Talk:Strike as One
Suggested skill rework[edit]
At the moment this skill is horribly underpowered. This may not be the right place, but I would suggest the following way to make it more usable and interesting: 5e 7r - You and your pet perform an attack that strikes for +5...30 damage if it hits. Morzan 18:05, 11 August 2007 (UTC)
- I think you're right on the money. The skill actually provides a very significant damage boost for the energy cost -- +90 damage overall at 12 BM (5 attacks x 2, +9 damage per hit @ 12 BM). But part of the problem is that it provides no additional utility when compared to the other BM elites. Ferocious Strike does damage and restores a very significant amount of energy, even more so with Expertise factored in. Enraged Lunge provides spike damage, great for getting in those sudden finishing blows or hitting someone using Healing Signet or various other Debuffs. Heal as One, while not stellar (recharge and health requirement can hurt a little), does provide a very large amount of healing in total for only a tiny bit of energy, on two targets at the same time. Rampage as One is a raw autoswing increase for both you and your pet (not unlike Strike as One) but also enhances pursuit speed, and when combined with Adrenal skills and some other mechanics the speed boost is even more beneficial. Strike as One provides extra pressure for a duration about on par with its recharge (33%IAS and your weapon type can change that)...but that's it. I maintain that this isn't a BAD skill, it's just that it's poor compared it its peers. Referencing the example numbers from Morzan above, I'd rather see the skill read something like this: "10e, 8r. Elite Attack. If Strike as One hits, you strike for +5...29...35 damage. Your animal companion's next attack deals +5...29...35 damage." The change from a Shout to Attack is to prevent "super" spikes. Left unchecked, this could be combined with high-power Bow/Hammer/Axe/Pet attacks to deal a sudden surge of damage that would make your target's head spin. By changing it into an attack skill, it keeps you from using other attack skills in conjunction with it, and using another pet attack would overwrite the charge on your pet's Strike as One buff timer (like spamming your pet attacks too fast does). All in all, this would lower its overall damage but bring it into favor for immediate damage returns, along with a reduced recharge without specific conditions (like EL's conditional). Anyway, that's it for this immediate rant...I don't expect to ever see this skill go anywhere, and I can't help but glare at it for holding back Feral Aggression (not that FA should ever be as powerful as it was pre-nerf). GammaRay 01:01, 7 September 2007 (UTC)
- Using a pet is a flimsy enough strategy as it is already. It offers no real advantage outside simply not having to fight at close range while being able to hit as if you were. At this point, there are many better alternatives in Beast Mastery. --80.16.169.162 11:20, 25 January 2008 (UTC)
- If Im not mistaken, then Read the Wind should be elite.--ShadowFog 00:10, 25 September 2008 (UTC)
- Using a pet is a flimsy enough strategy as it is already. It offers no real advantage outside simply not having to fight at close range while being able to hit as if you were. At this point, there are many better alternatives in Beast Mastery. --80.16.169.162 11:20, 25 January 2008 (UTC)
Well, look at it this way: This is a shout. You can stack it with stances, skills, and preparations. Use it with skills to further buff your pet, use it with Read The Wind to further buff your own damage. Drop a spirit and use this to augment some damage into whatever you are doing.
