Talk:Fire Imp (summon)
Research[edit]
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
---|---|---|---|---|---|---|---|
Fire Magic | 2 | 3 | 3 | 3 | |||
Energy Storage |
Targets[edit]
When you go past targets like in Churrhir Fields the Imp attacks them and doesn't stop no matter how far away you run. Kroulee talk 04:45, 5 September 2008 (UTC)
- I think that's how all summons work. Exactly like a minion. Druid 04:48, 5 September 2008 (UTC)
Journey to the North[edit]
Will players under lvl 20 buffed by Journey to the North still be able to use this guy? – Barinthus 05:06, 5 September 2008 (UTC)
- Yep. They won't actually be level 20, so they can still use the guy. However, the little dude they summon will still be their actual level. (haven't actually tested yet, but I'm quite positive.) -- Jïörüjï Ðērākō.>.cнаt^ 06:18, 5 September 2008 (UTC)
- Tested, you have it right. Backsword 09:16, 5 September 2008 (UTC)
Leveling[edit]
Anyone else noticed that the Imp occasionally levels before you do when using it with a new character? I had a character at level 4 and 51% of the way to the next level when the level 4 Imp went up to level 5. I've also had instances where I leveled and the Imp did not, or where the Imp leveled just a few kills before or after I did. He's still a fun tool to play with on a new character, but I guess I just assumed that he'd not level on his own, and that he would remain at the level you were when you summoned him in the given instance. Guess not, but still peculiar to me. ;) ~ J.Kougar 00:11, 6 September 2008 (UTC)
- All Creatures can level. That's what death leveling exploits. But the Imp could be used for controled tests. Backsword 13:49, 6 September 2008 (UTC)
- While that's typically correct, it doesn't explain why the Imp would level up to 50% faster than a player in some instances, as well as the other anomalies. Regardless, as I said, I just expected the Imp to be more akin to the summons (such as Summon Mursaat, Summon Assassin, Summon Fire Djinn, etc.) which I've never seen level, then again with their limited lifespan it would be neigh impossible to get them enough exp fast enough to make them level, and as such I suppose there is no way to verify that they do in fact gain experience. ~ J.Kougar 18:05, 6 September 2008 (UTC)
- I can confirm that the Fire Imps do in fact gain experience and level slightly independently of the player. I was killing Charr in pre-searing and my level 9 fire imp leveled up to level 10 approximately 4 kills before I did. Adding it to the wiki as a note. Blood Red Giant 04:55, 10 October 2008 (UTC)
- Question: If a quest reward is accepted that gives experience, does the Fire Imp recieve experience as well like heroes do?Blood Red Giant 05:19, 10 October 2008 (UTC)
- I don't think it will; quest EXP doesn't work in the same was as kills, I think the Imp will gain EXP more like a pet then a Hero. -- Jïörüjï Ðērākō.>.cнаt^ 06:03, 10 October 2008 (UTC)
- Question: If a quest reward is accepted that gives experience, does the Fire Imp recieve experience as well like heroes do?Blood Red Giant 05:19, 10 October 2008 (UTC)
- I can confirm that the Fire Imps do in fact gain experience and level slightly independently of the player. I was killing Charr in pre-searing and my level 9 fire imp leveled up to level 10 approximately 4 kills before I did. Adding it to the wiki as a note. Blood Red Giant 04:55, 10 October 2008 (UTC)
- While that's typically correct, it doesn't explain why the Imp would level up to 50% faster than a player in some instances, as well as the other anomalies. Regardless, as I said, I just expected the Imp to be more akin to the summons (such as Summon Mursaat, Summon Assassin, Summon Fire Djinn, etc.) which I've never seen level, then again with their limited lifespan it would be neigh impossible to get them enough exp fast enough to make them level, and as such I suppose there is no way to verify that they do in fact gain experience. ~ J.Kougar 18:05, 6 September 2008 (UTC)
- Hm... was OP in a party by any chance? I think 1 summoned ally (and your party can't summon another Fire Imp until first one dies) would get whole XP from the killings while player would be sharing XP with partner and/or heroes/henchmen. --NIN37 08:33, 21 October 2008 (UTC)
- At the time the only allies I had were the fire imp and a pet. So I was getting the full experience of the kills. I think the fire imp may be created with the same experience as you rounded to the nearest thousand, or something of the sorts.-Blood Red Giant 01:51, 28 October 2008 (UTC)
- For the record the fire imp levels twice as fast as you (tested with my Mesmer who's going for Survivor)
- At the time the only allies I had were the fire imp and a pet. So I was getting the full experience of the kills. I think the fire imp may be created with the same experience as you rounded to the nearest thousand, or something of the sorts.-Blood Red Giant 01:51, 28 October 2008 (UTC)
- --SirFranz 03:56, 17 November 2008 (UTC)
- I seem to remember from deathleveling tests (on the presearing forums, maybe) that npcs get a bonus modifier to the amount of exp gained by each kill up to a certain level (not sure if "target level" or "target level - x"). Either way, from the reports here, it seems that imps behave in a simmilar way as pets do when you level them before charming?.--Fighterdoken 04:32, 17 November 2008 (UTC)
Swamp Water[edit]
added information about the effect of swamp water on the fire imp :) --Firadesunna 08:02, 6 September 2008 (UTC)
- This is due to the thing that activets that skill not being hostile to the Imp? (Nor is it hostile to those spirits walking about). Backsword 13:47, 6 September 2008 (UTC)
Imp Tanking[edit]
Although the imp is an elementalist, for Pre-Searing, he gets much better armor than you will. Since he also won't disengage, you can pull, have the imp shoot stuff, and have the charr disengage you to engage the imp. He also seems to spam his Glyph of Restoration a ton. I just had him tank and spank a charr boss and 3 other charr (he was level 12) after I died, and he lived to tell me I was a newb monk for dying. StatMan 03:19, 9 September 2008 (UTC)
- Sounds pretty useful --Elijah 20:42, 9 September 2008 (UTC)
- He's extremely useful in presearing. I don't form parties in pre anymore. xD Tyloric 06:43, 16 September 2008 (UTC)
- Indeed, he is very useful: by making intelligent use of him, I've got my Ranger up to level 9 without any skills at all - and without dying once. And, of course, without forming any parties. It does take some care, though, because he is prone to starting fights when I don't want him to. --La Visiteuse 09:23, 9 October 2010 (UTC)
Attributes?[edit]
How exactly does its attributes work? Anyone know?
