Talk:Keep Yourself Alive

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Trivia[edit]

When I read this, I read it as the Queen song lol. I don't know if it's trivia or not, I found it interesting and thought I would share.174.100.25.69 03:41, 29 January 2012 (UTC)

I did the same. Great song. Sardaukar User Sardaukar sig.png 08:22, 1 February 2012 (UTC)
Added to Trivia --Combatter 11:47, 1 February 2012 (UTC)
Queen Rocks --Eleozz 13:24, 1 February 2012 (UTC)
It reminded me of the Daisuke Ishiwatari song though. Koda User Koda Kumi Horns1.GIF 17:14, 1 February 2012 (UTC)
Guilty Gear or Queen..I would not be suprised if it's from Guilty Gear since there already are BlazBlue references. Da Mystic Reaper 17:47, 1 February 2012 (UTC)

Mechanics[edit]

Does it only apply to target healing? or does it work with indirect healing such as Aura of Restoration124.168.95.99 01:15, 1 February 2012 (UTC)

Doesn't work with vig spirit, mystic vigor, aura resto, or anything lifesteal. This does work with skills like ether feast, but I really have no idea why. Whatever anet defines as a self heal completely escapes me.Crucifix 01:21, 1 February 2012 (UTC)
For the most part, the effect applies to anything that triggers Scourge Healing. Everything else is in the clear. More specifically, anything that checks the heal source is affected, so, for example, Life won't be affected because the Spirit of Life is healing, not the caster. The flux detracts from allies who are healed and boosts self-healing, but heals from non-player sources are unaffected because fluxes only hit players. Finally, healing is not reduced if you heal an enemy through skills like Heal Area and Illusion of Pain, since enemies are not allies (hurr). –Jette 01:33, 1 February 2012 (UTC)
Also doesn't work with Parasitic Bond, although it states to 'heal the caster' (Se7en 04:08, 1 February 2012 (UTC))
Of course not. After you cast the hex, the hex is the source of the healing, not the caster. The exception to this rule is Patient Spirit, which is still considered a direct heal so that Healer's Boon and Healer's Covenant work properly with it. –Jette 04:38, 1 February 2012 (UTC)
Just tested Faithful Intervention and it heals for 50% more. Which seems inconsistent with the fact that Aura of Restoration doesn't heal for more. :-S --Combatter 11:42, 1 February 2012 (UTC)
Also Watchful Intervention does not heal for more despite being very similar to Faithful --Combatter 12:08, 1 February 2012 (UTC)

As if Mesmers weren't OP enough. See you next month, JQ.67.183.249.49 01:26, 1 February 2012 (UTC)

250 HP for 5e on an 8sec recharge is pretty sexy.Crucifix 01:27, 1 February 2012 (UTC)
I take that back, 10 tactics on a me/w is 214 hp for free on a 4 sec recharge. Even better!Crucifix 01:32, 1 February 2012 (UTC)
I agree with the IP about JQ. Healing and Protting shrines and haulers is hard enough as it is. And since the flux affects Ether Feast, mesmers will be even more durable, and still able to dish out tons of damage to players, shrines, and haulers alike. Of course, there are Resto rits... Correct me if I am wrong, but a large number of resto spells are Life Gain, and not Heal, right? FleshAndFaith 04:25, 1 February 2012 (UTC)
Life is a heal, just not considered to be from a player, thus making it unaffected by the flux. Most other resto skills are considered healing. --Curse YouCurse You(talk|contribs) 07:14, 1 February 2012 (UTC)
FWIW Finale of Restoration (PvP)'s healing doesn't seem to be affected either, probably because it too is an indirect heal. I wonder if this is true of the Paragon's chants such as Ballad of Restoration (PvP), Aria of Restoration and Song of Restoration (PvP) too. If so, this month Paragon heals may be no less powerful than some Monk heals (well, probably still slightly less because of the unreliability, but it'd be nice to see the gap closed a bit regardless). You know alot of these recent fluxes seem a little aimed at making Paragon a tad more viable lol. Doesn't equate to a real fix for the class though, sorry ANet :p.82.11.226.30 16:05, 1 February 2012 (UTC)
Yeah, I rolled a PvP Rit to take a look at some of the skills. Majority of them are healing. I guess just roll a mesmer and have entirely offensive matches, ending in a draw because no one can protect carriers. FleshAndFaith 19:52, 1 February 2012 (UTC)

Link to Deep Wound[edit]

Why does "20% less healing" link to deep wound? Just because it has a related effect, does not make it the same thing, especially when it would stack with deep wound. Random Weird Guy 10:29, 1 February 2012 (UTC)

Ele resto boost[edit]