I agree that the damage is low, but considering you are still given the option of preps or other skills, this skill isn't too too bad. FleshAndFaith 09:43, 28 October 2008 (UTC)
- SaO is actually pretty viable with spear, apply poison, barbed, and maiming. i've won many consecutive wins with that build, but it's meant only as pressure and not spiking. If this skill should recieve any buff, it either should be reduce recharge to 8 seconds or increase bonus damage to about +12 at rank 12 beast mastery instead of +9 (for a whopping 120 damage per 8-10 seconds). If they'd implement any of the two changes (or both), it'd spark an interest in using this elite alot more and would possibly even change the meta slightly. This elite's meant for pressure as the bonus damage is only dealt over a number of successful hits over time. Just my two cents. Hope Izzy's looking! xD --Warren G 02:29, 4 November 2008 (UTC)
- I would just like to say that I dont think you guys realise how good a skill this is, especially if you chain it with something like Poison Bite. Poison plus Bleeding over that period means a lot of damage. It is actually a staple of my build. LynxRavenRaide 06:39, 21 September 2009 (UTC)
In-Game Typo[edit]
In the game, at least for the extended description, it says "Elite Shout. For 30 seconds, you and your pet's next 5 attacks deals 4...9...10 additional damage." Should this be noted on the wiki, or have the wiki description changed and have the typo listed as a note on the wiki? If it isn't particularly clear by the emboldening of the s, the typo is the word deals. PowerGamer 22:28, 18 November 2008 (UTC)
- Adding it, since we use in-game descriptions.--Fighterdoken 22:31, 18 November 2008 (UTC)
Dec 11, 2008 Update[edit]
I'm wonderign what people think of the change. This actually removed the most frusterating thing about using a pet: you can't swtich targets fast. Still, BM is underpowered, we'll see if this helps anything.Kumlekar 07:21, 12 December 2008 (UTC)
- This looks interesting to say the least. I'll say that this is a step in the right direction to making beast mastery viable in serious PvP. 98.226.112.109 08:36, 12 December 2008 (UTC)
- I'm liking it. It finally allows for a bow/BM synergy that wasn't really feasible before. I still feel like I'm in skillslot poverty, but at least I can fit some interrupts on now. Arshay Duskbrow 10:04, 12 December 2008 (UTC)
- 122.108.124.65 02:54, 17 December 2008 (UTC)The skill description is awkward. It would be clearer if it listed the certain effect first, then the conditional ones. Suggestion:
- I'm liking it. It finally allows for a bow/BM synergy that wasn't really feasible before. I still feel like I'm in skillslot poverty, but at least I can fit some interrupts on now. Arshay Duskbrow 10:04, 12 December 2008 (UTC)
- Your animal companion instantly moves to your target. It's next attact (?that hits?) inflicts bleeding. Your next attack that hits inflicts crippled.
- Overall, I think the skill looks good, but (and this is a Beast problem in general) it's annoying aspect is that it doesn't work at longbow range, or if you have a height advantage over your enemy (and are outside aggro range). The player is forced to choose - position yourself cleverly on a ridge OR use this skill, and make yourself a target for hexes etc.
Good job[edit]
Just tried it in RA and I found it quiet fun to play with this skill. Its way unreliable compared to Heal as One but then again, every skill should be like that. Once again, good job on buff. 124.104.88.17 07:21, 12 December 2008 (UTC)
- Heal as One smells. It's much better to kill stuff with Enraged Lunge, Otyugh's Cry, and if you insist on a self-heal, take Predatory Bond. 98.226.112.109 08:38, 12 December 2008 (UTC)
Well... it's a more reliable cripple for Beast Mastery, but I would have expected that you could STRIKE with more damage AS ONE with your pet. It's still a little underpowered, in my opinion.
- Heal as One? Moar liek Fail as One : D --J0ttem™ 15:07, 12 December 2008 (UTC)
- Heal as One is an awsome support skill, people are just so DPS minded that they fail to recognize the beauty of support skills. Any who Strike as One is now much better than it was before if not a bit unweildy, she's an odd skill hard to make a build that fits her. But all the same this is a creative and welcome change to the vanilla skill that once was Strike as One. Good Job Anet99.204.103.151 18:00, 12 December 2008 (UTC) Auron Bushi
