Talk:Guild Wars 2/Archive9

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Character Names

I was wondering if in Guild wars 2 your character name will also be required to have two 'words' (like in Guild wars 1) or that it will be possible to choose a 1-word character name? Since you can supposedly reserve character names through the Hall of Monuments. --The preceding unsigned comment was added by User:88.159.211.116 (talk).

If the information was known, it'd be listed. Backsword 19:48, 25 January 2009 (UTC)
All names you used in Gw1 will supposedly be reserved for you alone in GW2, we can assume GW2 will still have two name system... and hopefully something that would stop people from using ALL CAPS. Biz 10:25, 26 January 2009 (UTC)
It's possible your character names will only be reserved if you have a Hall of Monuments. Otherwise, the vast majority of players (who have never played Guild Wars) will find when trying to create a character in Guild Wars 2 that the good names were already taken in the previous 5 years.Gigashadow 03:18, 8 March 2009 (UTC)
Even if 5million people had 8 names reserved each that would still not even begin to overshadow all viable and "good" names people can make up. Biz 20:53, 8 March 2009 (UTC)
From what i found out from Linzey Murdock your character name(s) are preserved for your GW2 account through the Hall of Monuments so if say for example you use 5 characters but have only taken 3 into HoM only those 3 will have their names preserved for GW2 but only if the accounts are linked from GW1 and 2 truesimzy 14:14, 3 April 2009 (UTC)
Hmmm, problem with that is what if you take someone into HoM a few months after GW2 has opened, but someone in GW2 already took the name of your char in HoM? Tough luck, I suppose? Satanael 15:25, 3 April 2009 (UTC)
Not sure i guess we will just have to wait and find out. truesimzy 19:46, 3 April 2009 (UTC)

(reset) Do we HAVE to keep our character names if we are moving from Guild Wars 1? Mighty Ranger Dude 23:10, 14 April 2009 (UTC)

No. -- User Gordon Ecker sig.png Gordon Ecker (talk) 00:38, 15 April 2009 (UTC)
Definitely not, it's just so no one else takes it if you want it. 66.203.20.161 14:34, 20 April 2009 (UTC)

how do you link you name to a chosen character? like my Zacharaiah Zuan is gonna have a grandson Zeke Zuan...will there be some kind of family tree? cause i highly doubt that somone called Firoas' grandsons gonna be called Firoas too, Zachariah Zuan. talk 10:32, 28 May 2009 (UTC)

When you go to the Hall of Monuments, your name is saved for GW2. Just the Character's name, so yeah, they're named the same :P. I guess they're counting on people liking to have one name for all their games. ~Farlo Talk 13:29, 28 May 2009 (UTC)

After watching the guild wars 2 trailer I noticed that the warriors fighting of the demons looked like Devona,Aidan and Cynn the henchman for the first guild wars maybe they are the main characters in Guild wars 2. Because Devona does mention being a hero like her father was in Ascalon. --The preceding unsigned comment was added by User:90.216.94.113 (talk).

That trailer is for GW1... It is supposed to be them, and it's a narrative of how the Guild Wars began. I think you got a bad link if it said it was a GW2 trailer :P ~Farlo Talk 18:28, 13 June 2009 (UTC)
Yeah. Everywhere, particularly on Youtube, some peoples are making false GuildWars 2 trailers to attract people, or to better Rick Roll. Others ignorants who probably don't have EotN or who left this game some times ago put some footage of EotN, thinking it's GuildWars2... PatouPower

Oh yh That is the trailer for GW1 my bad :) --The preceding unsigned comment was added by User:90.216.94.113 (talk).

New Info

So here it is 1.5 years after the release of EotN, and we still have no new info on GW2, no screenshots, and no news on how far development is. Nothing about gameplay, or anything, other than the info that was released shorty after EotN was released. When are we going to start seeing more info? Im already seeing Star Wars: The Old Repulic screenshots, and I dont think thats been in development nearly as long. To not have more info out about it this long into the dev cycle is extremely unusual.--164.106.218.12 19:48, 5 February 2009 (UTC)

