Talk:Sync enter
Really?[edit]
I have never heard this term before in my 19 months of playing GW. I have heard stacking RA but nothing like "Join Spike"--Eloc 18:07, 30 April 2007 (EDT)
- here's proof i didn't make the term up from nothing... search for join spike:
- http://www.guildwarsguru.com/forum/showthread.php?t=10094371 - Wongba 18:15, 30 April 2007 (EDT)
- the reason i included it now is b/c i observed it happen in dragon arena id1 all weekend. i'm neither for nor against it. it's just there. Wongba 18:17, 30 April 2007 (EDT)
Great term, great post. I refuse to see this article be deleted. Infact, I'm going to append it.--Narcism 19:01, 30 April 2007 (EDT)
Are you joking, Eloc? Of course "join spike" is a perfectly valid term. Removing the del tag. --Dirigible 20:07, 30 April 2007 (EDT)
- No, I am not joking, that is not a widely used term. Just because it was used in an international district, which was liek 10 people this weekend, does not make it a term. Those 10 people all probably new each other and that is the name they picked. That's pretty BS, I put a term on that is more used than this and it gets deleted.--Eloc 21:23, 30 April 2007 (EDT)
- Go to RA/TA/Aspenwood and ask in local if they know what a "join spike" is, then come back and say that it's not a well-known term. It may take place mostly in International districts because there's usually only few players there (which just somehow by chance happens to be the ideal environment for a join spike!), but that doesn't mean that the term somehow loses its meaning once you switch from International to the American districts. --Dirigible 21:36, 30 April 2007 (EDT)
I have heard of this quite alot, especially when teams try to get into vizunah square with an allied team rather then hench / pug although, i dont think it needs its own page, it IS a commonly used GW Term
Eloc, with four people disagreeing with you here and a forum link with even more uses of the term you go and re-add the delete tag? Are you serious? --Dirigible 21:38, 30 April 2007 (EDT)
- I don't PvP and I generally solo / hero/hench PvE and even I've heard this term used... --Rainith 22:07, 30 April 2007 (EDT)
- How can you have heard it if you never PvP?--Eloc 22:13, 30 April 2007 (EDT)
- Join spiking can happen in PvE missions as well, specifically Vizunah Square and Unwaking Waters, where two guild teams may attempt to join from different sides at the same time to get on the same combined mission team (helps for masters accomplishment (particularly pre-heroes)). Although I don't see the term "Join Spike" used everyday, the behaviour it describes is fairly common in all the random match up areas of the game, and I have heard it being discussed and used before (last time was rollerbeetle racing).
- Minor edit: I'd probably see it a lot more if I played more RA these days. --Indecision 22:23, 30 April 2007 (EDT)
- This is called sync and NOT "join spike".--Brainless Thought 15:23, 21 June 2007 (UTC)
- http://guildwars.incgamers.com/forums/showthread.php?t=453074&highlight=sync+enter
- http://guildwars.incgamers.com/forums/showthread.php?t=442627&highlight=sync+enter
- http://guildwars.incgamers.com/forums/showthread.php?t=452185&highlight=sync+enter
- http://guildwars.incgamers.com/forums/showthread.php?t=450125&highlight=sync+enter
- http://guildwars.incgamers.com/forums/showthread.php?t=452400&highlight=sync+join
- This is called sync and NOT "join spike".--Brainless Thought 15:23, 21 June 2007 (UTC)
Maybe it was called "spike join" half a year ago, but the term is not used anymore. "sync" "sync enter" sync join" "syncer" are used currently.--Brainless Thought 13:22, 22 June 2007 (UTC)
Just a quick admin note. If you want a page to be moved, use the move tag, not the deletion tag. -- (gem / talk) 20:10, 22 June 2007 (UTC)
i've seen sync used too actually. i'll move it and keep the redirect. --VVong|BA 06:40, 26 June 2007 (UTC)
Annoying syncing[edit]