- Heh, looks like a lot of people in Wiki do not bring any self heal and yells "OMG NO MONK LOLWTFBBQ" and types /resign right away in RA. Try the skill before you flame someone. *rolls eyes* 124.104.82.237 03:35, 13 December 2008 (UTC)
- Heal as One is NOT a support skill. Who exactly are you supporting with it? (Supporting yourself is not support)
- WoH is a support skill. RC is a support skill. RoF is a support skill. Prot Spirit is a support skill. As an attacker, you want to kill stuff, or they'll kill you. You can't do that if you waste your bar on bad defensive elites. The meager self heal will not save you. 98.226.112.109 17:27, 14 December 2008 (UTC)
- Heal as One is bad. You won't be able to keep yourself OR your pet alive with it, the recharge is too long, and if your pet dies (and it will), 8 seconds before you can raise it is a long, long time for a BM. Arshay Duskbrow 17:37, 14 December 2008 (UTC)
- Heal as One? Moar liek Fail as One : D --J0ttem™ 15:07, 12 December 2008 (UTC)
Cripple[edit]
If i use Pin Down does it cripple the foe for an additional 3..13..15 seconds?--Soulforged 17:41, 12 December 2008 (UTC)
- I'm gannna say no though i havent tried it. Generally though Base Durations Dont Stack. and by "BASE" duration i mean that when you combine to skills that have an effect for X sec with another that has an effect for Xsec, you dont get X*2Sec of duration. Undoubtably some one has already seen this comment and is feverishly writing and "whitty Nooob!" comment even as we speak. something along the lines of "Lol Shut up Nub, your such a @$%& Noob u can stack condition durations by useing percentage augemntations (barbed Cripling Cruel etc)" which is true but thats not stacking base durations its multiplying A base.99.204.103.151 18:09, 12 December 2008 (UTC)Auron Bushi (mybad bout the alteration after the fact)
- It's now worse than before, period (note: PvE comment).reanor 20:31, 12 December 2008 (UTC)
- Lol, teleporting pets. --Chaos Messenger 20:38, 12 December 2008 (UTC)
- Soon, minions will be shadow stepping lol.--159.230.137.166 21:33, 12 December 2008 (UTC)
- With as many complaints as I have seen over the years of your pet taking too long to get to a target, being able to basically load your pet on the arrow and fire them to the target does solve that issue. Total effect, your pet is attacking what you want, when you want, the target is crippled so no running from the pet easily, and bleeding if fleshy. All that said, I am still not certain if I would use this one.
- So it became Melandrus Shot with pet, interesting but somehow i miss something with this skill. the teleport is nice but there is still this lag while changing targets so maybe your pet is running back to his old target and both targets have only one condition. How about a little change like: "this teleport stuff and "your next 1-3 (related to attribute) attacks cripple your target for 3-7-10 seconds(related to attribute) and the next 1-3 attacks (related to attribute) of your pet causes bleeding for 3-7-10 seconds(related to attribute)" just something that came to my mind when testing this skill.
- With as many complaints as I have seen over the years of your pet taking too long to get to a target, being able to basically load your pet on the arrow and fire them to the target does solve that issue. Total effect, your pet is attacking what you want, when you want, the target is crippled so no running from the pet easily, and bleeding if fleshy. All that said, I am still not certain if I would use this one.
- Soon, minions will be shadow stepping lol.--159.230.137.166 21:33, 12 December 2008 (UTC)
- Lol, teleporting pets. --Chaos Messenger 20:38, 12 December 2008 (UTC)
cripple and bleeding on everyone pretty much insta with the teleport? uhm. no
- 10s recharge bro. This is also a lot less effective in practice than you'd think, mostly because it's still sort of buggy. Vili 点
LOL[edit]
I saw someone use this while monking in RA and I let my team die because I stared at my screen for a good minute. Too funny.
- theres a whole guild dedicated to using this. hamstorm ftw [pig]
Awkward[edit]
You can target yourself or any ally to teleport the pet there. Should this be added as a note? Also, when you use it, an icon appears in the upper left corner (if you're using the standard HUD), with a timer. I'm too lazy to count, but apparantly you're able to 'precast' this shout. Just so you'd know. Saphatorael 13:58, 13 December 2008 (UTC)
- Yeah i've noticed it too, but when i used it on an ally/myself my pet just got stuck and stayed at the location where it was teleported :S . They should fix that bug--Soulforged 01:13, 14 December 2008 (UTC)
