Talk:Shadow step

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Added Skill[edit]

Added Ride the Lightning Ride the Lightning as it has been proven to be a shadow step. Let me know if this is acceptable, thanks. --Curin Derwin 02:25, 17 December 2007 (UTC)

In the "other" section of skills, I think Draw Spirit needs to be mentioned, since it essentially shadow steps spirits to you. He Who Likes Arrows 07:31, 23 August 2008 (UTC)

That teleports the spirits to you. It says so on the page, "Teleport target allied Spirit to your location." Aldarik 21:42, 6 July 2009 (UTC)
Sorry for the late post, but its Function IS shadow stepping--Neil2250 User Neil2250 sig icon5.jpg 21:06, 8 January 2010 (UTC)

merge "Limitations" and "Notes" section?[edit]

I'd suggest to move the "limitations" to the notes, as it is done usually. —ZerphatalkThe Improver 16:35, 28 March 2008 (UTC)

Done. Hope I got it right. :P --Srakin 18:18, 23 June 2008 (UTC)

Distance...?[edit]

Although the article says there is no distance restriction obviously there is one. You need to come pretty near the foe to shadowstep to him and this presumably applies to allies as well.

Another question: article says you can return to any position that would be reachable by a click. But then other sources tell me that barriers such as cliffs block the return step even if you could run AROUND that barrier with a click behind it... what's true now? For example: could you use a return shadow step to delete aggro in the UW starting room? Like... casting Shadow of Haste, running into mobs, doing damage and finally stepping back into safety without them following you? So, a) do return steps have a distance restriction like steps to enemies/allies have? b) do they break aggro if you step far enough? And how far would that be? c) as an example, think of the UW starting room. You run up one side and aggro the mobs. Note you are ABOVE the cliff now. Would a return step stop at the cliff ( = death) or teleport you correctly to the spawn location. (You could very well reach it with a click)

Thanks for your help on this important topic.

Distance = Spell range unless otherwise specified (IE, Recall, which has a distance equal to the range of maintainable enchantments, or Shadow Walk, which will step you back to your starting location regardless of how far away you are.) And Shadowsteps follow standard pathing. So if you could click once and your character would walk to that exact point, then you could have shadowstepped to it. As for the agro thing, you'll break agro if you step outside of the enemies agro range similar to if you used Dash to get out of range. So yes, it would be an easier way to escape agro. Not sure if it would work exactly as you want in UW, you could easily test that though. Hope this helps. --Srakin 18:01, 23 June 2008 (UTC)
Tested this in Temple of Balthazar. Casted Aura of Displacement on a Suit of 60 armor north of the entrance, then ran all the way east to where the master of survival is, and finally cancel Aura of Displacement there. You do NOT shadow step back to the suit of armor, instead you get "cut off" and stop next to the huge cliff in front of you between you and your old location. Changing note... --99.199.47.246 23:29, 12 March 2009 (UTC)

[trivia] Seems blizzard liked this idea[edit]

They copied it and added such ability to the rogue, one of the professions in their MMO game (roughly equivalent to the assasin). It even bears the same name "shadow step".

Hurr seems ArenaNet liked the ideas of "Charge!" and Warriors because they copied them and added them in their MMO game. They even bear the same names omggggg!!1!1! -Faer 14:27, 27 November 2008 (UTC)
How did blizzard get away with that without being sued? LAME.
The High Elf in Sacred 2 has a skill called guess what "shadow step" which does basically the same thing.

Capitalisation[edit]

Most other pages I visit redirect me from the uncapitalised version to the capitalised one (Shadow step -> Shadow Step), this page is the other way round however?

It's a common noun, not a proper noun. My Assassin shadow steps to foes. He doesn't Shadow Step to foes. calor (talk) 00:37, 4 September 2008 (UTC)


Question Regarding Item Spells and Shadow Stepping[edit]

"...you will drop it while shadow stepping..." This isn't 100% clear imo so let's say I'm holding an item spell like Destructive Was Glaive and then used a shadow step skill. Would I drop the ashes where I used the skill or where I stepped to or somewhere inbetween?--68.32.187.152 12:45, 10 January 2009 (UTC)

You would drop them where you use the skill, not at your destination. This applies to all items, including flags. --Jette User Jette awesome.png 14:37, 10 January 2009 (UTC)
Unless you are Korean, then you can do amazing things. Misery 14:42, 10 January 2009 (UTC)
They use death's charge from their base to the flag stand and still possess the flag. theyre strong78.20.153.111 14:24, 11 February 2009 (UTC)