Today I play every second game in RA against a (at least partially) synced guild team - of course losing every time, regardless of how good my own random team is. They are every time from asia (char set!). This takes all the fun out of RA when you face a proper team build and lose every time. I consider this cheating and exploiting. It takes all the fun out of the game for the honest players if there are ppl abusing the mechanism to farm glad points very fast (I estimate you can make 6 to 9 glads per hour with this technique). Is there anything planned to do against syncing or does it mean I have to sync, too, to have the slightest chance for 5 consecutives win in RA? --Xer 08:16, 15 December 2007 (UTC)
- They're not all that common, but if you do come up against synced players, try your hardest, it's all that counts. --MythMatt 00:56, 2 January 2008 (UTC)
- No, I have a much better idea: I only play RA synced with my friends like anybody else. Then the non-synced players have to try their hardest, not me. Sure, they will lose every time, but hey - its about trying as hard as possible that counts, not winning. That's totally okay with me, because I don't lose anymore. --Xer 13:16, 8 January 2008 (UTC)
- If only you knew the power of the darkside? My take on the whole thing is this: if you sync join to play with like one friend of yours that's fine. I've wanted to do this myself for awhile (haven't actually done it yet) and I think there are good reasons to. You want to play with your buddy but maybe he/she isn't skilled enough to handle TA yet. Maybe you don't have vent or teamspeak or anything, so your coordination isn't much better than a random RA team. Maybe you don't even coordinate your builds at all. What I'm trying to say is if you wana sync join to play with a friend of yours because you like playing with that friend, I don't see any harm. If you're sync joining with multiple friends/guildmates with synergised builds with the intent of killing everybody and making lots of points... well damn, shame on you. 169.237.215.179 23:06, 14 March 2008 (UTC)
Bannable?[edit]
This could be construed as a cheat or exploit. Have people been banned for this? Have there been any official statements about whether or not this is a bannable offense? If it is bannable, I think we should include a warning. -- Gordon Ecker 05:34, 28 June 2008 (UTC)
- i've never seen anet address this in any way whatsoever. anyways, i don't see how u could possibly regulate such behavior. --VVong|BA 05:36, 28 June 2008 (UTC)
- According to this post by Gaile, it's not considered a cheat or exploit. -- Gordon Ecker (talk) 03:28, 4 January 2009 (UTC)
- But it does mean that they're looking into it. (Terra Xin 01:50, 16 March 2009 (UTC))
- "Hello, Thank you for contacting the Guild Wars Support Team. Currently, It is not a violation to join a battle at the exact same time as your friends. This can be accomplished by something as simple as counting down in chat before entering the map. We certainly understand that it can be frustrating to go up against coordinated teams, but it is not a violation to hit the "Enter Battle" button at the same time as someone else. The design team is aware of this concern within the community and has noted that some players would like game mechanics to reduce or prevent syncing. The design team will be reviewing possible changes in the future, although we do not have a timeframe for any possible changes. Please let us know if you need help with anything else." Direct quote from PlayNC support. 68.51.95.206 22:41, 12 April 2009 (UTC)
- But it does mean that they're looking into it. (Terra Xin 01:50, 16 March 2009 (UTC))
- According to this post by Gaile, it's not considered a cheat or exploit. -- Gordon Ecker (talk) 03:28, 4 January 2009 (UTC)
Method[edit]
I've seen people tell me to cancel the counter at two seconds and restart it to join when the timer effectively hits zero seconds. Though it seems to work, has anyone else had similar experience with this method? It's easier than counting in your head since it's a mindless mouse motion. Mouse speed between users vary, but if you have your mouse speed set to normal, and just move smoothly over to the enter mission button, the synchs happen more frequently. This could be a biased observation, but it works for me. —The preceding unsigned comment was added by 75.142.53.167 (talk • contribs) at 23:12, 7 July 2008 (UTC).
