Talk:Dragon Festival 2011

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It started. CR at its finest. Sardaukar User Sardaukar sig.png 19:23, 30 June 2011 (UTC)

Yup, I was on the boardwalk at 20 past Noon PDT. Zahra 20:25, 30 June 2011 (UTC)

Elder dragons[edit]

"This year's mask design is inspired by the great dragons of legend." - Does anyone else think this might have some connection possibly to the elder dragons? --2.25.137.245 16:06, 1 July 2011 (UTC)

There are no legends about the elder dragons. Nobody really knows who they are, yet. The Canthans celebrate a different kind of dragon, not the big evil ones.
The lore is a bit.. weird in this case. There are hostile dragons everywhere (some simply wild animals, others enraged by the Jade Wind), there are kind and wise dragons like Glint and Kuunavang, and there are the dragons celebrated in the dragon festival, based on real-world asian traditions. And then eotn/gw2 introduced another kind of dragon, the evil elder dragons. These incompatible concepts of dragons have co-existed in the game for years, so try not to overvalue any statements regarding dragons. Tub 17:21, 1 July 2011 (UTC)
For some reason I'm thinking of a particular dragon that played along the Cherry Lane... SarielV 20 x 20px 20:21, 1 July 2011 (UTC)
"This year's mask design is inspired by the great dragons of legend" was the same exact line used to describe last year's Sinister Dragon Mask. --Silver Edge 04:59, 2 July 2011 (UTC)
This game fails. --72.161.64.182 17:24, 3 July 2011 (UTC)

Hat[edit]

The german wiki has the image of this year's hat if anyone is interested. -spoiler--Wracken 16:13, 1 July 2011 (UTC)

Captain Rujiyo Missions[edit]

Does it frustrate anyone else that these missions are handed out on a timed basis? I've just got in from work 23:06 GMT; I'll have to wait until 3am to collect the first mission! Why can't they be given in order at any time? >: ( --Spax 22:07, 1 July 2011 (UTC)

Me. Many times I end up repeating the same question on different characters so I can gather 250 tokens to get the hat. Snowstone 18:29, 2 July 2011 (UTC)
Agreed to an extent. What I'd like to see is them indefinably available starting at a specific times - similar to the Halloween and Wintersday NPCs appearing over the course of a few days, rather than all at once, Rujiyo's missions can become available over the course of the event. But once available, always available until completion. Konig/talk 19:22, 2 July 2011 (UTC)
Exactly.Snowstone 19:35, 2 July 2011 (UTC)
+1 Markus Clouser User Markus Clouser signature img.jpg 19:58, 2 July 2011 (UTC)
If you're just trying to get the 250 tokens, the Hanso quests can be done in far less than an hour, no waiting. All 4 give 240 tokens. Finish up by doing one quest with another avatar, and you're all set for the hat. 76.164.65.219 21:18, 2 July 2011 (UTC)
I VOTE FOR UNTIMED QUESTS - very frustrating that they are not, and also would be better for the continuity of the storyline for them to be untimed.60.228.249.112 08:03, 4 July 2011 (UTC)

Number of festival prizes[edit]

The article states that a character may get "11-14" festival prizes. This number doesn't appear to be correct, since I just got 26. Incidentally, that's about the number of celestial charges that I saved, so I wonder if the numbers are connected (may be just a coincidence of course, but the numbers in the article are definitely wrong). Psyringe

