Talk:Shadow Form (PvP)
GAY[edit]
NOW I CAN'T PONE NOOBS ANYMORE SOMEONE HELP ME Vael Victus 23:28, 22 May 2008 (UTC)
- use a less cheap PvP elite... Treesbyty 01:05, 23 May 2008 (UTC)
Nah, with this new PvP/PvE system of skills - it is pretty much set in stone that it will never change. I am almost willing to bet this is what this skill will be at for a long time.
- this skill was fine before, they could bring it back by dropping hp loss or reducing the amout you lose not that it cant be maintained permanently. Shadowshock 18:25, 28 June 2008 (UTC)
I still use it on my fire ele for Aspenwood and AB. Dont need shadow form long to drop meteor shower...teleport in, drop chain and then teleport back out--Justice 17:59, 24 August 2008 (UTC)
- Your use is probably what they meant shadow form to be used as: a jump in deal damage, then jump out. I'm sure they didn't mean shadow form to be able to be maintained indefinately. StatMan 21:12, 14 September 2008 (UTC)
Wow, I posted that over three years ago. :o I'm so different now. Good show. Vael Victus 00:50, 12 August 2011 (UTC)
Maintainable?[edit]
Isnt it maintaineable using Deadly Paradox and Quickening Zephyr? C4K3 13:42, 17 April 2009 (UTC)
- Yes, but a better way would be using Deadly Paradox and Glyph of Swiftness, partially because it's faster and simpler but also because Quickening Zephyr would hurt an already expensive build so much that it wouldn't be affordable. ---Chaos- 16:17, 19 April 2009 (UTC)
- For PvE yes, but it is just barely maintainable using Deadly Paradox and Glyph of Swiftness in PvE, so i was wondering if it would work in PvP with Quickening Zephyr instead of Glyph of Swiftness(in PvP there's an extra 15 second recharge) -- C4K3 18:34, 20 April 2009 (UTC)
- Might work if you bring QZ on another character. But it kind of defeats the purpose because anyone will just kill QZ as soon as it gets up. 85.225.61.189 18:39, 20 April 2009 (UTC)
- Yeah, caltrops maybe? And then you can also put it a place where it will be hard/harder to reach. Anyway im gonna test this soon, check if you have enough energy to do it and all -- C4K3 18:34, 21 April 2009 (UTC)
- Skill recharge reduction doesn't stack past 50% so no, you won't be able to maintain it in PvP no matter what you do. Misery 18:36, 21 April 2009 (UTC)
- Ohh, that would explain why nobody tried this yet, atleast now we wont see noobs doing perm SF in PvP -- C4K3 16:09, 22 April 2009 (UTC)
- Even with the skill recharge redux cap, what about arcane echo and echo? 60 * .5 = 30, and SF can last for up to 15... 96.237.158.102 18:39, 11 May 2009 (UTC)
- Arcane Echo combined with somebody else's Quickening Zephyr may work, but you cant fit Echo in there since thats an elite skill, but lets see, yeah, that could work -- i think im gonna try that out now C4K3 20:04, 12 May 2009 (UTC)
- EDIT: Wait sorry, that wouldnt work, didnt notice the PvP version also had decreased duration (thought it just had increased recharge) tested and it does not work C4K3 20:10, 12 May 2009 (UTC)
- So I'm guessing that you haven't noticed perma sins in PvE using both Deadly Paradox AND Glyph of Swiftness? One is -66% recharge, the other is -25%. If it doesn't stack beyond 50% there would be no need to go /E. Paddymew 16:27, 28 June 2009 (UTC)
- You haven' checked Deadly Paradox recently, it was nerfed to 33% AGES ago. So yes, there is a point to GoS 80.229.90.113 20:30, 28 June 2009 (UTC)
- Skill recharge reduction doesn't stack past 50% so no, you won't be able to maintain it in PvP no matter what you do. Misery 18:36, 21 April 2009 (UTC)
- Yeah, caltrops maybe? And then you can also put it a place where it will be hard/harder to reach. Anyway im gonna test this soon, check if you have enough energy to do it and all -- C4K3 18:34, 21 April 2009 (UTC)
- Might work if you bring QZ on another character. But it kind of defeats the purpose because anyone will just kill QZ as soon as it gets up. 85.225.61.189 18:39, 20 April 2009 (UTC)
- For PvE yes, but it is just barely maintainable using Deadly Paradox and Glyph of Swiftness in PvE, so i was wondering if it would work in PvP with Quickening Zephyr instead of Glyph of Swiftness(in PvP there's an extra 15 second recharge) -- C4K3 18:34, 20 April 2009 (UTC)
PvP change[edit]
For pvp (and maybe for pve?)a fair change for shadowform would be to make all attacks dealt to the assassin cause blindness to the attacker and 33%-50% damage reduction from all spells/attacks? im new here so im not sure if i posted this right Beserkiller 18:11, 6 December 2009 (UTC)beserkiller
This skill is gay for PvP[edit]
For 15 seconds you become untargetable by the enemy team. When it ends you fail at life, die, and wonder why you ever thought of bringing such a stupid skill with you. Guildwars uninstalls and you suck. Briar 11:45, 20 December 2009 (UTC)
- Silly troll, this is a dead argument and you are a troll. 141.165.170.211 04:23, 19 January 2010 (UTC)
- I'm told it's pretty abusive in badly designed arenas like Fort Aspenwood and Jade Quarry, though it's outclassed by RoJ in the latter. –Jette 04:36, 19 January 2010 (UTC)
- @Jette: It's certainly abused in those areas, vastly more so in FA. I've seen Luxon groups with maybe three PBAoE nukers with this and Death's Charge, quite difficult to counter considering how quickly the damage comes. Better than RoJ for that, since I guess apparently the groups have more health and/or Kurzicks are accustomed to bringing healers/bonders there.
