior to most other speed boosts because (IMO, in order of importance): it has an aftercast (!), it has a cast time (unlike stances), it's not viable for mesmers as an illusion skill bar is usually hurting for space already -- other classes are better suit for flag running, it cripples, it's an enchantment.
2. Drain Enchantment... it gives another (conditional) heal to mesmers, who are the worst self-healers in the game (even elementalists have glyph of resto!). Now drain enchantment seems to have more focus on the heal, rather than the energy gain though so mesmers who turn towards this skill for energy management will need to look elsewhere.
3. Haven't used Enchanter's Conundrum, but it's a welcome change to buff a few domination spells (E-burn and E-surge). Illusion mesmers are running rampant with the love Anet has given illusion magic. :P
4. Extend Conditions. Oh dear. It's tied to inspiration, and I still won't used this skill even if it weren't elite (!).
5. Power Leak, Power Drain, Power Spike. Excellent changes! Energy and recharge has always been an issue for interrupt mesmers. These changes should ease the burden a little, especially with the change to Mantra of Recovery.
6. Signet of Illusions is good enough now. It still won't be used though, outside of specialised/gimmick/fun builds as there are much better mesmer elites available.
7. Signet of Midnight. New change to an old skill. I'd take Ineptitude over this, but this might be useful with a necromancer secondary profession... or Epidemic but the range on that is laughable.
Just my take on the new changes. LatticeG 00:50, 20 October 2007 (UTC)
Dodgy Writing
Someone's written a dodgy story on this page. Probably recent since no one's picked up on it. If it is meant to be there... then wtf?
Satanic 02:46, 21 October 2007 (UTC)
[Dev Update] Bonus Mission Pack Verification -- 26 October 2007
The link to the GW Website about the BMP leads to a 404 error. Dancing Gnome 05:37, 27 October 2007 (UTC)
- Well sheesh, Gnome, didn't you fix it for me? ;) (I will go try to get that right now.) -- Gaile 06:58, 27 October 2007 (UTC)
- Actually, I just checked and it works for me. But maybe it works because I made the post. Could you please check again? -- Gaile 07:00, 27 October 2007 (UTC)
- So, should the BMP show up there now? I just got the newest build and checked my access keys, but it hasn't appeared yet. I bought GW:EN from the online store on the release date, so I should qualify. Maybe it just takes time to update? Kokuou 07:22, 27 October 2007 (UTC)
- The database has to be processed. Should be all done in an hour or two. I'll amend my post to reflect that. -- Gaile 07:23, 27 October 2007 (UTC)
- Ah, okay. :D Thanks for all the hard work (even at crazy hours like this), Gaile! It's always greatly appreciated. Kokuou 08:07, 27 October 2007 (UTC)
- Oh, you're welcome, any time. Say, did the BMP show up ok for you? -- Gaile 18:02, 27 October 2007 (UTC)
- I have it, tnx for this update The Warrior Of Timi Ideas
- I have it as well Gaile, thanks for the update! Nbajammer 18:53, 27 October 2007 (UTC)
- Errm, is purchasing GW:EN in an online store really enough? I bought a Pre-order pack AND GW:EN via online store, still cannot see the BMP added to my acc. Thanks for listening for my rambling! :) (Actually, I'm fR0z3n.S0u1 from UNofficial wiki, but here I am a mere 90.150.211.181 19:16, 27 October 2007 (UTC)).
- Yes, purchasing even just GW:EN through the in-game or PlayNC store is more than enough to qualify you for the BMP. I have a suggestion: Wait until the next run of the database script, Tuesday morning your time, and if you don't see the access on your account then, contact Support at that time. Good luck -- I'm sure we'll get it sorted out for you. -- Gaile 19:30, 27 October 2007 (UTC)
- Thanks for a quick response! Will be waiting and crossing all my fingers :) 90.150.211.181 19:38, 27 October 2007 (UTC)
- Yes, purchasing even just GW:EN through the in-game or PlayNC store is more than enough to qualify you for the BMP. I have a suggestion: Wait until the next run of the database script, Tuesday morning your time, and if you don't see the access on your account then, contact Support at that time. Good luck -- I'm sure we'll get it sorted out for you. -- Gaile 19:30, 27 October 2007 (UTC)
- Errm, is purchasing GW:EN in an online store really enough? I bought a Pre-order pack AND GW:EN via online store, still cannot see the BMP added to my acc. Thanks for listening for my rambling! :) (Actually, I'm fR0z3n.S0u1 from UNofficial wiki, but here I am a mere 90.150.211.181 19:16, 27 October 2007 (UTC)).