- I'd assume the imp gets attributes at the same rate as heroes, and that it puts them evenly in Fire Magic and Energy Storage. StatMan 16:38, 10 October 2008 (UTC)
- Would anyone be able to provide some kind of table for attributes for the imp? or know of one for heroes regarding attributes? I am curious to know what attributes it has at different levels... T1Cybernetic 17:08, 5 January 2010 (UTC)
Survivor Possible in Pre?[edit]
If the Imp gives experience when killed it would become possible to get survivor in pre, albeit it would take forever to wait 60 mins to summon it again. 121.91.162.97 03:24, 1 December 2008 (UTC)
- NO; you can't prevent the Imp from killing the Charr. No Charr, no exp for you. Backsword 04:07, 1 December 2008 (UTC)
- you're forgetting the fact you get exp for it's kills too. but to prove backsword's point in a different way, the comments above stated how the imp gets more armor the higher lv it is (and it spams it's healing skill) thus the imp has less chance of dieing THUS the char will only get exp from your death while the imp murders the charr. if imp kills char AND (most likely) they'll be too low lv for u to get exp from. 164.106.166.23 18:15, 11 December 2008 (UTC)
- A level 12 imp is hard for the Charr to kill. I'd bet 100 plat that a level 16 imp can solo any one group of Charr, but probably not all them at once. StatMan 21:46, 12 December 2008 (UTC)
- All his attacks are LOS, so he can be killed by mesmer/necromancer/monk charrs behind wall (character could assist by casting enchants on him to fuell Shatter Enchantment). Zweistein 17:55, 14 April 2009 (UTC)
It'd take like a year to level any charr up; plus, the imp would kill most. --Gah Eat my uber regen. 17:58, 14 April 2009 (UTC)
- most likely, and unfortunately there's no heal area-like skill in pre you could use to support the charr. and since he also uses fireball, trying to get the imp in front of a wall also won't work...i guess Anet intensively designed that imp like this to ensure that nobody's going to try getting the survivor title. it would be the biggest mass of no-live achievement, yet still be possible and kinda astonishing nevertheless^^. imagine you'd finally have the survivor plus ldoa title and get killed before achieving the legendary survivor...i guess that would really hurt ;) —ZerphaThe Improver 17:17, 28 May 2009 (UTC)
Levels[edit]
Instead of changing the description from 1...19
to 1...20
, i added level 20 by using a comma instead (1...19, 20
), to imply that this level is other from the lower ones because the Igneous Summoning Stone can't summon an imp with that level. —ZerphaThe Improver 17:08, 28 May 2009 (UTC)
Drop rate[edit]
i heard the imp kills drop rates in Pre, anyone know more on this? if it's true a whole lot of ppl are wasting charr kits by using him. --212.117.103.42 07:11, 7 June 2010 (UTC)
- From http://wiki.guildwars.com/wiki/Drop - "If an allied NPC that is not a member of the party (such as Prince Rurik and Vabbian Guard) assist in killing the foe, they also have a chance of being assigned any drops, similar to henchmen and heroes."--95.145.167.139 21:28, 21 October 2011 (UTC)
- No, the imp (and other summoned allies) have no impact on drop rates. Or, I should say, I get the same number of drops whether the imp kills or I do. In pre, I currently let the imp do 99% of the killing and I rarely even do any damage to foes...and the drop rate is the same as when I actually work for it. – Tennessee Ernie Ford (TEF) 20:54, 24 October 2011 (UTC)
Fleshy?[edit]
Is the Imp fleshy? I have never seen him bleed from Vanguard Foes etc. 70.36.239.156 23:09, 9 November 2011 (UTC)
- You can raise a minion from his corpse, so it is fleshy. It does seem to be immune to bleed and poison. Gwynna Vive 17:46, 10 January 2013 (UTC)
Armor?[edit]
Anybody know a good way to find out what their armor rating is? I'm much too lazy to actually do it, but I'm curious to know. ~ A R A ~ 01:41, 15 December 2011 (UTC)
Aura of Reastoration[edit]
The imp seems to have Aura of Restoration at higher levels in addition to the glyph. Often I see him with the enchantment "arrow up" while charr hunting in pre, though I have yet to see him cast it, and he gains health like mad when this is up. Gwynna Vive 17:55, 10 January 2013 (UTC)
Fighting from a distance[edit]
I've noticed that whenever I die in a fight and this guy survives, he will almost always kill the group that killed me no matter what that is. This is against the same groups that often kill him when I AM there. Furthermore, he will rarely even take much damage. Could it be that the enemy AI is limited from a distance but this guy's isn't?
- I swear his
FireballsFlare hit multiple targets sometimes like he was Overcast not just fireball, but none of his skillbar causes Overcast. I've seen what seems like him hitting 2x Oakhearts in Pre if they are really close together. Durp da durp (talk) 07:21, 19 October 2022 (UTC)- I too have noticed the same. Tikka LeFem talk (talk) 20:31, 22 October 2022 (UTC)