I doubt it has anything to do with the charges. I have 3 accounts running at this moment, all 3 are on different districts. I was asleep for the first one and so couldn't collect any charges. Two of them got 13 gifts while one of them got 26. Deman95 10:55, 3 July 2011 (UTC)
In 2 goings: First time I turned in 10 charges and got 13 prizes, second time I turned in 5 and got 13. The only thing I can think of outside "pure randomness" is that it takes a variable, most likely the score of the event and timed by a certain number, then divided among the various players in the district. Whatever system is used for this though, is also used for Wintersday. Konig/talk 11:37, 3 July 2011 (UTC)
This time, I got 13 gifts with 5 charges saved. Someone else got 26 gifts with 1 charge saved. So the number of charges saved definitely has no influence. However, it's interesting that most people seem to get either 13 or 26 gifts. New theory, suggested by another player: Everyone is supposed to get 13 parcels, but some receive the gifts meant for other players as well (perhaps players who logged out before the prizes were given out). The problem with this theory is that it's impossible to prove or falsify. -Psyringe
I was on the boardwalk for four finales; I received a total of 102 prizes, implying 26 each time. — Tennessee Ernie Ford (TEF) 16:03, 3 July 2011 (UTC)
I got a confusing result, i had 2 accounts running, didnt run charges on either, same district, same spot...one account got 102 while i was asleep so idk how many per while the other had 56. why would one get double what the other got when each was the exact same and neither were touched?AurenXneruA 16:32, 3 July 2011 (UTC)
The ammount of gifts you get mostly depents on the score the district you are in has at the end. The higher the score the more gifts you receive. But thats my gues about it of what i have seen. Damysticreaper 16:56, 3 July 2011 (UTC)
That doesn't seem to be the case. Near as I can tell, people in the same district can get 13 or 26 (it would be helpful to see more results posted here to be sure). (But ANet seems to have updated the code so that, if you remain, you get one or the other.) — Tennessee Ernie Ford (TEF) 17:07, 3 July 2011 (UTC)

(Reset indent) For your "more results" TEF - 3 more rounds with 13 each. Always same district, at least. I was asleep for the last 3 rounds so idk about score. I know in the two times that I was around, we never (but almost) hit 400. Konig/talk 18:35, 3 July 2011 (UTC)