This needs to be fixed. Now![edit]
I counted entrances into random arenas and noticed a 5-10% Chance (10% during daytime and 5% nighttime) To encounter a sync battle. This is highly unfair for people who love random arenas. Now that you can simply sync into ra, real professional teams do not start in ta but instead they start in ra killing legitimate teams who actually were winning in random arenas. Because of the 5-10% chance, the average team to make it (or close too at this rate) will face a s unfair sync entry. With this exploit (you know it is even if a gm doesn't say so because it does give an UNFAIR advantage) this virtually makes team arenas useless and you are better off syncing into RA ruining perfectly legitimate teams. If you think RA is pointless, why do you think they separated Team Arenas and Random Arenas? --Final Abomination 02:31, 10 March 2009 (UTC)
- Boredom. -Auron 02:33, 10 March 2009 (UTC)
- I care--66.245.85.6 02:37, 10 March 2009 (UTC)
- Okay --Final Abomination 02:38, 10 March 2009 (UTC)
- I care--Metroid 02:40, 10 March 2009 (UTC)
- What?--68.52.164.153 05:23, 15 March 2009 (UTC)
- Once again, made 8 wins in random arenas and lost to a [nH] sync. --68.52.164.153 01:44, 16 March 2009 (UTC)
- Had a decent team, no match for a team with vent and sync. Good-bye, guild wars now has the most shittiest form of pvp, Im going to go play arenas on WoW now. --68.52.164.153 05:33, 16 March 2009 (UTC)
- Random Arenas should be renamed "Team Arenas, but you start with 10 wins" ~Shard 22:54, 12 April 2009 (UTC)
- Had a decent team, no match for a team with vent and sync. Good-bye, guild wars now has the most shittiest form of pvp, Im going to go play arenas on WoW now. --68.52.164.153 05:33, 16 March 2009 (UTC)
- Once again, made 8 wins in random arenas and lost to a [nH] sync. --68.52.164.153 01:44, 16 March 2009 (UTC)
- I care--66.245.85.6 02:37, 10 March 2009 (UTC)
For ppl that want to play a fair fight, don't stay in the asiatic district, chose the american one (because it's the most crowded of all), nor european districts are more crowded then the american one. --The preceding unsigned comment was added by User:Razboss (talk).
- That might be a solution if the game only pitted you against teams from the same territory. Too bad it doesn't work like that. ~Shard 23:47, 19 July 2009 (UTC)
Have to[edit]
I usually have the problem that i end up getting horrible players on my team, and i dont know about you guys but losing 50 games in a row when im playing much better then the other team gets old fast. I dont approve of huge sync enters (unless u sync 8v8 in FA, which ive done once and it was fun) because fighting 8 coordinated ppl sucks, and i know that. But having just 1 friend on your team is fine (in my opinion) feel free to disagree with me but i cannot stand noobs who cant play and if im going to lose i might aswell lose with my mate putting up a damn good fight.--58.105.221.63 08:08, 20 August 2009 (UTC)
- Well i can see what your saying with regards to the missions but isnt doing it with any amount of players on the random arenas defeating the purpose of them? even grouping up with only one other person gives you a massive unfair advantage against the groups that are doing it the way in which it was intended and if your geting anoyed with all those "noobs who cant play" then have you ever thought about going to team arenas insted? then you wouldnt need to sync --Azreal of Skyrim 18:25, 2 September 2009 (UTC)
Notes[edit]
"Gaile Gray has stated multiple times [1] [2] that syncing is not considered a cheat or exploit by Arenanet. Linsey Murdock after the above incident, has stated that Gaile Gray is not in the position to give the best answer to this type of question."
This part made me rofl --Graahk 23:46, 19 July 2009 (UTC)
- "Don't ask Gaile because it's no longer her job and she asks me how to answer anyway." 66.190.15.232 08:51, 20 July 2009 (UTC)
Fixed[edit]
w00t???