- I have it as well Gaile, thanks for the update! Nbajammer 18:53, 27 October 2007 (UTC)
- I have it, tnx for this update The Warrior Of Timi Ideas
- Oh, you're welcome, any time. Say, did the BMP show up ok for you? -- Gaile 18:02, 27 October 2007 (UTC)
- Ah, okay. :D Thanks for all the hard work (even at crazy hours like this), Gaile! It's always greatly appreciated. Kokuou 08:07, 27 October 2007 (UTC)
- The database has to be processed. Should be all done in an hour or two. I'll amend my post to reflect that. -- Gaile 07:23, 27 October 2007 (UTC)
- So, should the BMP show up there now? I just got the newest build and checked my access keys, but it hasn't appeared yet. I bought GW:EN from the online store on the release date, so I should qualify. Maybe it just takes time to update? Kokuou 07:22, 27 October 2007 (UTC)
- Actually, I just checked and it works for me. But maybe it works because I made the post. Could you please check again? -- Gaile 07:00, 27 October 2007 (UTC)
(Reset indent) Hi again, Gaile. Yes, I was able to get the "Mission Bonus Pack" (as it appears on my access key information page)! :D Thanks so much. Kokuou 10:36, 28 October 2007 (UTC)
- I didn't think I was supposed to touch this page and obviously I was wrong about it being broken, (at least now, I swear before it was giving me 404 but now it's fine). No dramas I guess and now that the page does load for me the BMP is looking VERY exciting! Dancing Gnome 12:44, 28 October 2007 (UTC)
- Hmm, I'm having the same problem here, bought the pre-order and GW:EN through the in-game store, but no mention of the mission bonus pack on my keys page. I hope I'll end up getting it anyway, the BMP sounds awesome :) - Zooz 12:50, 28 October 2007 (UTC)
- I received an email from the programmer working on the script, and I think there are a few accounts that are not showing the BMP qualification. However, because I don't know your personal situation (like do you own the campaigns, etc.) I would suggest that you contact Support with your account information and details of your purchase. They will be able to follow up on this. -- Gaile 16:24, 28 October 2007 (UTC)
- Same here with 4 character slot purchases (3 on July 15th, 1 last week - by the way I did not received an email after my latest purchase). I'll see what happens in the next days when they'll do another pass on the database. Jaxom 19:27, 28 October 2007 (UTC)
- Hmm, I'm having the same problem here, bought the pre-order and GW:EN through the in-game store, but no mention of the mission bonus pack on my keys page. I hope I'll end up getting it anyway, the BMP sounds awesome :) - Zooz 12:50, 28 October 2007 (UTC)
(Reset indent) I just heard from the programmer working on this verification script, and he tells me that there was a glitch with some of the account information. It's not permanent, don't worry! :) But what that means is that a number of other positive verifications will be showing up tomorrow. So if you do not see that you have qualified, and you're quite confident that you have met all the criteria, please wait until Tuesday (say no earlier than 6:00 AM Pacific; 13:00 GMT) to send a report to Support. More will see the verification tomorrow, after this issue is resolved. (And no data will be lost.) Thanks for your patience. -- Gaile 19:40, 28 October 2007 (UTC)
- I just want to say I appreciate the work Anet team put into this even if it's not exactly going completely smoothly. I'm confident that if something goes astray regarding BMP, the support will sort it out somehow. After all they should have records of players buying things from online store? Anyway, Anet could have said "Aw shut up and just wait few more days to see if you guys get BMP or not" but they took time to put in something to give some players the peace of mind they seek. Keep it up! Barinthus 20:59, 28 October 2007 (UTC)
- Ok, thanks for the update! I have all three campaigns (bought in a store) and got GW:EN and the pre-order through the in-game store, on the 21st of july. Didn't get anything else from the in-game store. Well, I'll take another look on Tuesday then :) - Zooz 21:19, 28 October 2007 (UTC)
- No verification for me yet. What's that in EST, O Great Gaile? 9AM? --BarGamer 01:40, 29 October 2007 (UTC)
- 9am EST 128.54.216.90 03:20, 29 October 2007 (UTC) (oops thought I was logged in) -
- No verification for me yet. What's that in EST, O Great Gaile? 9AM? --BarGamer 01:40, 29 October 2007 (UTC)