Thanks! (I assume you were 9-ringing? And therefore never got tagged by a grasp? And, if you care to post, do you remember which dist?) — Tennessee Ernie Ford (TEF) 18:48, 3 July 2011 (UTC)
Yes, 9rings (and I wouldn't of gotten tagged by a grasp unless the district loss, which it didn't (yay for dialogue being slowed by 9ring's dialogue!)). And ID6 for all appearances. Konig/talk 18:58, 3 July 2011 (UTC)
I just got 13 prizes this time; turned in 18 charges, we have 400+ against 1 (grasps were bugged). Doesn't seem to have anything to do with charges brought or the district's score. I can only assume that people getting 26 is a glitch in the system. Konig/talk 19:40, 3 July 2011 (UTC)
Why assume 26 is a glitch? Why can't this be intended behavior? In any case, I just ended up with 22 (and was effectively AFK through finale #6). So I got 26 five times and 22 once. I think all we can safely say (for now) is that it's at least 13 and never more than 26. We need a lot more data before we can offer an explanation. — Tennessee Ernie Ford (TEF) 19:50, 3 July 2011 (UTC)
I assume such because getting double the amount is odd. 22 is even more odd though, which tbh, only furthers me thinking that 22/26 is a glitch. We just don't know what causes the glitch, if it is one. If it were intended behavior, then I dare say that there would be a larger variety of numbers than 13 or 26 for all but one time. Konig/talk 19:56, 3 July 2011 (UTC)
I got 12 once, other times 13. Second account got 13 all the time. Ally got last finale with 1 account (USA dis) 13 gifts and his other account (EU dis) got 25. It's strange this is the first year that this is happening. Or did I just missed it last year(s)? Mistress of Trade 20:08, 3 July 2011 (UTC)
My results so far, after 6 finales in the same district: 13, 13, 12, 13 (standing by xunlai chest), followed by 13, 12 (standing on nine rings). -- Ralmon -- 20:18, 3 July 2011 (UTC)
Update: Last finale (7th) gave me 19! Now explain that one -- Ralmon -- 21:59, 3 July 2011 (UTC)
I've been in all finales up until now, with two accounts. The very first time, one account got the double amount of the other, while both were standing next to each other (near Kisu), doing nothing. Hasn't occured since as far as I can tell.--Fogeltje 20:30, 3 July 2011 (UTC)
Foeltje: what were those amounts? 13 and 26? — Tennessee Ernie Ford (TEF) 20:33, 3 July 2011 (UTC)
I can't honestly remember, I think it was 12 and 24, the only thing I recall is that one account had the double amount of the other.--Fogeltje 21:28, 3 July 2011 (UTC)
(Edit conflict) "It's strange this is the first year that this is happening. Or did I just missed it last year(s)?" I dug through previous years' talk pages - this has been a re-occuring situation since the presents began going into the inventory (2008). It seems overall, people get 11-14 with a chance of it being doubled. 13 appears to be the most common. Based on empircal evidence, I assume that the doubleing (e.g., getting 22-28) is a bug in the system which accidentally counts a person twice as the previous years' talk pages state that when they got double the amount, they got a present ~20 seconds after the first each time (e.g., 1 present *wait 20 seconds* 1 present *wait longer* 1 present *wait 20 seconds* 1 present, etc.), and that the number of presents is meant to be 11-14 randomly with varying % in each number (much like for opening presents), the largest % being 13 (and thus 26). Konig/talk 21:31, 3 July 2011 (UTC)
It's equally plausible that we are supposed to get 22-28 (and those getting half are glitched)...or that it's supposed to be a bell curve (but it's glitched) ...or even that it's supposed to be a step function (10, 14, 18, ...but also glitched). It seems to me that we don't have enough evidence to say which it is. — Tennessee Ernie Ford (TEF) 21:42, 3 July 2011 (UTC)
District had >400 to 0. 26 more. — Tennessee Ernie Ford (TEF) 21:44, 3 July 2011 (UTC)
I don't think that the end result of the minigame influences the parcel distribution. The first time today, we had a relatively bad result (about 300 to 140 IIRC), and people got 13 or (in my case) 26 prizes. The last two times, we had way better results (400 to <50), and we got 13/26 and 12 prizes respectively. I can also confirm the time offset in the distribution of "additional/doubled" prizes, as described by Konig above. - Psyringe
@TEF: I disagree that double is normal for 2 reasons: Firstly, people get doubles less often when I looked through the previous years. Secondly, and far more important, the time between gifts when getting the lower numbers (11-14) is evenly spaced, but if the 20 seconds is accurate (I've yet to get double this year), then the double-set is not evenly spaced between the number of gifts provided. If it was intentional, one would think that it'd be evenly spaced between all gifts. Konig/talk 22:29, 3 July 2011 (UTC)
You are basing your analysis on fewer than probably 50 reports, over different years. All I'm saying is: I am waiting for more data before making any claims as to why or how. I make no claims about what is normal.
BTW: since we don't know what influences the distribution, we don't know if end-result matters or not. All we can say for sure is that it cannot be the only factor, since people in the same district get different amounts. — Tennessee Ernie Ford (TEF) 22:37, 3 July 2011 (UTC)
I use what we have and as we gain more info I change my opinions. Is that not what the scientific method is for? Theorize then gather data and change the theory accordingly. Might be easiest to just give a shout to Kimmes in the end. Konig/talk 00:29, 4 July 2011 (UTC)
Well, Statistics is trickier than that; a big enough sample is needed before making any [relevant] claim. Anyway: 13 (brought 10 charges without being caught), {13, 13, 26, 13} (idle near Kisu), supposedly {13, 26} (idle in the monastery ; actually {12, 24} due to being disconnected: the *2 behaviour resumed after reconnecting) for me. 4*13 on my (frequently used) account, 13+2*26 on a (seldomly active) friend's. Kanda 06:16, 4 July 2011 (UTC)
Most people reporting values in alli-chat claimed 13 or 26, but many saw other numbers. People in same 9 rings district as I saw 13 (when I saw 26). Things that didn't appear to have any affect include: participation in the mini-game (both 13 or 26), AFK (both values), district (both), non-zero grasp score (both values regardless of whether grasps saw > 0), difference (both values whether US-them > 400 or not), proximity, and hours online. — Tennessee Ernie Ford (TEF) 06:20, 4 July 2011 (UTC)

Minigames Requirements[edit]

Why is Dragon Arena only available to those who have access to the Factions campaign, while the Rollerbeetle Racing is available to all? 173.66.204.116 18:39, 3 July 2011 (UTC)