I agree, they said a demo or beta or something would be out around the 2nd quarter. It doesn't really look that way since theat's only a few months away and they haven't released anything at all. ~Farlo Talk 23:26, 5 February 2009 (UTC)
I wouldn't worry much, if they don't rush now, they won't FAIL later. The longer we wait the better GW2 becomes, they arn't much for building up hype, release could be 4-5 months away still =) Biz 18:13, 6 February 2009 (UTC)
Everyone screaming for information is building up hype without them spending a dime. --Wyn's Talk page Wyn 19:33, 6 February 2009 (UTC)
All Im saying is that all this waiting for the info is killing my interest tbh. Ive already moved away from GW on to other games, and if GW 2 doesnt get a bit of info out soon, Ill probably be too busy in another MMO to notice when it does come out. Out of sight, out of mind, as the saying goes.--96.225.153.202 20:31, 6 February 2009 (UTC)
Well, I moved away and came back, sort off.. twice :) Personally, I think it's still very far from release, that's why they don't want to build hype that they can't meet. When a game company retracts or cuts certain features that they've "promised", they usually get a serious backlash from the players. -- ab.er.rant User Ab.er.rant Sig.png 03:54, 7 February 2009 (UTC)
I maintain that GW2 is a complete hoax and will continue to be so until I see a screenshot. I don't even care what the screenshot shows, as long as it's an in-game screenshot of GW2 at some point. Don't spread the myth! 24.7.220.254 15:34, 9 February 2009 (UTC)
Beta's are mainly for players to find bugs/exploits in the game before it gets released to the world. --116.240.244.138 15:49, 9 February 2009 (UTC)
I too wish GW2 would hurry up. They've already made me and some other guildies go try WoW. I feel so guilty! :( --SK 16:31, 9 February 2009 (UTC)
anyone else think somethings happening in april, tonics finish in april, storage and hall of monument updates are in april, what do you guys think 92.238.76.95 08:43, 10 February 2009 (UTC)
I thought tonics just start over again (May's Phantasmal Tonic)? --SK 08:55, 10 February 2009 (UTC)
No he means there will be no new tonics past april Giant Nuker 12:03, 10 February 2009 (UTC)
That is an interesting thought. You may be on to something. Maybe they will release info in april. But then again maybe its just a coincidence that the tonic rotation will restart after April and the update will be in April. Hooboy25 20:47, 11 February 2009 (UTC)
I personally am not expecting GW2 until some time next year. I don't want them to hurry up I want them to take the time they need to get it right so it's absolutely amazing for those of you who are going to buy it and play it. --Wyn's Talk page Wyn 20:57, 11 February 2009 (UTC)
Yeah, I was thinking about April as well, particularly since the 4th anniversary party is in April. Just think, here's all these cool new minis for your 4th birthday, oh, and by the way, here's a giant 10 page exclusive in PC Gamer on GW2 with an exclusive mini of a silvari. ;-)(Satanael 04:26, 12 February 2009 (UTC))
Its been in dev for at least 1.5 years now. Its impossible that they dont have at least an alpha up and running that shows a general idea of what its like. I dont mind them taking their time on the game, but it would be nice to see exactly what it is im supposed to deny all other MMOs for and what exactly we can look forward to.--96.225.153.202 16:50, 16 February 2009 (UTC)
No one is asking you to deny all other MMOs... and 1.5 years in development is absolutely nothing in terms of a game of this size and complexity, and given it's going to be another 1.5 years before it's released it most likely will be vastly different than it is now. So how would you feel if they said.. right now it has this... and it was really cool, and you started really looking forward to it, but then they end up having to take it out before release because it doesn't work with something else even cooler? Just be patient.. it will come when it comes. --Wyn's Talk page Wyn 06:49, 17 February 2009 (UTC)
Well put. That is exacly what everyone needs to do here, be patient. The more you fret over it, the longer the time will seem. Relax and forget about it for a couple of days. Check in every now and then, but don't let it worry you so much. Hooboy25 23:22, 23 February 2009 (UTC)
Decided I am not gonna even worry about it, I don't even plan on buying it till I dominate Guild Wars 1 on all campaigns, all titles, all secondary quests, all missions mastered on all modes. Seriously can anyone truly say they have done all that and maintained any form of a real social life? Probably not, but hey that's why I don't like them making a sequel, now more expansions would of been great, but a whole damn game, that's just retarded on so many levels other then keeping their pockets full!!!--MxBadBoy 01:34, 27 February 2009 (UTC)
I've completed every campaign, expansion, and quest in the game, minus stuff like Mallyx that requires "real people". And I'm far from having done everything, still. I think if you wanted to spend that much time in GW1, you wouldn't even start GW2 until it was like five years old. :\ (unless you do everything on just one character...) Vili User talk:Vili 06:27, 27 February 2009 (UTC)
lol I bet Anet laughs in our faces whenever someone asks for "new" news. You know why? Because Anet has provided us with more info about GW2 than we can see. And they gave it to us in the form of an expansion. Yes i m talking about EOTN. See that is what happens when you get info, it gets old and gets overlooked. Not only that, but what about all the actual facts we know about GW2. To me Anet has already given us a lot of info. It's just that people will never be satisfied.--74.70.73.106 21:58, 20 May 2009 (UTC)

Asking for new information isn't the same as asking them to rush the game through development. To the plea for new info, so many of you said "well, I don't want them to rush it. They need to get it right" or "games like these take time". Neither of which explain or even apply to the original statement. No one wants the game rushed. We want a screenshot or something significant. I did notice that someone recently added some information about the level cap (it's hard to remember exactly what, since it's such a little tidbit). Anet really has no excuse for being so tight lipped about this, and a simple screenshot would satisfy so many. All they're accomplishing right now is furthering the rumors and worry that the game isn't going to happen. Keep in mind, the only REAL news that we've gotten is that the company is suffering financially and the game is being delayed. And really, it is a delay. Sure, they never set a specific date, so pushing that very vague target time back isn't technically a delay, but everyone knows it is. A date was never set because of this exact situation. I don't think that the folks at anet are jerks or stupid, so when I consider how bitter many fans are becoming, it makes me think they must be having some major problems with development.Vidal 14:01, 17 June 2009 (UTC)

NC Soft's Quarterly Earnings report included GW2 info

Based on http://guildwarsguru.com/forum/showthread.php?t=10355504 that is legitimately from the NC Soft's 2008 earnings report it would appear that GW2 is likely to be announced 2010/2011. I think this is credible enough information to warrant a change in the Beta testing/Release date section. --Wyn's Talk page Wyn 07:41, 14 February 2009 (UTC)

