Talk:Mantra of Celerity

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Imagine what rezmers would've been with this available. Calor - talk 22:05, 14 November 2007 (UTC)

Would it be ok to remove this skill from skill categories, to avoid it being listed in DPL lists etc? - anja talk 15:12, 17 November 2007 (UTC)

...you posted this like a second after I did it. Are you reading my mind? Backsword 15:13, 17 November 2007 (UTC)
So, with 15 in FC spells should've taken 1/4 of the original time to cast? When was that overpowered? --Cursed Angel 15:44, 17 November 2007 (UTC)
I happened to be watching RC at the time, and I got bored and felt like taking a look. Calor - talk 16:12, 17 November 2007 (UTC)

Rezmer Issue[edit]

Well. I see this skill yet for the first time. However, its familiar to me, looks like i've seen this someday on some fansite. But now I know why Mesmers have less skills than other Core classes. Could also explain why there are so many PvE Mesmer Bosses that use Crippling Anguish, maybe it was replaced for Bosses that use this skill. But if it was removed due to the ressurection issue, why was it entirely removed an not only changed? I suppose Anet still has the data for this Skill. Couldn't they simply change the functionality to balance this skill? E.g. adding that Ressurection Skills are unaffected (and align it to the current FC-Attribute): "Elite stance. For 20...30 seconds, your Fast Casting attribute increases by 50%. Whenever you cast a spell or use a signet, you lose 5...3 Energy or Mantra of Celerity ends. This stance does not affect ressurection skills." I'd love to see that as an easter egg for this Christmas, like the Icy Dragon Sword in 2005. I think nobody would be unhappy if he had already archieved the Tyrian Skill Hunter title and got the change to buy the last time aSoC to cap this skill from one of the Stone Summit Mesmers that use Mantra of Celerity instead of Crippling Anguish in their builds, like Barl Stormsiege or Erzek Runebreaker. (Or just unlocking it via Zaishen Elite Trapping and learning it with a Elite Mesmer Tome, if prefering the newschool way). But i don't know wheter Anet has time for things like that. They said that they will focus on GW2 now. Well...just dreaming.^^ —ZerphatalkThe Improver 20:03, 20 November 2007 (UTC)

I agree on so many of the things you say, they must somehow have the data somewhere, also they've added armor parts to old 15k armors, like the Gladiator one. Mesmers have one less elite, not that it's an issue i bother caring about, but a skill like this shouldn't be able to unbalance anything. Eye of The North was a disapointment to me when it came to new skills, so adding this together with Confuse, Disappear and Mimic would at least give us mesmers a happy christmas :D --Cursed Angel 20:15, 20 November 2007 (UTC)
Adding this would conflict with those of us who already have Legendary Skill Hnter, and arenanet has yet to make an update that hurts title aquisition--The preceding unsigned comment was added by User:Killer Revan .
True that Anet has made clear that no one will be deprived of a title. However, implementing this would not do so; it would make getting the Tyrian title easier. Not that I think it is reasonable to expect, they had some reason to remove it, possibly technical. Backsword 21:19, 21 November 2007 (UTC)
didn't think about that, the skill isn't overpowered but maybe there was technical issues. The skills that was removed also broke some laws when it came to balancing the game for pvp, Disappear in particular. i dont think it would create a conflict as those with the skill hunter title have already been everywhere in prophesies and could easy take heroes/henchmen and cap Mirror of Delusions or Mantra of Celerity wherever they could place the boss. Cursed Angel talk

Eh, the skill was removed because the mechanic is fundamentally different than everything else currently in the game, (except Atrophy) imo. That is, you're modifying your attributes with a skill. Also, the skill is just terrible, but mesmers might have had some inherent e-management at that point in development to counterbalance the upfront cost and extra energy per spell. Who knows. --click moar Mafaraxas 05:57, 21 January 2008 (UTC)

How is modifying an attribute any different from what Awaken the Blood, Glyph of Elemental Power and Elemental Lord already do? --Curse YouUser Curse You sig icon.png(talk|contribs) 01:09, 22 January 2008 (UTC)
touche. Still though, this is a multiplier rather than a straight addition with those. And it's still a bad skill by current day standards. --click moar Mafaraxas 00:32, 23 January 2008 (UTC)
It may not have been the case back then, but right now, attributes bonuses can't bring an attribute over 20. -- Gordon Ecker 01:35, 23 January 2008 (UTC)

Just "uping" the talk about this skill b/c it really isnt imba (even on rezes considering you can just reveal enchant ona an HB & rez with that). Would be nice to have it re-introduced into the game one of these days (before GW2 !) 86.71.116.68 11:24, 17 February 2008 (UTC)

I don't think this will ever happen, but with little rework this skill would be ok and not imba. A. von Rin 01:03, 8 March 2008 (UTC)

Imo bring it back but add a % that spells cast faster (bit like celerity for signets).Drop the energy loss and it will be fine.Lilondra 17:24, 24 March 2008 (UTC)

Why was it removed? --The preceding unsigned comment was added by User:63.227.172.225 (talk).