- Let's see...yes, nearly 3 YEARS later, and the bug still exists. Worse, it seems heroes like to target themselves or allies (or there's a related bug that nets the same result), as I tried using this on Jin and pretty much every few combats or so, her pet is stuck somewhere just standing around. What's really annoying is when it happens in areas where groups (or the groups that remain) are very far apart--you're forced to leave the pet behind (and when you're blowing an elite on it, you probably don't want to)--or waste time luring something so the pet's back within compass range to unfreeze it. Seriously...3 years and counting and no one can spend an hour to fix this ELITE skill? Sad. Kruhljak (talk) 12:32, 27 November 2011 (UTC)
- Hrmm...seems the pet can unfreeze while still out of compass range via one means or another, though you obviously have to shift back into compass range to get it moving. First time I bothered to run all the way back to check. Ho hum. Well, either way, it's been too long for this bug to linger. Nuf sed. Kruhljak (talk) 12:39, 27 November 2011 (UTC)
- https://forum.guildwars.com/forum/forums/gamebugs/Bugged-pet-ai. --Silver Edge 08:15, 28 November 2011 (UTC)
- Hrmm...seems the pet can unfreeze while still out of compass range via one means or another, though you obviously have to shift back into compass range to get it moving. First time I bothered to run all the way back to check. Ho hum. Well, either way, it's been too long for this bug to linger. Nuf sed. Kruhljak (talk) 12:39, 27 November 2011 (UTC)
- Let's see...yes, nearly 3 YEARS later, and the bug still exists. Worse, it seems heroes like to target themselves or allies (or there's a related bug that nets the same result), as I tried using this on Jin and pretty much every few combats or so, her pet is stuck somewhere just standing around. What's really annoying is when it happens in areas where groups (or the groups that remain) are very far apart--you're forced to leave the pet behind (and when you're blowing an elite on it, you probably don't want to)--or waste time luring something so the pet's back within compass range to unfreeze it. Seriously...3 years and counting and no one can spend an hour to fix this ELITE skill? Sad. Kruhljak (talk) 12:32, 27 November 2011 (UTC)
Excellent for Spear Rangers.[edit]
Slayer's Spear | Feral Aggression | Strike as One | Scavenger Strike | Run as One | Lightning Reflexes | Comfort Animal | Charm Animal |
Big damage, Cripple, Bleed, Deep Wound if you get lucky, and plenty of energy to keep doing it. Arshay Duskbrow 17:44, 14 December 2008 (UTC)
- No res sig = fail.
- Not signing your comments = fail. Swap a stance out if you want to put Res Sig in. Do I have to spoonfeed just so noobs can understand? Arshay Duskbrow 04:56, 15 December 2008 (UTC)
- You will be surprised by how many times you will need to do that in this wiki. Good luck.--ShadowFog 11:11, 15 December 2008 (UTC)
- Why do you not have merciless? It's like slayer's except good. - Auron 11:39, 15 December 2008 (UTC)
- Slayer's is spammable energy-based damage, with DW as an occasional bonus. Merciless isn't spammable, and isn't damage outside the DW, which isn't much less conditional, though the condition is more favorable. It might be included if there were more room, but Slayer's is the best spear skill for Rangers if you can only fit one. Arshay Duskbrow 12:25, 15 December 2008 (UTC)
- Fail moar please, any attacker without deep wound is fail. The deep wound may be conditional but it's miles better than slayers spear which quite frankly is quite shit. And for the record Auron > you. Kthx 89.243.184.203 19:44, 20 December 2008 (UTC)
- The only "fail" I see here lies in your use of the English language. Try reposting your opinion when you're not speaking the idiot's idiom. STALWART 06:41, 24 February 2009 (UTC)
- I lol'd. Arshay Duskbrow 23:46, 21 December 2008 (UTC)
- I lol'd hard too.--72.189.85.14 09:08, 26 December 2008 (UTC)
- Better with a scythe. And shouldn't the related skills say Melandru's Shot? They're practically the same thing except one is for a pet. 75.61.32.166 20:47, 1 January 2009 (UTC)
- I lol'd hard too.--72.189.85.14 09:08, 26 December 2008 (UTC)
- Fail moar please, any attacker without deep wound is fail. The deep wound may be conditional but it's miles better than slayers spear which quite frankly is quite shit. And for the record Auron > you. Kthx 89.243.184.203 19:44, 20 December 2008 (UTC)