- How'd they do it? My friend and I have been Syncing FA lately, which isn't bad...it's not Fort Randomwood, afterall. ~ Chao 23:24, 1 September 2009 (UTC)
Good way to word that Wyn. Hopefully the fix just hasn't taken yet. It's still seems pretty easy to sync. According to several people, it seems that they simply made people queue up from different districts...so you can still sync if you time it right. Karate Jesus 00:50, 2 September 2009 (UTC)
Costume Brawl syncing[edit]
I'm really sick of syncers in CB. Why hasn't anet done anything about it? Can anyone point me to a relevant feedback page where I can vent my frustration at seeing 5/5 sync teams? *cough SuB cough*
- Because they are suposed to be very busyed with GW2 (the game that goes to be released on 2009 summer?) and they cant even place a randomize, or a 'memory' on teams so you not get on the same team with a guy unles your the only ones avalible for example -_- - sing here to get stupid resposes
Random Arena and Aspenwood, Quarry etc[edit]
Well, we all know this happens like mad in aspenwood, quarry etc where player count is always low, but for random arenas, will a future update cause random teams to ra similar to the random teams in costume brawling? if this did happen, would there be a change to the gladiator system to a 1 win 1 point or...
Fix RA syncing[edit]
So people that actually play random teams have a chance to get the maximum points without meeting a sync they should fix it in a similar way to costume brawl. Every match the team should be reshuffled to ensure at least one person from the original team is removed. This appears to be the only way to stop people cheating the system.— The preceding unsigned comment was added by 94.168.151.49 (talk) at 18:45, 09 January 2011 (UTC).
- Lawl you must be kidding how the fack are you even gonna get to 5 wins then. Think first before you post somthing. And again its no cheat. Better idea is to kick RA and replace it with TA.— The preceding unsigned comment was added by 193.173.148.6 (talk) at 08:32, 14 January 2011 (UTC).
- You're not a fan of randomness, I think... I woulda thought the point was that you can't predict that you'll get to 5 because there's no guarantee of landing on a good team... I'd go the whole way with randomness, let TA be the place without any. In my opinion a random fight doesn't just mean whether one team happens to get stacked and the other one get shitty luck -- that's only random up to the start of the game, which is a pretty bad place to stop? | 72 | 13:36, 14 January 2011 (UTC)
- Perhaps "random up to the start of the game..." is a poor ending point, however you have to be realistic. I remember the Costume Brawl update, and it was more or less a test on anet's part to see if they could find a solution to the current syncing problem without negatively effecting said arena. It worked, but it made these arenas a lot less fun, worthwhile, and interesting. Yesterday I ran into my fair share of synced teams, and I have to admit they can get pretty frustrating... But, I'm reluctant to agree that shuffling the board every match would make RA any less painful. Team Arenas no longer exists (for a reason), leaving this being the only reasonable way of acquiring Gladiator points. That being said, the current state of RA causes it to be a (more or less), "resign repeatedly until you get a monk" arena. Serious players who legitimately care about the title can be found resigning, while players who are merely there for "some kicks", or the zombat rarely resign, insisting that "if I ping the monk, perhaps we can kill it." And, indeed this is sometimes the case with poor monks. But, in the end, without a healer you're not getting far, and serious players simply leave the team after wards. Your imposed solution won't fix the arena at all, simply making it more frustrating and, far less worthwhile. If you gave a point for every win, suddenly it wouldn't be so bad, but we know this isn't going to happen.