Minor question[edit]

Is shadow stepping a spell (can Uyou use it under the effects of Vow of Silence?) Dont have VoS to check it... Niccy 11:56, 30 March 2009 (UTC)

There's different Shadow Stepping skills, so as long as it's a spell, you won't be able to do it while under VoS. But, if you cast skills like Recall or Scorpion Wire before VoS, then you could still Shadow Step. Aldarik 21:52, 6 July 2009 (UTC)

(Shadow) Stepping into the Unknown[edit]

With more experimenting of shadow stepping, I have found it is possible to jump inside the part of Marga Coast's explorable area that "connects" to the Sunspear Sanctuary. Exit into Marga Coast from the Sanctuary, and then flag your hero(s) past the warp point you came from. They will run through it quite a ways. Just before they are out of your aggro circle, cast Return to jump inside and fetch your ~0.1 Elona exploration! --Quiesce 02:06, 15 May 2009 (UTC)

Shadowstep-sunspear.jpeg My trek into new and.. small lands!

Multi-stepping[edit]

Ok, quick question, because I'm experimenting a team setup. Party Member A, whom shall henceforth be referred to as "Bob", has Shadow of Haste, Shadow Meld, and Dash. Party Member B, whom I shall call "Fred" for the purposes of this demonstration, has Recall. Bob uses Shadow Meld on Random Ally 1. He walks almost a full aggro bubble out of range from that location (location A), then uses Shadow of Haste. He goes almost 1 aggro bubble away from the location that he used it (location B). Roger is at the location that Bob has stopped at, and begins using Recall on Bob. Bob uses Dash to cancel Shadow of Haste, thus shadow stepping back to location B. Bob immediately cancels Shadow Meld, thus shadow stepping back to location B. When Fred finishes casting Recall, it should immediately end due to the fact that he cannot maintain it at that range on Bob. So, my question is: would Fred shadow step to location B or location A? I ask because normally one cannot shadow step out of compass range, but it has really been untested with Recall due to the fact that you can never get out of compass range of your target anyway without it ending. I do assume it would be the former case, but I can't really test due to the lack of willing test subjects guildies, and don't have the uber-microing skillz to do it with a hero. --Gah_ 19:54, 8 July 2009 (UTC)

You step one compass, no further. Also, you switched names mid-explanations. --Jette User Jette awesome.png 20:17, 8 July 2009 (UTC)
No I didn't. (Did I? Looking over it... where?)--Gah_ 20:50, 8 July 2009 (UTC)
You went from "Fred" to "Roger," unless my reading comprehension skills have further degraded. --Jette User Jette awesome.png 01:55, 9 July 2009 (UTC)
reading comprehension is overrated, everyone simply believes they heard what they wanted to hear. --click moar Mafaraxas 05:40, 9 July 2009 (UTC)

knocked down on rong location[edit]

i have been using shadow steps a lot to as a monk in RA latly and i noticed that if i shadowstep and at the same moment or just after i shadowstaped someone uses a knockdown i end up being knockdowned at the the location shadowstepped to.

i was wondering if more people observed this effect and if it should be added on a note. i only use Death's Retreat and return so i dont know if other shadow steps are effected.2818322192 11:18, 15 December 2009 (UTC)

You mean with hammer attacks and the like? If you shadow step as they start an attack that will knock down, the attack will complete regardless of your location. So as it's completed you'll be knocked down farther away from them. I don't think it's noteworthy, it's a typical mechanic, just like how projectiles can be fired at an enemy who shadow steps out of range but a moment ago was in range. I don't know the name of the mechanic, granted, if there is one. --Kyoshi (Talk) User Kyoshi sig.png 11:40, 15 December 2009 (UTC)
hmm, yea thats probably it ;) 2818322192 19:30, 15 December 2009 (UTC)

What Would Happen if...[edit]

Two people used say Death's Charge at exactly the same time on each other? Say all factors were perfect i.e. flat land, same equipment etc. Obviously it would be impossible to test due to human error but what do you think would happen?--Evil guy563 08:10, 3 February 2010 (UTC)

The server would decide in some way or another that the commands are executed in some order, and then it happens the same as if they had a delay between the shadowsteps. Although you could probably argue that it depends on the timings on all the commands server-side; for example, if it doesn't update their position between each shadowstep, you'd expect them to shadowstep to where the other was previously. but there's no way to check without basically getting anet to release all their code, so it's all speculation. MAFARAXAS 08:29, 3 February 2010 (UTC)
If they both queue it outside of activation range, one (seemingly chosen randomly) will shadowstep first. This randomized effect preventing "ties" can also be seen in two players queuing Shock and at the second and third pulse of Meteor Shower + Earthbind/Stonefist Insignia. -~=Ϛρѧякγ User Sparky, the Tainted guided sig.png (τѧιк) 18:20, 5 August 2010 (UTC)

Last Note[edit]

"On rare occasions, an NPC attacking an assassin has moved with the assassin when shadowstep away occurred with the attack. In at least one case, this caused a juggernaut in Jade Quarry to land upstairs on a portal."