- Ok, thanks for the update! I have all three campaigns (bought in a store) and got GW:EN and the pre-order through the in-game store, on the 21st of july. Didn't get anything else from the in-game store. Well, I'll take another look on Tuesday then :) - Zooz 21:19, 28 October 2007 (UTC)
Barinthus 03:20, 29 October 2007 (UTC)
- Got it now. Any idea how early in November we're gonna play? Perhaps by this weekend or the next? --BarGamer 16:45, 30 October 2007 (UTC)
- Finally, BMP has arrived for me! Thanks, Gaile :) And give our regards to those working day and night solving our little troubles ^^ (Actually, I'm fR0z3n.S0u1 from UNofficial wiki, but here I am a mere 90.150.208.189 18:33, 29 October 2007 (UTC))
- It's enabled for me as well. Thanks. Jaxom 19:33, 29 October 2007 (UTC)
- Yay, and it showed up for me too! Thanks Anet :) - Zooz 00:05, 30 October 2007 (UTC)
- It's enabled for me as well. Thanks. Jaxom 19:33, 29 October 2007 (UTC)
East and West Barrier
Hi, Gaile. I'm not sure of whom to ask so here I am on your page. I was wondering since now we in the "West" can visit each other's districts directly (such as American district to an European district instead of just to International like in the old days), why we cannot do the same with the "East" districts such as Japanese and Taiwanese? I'm not complaining or anything - just curious as of to why. Game mechanics? Language issues? Politics? Thanks and keep up the wonderful work and tell the guys the same. :) Barinthus 21:33, 27 October 2007 (UTC)
- If I recall correctly it is due to problems with laws and regulations. -- (gem / talk) 22:52, 27 October 2007 (UTC)
- Can someone from Anet elaborate on this? Barinthus 03:21, 29 October 2007 (UTC)
Create archive?
How about creating an archive? The article grows bigger and bigger... BigBluetalk 10:59, 8 November 2007 (UTC)
She's sick... give her a break. :P -elviondale (tahlk) 14:51, 8 November 2007 (UTC)- nvm, thought this was gaile's talk page ^.^ -elviondale (tahlk) 14:53, 8 November 2007 (UTC)
- Created archive. BigBluetalk 11:46, 18 November 2007 (UTC)
Suggestion for Skill Balance
I am glad that PvP needs to have skills change to make things interesting. But there are two different worlds in this game. PvE and PvP. Make skill changes just for PvP. Then make skill changes just for PvE. 68.188.71.32 19:59, 12 November 2007 (UTC)
- It has already been confirmed that this is not possible without writing the code of GW fundementally. Ain't happening. --Ckal Ktak 20:08, 12 November 2007 (UTC)
- But it would be possible to give some boosts to skills in PvE that do not apply in PvP. "Does additional x Damage against non-humans" should not be a big problem. This would solve the problem for damage-skills, for Protection the same thing would work. only Healing needs another workaround. That adds some more Text to the skills, but i think that would be better than nerfs. Sir Astaroth 22:50, 14 November 2007 (UTC)
- Meh, that would mean extra damage towards, rit spirits, ranger spirits, minions, and pets. It seems impossible so maybe the extremly underused skills in PvP that will NEVER have a use become more effective in PvE somehow. But thats complicated too. I don't see it happening either. Sadly, the PvE world will have to suffer continuously :( ajc2123
- Yes, because consumables, party-wide insta-win skills like TNTF and SY and the ability to exploit bad enemy AI is definitely suffering. -Auron 13:29, 15 November 2007 (UTC)
- Orite and Ursan Blessing. -Auron 13:30, 15 November 2007 (UTC)
- You ignore everything people said above and are incapable to make valid arguments. It's not surprising just sad.87.189.232.26 12:54, 18 November 2007 (UTC)
- So...this is like "pleaze make pve easier, mantids are teh pwnorz!", pve is balanced as it is, you can't make every skill as powerful as UB, nor 500hp heals, nor 300 damage buffs...HM is named HARD for something, things like that would make HM into Easy-mode, and Easy mode into...well, something like beating the zaishen team in HA but without healers, without rez signets and without skills (wanding team!). - Rayd 13:01, 18 November 2007 (UTC)
- Actually PvE isn't balanced. It's totally broken due to the new PvE-only skills and the one use only items which make even hard mode a joke. -- (gem / talk) 16:09, 18 November 2007 (UTC)