- tl;dr Although the quality of RA isn't nearly as high as it should be, shuffling the teams every match would piss everyone off, unless you changed the point system to award points on a win basis, which would make the title far too easy to acquire. Your solution is just bad and thoughtless. Ryuu - lol wiki 14:01, 14 January 2011 (UTC)
- Alternatively, increase the queue size for players waiting to enter RA. Once 4 teams worth of players are queued then create 4 teams randomly from the pool. This algorithm could be applied (or scaled based) on the rate players are entering RA. The goal being to have a larger pool of players to randomize. 86.11.135.22 21:20, 29 May 2011 (UTC)
- Perhaps "random up to the start of the game..." is a poor ending point, however you have to be realistic. I remember the Costume Brawl update, and it was more or less a test on anet's part to see if they could find a solution to the current syncing problem without negatively effecting said arena. It worked, but it made these arenas a lot less fun, worthwhile, and interesting. Yesterday I ran into my fair share of synced teams, and I have to admit they can get pretty frustrating... But, I'm reluctant to agree that shuffling the board every match would make RA any less painful. Team Arenas no longer exists (for a reason), leaving this being the only reasonable way of acquiring Gladiator points. That being said, the current state of RA causes it to be a (more or less), "resign repeatedly until you get a monk" arena. Serious players who legitimately care about the title can be found resigning, while players who are merely there for "some kicks", or the zombat rarely resign, insisting that "if I ping the monk, perhaps we can kill it." And, indeed this is sometimes the case with poor monks. But, in the end, without a healer you're not getting far, and serious players simply leave the team after wards. Your imposed solution won't fix the arena at all, simply making it more frustrating and, far less worthwhile. If you gave a point for every win, suddenly it wouldn't be so bad, but we know this isn't going to happen.
- You're not a fan of randomness, I think... I woulda thought the point was that you can't predict that you'll get to 5 because there's no guarantee of landing on a good team... I'd go the whole way with randomness, let TA be the place without any. In my opinion a random fight doesn't just mean whether one team happens to get stacked and the other one get shitty luck -- that's only random up to the start of the game, which is a pretty bad place to stop? | 72 | 13:36, 14 January 2011 (UTC)
In the meanwhile, if you really hate RA so much because of all the Syncers and how frequently they are in your face there--do what I do. Don't play it. I check back once in a blue moon and as soon as I play a match with syncers (You can generally guess by how they move out of their spawns and maneuver around--THEY are on voice) I stop. I don't usually get past 2-3. *Sigh, maybe I'll check back in another month...*--76.121.64.205 12:21, 17 June 2011 (UTC)
Article overhaul[edit]
I've overhauled the article in the following ways:
- Cleaned up the intro so that there's a simple explanation of the goal, a brief description as to why it's frowned upon, and more straightforward coverage of how it's down and countered.
- I've simplified the PvE note; PvE-synch is uncontroversial.
- I've moved most of the note-like points to Notes (in particular, this might have more synonyms than any other unofficial term; they clog up the body of the article without furthering the aim of the page).
- I've updated the tone of the article to be more neutral. (In particular, removed the Gaile said/but Linsey said section; it's historically interesting, but ancient and moot.)
- I added a spelling note: near as I can tell synch/sync are both okay (in all their forms). I've tried to use the h spelling consistently (and I have no problem if someone wants to change all uses to the non-h form; as long as we use the same spelling throughout the article, I don't think it matters). I've linked Merriam-Webster online just in case this is more controversial than synching itself.
I am sure that ANet has done more than the two things listed in the article to combat synching; those can easily be added to the relevant Notes section. — Tennessee Ernie Ford (TEF) 03:31, 11 June 2011 (UTC)
- Looks great. Did some minor tidying here and there (seems we always miss the small stuff when we make big changes).
- I'm a fan of "sync", since if you're abbreviating it anyway you may as well go for the shortest recognizable version :P
- Can you elucidate the syntax of the second trivia note, "Cartographer candidate used to synchronize entry into the Jade Quarry, when it was difficult to gain entry" ? Is "candidates" plural? | 72 | 04:05, 11 June 2011 (UTC)
- If by elucidate, do you mean, can I fall on my sword in embarrassment? yeah. It was a translation of an earlier note suggesting synch was common in JQ for exploration. Seems to me that there are still some days when it's hard to get in, so I wonder how bad it was that ppls wanted to coordinate like that for the title. I didn't want to remove it entirely b/c someone seemed to think it was historically important. — Tennessee Ernie Ford (TEF) 05:02, 11 June 2011 (UTC)