Is this from personal experience of stated somewhere on the wiki? Because while I cannot check, I don't think that's the case - certainly wouldn't make sense if it was - as there are NPCs to it in all 3 campaigns and on the Battle Isles. Dragon Nest, however, is another story. Not mixing the two, I presume, though. Konig/talk 19:01, 3 July 2011 (UTC)
This is from personal experience and the restricted access to the Dragon Arena noted on the wiki. From Captain Li Sah, he says "I am sorry. These battles are a Canthan tradition. The Dragon Arena is only accessible to those who have visited Cantha." if you don't have access to Factions; however Rollerbeetle Trainer has no such dialog. (I'm the original IP above, I have dynamic IP) 173.73.11.137 14:24, 4 July 2011 (UTC)
Here's some documentation from in-game with an account that doesn't have Factions linked...Captian Li Sah Dialog, Rollerbeetle Trainer Dialog 1, Rollerbeetle Trainer Dialog 2, Rollerbeetle Trainer Dialog 3. Some reason Dragon Arena is restricted to those who have access to Factions while Rollerbeetle Racing allows those without Factions. Darthlight 14:59, 4 July 2011 (UTC)
Then I can only assume one thing - mechanically RBR takes place on the Battle Isles, while DA takes place in Kaineng City - most likely due to the map. Though this shouldn't be the case considering the origin of the map - Imperial Isle - is available to non-Factions GvG'ers. Konig/talk 20:59, 4 July 2011 (UTC)
Edit: Alternatively, it could be RBR that is bugged, as DA and RBR are Canthan-only festival arenas, and CB/Snowball need Tyria/Elona to participate iirc. Konig/talk 20:59, 4 July 2011 (UTC)

Bug / possible exploit in Finale: distracted Grasps[edit]

Not that an exploit for the celestial charge hunt in the grand finale would be needed ... but here's an observation I just made: Two hours ago, I participated in the game, and held a charge in my hands when the time ran out. I tried to keep the charge, but it vanished shortly after. I then stayed in the district and idled halfway through the next hunt, standing at the wall between the Xunlai agent and the Headmasters circle. When I checked upon the game, I noticed that one Grasp of Insanity wasn't actually chasing any players. Instead, it was running around me until the hunt ended. I noticed another idling player who also had a Grasp running around him.

My guess is that this Grasp was following me when my celestial charge was removed from my hands at the end of the previous hunt. Then, in the next hunt, it's _still_ following me, catching me all the time, but can't kill me because I don't hold a charge anymore, so its AI is stuck.

If that is true, then this could potentially be exploited. If players manage to hold onto their charges just before the hunt ends (instead of turning them in or dropping them), then these players could gather at a place where no charges spawn, and the next hunt in this district should be very easy ...

Is this known behavior, and/or can anyone confirm or disprove it? Should it be filed as a bug report? - Psyringe

As far as I know, this bug has existed every year. If you hold a celestial charge and it disappears during the event, it does the same thing; you'll get a grasp stuck to you. It seems that the AI still thinks you are holding a charge if you hold it until it disappears, and as such will keep following you and trying to kill you, and since you are not actually carrying a charge, it is not able to kill you. Picking up another charge or changing districts resets the behavior, I think. FC 01:16, 4 July 2011 (UTC)

Last Finale Bugged?[edit]

The decorations changed before the finale ended booting everyone out so no prizes at the end... 173.180.123.146

Never mind, finale just started again... weird. 173.180.123.146
Yeah, it's bizarre that the last finale takes place without decorations -- Ralmon -- 07:17, 4 July 2011 (UTC)
This also occurred at the end of last year's Dragon Festival. --Silver Edge 07:19, 4 July 2011 (UTC)
I still feel ripped off though. I placed myself in an active district well in advance so I could get prizes. Then Anet screws it all up and boots me into a losing one. By the way, how do you guys get a time/date stamp on your comments? 173.180.123.146
Nein rings again. — Tennessee Ernie Ford (TEF) 07:33, 4 July 2011 (UTC)
Type ~~~~ or click the signature button on the edit page. --Silver Edge 07:35, 4 July 2011 (UTC)
Testing... 173.180.123.146 07:51, 4 July 2011 (UTC)
Ripped off - Indeed I also got booted to a losing district and also missed out on the final prizes when I was actually playing Rings of Fortune 8P 60.228.249.112 07:56, 4 July 2011 (UTC)
I got kicked from American District 5 to a district without a finale. I barely made it back to district 5 in time for presents. KJZ 18:59, 4 July 2011 (UTC)