Talk:Healing Ribbon

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Translation Suggestions[edit]

To avoid some bad skill translations i'm opening a comment for new skills so everybody can post their translation suggestions in various languages, have fun :) --YukoIshii 23:40, 1 August 2007 (UTC)

Italian: Nastro Curativo (why a ribbon btw? :) )--YukoIshii 23:40, 1 August 2007 (UTC)

Bug with Healer's Boon[edit]

I just tried this spell with Healer's Boon and it doesnt increase the heal but it does decrease the casting time. 82.27.67.249 22:19, 24 August 2007 (UTC)

Hmmm sounds like it needs a little more research. Does it only effect the primary heal and not the "ribbons"? does it not effect any healing at all? From what I hear it does have effect, it's just bugged. Updating bug note. --Lou-SaydusUser Lou-Saydus Hail Storm.jpg 22:47, 4 September 2007 (UTC)
Doesn't boost any of the heals. At least last time I tested it and it hasn't appeared in updates since then so I assume this is still true. No healing boost to any of the heals. 58.110.141.1 11:03, 1 October 2007 (UTC)

Chain lightning behavior[edit]

May sound like a redundant question, but does this spell heal in the same way chain lightning and deathly swarm damage. That is, jumping from target to target with a delay inbetween? (With the third target possibly not nearby to the first). --Ckal Ktak 11:38, 26 August 2007 (UTC)

No, all three targets are healed simultaneously. -- Gordon Ecker 09:04, 2 September 2007 (UTC)

Can this heal the caster?[edit]

Can this heal the caster if he is near the target? -- Gem (gem / talk) 00:06, 19 September 2007 (UTC)

yes

Hero skill priority[edit]

I've watched my Healing hero spam this skill when it simply doesn't make sense. He can use Word of Healing, Healing Whisper, Dwayna's Kiss, Signet of Rejuvenation, and this. Of all these, it seems he likes to spam this spell until he's completely drained of energy, even when only one target is damaged. I really wish it was possible to lower skill priorities on the heroes so they don't drain themselves dry. --Thervold 04:12, 10 November 2007 (UTC)

Hero's SEEM to cast spells to the left of the bar more often than the ones to the right. (notice I say seem to)--Ryudo 04:16, 10 November 2007 (UTC)

Ally heal affected by Healer's Boon?[edit]

Is the "up to 2 allies get healed for X" secondary heal affected by Healer's Boon, too? Maybe someone already tested it. --Longasc 10:59, 10 November 2007 (UTC)

I just tested, yes it is. 71.204.179.26 04:41, 22 March 2008 (UTC)

Decent Skill in AB/RA[edit]

I usually use Mo/A in RA/AB so i can hit return when i get assassins or warriors chasing me. I find hitting return on a 50% health ally then healing with healing ribbon really useful. It cleans up my health bar and heals the ally for about 100 points, while my teammates finish off my attacker who is now crippled. Just a thought ;)

== How the frick is this an ideal spell for minion masters? Just use BotM and quit trying to combine Death magic and Healing prayers...its a dead way of playing minion master. Removing note--Justice 07:38, 30 May 2008 (UTC)

122.108.124.65 02:23, 23 December 2008 (UTC)
You were assuming a bit much, I think, and you don't endear yourself by making this type of brusque commentary.
a) It's valid for a MM to have BotM AND healing on their skill bar. Some areas are hard on standard Healing Breeze monks due to a lot of hexing and enchantment breaking. Giving a MM a couple of skills, like Cure Hex and Patient Spirit helps take the pressure off the primary healers. Also, Necro players going for the Survivor title could do worse than playing monk / healing as their secondary profession.
b) The note didn't explicitly say that the MM would be the one to cast this spell, just that it was "ideal" for them. Maybe the intention of the note was to mean that this is a MONK skill that synergises well with MMs.
I'm re-adding the note in a way that makes this synergy, and the fact that the MM may not be the caster, more clear: "Good for healing party members in teams which raise undead minions, since there will usually be 'two additional allies' which need some healing."
JonTheMon removed the note again, with the comment "Minions shoudl be healed by Blood of the Master". That comment does NOT invalidate my note. The presence of minions, whether or not they are being healed by BotM, means that the ribbons will not be wasted, particularly if you are healing a front-line party member. So I'm re-adding the note, unless he can provide a better reason for removing it.