Thats kind of a downer, since people expected beta in the end of 2008... now we have to w8 2-3 years? Biz 11:52, 14 February 2009 (UTC)
Wyn, I think what that table means isn't that GW2 will be announced on 2010/2011, rather that GW's release date will be between 2010 and 2011 but the specific date will be announced later on. That makes more sense within the context of the report, plus GW2 has already been announced. Erasculio 13:09, 14 February 2009 (UTC)
I understand that.. what it means is that the release schedule will be announced 2010/2011, and I did add this information in the Notes section since it really doesn't give us any clearer information. --Wyn's Talk page Wyn 20:53, 14 February 2009 (UTC)
Up to a two year window for release? Ouch! 000.00.00.00 21:13, 14 February 2009 (UTC)
Hail to the new Kings of VaporWare, Baby! --ilr 21:26, 14 February 2009 (UTC)
Nothing beats Duke Nukem 4ever as it has been in development for 12 years past "release date" =P. 09:44, 15 February 2009 (UTC)
Diablo 3 is so going to steal away every single player of GW. Hopefully Anet shows some brain in April. I think Linsey thé person to do a very decent update. She has shown us she has skills with that massive update she did earlier together with the live team crew. Cobra User Demonic Cobra Cobra icon.png 14:39, 15 February 2009 (UTC)
No thanks, Diablo3 is just going to be a Rip Off of Too Human, which also had an ironically long Dev cycle. (PS: I'm not a Diablo h8'er, I had one each LEGIT Max Armored Mage AND Warrior in #1, and a level 69 Hardcore Frenzy Barb in #2). --ilr 21:32, 15 February 2009 (UTC)
Uh...If everyone stopped playing GW and went to play Diablo 3, closing GW down...Arena Net would hardly lose any money. They would probably end with more money than they have right now. Most people playing Guild Wars are not giving Arena Net a single dolar, they are just draining resources away. It doesn't matter if people stop playing GW (I actually wish people did so, we would have less unrealistic claims), what matters is how many people will play GW2. Given how I don't know a single person who has been playing Diablo 2 every day for the last nine years, yet plenty of people are willing to buy Diablo 3, the fact that players have left GW1 doesn't mean they won't play GW2. Erasculio 22:53, 15 February 2009 (UTC)
Judging by the information in that report, even just in respects to account activations, Guild Wars is still generating a fair amount. 200,000 activations over 3 months is pretty good, I would imagine that generates quite a bit of cash. 000.00.00.00 23:22, 15 February 2009 (UTC)
Hmm, I do think that releasing it in a similar time-frame to Diablo 3 would be a mistake, as it would certainly reduce the at least the initial and possibly final uptake (but I'm sure they know that). I'm looking forward to both games to be honest. I'm not too worried about making us wait longer, because it will be a better game because of it. But also there is a chance that players going straight from GW1 to GW2 could be a bad idea in the long run for GW2. Assuming GW2 is at least somewhat similar to GW1... people could realise that pretty quick and get bored sooner. With the longer dev time, people are more likely to get bored of GW1 and play other games, and then when GW2 comes around, would be ready to play GW again. I know myself, I certainly prefer some variety. -Slagar
Wyn - I've merged your comment into the release section to remove the release estimate in that section. While it this info isn't much it is a teeny bit more substantial than the speculative stuff from before. I think I've retained the announce date vs actual release date awkwardness... :) --Aspectacle 00:18, 17 February 2009 (UTC)
That's cool. I felt the information merited inclusion, just wasn't real sure how/where to put it, I think your edit looks great, and is makes it a bit less confusing than the way I had it. --Wyn's Talk page Wyn 00:22, 17 February 2009 (UTC)
Mike O'Brien just released something on GW.com. The dates are not right, they could be earlier than that.--83.45.76.127 06:27, 17 February 2009 (UTC)
It says nothing about the dates not being right, or about it coming earlier. [[1]] --Wyn's Talk page Wyn 06:53, 17 February 2009 (UTC)
That's right. He says that the dates are a 'broad' estimation. By giving themselves a broad date like that, it gives them time to work on the game properly without having to be rushed. Also keep in mind that whenever TBA's are released, they usually set the date to 6 or so months after. The beta and demo weekends will probably come into play once the TBA is out as well. Anet also have a tendency to set a date to the nearest yearly quarter, and not release it till the very last month of that quarter. I'm sure they must have finished at least half the game though...(Terra Xin 16:29, 19 February 2009 (UTC))
That release date will be delayed by about half a year past what their expecting! Anyone remember other MMO's release dates of this size and caliber? Personal experience has shown me that it's never even close to what they say because of all the "WTF" bugs that pop up during an open beta, and with as much code as GW2 will have sorting out the mess will take a lot of hours and effort. I know this example doesn't completely apply, but remember when Home for PS3 was announced in 2005 as in development then finally came out as an open beta in 2008 which was 14 months after the expected release of just the beta.......(they still have yet to release the actual service it's still just a beta).......--MxBadBoy 01:43, 27 February 2009 (UTC)

Regina played gw2!,everyone at Anet plays gw2?

User:John Stumme "Now Playing: Working: GW2 stuff of MYSTERY." from his wikipage.145.53.242.142 21:22, 15 February 2009 (UTC)