It seems that ele self-healing skills Aura of Restoration and Glyph of Restoration are boosted a lot by this flux? -- Sagi User Sagittario Asura symbol.png 14:15, 1 February 2012 (UTC)

Aura of Restoration is unaffected. Not sure about Glyph of Restoration --Combatter 14:27, 1 February 2012 (UTC)
Glyph is unaffected too, since it's an indirect heal. The Glyph gives you an effect which triggers sometime later. Tub 16:47, 1 February 2012 (UTC)
This is quite sad, as the goal of this flux is encouraging the use of self heals ... Blood Renewal, Aura of Restauration, Vital Boon, Shadow Refuge and of course Troll's Unguent, none of them get extra heal. Good job ... 90.27.125.184 20:26, 1 February 2012 (UTC)
I agree --Combatter 20:44, 1 February 2012 (UTC)
I hope there will be an update to fix that, because now it only nerfs monks. -- Sagi User Sagittario Asura symbol.png 10:29, 2 February 2012 (UTC)

Does this count for the negative healing limit?[edit]

Or can you go above it if this flux acts as a bonus? Previously Unsigned 16:17, 1 February 2012 (UTC)

Try Isle of the Nameless (PvP) + Student of Deep Wounds + Predatory Season. It counts toward the limit as expected. Tub 16:47, 1 February 2012 (UTC)
The flux isnt taken in account there. This is retarded but the Isle of the Nameless is still a PvE area. 90.27.125.184 20:14, 1 February 2012 (UTC)
You can use the PvP zone. And no, it isn't applied towards the limit as far as I know. It reduces base healing by 20%, so it can be reduced by a further 40% for a total of 52% healing reduction. I could be wrong, though, they might have changed it to respect the limit for release. –Jette 20:19, 1 February 2012 (UTC)
Wow thanks for the info about the Isle, i didn't know that <3 90.27.125.184 20:28, 1 February 2012 (UTC)
Wow Jette, good job on ignoring my post and substituting unfounded speculation. As tested, it DOES count toward the limit. Tub 20:35, 1 February 2012 (UTC)
Your test proved nothing but the fact it was possible to reach -40%, which is pretty concluding :S 90.27.125.184 21:16, 1 February 2012 (UTC)

KYA Healing Whisper without healing reduction.jpgHealing whisper normally heals for 80, now for 64

KYA Healing Whisper with 20 health reduction.jpg51,2 health, which is 20% of 64

KYA Healing whisper with 20 health reduction and DW.jpgshould be 40,96 health, but gives a strange result. Koda User Koda Kumi Horns1.GIF 10:59, 2 February 2012 (UTC)

Oh look, you've accumulated healing penalties of (1-0.8^3) = 48.8%, and suddenly it's only reducing the original 80hp by 40% instead of 48.8%. I wonder if there's a cap somewhere that might explain these strange results, or if someone had already posted these results above? Tub 12:28, 2 February 2012 (UTC)

(Reset indent) The original flux caused a reduction in base healing; obviously it's been changed to take the cap into account, most likely for balance reasons. –Jette 14:39, 2 February 2012 (UTC)

I should have known that sarcasm does not work on the internet. Koda User Koda Kumi Horns1.GIF 15:39, 2 February 2012 (UTC)
Especially when you're bad at it. 76.183.211.64 05:26, 4 February 2012 (UTC)

FA[edit]

Because It wasnt hard enough for the noob monks you find to keep Gates up 151.66.224.172 16:36, 1 February 2012 (UTC)

Double-edged sword nonetheless, given that if you inflict pain on the backline they will have difficulty keeping themselves resolute to their cause of healing others. 96.240.208.203 16:42, 1 February 2012 (UTC)
Monks for the kurzicks will have to run heavy prots or weapon spells to keep the NPC's alive. Aura of Faith and Air of Enchantment come to mind. --Supernick530 07:12, 2 February 2012 (UTC)
For me, this flux has enabled me to run the old Featherfoot Grace/Dwayna's Touch E/D build rather well. 'Tis a nice big-heal to have when facing off against those annoying Palm Strike Assassins or even Psychic Instability Mesmers. At least it's much better than Massive Damage right? Donutdude 20:13, 9 February 2012 (UTC)

Go Go Power Split Mes! and LC ftw[edit]

As if the split mes wasn't strong enough, now it's a tank. Also, let's all run Lingering Curse for 8v8 and make it impossible to heal? Can't wait to see what the ATs are like this month. YoUrMoM --The preceding unsigned comment was added by 137.82.65.96 (talk).