- Slayer's is spammable energy-based damage, with DW as an occasional bonus. Merciless isn't spammable, and isn't damage outside the DW, which isn't much less conditional, though the condition is more favorable. It might be included if there were more room, but Slayer's is the best spear skill for Rangers if you can only fit one. Arshay Duskbrow 12:25, 15 December 2008 (UTC)
- Not signing your comments = fail. Swap a stance out if you want to put Res Sig in. Do I have to spoonfeed just so noobs can understand? Arshay Duskbrow 04:56, 15 December 2008 (UTC)
Pious Assault | Eremite's Attack | Victorious Sweep | Strike as One | Lightning Reflexes | Comfort Animal | Charm Animal | Resurrection Signet |
I use that ^ in RA and TA sometimes. Works well. In AB, I just add Run As One instead of the rez sig. 75.61.32.166 20:49, 1 January 2009 (UTC) </pvxbig>
- T'is joke? 60.241.230.79 07:44, 16 May 2009 (UTC)
Bug[edit]
In RA, i use it on myself and as it should, my pet shadowsteps to me BUT maybe 4 outta 5 times my pet freezes in place and stops any movement. Screens can be provided if nesisarry. →Darklɘs McChaosmongɘr 19:16, 12 March 2009 (UTC)
Ok, after more testing, getting attacked, swichig the pets status, or using it on another player unfreezes the pet. →Darklɘs McChaosmongɘr 20:40, 12 March 2009 (UTC)
- no targeting another player just freezes it in that position. I have contacted support about this but they said they probally won't be fixing it due to the lack of reported problems. Best suggestion I have is keep teleporting it to you until something gets close enough to agro then you can teleport it right to the enemy and the freeze stick is over. This is frustrating I know but enough practice with this skill makes it second nature to do. Oh and with ancestors rage and a few other rit spike skills this can be a very nice spiker build to whoever above was talking trash about it. Or you can teleport the pet in then move back and do your rituals while it keeps the enemy busy. Then either let it die or teleport it back when you're done for a bodyguard and watch the show. Works with little effort actually. 67.167.64.47 19:45, 28 April 2009 (UTC)
- frustrating?! Its fucking amazing,,,,i hope they dont fix it >_> surprise attack ftw →Darklɘs McChaosmongɘr 22:52, 28 April 2009 (UTC)
lack of reported problems? pfft. it's a problem, they know about it. fix it.
- The screen showing the bug doesn't really mean a lot to me, can't see what's going on (could be me) and it says the pet's name is greyed out, it's not, and the name... well... Mal 17:54, 20 June 2010 (UTC)
Arcane Mimicry Barrage OR Volley OR Scythe OR Cyclone Axe[edit]
Assuming there are two teammates with a pet, Arcane Mimicry, and either Barrage or Strike as One, you can spread cripple across several enemies. Otherwise, you can use this with Volley or a Scythe or Cyclone Axe by yourself... There are obviously limits to all of these options (teammate dies or enemy limit of 3 or melee range), but it's pretty cool to spam crippling over groups. 209.240.183.45 05:06, 9 June 2009 (UTC)
- So unlike Anthem of Flame or whatever, this affects everything on the next attack instead of just the first thing you hit? That's cool.
- I would still use Grenth's Grasp or even Harrier's Grasp for that sort of synergy, though. Vili 点 05:07, 9 June 2009 (UTC)
Comfort Animal[edit]
So, something I noticed while using this. When you need to rez your pet, this is extremely useful if your pet is far away or under a mob of enemies. Instead of your pet getting rez'd and instantly getting killed or having to run long-distance, you get your pet to you right away. <>Sparky, the Tainted 00:44, 11 June 2009 (UTC)
Notes[edit]
While playing with this skill in AB, I noticed some odd animal behavior. On the pet control panel, I was able to use the targeting function without targeting a foe. The sword thing button kept its green glow, even though hovering over it said I needed to select a foe. While hovering over it, I decided to target cycle. Whenever I targeted a foe, the bubble would change saying the pet was targeting that foe. Sometimes it said targeting Unknown, which I think was caused by my target being out of range, but I didn't test it much. I tried to replicate this "Aggressive Mode" without SaO, but failed. I think this anomaly may have something to do with the freeze glitch. I guess the pet AI just doesn't deal well with shadowstepping. Should a note be put on the page about Auto-Targeting? (Sparky, the Tainted, can't log in! D:) <>96.8.185.183 04:52, 13 June 2009 (UTC)