- Well, I was just talking about PvX skills. Sadly, fix those pve skills and people will ragequit after a week of whining... - Rayd 21:32, 18 November 2007 (UTC)
- And don't fix them and serious players will get bored to death. Yeah, the first case will most likely lose more money, but sometimes it's worth it, especially since the sums aren't big. -- (gem / talk) 21:56, 18 November 2007 (UTC)
- Assassins, Mesers and Ritualists are underpowered in PvE compared to Elementalists, Monks and Rangers. I think the simplest solution would be to add more powerful, profession-specific PvE skills to cancel out the disparity and make all the professions competitive. -- Gordon Ecker 22:53, 18 November 2007 (UTC)
- And don't fix them and serious players will get bored to death. Yeah, the first case will most likely lose more money, but sometimes it's worth it, especially since the sums aren't big. -- (gem / talk) 21:56, 18 November 2007 (UTC)
- Well, I was just talking about PvX skills. Sadly, fix those pve skills and people will ragequit after a week of whining... - Rayd 21:32, 18 November 2007 (UTC)
- Actually PvE isn't balanced. It's totally broken due to the new PvE-only skills and the one use only items which make even hard mode a joke. -- (gem / talk) 16:09, 18 November 2007 (UTC)
- So...this is like "pleaze make pve easier, mantids are teh pwnorz!", pve is balanced as it is, you can't make every skill as powerful as UB, nor 500hp heals, nor 300 damage buffs...HM is named HARD for something, things like that would make HM into Easy-mode, and Easy mode into...well, something like beating the zaishen team in HA but without healers, without rez signets and without skills (wanding team!). - Rayd 13:01, 18 November 2007 (UTC)
- You ignore everything people said above and are incapable to make valid arguments. It's not surprising just sad.87.189.232.26 12:54, 18 November 2007 (UTC)
- Meh, that would mean extra damage towards, rit spirits, ranger spirits, minions, and pets. It seems impossible so maybe the extremly underused skills in PvP that will NEVER have a use become more effective in PvE somehow. But thats complicated too. I don't see it happening either. Sadly, the PvE world will have to suffer continuously :( ajc2123
- But it would be possible to give some boosts to skills in PvE that do not apply in PvP. "Does additional x Damage against non-humans" should not be a big problem. This would solve the problem for damage-skills, for Protection the same thing would work. only Healing needs another workaround. That adds some more Text to the skills, but i think that would be better than nerfs. Sir Astaroth 22:50, 14 November 2007 (UTC)
(Reset indent)
- Rangers aren't that powerfull on pve, being Barrage, Broad Head Arrow, Burning Arrow and maybe Prepared Shot the most viable elites (nothing compared to a nuker in terms of damage), you don't have many builds to choose from, so the holy trinity is more viable for most of pve. In order to make every profession come into play, they would have to make extremely useful profession-specific PvE skills, and then we come again to the concept of "broken-pve". They should hard-nerf UB and give a weak-nerf to the other pve broken skills, then buff PvX skills (slightly, so they're not overpowered in pvp, nor underpowered, we have LOTS of useles skills) - Rayd 00:37, 19 November 2007 (UTC)
- A splinter-barrager can out-nuke an ele, especially against high-level mobs. This is true even post-nerf. --Valshia 01:06, 19 November 2007 (UTC)
- That's one build vs nearly a profession - Rayd 01:12, 19 November 2007 (UTC)
- Rangers are very viable in PvE, and in multiple ways. Assass and mesms might use some love, not sure about paras since I never play with 'em. -- (gem / talk) 01:16, 19 November 2007 (UTC)
- Yeah. Broad Head Arrow is the only sustainable caster shutdown skill. -- Gordon Ecker 01:48, 19 November 2007 (UTC)
- I'm not saying rangers aren't viable on pve (I use a ranger 50% of the time, and I never used barrage), ritualists and assassins are also viable (spirit spamming, healing|nuking with DB and moebious, with decent defense...). But most of the people prefer tanks/nuking eles/monks. --Rayd 11:32, 19 November 2007 (UTC)
- Partly because they're bad ("tank" is a terrible concept and is usually the sign of a bad group), and partly because those classes are just easy to use (compared to something that is more efficient but harder to use, like a Dragon Slash war over Ursan Blessing).