Pretty sure 60AL with some extra healing doesn't constitute a tank. Plus, it's flux, meant to force people to adapt, so adapt.--GerrohUser Gerroh GerrohEmblem.gif 23:26, 1 February 2012 (UTC)
Pretty sure most players in pvp take a shield set, which means they will have 79AL vs specific damage type. Split mes could already solo rit flaggers even at the highest level of gvg. Take into account the increased self-heal and the fact that they all run snares and yeah, it's pretty much a pvp tank since 'tanks' in pvp don't really exist. AND I already hinted at two ways to adapt to flux: 1) every1 run split mes 2) everyone bring LC. You seem to miss the point which is that this month's flux is broken.YoUrMoM --The preceding unsigned comment was added by 137.82.65.96 (talk).
Ownt --Supernick530 07:49, 2 February 2012 (UTC)

"If I refuse to accomodate for flux, people taking advantage of it are going to overpower me!" I don't just mean adapt your build, try adapting your strategy instead of complaining that something affecting everyone is "broken".--GerrohUser Gerroh GerrohEmblem.gif 17:11, 2 February 2012 (UTC)

There's no such thing as a "broken" Flux. The Flux makes some things more powerful than others. Next month, it's gone. That's how it works. (WM) 2.24.248.44 17:10, 3 February 2012 (UTC)

Trap[edit]

It doesn't affect Trap Healing spring. Is it a bug?--93.136.81.197 08:21, 3 February 2012 (UTC)

Shouldn't think so.. since effectively the spring is the source of the healing and not the player. --Combatter 09:09, 3 February 2012 (UTC)

Does this have any effects on Blood of the Master ?[edit]

Anyone can tell me if this have any effect on Blood of the Master? Wat i mean is are the minions les healed? (217.162.84.105)

Yes, minions are healed for less. (just like when you heal a deep wounded minion) File:User Chieftain Alex Chieftain Signature.jpg Chieftain Alex 20:25, 8 February 2012 (UTC)

Healing burst, wtf, ftw.[edit]

So I dunno how it works. But first of all, let's read the description: Elite Spell. Target ally is healed for 10...130...160. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds. Okay, cool. You use it on yourself, your main heal receives bacon, the divine favor does not. Everyone else is healed for divine favor. Use the spell on an ally, the heal is reduced. Divine favor healing is the same on everyone, except you. You receive bacon again. I'm assuming that it's a healing bonus but that doesn't explain why the numbers are unaffected on other allies. →[ »Halogod User Halogod35 Sig.png (talk ]← 02:46, 9 February 2012 (UTC)

Nevermind. Works as intended. The numbers all looked the same. →[ »Halogod User Halogod35 Sig.png (talk ]← 04:26, 9 February 2012 (UTC)
Yeah. That made me stop infusing HA. Fuck all. — Raine Valen User Raine R.gif 18:12, 9 Feb 2012 (UTC)
You still HA huh? →[ »Halogod User Halogod35 Sig.png (talk ]← 21:18, 9 February 2012 (UTC)

This month's flux goes great with fire eles.[edit]

Mind Burn Build: for FA

Mind Burn.jpg
Mind Burn
Rodgort's Invocation.jpg
Rodgort's Invocation
Fireball.jpg
Fireball
Glowing Gaze.jpg
Glowing Gaze
Flame Djinn's Haste.jpg
Flame Djinn's Haste
Glyph of Restoration.jpg
Glyph of Restoration
Fire Attunement.jpg
Fire Attunement
Aura of Restoration.jpg
Aura of Restoration

What you guys think? I tend to heal at least 50% or more of my health and gain 10+ energy with 12 energy storage with 16 in fire magic 12 + 1 + 3. And even after the flux ends its still decent! Also a question: how do I make this a build bar in this discussion?131.247.140.18 19:08, 21 February 2012 (UTC)-Yumiko Ishida

Will heal nicely but it could use a DoT spell for the NPC's, mainly the shrines. Da Mystic Reaper 20:37, 21 February 2012 (UTC)
If I'm not mistaken, both Glyph of Restoration and Aura of Restoration are unaffected by the current flux. --Combatter 22:45, 21 February 2012 (UTC)
I could've sworn I saw a double health gain for casting fire attunement after the aura of restoration.Yumiko ^,~ 03:24, 23 February 2012 (UTC)

Vital Boon[edit]

Not that it matters, but the healing from Vital Boon isn't increased, which seems odd. 79.66.219.152 16:40, 29 February 2012 (UTC)

Neither is Parasitic Bond's healing. --38.116.192.104 17:12, 29 February 2012 (UTC)
As noted on the Vital Boon page, Vital Boon causes health gain not healing, so this Flux wouldn't affect it. --Silver Edge 05:43, 4 March 2012 (UTC)