As with development of any game, they are playing as testers. I can pretty much guarantee the game they are playing is vastly different than the game that will be released to the public. --Wyn's Talk page Wyn 22:44, 15 February 2009 (UTC)
Well, if bumping into walls to look if they are really solid is playing for you. I guess QA officer or just tester is thé job for you. The basic idea behind a developer playing a new game is to report issues a normal player doesn't see. Plus the fact he probable has a list of things to look at. Including the code. -- Cobra User Demonic Cobra Cobra icon.png 07:57, 16 February 2009 (UTC)
Well i just want to say this line is out of sense since much people of anet play gw2: On January 30th Regina Buenaobra stated that she has played Guild Wars 2. 62.133.217.237 12:30, 16 February 2009 (UTC)
How is it out of sense? They have to play to test, but it doesn't mean that the game is anywhere near ready to be released to the public, and won't be for a long while yet (12-18 months if the report from NC Soft is any gauge.) --Wyn's Talk page Wyn 12:34, 16 February 2009 (UTC)
he means to say that Regina played it but other people from anet played it aswell from anet. 145.53.242.142 15:04, 16 February 2009 (UTC)
I'd love to see this game come out sooner, but it's an MMO that they're rewriting the code for from scratch, it's gonna take a while. Not only do they have to get the engine running, but only then can they begin work on the actual content (maps, monsters, objects, etc.) I was actually surprised when they announced it for 2009, because that seems like a really short time for an MMO. WoW took almost 4 years, GW1 took at least 3, and City of Heroes took a few too, so I'm not expecting this game for a while if it's going to be any good. ~Farlo Talk 20:27, 16 February 2009 (UTC)
...thereby letting you restart the mission in seconds instead of having to wade through mounds of failure only to die on the second mob because the Dervish ran out of energy for Meteor Storm, the Wammo got interrupted on Healing Hands, the E/Mo's Orison wasn't strong enough to keep Togo up, etc etc etc. Vili User talk:Vili 20:44, 16 February 2009 (UTC)
LoL Wut? --ilr 22:26, 16 February 2009 (UTC)
I thought Regina announced she has played it because people were starting to spread that it was vaporware or something. Again, saying she plays it doesn't really mean anything because there's still no proof she's really played it. Her announcing it was a waste of time and her just biting what the trolls hang in front of her face, again.
They should have quite a bit of work done for it, if they're writing completely new code there will be a lot of inhouse testing, so it wouldn't surprise me if all of staff have had a go at it. Linsey's probably had a go as well. Then again, who really cares if they're playing it "Hey, we're just saying we're developing it and I, as an employee of the company developing the game, have had a go." Good for you, do you want a cookie? 000.00.00.00 22:37, 16 February 2009 (UTC)
Devs/Employees of a company can and do play PreAlpha/Alpha, Beta versions of the game they are making. That is common knowledge and isn't something that must be verified to be considered true. However playing alpha version of a game doesn't mean that the game is anywhere near being finished (playable stalker pre-alpha 5 years before finial release) and most importantly it is most likely so fugly that releasing any screens and or information will do more harm then good(look at GW1 Alpha and compare it to beta/final game). P.S. I belive issues Vili is describing were fixed in Gwen by making mission important npcs be practically immortal and every one having wast array of insanely overpowered skills with no attribute investments. Biz 08:56, 17 February 2009 (UTC)
I still wish they'd loop in some people from the community - people over a certain age, willing to sign and abide by an NDA, etc - to prealpha/alpha testing. I would gladly bump into walls and run across floors and other QA things. It would be exciting to be a part of even if participants couldn't talk about it. Pkohler01 02:45, 9 March 2009 (UTC)
They recruited alpha testers from the community for the GW1 campagins, and if they've already done so for Guild Wars 2, we probably wouldn't know about it due to the NDA. -- User Gordon Ecker sig.png Gordon Ecker (talk) 03:39, 9 March 2009 (UTC)

cinematic cutscenes

I know probably no one knows, but are there any hints of cinematic cut scenes or will they all be in-game cut scenes?--207.172.193.204 00:01, 25 February 2009 (UTC)

You were right.. no one knows. The information that has been published is contained in the article. --Wyn's Talk page Wyn 00:11, 25 February 2009 (UTC)
Highly unlikely, first of all there is really no need for pre-rendered cinematic apart from commercials or some Intro movie to set you in the mood (think Prophecies intro movie with Cynn, Devona and Aidan) as good hardware can do a pretty decent job at rendering in real time, using existent in game models or higher quality models and additional effects and/or shader, shadows, AA etc. Secondly, prerendered cinematics take up a hell lot of space something that needs to be streamed every time people download the game and finally leave out any Player controlled characters. Biz 15:31, 25 February 2009 (UTC)

Plus, it takes about five million dollars to make one short cinematic like the Propecies or Factions one, and if they did it for every cut-scene, they'd either have to limit them, or spend about 30-40 million dollars. Then they'd have no money to make the game. :P--70.71.240.170 08:43, 28 February 2009 (UTC)

Are you sure about that figure? Biz 20:53, 16 March 2009 (UTC)
I doubt he/she is sure of that figure, I agree that they are expensive, and that would be a real reason for not having a lot of pre-rendered scenes in the game, but 5 million for a 30 second scene is an insanely high figure. At that rate Devona's sword better come flying out of the screen and cut my ear off, and even then they would still have some left over to settle all the lawsuits. (Satanael 17:27, 19 March 2009 (UTC))
I agree that number is way too high. And btw, Devona has a hammer.
Not in Cinematic she doesn't =) as seen here http://www.youtube.com/watch?v=fc0x4dlrfyE <-- dial wields two swords. Biz 12:57, 20 March 2009 (UTC)

Shame

Haha I wonder how they intend on keeping a credible amount of players satisfied for another couple of years?? --The preceding unsigned comment was added by User:86.141.39.115 (talk).