With Minions[edit]

I think it's rather stupid to use this just because there are minions around. It means the minions last a little longer, but they're cannon fodder anyway. So, i say last note goes. --JonTheMon 02:38, 24 December 2008 (UTC)

Answer which of these is the better result when casting the spell:
a) Heal Koss. The ribbons are wasted because he's a long way from the backline.
b) Heal Koss. The ribbons also heal a couple of Shambling Horrors, which are also taking heavy damage in the front line, at "nearby" range from Koss.
If everyone agrees that a) is a better result, then you are correct, and this spell has no synergy with minions.Hollowboy 04:20, 24 December 2008 (UTC)
Needs more Jora. >_> Arshay Duskbrow 04:53, 24 December 2008 (UTC)
Or, if Koss is your only melee, you bring a different healing skill or Prot instead of Ribbon. --JonTheMon 05:00, 24 December 2008 (UTC)
Who cares if Koss is the only melee? It's just an example. Maybe Melonni was slow to battle because she was casting enchantments, Devona was tying her shoelaces, and Chuck Norris was helping her. It was an a) or b) question. Give it a go. --122.108.124.65 07:06, 24 December 2008 (UTC)
See, I'm taking a holistic approach to this skill. It's not just a solo skill, it's part of a team build. So, it matters if Koss is the only melee. --JonTheMon 21:15, 24 December 2008 (UTC)
You are a monk. You see Koss, along with some minions, taking damage. Do you a) Cast Heal Other, then let the minions die because it "isn't your responsility" or b) Cast Healing Ribbon once? Healing for 3x100 seems a bit better than healing for 1x150. Paddymew 17:43, 27 August 2009 (UTC)
I cast SoA and forget about him for 7s. Or I use Dwayna's Kiss on him. Or use any of my other 5e spells to keep him alive. I'm just saying it's not worth the extra 5e to heal 2 minions + koss for a little more. --JonTheMon 22:00, 27 August 2009 (UTC)
HB. Paddymew 14:41, 28 August 2009 (UTC)
I'm assuming you mean Healer's Boon, since that page is a disambig, but how does that affect the scenario? If you have Healer's Boon up, even a low heal like Orison will fill up a lot of Koss' health bar. And if he's up front, he's likely enchanted or hexed, so Dwayna's Kiss will be good anti-pew pew. --JonTheMon 14:49, 28 August 2009 (UTC)
Yes, but HR will only cost 2,5 energy more and heal three allies for more than that. Paddymew 16:05, 28 August 2009 (UTC)
What? How does it only cost 2.5e more? --JonTheMon 16:14, 28 August 2009 (UTC)
Disregard that, misread HB as 50% lower energy cost + 50% additional healing. And no, I was talking about Hundred Blades earlier. Paddymew 17:17, 28 August 2009 (UTC)

(Reset indent) Ok, so how does it make sense to use an extra 5e just to heal 2 minions? --JonTheMon 18:16, 28 August 2009 (UTC)

Ok, so how does it make sense to argue over a small difference of 5 energy? Mountain and molehill all over again it seems. Pika Fan 18:39, 28 August 2009 (UTC)
5 is better than 10 for energy costs (that simple). I don't like this skill, and it would be even worse for with an MM around. you can always make another minion and when it dies it tends to damage stuff anyways if your using death nova, and if not (u should) then this skill is still worthless unless maybe your entire team is taking health degen in which case Heaven's delight, light of deliverance and heal party are still better. you can always cast another heal for another 5e. which means this is only useful if somehow 3 or more people are taking damage and need the heal and they all have to be huddled up. how often does that happen? Roflmaomgz 01:13, 17 November 2009 (UTC)

AOE note..[edit]

Can we remove this note for the fact that any heal that heals more than one party member can be used against/to counter aoe damage spells? ie. heal party, divine healing, heaven's delight, heal area, ect... -/- Discuss 15:25, 30 October 2009 (UTC)

Question[edit]

does it target lowest health targets within range for the additional heals? --The preceding unsigned comment was added by 212.44.30.213 (talk).

Nope. User Felix Omni Signature.pngelix Omni 11:57, 23 June 2010 (UTC)
Well, technically it does sometimes, just not on purpose. -- FreedomBoundUser Freedom Bound Sig.png 12:40, 23 June 2010 (UTC)

Spirits?[edit]

Strange no one already asked this, but can the extra healing actually heal spirits? 95.180.84.110 14:58, 27 September 2011 (UTC)

Nope. Spirits are completely immune to all healing; they can only be affected by health gain. Tub 15:08, 27 September 2011 (UTC)