- I never noticed it, and its prob cause you can target anyone with the skill... but if u can replicate it.. go ahed --→Darklɘs McChaosmongɘr 14:34, 14 June 2009 (UTC)
- Every time you fix your pet's target, and it dies, the green glow will remain on the sword. But your pet won't act any different than when in Guard-mode. Just a little oversight, I guess. Besides, if you target a new foe and press the sword again, your pet'll just target that one. --84.30.68.180 16:47, 10 November 2009 (UTC)
Duration[edit]
Affected by BM or no? →Darklɘs McChaosmongɘr 03:22, 8 July 2009 (UTC)
- It's a shout, so I'm assuming, unlimited duration. →[ »Halogod (talk)« ]← 03:43, 8 July 2009 (UTC)
- go use the skill and tell me its unlimited, it is like 20secs @ 12BM.... →Darklɘs McChaosmongɘr 15:08, 8 July 2009 (UTC)
- Oh wow, let me go research. →[ »Halogod (talk)« ]← 15:10, 8 July 2009 (UTC)
- did you really just go time the duration?-_____-' →Darklɘs McChaosmongɘr 15:15, 8 July 2009 (UTC)
- Oh wow, let me go research. →[ »Halogod (talk)« ]← 15:10, 8 July 2009 (UTC)
- go use the skill and tell me its unlimited, it is like 20secs @ 12BM.... →Darklɘs McChaosmongɘr 15:08, 8 July 2009 (UTC)
Using with poisonous bite[edit]
If you activate poisonous bite first, will the bleeding properly cover it? Or will the bleeding activate first and the poison become the cover? I have been trying to test this but no luck so far. Nay the One and Only 04:13, 27 October 2010 (UTC)
- Iirc, SAO covers any effects caused by your attack skills triggering its hit effect. I would assume it works the same for your pet's attacks. –~=Ϛρѧякγ (τѧιк) ←♥– 04:21, 27 October 2010 (UTC)
- That's kind of what I noticed but the people that were testing it with me kept getting different results. Doesn't mean they were 100% accurate of course, which is why I asked here. Nay the One and Only 05:04, 27 October 2010 (UTC)
Trivia[edit]
"This is the only skill that can target allies or foes."
Trivia is wrong. Heart of Shadow can also target friend or foe. 68.188.96.134 23:37, 23 June 2011 (UTC)
Applying Crippled...[edit]
Interesting observation: as the descriptions are written, I can see three possibilities. Given that I used SAO on foe A and then I selected foe B and attacked it with my bow 'instead of attacking A:
- I damage and cripple B
- I damage B and cripple A (unlikely in my opinion)
- The cripple effect waits until I attack A
Has anybody tried this? Cynique 08:46, 28 September 2011 (UTC)
- Also, perhaps more interesting: as the description is worded, this skill allows me to inflict cripple with a wand/staff attack... Cynique 14:33, 29 September 2011 (UTC)
Did THIS[edit]
Break SAO chains? Is Factions cartography a lost cause now? Does this mean i gotta go to JQ and FA if i ever decide to try and finish cartography? It's hard enuff without texmod. Durp da durp 03:14, 21 March 2013 (UTC)
- full exploration of JQ and FA aren't required if you use texmod - you can get much of their map by watching the entire cinematic for both sides at both missions + exploring the outposts. Alternatively go there on a ZQ day and there are usually quite a few people about. Theres nowhere in factions that using a SaO chain was necessary anyway.. most of the portals can be done with Heart of Shadow/EE/Henchmen. -Chieftain Alex 15:31, 21 March 2013 (UTC)
- So it did break it? Why after so long? Why change something based on ppl who used teleportation to exploit (DoA). Sure it for cartography was sorta an exploit too but did not cause economic instability. It was just easier for titles, i mean it's not liek there's rewards in some game 4 those. ;) Anet should try to only effect the problem few not everyone in general. >.< Are they trying to make ppl not want to play in gw1? If gw2 was more like gw1 i might actually play it. This isn't helping anything. Durp da durp 16:13, 21 March 2013 (UTC)
- No idea if SaO is broken. Needs too much patience to use, but after checking guildwiki it ain't needed anywhere in Cantha. -Chieftain Alex 16:19, 21 March 2013 (UTC)
- So it did break it? Why after so long? Why change something based on ppl who used teleportation to exploit (DoA). Sure it for cartography was sorta an exploit too but did not cause economic instability. It was just easier for titles, i mean it's not liek there's rewards in some game 4 those. ;) Anet should try to only effect the problem few not everyone in general. >.< Are they trying to make ppl not want to play in gw1? If gw2 was more like gw1 i might actually play it. This isn't helping anything. Durp da durp 16:13, 21 March 2013 (UTC)