I don't think they have to. Sequels don't depend on currently active userbase, simply enough people who enjoyed the original to give the sequel a try. It's been said over and over. --Wyn's Talk page Wyn 22:22, 27 March 2009 (UTC)
By the same logic, Diablo 3 and Starcraft 3 should both fail miserably. -- Alaris_sig Alaris 13:52, 30 March 2009 (UTC)
Get it straight, it's Diablo 3 and Starcraft 2 :P --JonTheMon 13:55, 30 March 2009 (UTC)

He said sequels don't depend on the active playerbase. He never said it didn't help. Which it does.--70.71.240.170 03:36, 4 April 2009 (UTC)

Agreed. It helps, but we can't underestimate the power of new players. -- Alaris_sig Alaris 21:27, 4 April 2009 (UTC)
Also, don't forget that there was 5 years between Halo and Halo 2, and yet Halo 2 was still the most highly anticipated game of all time. Frankly, ANet can wait as long as they want and anybody who liked GW1 is still going to at least try GW2, to suggest that the majority of people won't simply because they are angry it came later than originally anticipated is just silly. - Satanael 06:19, 5 April 2009 (UTC)
A delayed Game is eventually good, a bad game is bad forever - Wise words of Miyamoto Zyko Wolfven 16:10, 5 April 2009 (UTC)
Brute Force, lol. --TalkRiddle 16:41, 5 April 2009 (UTC)
yeah but that's a bad game, hopefully guild wars 2 doesn't follow 92.238.76.95 08:11, 6 April 2009 (UTC)
You can't really say it's extremely bad that Guild Wars 2 is coming out later. Why? Well, to Zyko Wolven and Miyamoto, that's true. I'd rather have a late game with few bugs and AMAZING gameplay, detail, etc. than a game which comes out early and has major bugs and lame gameplay. If it comes out early with BAD stuff, NCsoft would lose money due to the bad qualities. If it was great, even though it's late, it would help make money. --Warnlord 23:57, 6 April 2009 (UTC)
It's not being delayed because of technical reasons... not yet anyway. ~Shard User Shard Sig Icon.png 23:58, 6 April 2009 (UTC)
How do you know that? Just out of curiousity. Btw, am I the only one who thinks that Guild Wars 2's graphics is gonna be VERY beastly? I mean, look at the cutscenes from BMP and screenshots of Aion. I know that Aion is a completely different game, but I mean, if Aion can have heavy beauty, why not Guild Wars 2? Not ONLY Aion, look at Lineage 2! --Warnlord 00:24, 7 April 2009 (UTC)
The game is well within the range of normal sequel development time. Chill. -- Alaris_sig Alaris 14:05, 7 April 2009 (UTC)
i hope we get a teaser soon though, everyone else leaks info but anet are so tight lipped it's worrying... Zyko Wolfven 08:03, 26 April 2009 (UTC)
There was an interview in MMOzine where some one from anet said that there will be some information later this year. Biz 09:00, 26 April 2009 (UTC)
So we should expect some more news like 2 years from now? They've already said we would have a beta by the end of 2008 and obviously that didn't happen; how credible are they in saying we'll hear some new stuff sooner than later? 24.15.93.154 21:02, 2 May 2009 (UTC)
Pretty sure they were out in the good time before the time beta would have started saying that there will be no beta with argument that in the last couple of years people expect beta to be as finished product and not as something that is work in progress, as it would hurt them more then help. Biz 09:22, 25 June 2009 (UTC)

Flying and Day and Night

There is Flying in other taditional MMOs.I don't see why there can't be in GW2.Dwayna has wings so what about some of chars having wings as well as other Flying gear.This might enhance the game as well as draw on more customers.You could put more flying gear avaible in the online store.This would be kept PvE of coarse to keep in balance with the game.It would be a good selling point.This woud only happen when your charactor reaches a certian level say 21.I think Flying would make GW2 more interesting see the world from the air not to mention the great art that is in the game.

I would mention of a Day and Night where as the sun sets and the moon rises every so many hours.It would be nice to see the sun set or rise in GW2.It would be nice ot see more types of weather as well.This would truely set GW2 apart from GW.I am hoping this idea can be implemented if swimming and jumping can be.```Age

Don't Mind Me i like that idea *Keeps waiting for the troll to arrive* - Giant Nuker 11:47, 14 April 2009 (UTC)

Have you ever played Stalker? =) Running around in the dark is not as fun as you make it seem, especially when you are just about the only one who is visually impaired by it. As for "Flying" only reason why it was in "traditional MMOs" is because they didn't feature free, unlimited and instant map travel. Biz 16:36, 14 April 2009 (UTC)

"The goddess of air and healing has wings, so we should too!" No. Just no. Guild Wars is not a flying game. An air skill that makes you hover for a few seconds, or be pushed by a gust of wind to an enemy, I can live with. An Asassin jumping higher and longer than usual to reach a foe, that as well. Flying around, watching as the game glitches and crashes around you because of all the millions of noobs who want to fly at the same time? No.--70.71.240.170 19:22, 18 April 2009 (UTC)

Ah Theres the troll - Giant Nuker 15:04, 19 April 2009 (UTC)

I gotta agree with the troll. --88.112.91.132 16:28, 19 April 2009 (UTC)
Me too Super Range Ranger Cow 20:30, 19 April 2009 (UTC)
You know you have a subpar suggestion when people start agreeing with trolls =) Biz 21:24, 19 April 2009 (UTC)
I agree with the troll too. If you want a flying MMO, wait for Aion, which also happens to be being developed by Anet too. :D ~Farlo Talk 00:09, 20 April 2009 (UTC)
Aion is not being developed by ANet, it's being developed by NCSoft, ANet is wholly dedicated to the Guild Wars franchise. Oh, yeah, I agree with the troll also, flying is lame, combat in the air only makes sense in the first person view, and FPRPGs are lame. (Satanael 03:58, 20 April 2009 (UTC))
Anet, NCsoft; same difference. You get my point :D. Although I do like the Day and Night factor. That would give the game a awesome new level of detail. It always bugged me how some missions were day and others were night all the time. I just can't wait to see what they do with this game, I really do hope they can get a big, strong player-base and really start taking chuncks out of other MMOs, particularly WoW :P. ~Farlo Talk 04:06, 20 April 2009 (UTC)
Big difference. ANet is working only on GW, and they aren't working at all on Aion, or any other game by NCSoft. Flying could be fun if done well. Night & day too. But only if they can make it work so it's fun and engaging. -- Alaris_sig Alaris 13:39, 20 April 2009 (UTC)
I too agree with the troll! -- Salome User salome sig2.png 14:55, 20 April 2009 (UTC)
Who's trolling? --click moar Mafaraxas 16:11, 20 April 2009 (UTC)
Yes, I know the difference, just made a mistake and rolled with it :P. But still, go play Aion for flying. I'm not exactly sure why he's a troll, but it's the one that originally said no to the flying. ~Farlo Talk 04:04, 21 April 2009 (UTC)