- But really, Gordon, if they buffed sin survivability and ritualist spirits (even just for PvE), it'd be a bigger joke than it is now. It's already a boring cspace grindfest with consumables and pve skills, adding more isn't going to improve the game. -Auron 11:52, 19 November 2007 (UTC)
- I'm not saying rangers aren't viable on pve (I use a ranger 50% of the time, and I never used barrage), ritualists and assassins are also viable (spirit spamming, healing|nuking with DB and moebious, with decent defense...). But most of the people prefer tanks/nuking eles/monks. --Rayd 11:32, 19 November 2007 (UTC)
- Yeah. Broad Head Arrow is the only sustainable caster shutdown skill. -- Gordon Ecker 01:48, 19 November 2007 (UTC)
- Rangers are very viable in PvE, and in multiple ways. Assass and mesms might use some love, not sure about paras since I never play with 'em. -- (gem / talk) 01:16, 19 November 2007 (UTC)
- That's one build vs nearly a profession - Rayd 01:12, 19 November 2007 (UTC)
- A splinter-barrager can out-nuke an ele, especially against high-level mobs. This is true even post-nerf. --Valshia 01:06, 19 November 2007 (UTC)
Question Regarding Recent Skill Changes
First, if this is the wrong place to post this, I apologize. Looking at the other posts, however, it appears to be an appropriate forum to voice my opinion on this, and ask some questions.
I do understand that coding skills to operate differently in PvE and PvP would be near impossible to actually implement, but I am curious if there are any plans to buff those classes that suffered in significant ways in this update. I personally play on my Ranger a great deal, and though while I do not farm too frequently, it is useful to fund various activities. However, between the Splinter Weapon changes, and most especially Energizing Wind, it has become much more limited in scope as to what is possible. While I understand other possible venues exist to farm, it still is eclipsed by what other classes can do. A monk, warrior, or a necromance (to name a few) can farm areas that are impossible for a ranger to farm as effectively. I don't think it's unfair or not, they are simply a different type of character. However, with this update, it is now unbalanced in that way. Thus my curiosity as to whether anything will be done to try and make up for this.
(I do understand that most of these changes can be overcome with a group, but given my own odd schedule, and the difficulty in finding an effective Pick Up Group, I think it shouldn't be overlooked the value in some things that can be done solo. I used to farm the Stygian Vale, which can be done solo, yet since it is so specific a farm with regard to what I can kill, it did not represent a very unfair thing to do in a high end area of the game. Now however, the build is impossible to run solo. [Duration and Cost of Energizing wind leads to the eventual difficulties of Tripwire becoming too expensive to add to the build.] From my understanding, UW farming is still barely feasible, but again, it doesn't take away from my point that compared to other classes, our options have become quite limited.)
I apologize if this is a reoccuring discussion or voiced in the wrong forum, but I just was curious on the developer's point of view on this balancing. --The preceding unsigned comment was added by User:69.140.40.163 .
- Not answering for the developers, but I just think that farming builds and farming activities were probably a bit lower on the priority list when thinking about skill balancing. I think there will always be certain professions disadvantaged in certain ways no matter what they try to do. Give it some time, perhaps someone on one of the fan forums will come up with something new. -- ab.er.rant 14:25, 15 November 2007 (UTC)
- It probably wasn't high on the priority list, true, but it is something to keep in mind with skill balancing none the less. I personally think Rangers tend to get the short end of the stick in some things a bit more than other classes, but at least trapping was one of the strong points. Now that things were adjusted for PvP concerns, and rightly so, it has affected some things that made the Ranger class fun and useful in the PvE community as well. --The preceding unsigned comment was added by User:129.2.14.102 .