- @Briar: 0/10, go away now please. --Kyoshi (Talk) 06:06, 19 January 2010 (UTC)
- I'm told it's pretty abusive in badly designed arenas like Fort Aspenwood and Jade Quarry, though it's outclassed by RoJ in the latter. –Jette 04:36, 19 January 2010 (UTC)
Make it useful[edit]
Anybody remember the days when you'd be playing RA and you'd end up with a 'joker' on your team in the shape of a SF assassin who just wants to run around and laugh while the rest of his team dies? I know RA has been long-dead but this also occasionally happens in AB in my experience. It seems the only use this skill sees in PvP is either to annoy other players or PBAoE in FA (when there's more than enough bomber builds out there as it is). I know this is a discussion that has been going on since practically the dawn of time but i think Anet should just COMPLETELY rework this skill for PvP. The name is Shadow Form. While i can understand the spells and attacks failing (because you're metaphorically taking the form of a shadow) i don't understand where the damage output and sudden drop in health comes in. Obviously taking away the damage output from this skill would be pointless. The skill description may as well read:
Elite Enchantment Spell. For 3...13...15 seconds, you exist. GG.
This is why i feel that the PvP skill needs a complete makeover, but one that stays true to the skills name. I propose something along the lines of:
5e, 1sec casting, 20sec recharge
Elite Spell. Summon a level 13...18...20 Assassin at target foes location. This Assassin has any stances, enchantments, hexes or conditions that the caster has active at the time of summoning with respective durations. It's attacks are life-stealing and heal the caster for 15...25 health with each successful attack. This Assassin lives for 5 seconds.
I know earlier i said how i don't understand how a shadow can cause damage, but i think that there needs to be an inherent link between the caster and it's shadow and that is shown through the sharing of stances/enchs/hexes/conditions and also through the life stealing. I think in this form it would see more use in PvP arenas as opposed to the PS sins that are everywhere. It's cheap, casting time is short but not impossible to interupt and it's 20 sec recharge and 5 second lifespan stops it being spammed. Furthermore, in keeping with the nature of an assassin, its infinitely more useful against stray opposition than groups of enemies. Having said this, it's still practical for use in AB/FA/JQ as it provides a temporary target for shrine NPC's to aim for, taking pressure off of your team while providing a decent self-heal for the caster. Combining it with an IAS or certain enchantments such as this, this or even more interesting combinations with skills such as this would introduce skill back into the assassin profession along with a whole range of new builds into the game. In short, it would introduce a load of new builds back into a PvP environment dominated by different players using the same builds. Just thought i'd throw this idea out there, and i apologise if i have post this in the wrong place.skill suggestion RE:Edit Luger 19:39, 25 February 2010 (UTC)
- y dunt ewe poot skeel sorjeschunz war eet belungs eenstod if troolin shaeioudoo frim's paej? –Jette 19:02, 25 February 2010 (UTC)
- 'i apologise if i have post this in the wrong place' I don't know where to find the suggestions page. Please feel free to direct me there or to move it there yourself Luger 19:05, 25 February 2010 (UTC)
- Feedback:Getting started. We can't move it for you due to licensing. Misery 19:07, 25 February 2010 (UTC)
- 'i apologise if i have post this in the wrong place' I don't know where to find the suggestions page. Please feel free to direct me there or to move it there yourself Luger 19:05, 25 February 2010 (UTC)
update pvp version plz[edit]
with the pve version no longer a god mod type thing can somin like that be changed for the pvp version, because really right now its useless imo, and if they change it to the pve version it would get some useAurenX 22:36, 27 February 2010 (UTC)
- NOOOO DONT CHANGE IT. Awesome for nuking quarries in jq lol 72.199.117.151 05:59, 1 March 2010 (UTC)
- I lol when SF is in pvp. Its like wait till Sf is over and wand them.--Drug 20:33, 13 July 2010 (UTC)
- Cant stop laughing how easy to kill they are when battling with a Keystone mesmer or a smiter monk, pbaoe or signets, both just own them :D 85.146.249.89 19:11, 9 October 2010 (UTC)
- Shadow Form would looks something like that:
- Cant stop laughing how easy to kill they are when battling with a Keystone mesmer or a smiter monk, pbaoe or signets, both just own them :D 85.146.249.89 19:11, 9 October 2010 (UTC)
- I lol when SF is in pvp. Its like wait till Sf is over and wand them.--Drug 20:33, 13 July 2010 (UTC)
- No change with energy cost;
- Reduce recharge time to 30;
- Change its functionality to:
"Stance (15 sec ). Shadow step to target foe. You have 10...25% to block attacks. End effect: you return to your orginal location. If that stance ends early, you lose 60....30 hp." 89.75.188.122 12:13, 27 December 2011 (UTC)
- ^ What about that ? 89.75.188.122 12:15, 27 December 2011 (UTC)
- A shadow step, that gives you a measly 25% chance to block attacks..?? what?? How about Enchantment Spell. Duration: 10-30 seconds. Recharge 35 seconds. Every time you cast a spell on target foe, you shadow step to target foe. Lead attacks cripple target foe for 0...5 s, off hand attacks deal +5 damage, and dual attacks cause deepwound for 0...5 seconds.
Or Elite Stance. Shadow step to target foe. For 20 seconds, You gain 10...50 armor, 75% chance to block attacks, and attack 25% faster. This stance ends if you cast a spell. Recharge: 30 seconds.