It's 'cause I used the "noob" word. Commonly associated with people who think poorly of those less articulate than themselves. I apologize, most of my edits are typed at 1 in the morning.--70.71.240.170 04:28, 6 May 2009 (UTC)

several new...races implies false information

I would like to point out that the section titled "Races" states that there are going to be several new playable races, although Human is already a playable race. So unless ANet plans to have 8 total races, there are really only six new races. ^.~ 24.7.141.45 07:56, 27 April 2009 (UTC)

There is no contradiction, the statement that five playable races, including humans, have been announced and the statement that Guild Wars 2 will introduce several new playable races are two separate statements. -- User Gordon Ecker sig.png Gordon Ecker (talk) 08:07, 27 April 2009 (UTC)
It seems that you confused "several" with "seven". -- User Gordon Ecker sig.png Gordon Ecker (talk) 08:11, 27 April 2009 (UTC)
Another thing I personally have to question. "Different races will have different advantages and disadvantages" is that kind of like a primary attribute like I'm hoping? Because if it's anything groundbreaking that forces you to be a certain race to obtain a certain profession and stuff like that I can honestly say one of the things I hate MOST about WoW is being forced to play nonhumans to be efficient when I can't stand to look at them. Where as a lot of primaries like strength do give a small boost it's not gamebreaking and leaves a lot of space open to other professions, such as FC mesmers who want to use ele skills and such. Of course it could just be a smart rewording of the current GW system but I'm simply worried they'll do something a lot of people might not like... 24.98.60.22 16:56, 27 May 2009 (UTC)
We don't know, you can find most of the available information at the Guild Wars 2 wiki's FAQ. -- User Gordon Ecker sig.png Gordon Ecker (talk) 23:46, 27 May 2009 (UTC)
Not trying to say this directly to anyone, but any and all info regarding GW2 is either here or on the GW2 Wiki. No new info has been released in a long while, and any that is will be swarmed on by the Wiki community, as well as being put on the main Guild Wars page for sure. ~Farlo Talk 02:37, 28 May 2009 (UTC)
Ok, I misread. So there will be 8 playable races in total...neato. I just hope they can keep their fingers to themselves so we don't have 4 dupe races. 98.244.12.241 00:20, 26 June 2009 (UTC)

Leak?

Amazon.com has added the ability to pre-order Guild Wars 2, with a release date of 12/31/2010. Freedom Bound 11:23, 2 May 2009 (UTC)

I dont think its a leak i think its just amazon doesn't know the release date (same as everyone) so they put on a release date thats really far away so that when the realease date in announced they can change it so it correct and people would have already ordered it, all in all they are just trying to make more money - Giant Nuker 12:08, 2 May 2009 (UTC)

NewEgg.com has a 8/31/09 for a shipping date

You could preorder GW2 two years ago, all release dates are just guesses. Until Anet sets the date no one knows when it's gonna be out, thus what ever information you find is just means of getting people paying years in advance. Biz 07:53, 6 May 2009 (UTC)
That doesn't make much sense, given that most reputable places won't charge you for a pre-ordered item until it's shipped. Both of the vendors listed here have that policy. Not saying that these dates are accurate (obviously at least one is wrong, probably both), but they're not making any money yet. Freedom Bound 18:59, 6 May 2009 (UTC)

Possible earlier release date!?

From this webpage, could it be possible that Guild Wars 2 could come out earlier? http://games.on.net/article/5873/NCSoft_post_315_increase_in_profits/ --173.9.211.149 21:37, 13 May 2009 (UTC)

"and the Guild Wars series contributing a measly 3%" - Yeah, only because it's not pay to play >_> I don't like how they worded that. It's a great game. As for your question, IP, it is possible, but I doubt it as Anet is just a sub-company under NCsoft and won't get immediate *or a lot* of access to NCsoft funds. At least, of what I've heard, may be wrong. -- Azazel The Assassin\talk 21:52, 13 May 2009 (UTC)
Yeah, despite the fac that guild wars contributed a "measly 3%", guild wars is like making NCSoft, popular. It has one of best gameplay anyway. So, you're saying that, ANet might not get some of the funds to help Guild Wars 2? --173.9.211.149 22:01, 13 May 2009 (UTC)
If my memory serves me right, Anet does receive funds from NCsoft, but I don't think that the funds they receive would increase. So yes, that is basically what I said. Although, it is possible they do. But that doesn't mean an earlier release date, it means more resources and thus they can take new approaches and thus it might even push back the release date due to trying new ideas out which they could due to new funding. Or they could hire more people. Any of the three could happen. -- Azazel The Assassin\talk 05:17, 15 May 2009 (UTC)
That's funny actually... And here's why: City of Heroes is Subscription based and its "content funding" basically lives off much more Trivial micro-transactions than GuildWars. And CoH, even at it's smallest Staff size 2 years ago, employed over 15 people. GW's live team is half that number and it hasn't technically released anything TO purchase in years. And as much as people complain about failed Balance or PvP updates here, CoH is a massive joke in those two areas by comparison. In other words, An "abandoned" game like GuildWars only being 2% short of a game that's easily consuming Twice the resources just to claim it's still growing, is pretty remarkable. --ilrUser ilr deprav.png 07:29, 21 June 2009 (UTC)