This note makes no sense at all. First of all, I have never seen this happen. Secondly, Carrier Juggernauts do not attack players. Its only affects NPCs? Something (if not everything) is wrong in this note. The wording is odd as well. -~=Ϛρѧякγ User Sparky, the Tainted guided sig.png (τѧιк) 18:20, 5 August 2010 (UTC)

I agree, the wording is pretty poor and I didn't understand it much.... But here's a screenshot I took not long ago of the turtle incident.--Saera Serena 21:22, 7 August 2010 (UTC)

Hauler Turtle On Stairs.jpg

That's an interesting glitch, but are you positive that a player-used shadow step caused that? I guess we know it doesn't have to do with attacking like the note says, since the carrier NPCs don't attack. -~=Ϛρѧякγ User Sparky, the Tainted guided sig.png (τѧιк) 22:51, 7 August 2010 (UTC)
I personally think it had nothing to do with someone shadowstepping, but maybe just enough people in its way to get it off of it's original path? Too bad I wasn't there to actually see it happen.--Saera Serena 01:49, 8 August 2010 (UTC)

Side step[edit]

Add Side Step? I think its shadow step too.... Maciej2010

So Yeah[edit]

Is it just me or shadow stepping just got buffed? I was playing JQ yesterday and saw shadow walking Necro bombers completely changing level without regard to ramps. Also in arborstone explroable where the north bridge is by the dredge in the courtyard just had 2 gutters jump "up" with thier 1 shadow step skill. Any who will test more but seems that the level / wall stopping for shadow jumping has broke.A Liability 08:15, 17 July 2012 (UTC)

Choose better topic titles. Shadow stepping functionality hasn't changed at all, you just delayed to discover it. User Yoshida Keiji Signature.jpg Yoshida Keiji talk 15:15, 17 July 2012 (UTC)
Are you saying that shadow stepping now functions like teleporting? — Raine Valen User Raine R.gif 15:43, 17 Jul 2012 (UTC)

Does shadow step "cure" knockdown?[edit]

So today in FA I triggered the shadow step from Scorpion Wire just after I was knocked down, and it seems as though I was able to use Falling Spider on my now-KDed target even though I was on the floor. I remember seeing a reference to shadow steps curing knockdown somewhere on the wiki but it was probably somewhere obscure on a talk page. The strange thing was that the falling spider anim was queued up so it happened after the get-back-up anim, even though I was free to walk away at that point. Anyway, one occurence isn't really enough to say anything interesting... Loggy (talk) 01:17, 26 March 2018 (UTC)

Just tested it, it works, but it's not very practical. For what it's worth, a bar like this can land chains by using grapple under SoH to KD your target and bypass the self-KD, then hit falling spider. Concievably a warrior might see more use out of this little trick, but I can't see the skill slot investment really ever being worth it. The only real benefit here is the interesting effect/animation delay glitch that goes along with it - I'm not sure if this sits somewhere along the lines of bug abuse or not to be honest.
Shadow of Haste.jpg
Shadow of Haste
Grapple.jpg
Grapple
"On Your Knees!".jpg
"On Your Knees!"
Falling Spider.jpg
Falling Spider
Twisting Fangs.jpg
Twisting Fangs
Optional.jpg
Optional
Optional.jpg
Optional
Optional.jpg
Optional
But what do I know... Loggy (talk) 11:21, 29 March 2018 (UTC)

Historical Shadowstep glitches[edit]

Is it worth mentionting in the article historical shadow stepping glitches now fixed. Such as being able to teleport with a flag or relic until about 2010, if you pick it up while the shadow step is casting. Or the one where you are able to begin attacking while stepping if you repeatedly press both buttons at same time.

Also the old trick (which still works), of undoing aura of displacement as someone shadow steps to you, sending them wherever you return to, including a base defender in JQ or AB.