Post Searing in Pre Searing
Hi Gaile, I wanted to ask about the post which said if you have any items from Post in Pre, you should move that item over. This seems to conflict with this; http://presearing.com/index.php?option=com_content&task=view&id=157&Itemid=49 . In it, it says the post items were bought in pre legitimately, more precisely would not be removed from players' inventories as they had purchased them legitimately. This statement says the items were ok because they were legitimate purchases, and implies because the item being in pre is definitely part of the purchase price, see; http://www.guildwarsguru.com/forum/showthread.php?t=10203690, it was ok for it to be there. Can you clarify how this may conflict with the post on your news page? 58.110.137.152 03:27, 22 November 2007 (UTC)
- Either their stance on this has changed or support fails. (or Gaile fails which I don't believe) -- (gem / talk) 03:42, 22 November 2007 (UTC)
- Neither of your replies answered the question. This is something you can't answer so please stop replying to things you can't answer. 58.110.137.152 06:04, 22 November 2007 (UTC)
- If you want Gaile to answer, and only Gaile, send an email. This is a wiki, it's public, everyone can read and answer. - anja 06:26, 22 November 2007 (UTC)
- I didn't want a Gaile only answer; I wanted an answer, not speculation. I didn't attack Gem I requested people not post speculation in place of hard fact answers, which happens quite a lot here. If Gem had answered with an answer or a link to a post where Gaile has clarified this I would have had no problem. 58.110.137.152 06:47, 22 November 2007 (UTC)
- When tomes where brought to pre (for the first time), people also asked this, and the oficial answer was in the lines of "The fact that you had enough money to buy the item should be proof enough that you were aware the item should not be here to begin with. And even if you did not buy it, the item still should not be here, so the "delete or sear" order still stands." (from somewhere in presearing.com). Think of it as buying (or reciving as a gift) a stolen car.--Fighterdoken 06:56, 22 November 2007 (UTC)
- The problem is that goes directly against what the support email says. The support email says the purchases were legitimate and so the items were allowed. This was the understanding the community had and so people are able to invest large amounts of money to buy the high end items. One of the forums I linked to showed a trade for 400 ecto, the only reason an IDS was worth that much is because they were in pre, so the value is legitimately inflated. The person who owns it now is told to move it over, which in effect steals 400 ecto from him because of this, even though it was previously stated to be ok. 58.110.137.152 07:22, 22 November 2007 (UTC)
- The support is often not aware of the ANet team decisions on these things, which has also been realised in other cases. They are fully capable of handling techical issues, but with stuff like this they have outdated info or no info at all. -- (gem / talk) 15:31, 22 November 2007 (UTC)
- Gem are you accusing support of making definitive statements of fact without any reason to make it? Are you accusing them of giving a response to a customer, as a representative of the company, without checking their facts first? That seems like a big accusation to me, one which you didn't cite any proof of. 58.110.137.152 13:38, 25 November 2007 (UTC)
- Yes I am. And it isn't the first time either, although these occurances aren't very common. REmember that the support team is NCSoft workers, while the game is developed by people at ANet. That is sure to caues some mixups. You can see here that Gaile said that they have never allowed post-searing pitems to stay in pre-searing. That directly means that support was wrong. -- (gem / talk) 13:43, 25 November 2007 (UTC)
- All you did was post a link to a page which said exactly what the OP was referring to, there is an obvious contradiction between the post Gaile made and what is said by support in the link above. Gaile has been wrong more than once before, the original clarification of the potential conflict between these two statements hasn't been made yet. 58.110.140.18 12:20, 26 November 2007 (UTC)
- Yes I am. And it isn't the first time either, although these occurances aren't very common. REmember that the support team is NCSoft workers, while the game is developed by people at ANet. That is sure to caues some mixups. You can see here that Gaile said that they have never allowed post-searing pitems to stay in pre-searing. That directly means that support was wrong. -- (gem / talk) 13:43, 25 November 2007 (UTC)
- Gem are you accusing support of making definitive statements of fact without any reason to make it? Are you accusing them of giving a response to a customer, as a representative of the company, without checking their facts first? That seems like a big accusation to me, one which you didn't cite any proof of. 58.110.137.152 13:38, 25 November 2007 (UTC)
- The support is often not aware of the ANet team decisions on these things, which has also been realised in other cases. They are fully capable of handling techical issues, but with stuff like this they have outdated info or no info at all. -- (gem / talk) 15:31, 22 November 2007 (UTC)
- The problem is that goes directly against what the support email says. The support email says the purchases were legitimate and so the items were allowed. This was the understanding the community had and so people are able to invest large amounts of money to buy the high end items. One of the forums I linked to showed a trade for 400 ecto, the only reason an IDS was worth that much is because they were in pre, so the value is legitimately inflated. The person who owns it now is told to move it over, which in effect steals 400 ecto from him because of this, even though it was previously stated to be ok. 58.110.137.152 07:22, 22 November 2007 (UTC)
- When tomes where brought to pre (for the first time), people also asked this, and the oficial answer was in the lines of "The fact that you had enough money to buy the item should be proof enough that you were aware the item should not be here to begin with. And even if you did not buy it, the item still should not be here, so the "delete or sear" order still stands." (from somewhere in presearing.com). Think of it as buying (or reciving as a gift) a stolen car.--Fighterdoken 06:56, 22 November 2007 (UTC)
- I didn't want a Gaile only answer; I wanted an answer, not speculation. I didn't attack Gem I requested people not post speculation in place of hard fact answers, which happens quite a lot here. If Gem had answered with an answer or a link to a post where Gaile has clarified this I would have had no problem. 58.110.137.152 06:47, 22 November 2007 (UTC)