Colossus?

is it me or do these Dragons all resemple those Colossus in Ico 2? (also known as Shadow of the Colossus) especially Drakkar Zachariah Zuan 18:50, 21 May 2009 (UTC)

Not really. We don't even completely know what the look like yet. Plus they aren't made of stone. And they aren't actually the good guys of the game.--142.22.16.59 21:56, 21 May 2009 (UTC)

or are they? Zachariah Zuan 22:17, 21 May 2009 (UTC) look at Drakkar and the one in Charr homelands and compare to some of the 16 Colossi Drakkar looks so much like them Zachariah Zuan 22:17, 21 May 2009 (UTC)

The bird one, you mean? Yeah. But Grothmar, although he looks as big as the last Colossus, his body shape is all wrong. And Primordus looks like a typical dragon. Nothing more. I must admit, if you're talking about size, and the whole "awakening" thing, I'd say they're very smillar.--142.22.16.59 22:18, 26 May 2009 (UTC)

i meant the one you fight under water, Drakkar mostly the has the skin detail and everything, but hopefully we wont have to scale they're bodies and impale certain areas Zachariah Zuan. talk 17:53, 2 June 2009 (UTC)

Drakkar: http://www.guildwarsguru.com/forum/showthread.php?t=10201206 One of the Colossi that resembles it: http://uk.guides.ign.com/guides/490849/page_18.html

System requirements

I have an average computer, and for guild wars 2 it would be nice to have the nice graphics along with the average 30 fps on an average computer like with 2-4 gb of RAM and like 1.5-2.0 GHZ of processor and an average graphics card, because it don't want to buy a super expensive alienware 1,500 dollar computer or those super mega hardcore super over clocked pcs to get the ok graphics for the game. Cuz seriously who would buy a super high end computer just to play guild wars?

I have a dual core 2.8 GhZ, 2 GB of RAM, and an Nvidia 7900, and I get about 50-60 fps on max graphics, so for something cheap, I'd recommend building your own, if you have the know-how, and if not, look for one with 2-3 GB or RAM, a Nvidia 9xxx or ATI HD 4xxx series. (Make sure it's a high hundred digit, or you get the low-power ones made for non-gamers), and dual or quad core is always better, so aim for one of those. I saw on Newegg, a dual core 2.9 GhZ going for about $120, so that might be perfect. Good luck, and I'm glad to answer any questions you might have :) ~Farlo Talk 05:48, 27 May 2009 (UTC)
Building a computer now purely for a game coming out in 1.5-2.5 years is fail on a whole lot of levels. If you dont play other games besides GW, wait at least a year before speccing out hardware. Seriously...--96.225.139.126 00:01, 28 May 2009 (UTC)
on the other hand, it's almost guaranteed that they're going to make it runnable on computers that can run gw1, so you don't even need to build a new comp. But anon is right, the technology grows at such a fast pace (see Moore's Law) that it's not really worth it to buy/build a new PC unless you have an immediate need for it or you're in a desperate situation (e.g. if you're still running windows 95 to this day). --click moar Mafaraxas 13:38, 28 May 2009 (UTC)
I've delayed buying a comp for probably GW2 release. Imagine... I go to the store, pick up GW2CE, and ask what computer they'd recommend for it. That'd be funny. -- Alaris_sig Alaris 13:54, 28 May 2009 (UTC)
Because you'd need a generic $300 computer to run it. MMOs by definition cannot have top-of-the-line graphics. --click moar Mafaraxas 14:17, 28 May 2009 (UTC)
True. GW is very pretty, but can never hope to rival the graphics of fps games in raw polygon counts. They'd cut out too many customers, which would have a bad effect on population size. I still need to update my computer though, so I might do that anyway! -- Alaris_sig Alaris 15:37, 28 May 2009 (UTC)
If you spend 300-600$ bucks on decent midrange mother, cpu, memory, gfx card once in 1-2 years you can run pretty much anything that was released within that time frame. But if you look at recommended system requirements for some other sort-of-mmos that are about to be released... say Huxley for instance, as long as your pc is less then 3-4 years old you are safe. Biz 09:11, 26 June 2009 (UTC)
for £450-500 you can buy a really good PC, that generally shits on AlienWare.

or if you love alienware cases buy one for £60 bla bla, theres loads of Tutorials on Google so i recommend building one like me. I'm looking for more than 9600gt now, but if the prices is just cocky to the eye then i'll probably bypass and stick with the 9600. --The preceding unsigned comment was added by 87.113.137.37 (talk).

Level cap?