Why does this skill have a concise description? FleshAndFaith 23:35, 5 April 2008 (UTC)

Concised skill descriptions are generated automatically - for all skills available in gw.dat. Deactivated or removed skills too. BigBlueUser Big Blue Icon.pngtalk 11:49, 6 April 2008 (UTC)


Just up-ing the conversation b/c i'd really like this skill back into the game :) 85.168.232.38 13:09, 14 May 2008 (UTC)

I think i found why it was taken out[edit]

Power Return makes them lose energy? I dunno... 72.141.203.119 22:09, 8 May 2008 (UTC)

Power Return wasn't added until Factions, although I guess it's possible that Power Return could've been a Prophecies alpha skill that they re-added for Factions, like Unnatural Signet. -- Gordon Ecker 04:12, 9 May 2008 (UTC)
Im thinking maybe it was removed because it could compound on itself. It might have had the ability to boost itself, causing infinite Fast Casting (until teh cap of 20). What I mean is that since it boosted its own attribute, the next time u used it, it would boost the already boosted attribute. So it would go from 4 (doesnt really matter) to 6 to 9 to 14 to 21... Just a thought. 69.143.6.8 18:57, 10 July 2008 (UTC)
Hm... doesn't really make sense logically, since it's a stance, but it might have actually worked out that way as a bug, and they couldn't find a way to fix it. --Chaiyo Kaldor talk contribs 19:03, 10 July 2008 (UTC)
Take having 16 FC. With this it goes up an extra 8 points. I'm guessing since it would make it 24 FC, they probably didn't want a skill that can increase an attribute above 20, since it would outshine the other profession abilities at high attributes (Glyph of Elemental Power comes into mind). --Healing Burst.jpgKdsHealer page talk 04:00, 27 October 2008 (UTC)
Hundred Blades says everything. Ɲoɕʈɋɽɕɧ 06:18, 27 October 2008 (UTC)

New Mantra of Celerity Thought[edit]

I was just thinking about changing Mantra of Celerity so we can bring it back into the Guild Wars world.

Elite Stance. For 15...27...30 seconds your Fast Casting attribute is increased by 1...1...2. Whenever you use a skill, you lose 5...3...2 energy and signets cast 33% slower.

It would be like Aura of Faith but enough time to give off several interrupt spells. I do realize that if we increase the Fast Casting time along with Symbolic Celerity signets would be epically rigged. Therefore I have added "...and signets cast 33% slower." so that signets will cast around their normal casting time. In addition, if any Mesmer chooses to use this, the stance will encourage them to put several points into Fast Casting. Than 01:21, 12 November 2008 (UTC)

if you do the math you'll see that +2 fast casting isn't even worth elite + losing 3 energy each skill + ruining ur signets. it's like an additional -6% activation and 3 skills that would be less worse. btw signet builds have already been taken care off. --Cancer Angel y so srs? 02:29, 12 November 2008 (UTC)
Would you recommend 1...2...3 Fast Casting? I don't want to make this like as rigged as the original, but not so imbalanced either. Than 02:48, 12 November 2008 (UTC)
could easily go 0..4..5 (the activation reduction gets less the higher fc u have so after 13 fc u get -2% per point) and swap the signet slow down for "does not affect resurrection skills", signet activation doesn't matter if u can't make them recharge faster. --Cancer Angel y so srs? 03:02, 12 November 2008 (UTC)
True, but imagine if somone had 16 points in Fast Casting. Then, that would go all the way up to 21, maybe 22. I guess we could keep the "resurrection only" part. Than 04:13, 12 November 2008 (UTC)
Max attribute is 20.Crimmastermind 05:18, 12 November 2008 (UTC)
ppl don't usually have more than 10-13 fc anyway, losing points from other attributes/using superior/major runes isn't an option. with +0..4..5 u'd get at most (with +15 fc) a total of -10% less skill activation over ur fc level, which is balanced for being elite and costing 3-2 energy each skill. still the only real use i'd see for this would be for fastcast nukers in pve. --Cancer Angel y so srs? 07:28, 12 November 2008 (UTC)
I agree with a lot of the comments you made above. Apparently the maximum attribute for us players stops at 20. With that, I think we can put this back in the game! Woo hoo! Than 09:30, 12 November 2008 (UTC)
i posted something about this and other deleted prophesies mesmer skills on gailes page a long time ago but she didn't give any information on if it was possible or if they'd thought about adding them back. thing is there's only like 3 ppl available and prophesies is pretty old, so no one in arenanet seems to remember anything from it's beginning. --Cancer Angel y so srs? 10:12, 12 November 2008 (UTC)

only 34 Elite Issue[edit]

I hope they put this skill in anytime, why should Wars get 16 Eliteskills in Proph and Mesmers just 14? Also... why Para and Derv just got 15 Elite? Maybe they put in some new Monsters in Proph and Fac with some Para/Derv leet skills, also some normal ones. True it is es balance Problem, but why the f*** they only work on GW2? Other companys got it to work in 2 Teams... and support their games until the next one Release... --The preceding unsigned comment was added by User:Kali Shin Shivara (talk).

I guess u can say, Anet "Rule 34'ed" the mesmer ;)
also stop complaining, the mesmer is already overpowered and probably has the best non elite skills overall, so what if u have 1 less elite skill?, you can shutdown the warrior with empathy. (no timestamp so no idea when this was posted) --Rapid Sausage 11:06, 28 March 2011 (UTC)