I know we've all heard that they're raising the level cap, but what exactly do they mean by the official comments? "Guild Wars 2 will have the kind of extensive character advancement appropriate to a persistent world RPG. It is our priority to avoid forcing players into the grind-based gameplay that too often accompanies a high level cap." I get that games like World of Warcraft have level caps well above 20, but that second sentence worries me. Kind of ambiguous. Anyone have some insight to impart? --RoyHarmon 06:53, 27 May 2009 (UTC)

Each level you get after level 20 will give you an additional 1 energy and 5 health. This does not have a cap within 9 digits' worth of levels. Yes, this applies in PvP. --Jette User Jette awesome.png 06:56, 27 May 2009 (UTC)
Another possibility is fast leveling, with title grinding as the main form of advancement after reaching the level cap, which is what they did in Nightfall and Eye of the North. -- User Gordon Ecker sig.png Gordon Ecker (talk) 07:58, 27 May 2009 (UTC)
Title grinding is infinitly more boring than leveling. If thats how they make GW2 then its an instant no buy for me.--96.225.139.126 00:00, 28 May 2009 (UTC)
Title Grinding is unecessary(well apart from the hero title but whatever), I hate level grinding more because you're grinding just so you can do something(e.g. PvP) whereas in Guild Wars you'd grind to be more likely to be choosen for a group(while both are bad, I'd prefer being able to stand a chance against other people in PvP(though not being choosen for high-end PvP) than being completely unable to do PvP for months just because my level is low and I'll die in one hit.(marsc 18:26, 2 June 2009 (UTC))
Anet said that GW2 will have pvp only chars that start at max level, so thats not so much of a concern.--96.225.182.68 04:30, 17 June 2009 (UTC)
I thought their words were "with all skills and equipment unlocked," which is different. If there's no level cap, how is there a max level? --RoyHarmon 17:09, 18 June 2009 (UTC)
From information we got so far, Im pretty sure you can pvp from day one with max leveld char that has access to what ever items there are, or can unlock them quickly enough. Biz 08:56, 26 June 2009 (UTC)
basically like now. --The preceding unsigned comment was added by 87.113.137.37 (talk).

In the Notes section of the information page, it says you can see parts of Tyria in the GW2 logo, if you look closely. I noticed when looking at this that part of where the Shiverpeaks were is shown to be lush and green, like Kryta, and that the Maguuma Jungle seemed not to be surrounded by the red, desert-like ground anymore. I know it is just a simple logo, but in reading 'The Movement of the World' article, it would seem that the GW2 logo does not bode well for the Shiverpeaks. Interesting stuff. - Ara ~ A R A ~ 02:23, 5 June 2009 (UTC)

If you pay attention to the logo you will notice that the shiverpeaks is still white (look under the W) And the maguuma jungle is cut off where it's all dry and desert like - Giant Nuker 11:32, 5 June 2009 (UTC)
Map under the logo is just ordinary gw1 map with few edits, this isn't gw2 as described in movement of the world since battle islands are still there and LA isnt flooded etc, as for green patch above A, they added some blue to the tar lake in old ascalon thats it. Biz 06:38, 6 June 2009 (UTC)
If you'll notice, that logo was made in 2007 (?) and is just as subject to change as everything else, considering how they're taking their time with development. Speculation is pretty pointless. --click moar Mafaraxas 08:01, 6 June 2009 (UTC)
If you notice, Orr isn't risen in the map. It's just the unexplored GW1 map with green edited over the land. -- Azazel The Assassin\talk 08:30, 6 June 2009 (UTC)
ups, i cbf to blow up the image 500% and examine the pixellated details. --click moar Mafaraxas 10:16, 6 June 2009 (UTC)

A question...

I seem to remember reading something on the Wiki that said that GW2 would use a different armor system. It seemed to be implied that there wouldn't be profession based armor. I can't seem to find where that was, its not on the GW2 page (though I'd swear it used to be). Can any one give me a bit of (speculated) info on this? And what the hell it means?--Will Greyhawk 21:13, 22 June 2009 (UTC)

I think you'll find the wiki version on the GW2 wiki. The info was from a german magazine interview, that I know, which contained that there would be 3 types of armor and no profession-based armor (I'm sure there will be profession based looks though). The lighter the defense of the armor, the more movement you get, the heavier the defense of the armor, the less movement you get - that was something like the example given for the three types of armor. Though, things are meant to change. So the system may not end up being like what was said. ;) -- Azazel the Assassin/talk 21:26, 22 June 2009 (UTC)
Wow, anyone else know what that implies?? ...Think about it, the ONLY reason to generally trade Armor for Speed, is when full FPS style physics can some into play and allow for precise evasion of direct attacks with "HitBox" calculations. ...Though this also comes with its own problems as anyone who plays TeamFortress2 could tell you (slower "tanking" classes like the Heavy got left behind when they kept adding more and more Knockback/Hitscan weapons to the game, while the most-mobile classes like the Demo and Scout became the only classes worth playing for all Competitive-Levels) ...maybe I should work on a new suggestion like the solution I came up with to that game's problem since VALVe probably won't ever use it --ilrUser ilr deprav.png 22:53, 23 June 2009 (UTC)
Yeah. Now I really hope that they don't go with this idea for GW2. I can't see this going anywhere good.--Will Greyhawk 14:58, 24 June 2009 (UTC)
YA RLY, once ya include Hitboxes, the only next logical step is "Head Shot" Criticals which screws over half your player-base who then have to listen to a bunch of aim-botting 'FPS Dougs' gloating every 30 seconds about their 1337 sK1l1z. --ilrUser ilr deprav.png 03:57, 25 June 2009 (UTC)
I hope this will be implemented somehow. Maybe there will be armor sets for spellcasters & melee fighters.-- BVt 04:01, 25 June 2009 (UTC)
What he was suggesting there was implemented to a rather large degree in a game called Tabula Rassa, if you were kneeling behind a sandbag damage you receive would be lowered and you don't get hit by stuff that hit the sandbag, good idea, but in reality most of the fighting was done over level terrain with little or no obstacles in between you and your foes. Biz 09:14, 25 June 2009 (UTC)